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[Patch 1.0.0.126: Xerath] General Discussion - Page 117

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Cloud9157
Profile Joined December 2010
United States2968 Posts
October 14 2011 18:11 GMT
#2321
Lol, Xerath.

Kassadin still beats him, just like pretty much every caster. Siege up? R>Q>E. Have fun losing like 1/2 your health.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
STS17
Profile Joined April 2010
United States1817 Posts
October 14 2011 18:12 GMT
#2322
On October 15 2011 02:46 dignity wrote:
With a team supporting him, Xerath can siege a tower forever, which forces you to engage him, or give up the turret. Assassinating him, as mentioned, is completely out of the question unless you are Akali. With his range, he can actually snipe carries in a team fight without putting himself in too bad a position. With some spellvamp Xerath can completely ignore tanks/tanky ad people that try to kill him.

You really need siege breakers to fend him off properly. Nidalee loves Xeraths on enemy teams. Siege up? Have a spear.


Except Akali can't really deal with him when he has a team supporting him because he can reliably get a stun off on her from outside her dash range AND even if she gets there she still has to deal with the team who is sitting right next to him and their only goal is to keep him alive.

He is the epitome of the "build a team around keeping one guy alive by babysitting/healing/shielding them all day" type of champion that Riot has expressed a dislike for and yet here he is.
Platinum Level Terran - Take my advice from that perspective
Robellicose
Profile Blog Joined October 2010
England245 Posts
October 14 2011 18:18 GMT
#2323
Been playing a lot as Xerath and its true, if anything his damage goes up late game. His ult drops to around 35 sec cooldown so you can be pretty free about using it on anyone who strays in range, anyone can land the stun with the ult and e>r>q>r>r>q will straight up kill any carries without banshees, as mere mr does bugger all against him. Another thing he brings to the table is that whoever he lanes against (except kassadin) will be underfarmed to shit, as if you want to last hit you'll normally eat a q every 15 seconds or so (a lot more frequent if the Xerath has blue)
Portentious and Pretentious
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
October 14 2011 18:21 GMT
#2324
On October 15 2011 03:11 Cloud9157 wrote:
Lol, Xerath.

Kassadin still beats him, just like pretty much every caster. Siege up? R>Q>E. Have fun losing like 1/2 your health.


Kassadin honestly bad against seiging ball of doom. He's good once people are scattering and strong 1v1 vs other casters but not so good against 5 people grouped up.

Gragas is good against Xerath. Highly mobile and his ult pretty much screws over any attempt at seiging. I can't really think of anyone better at breaking up bullshit formations. I do have a thing for Veigar as an anti-seige champion since his stun actually has comparable reach to Xerath and he insta-gibs that asshole really fast, but if you lane veigar vs xerath your jungler will need to babysit your lane quite a lot.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 14 2011 18:22 GMT
#2325
I haven't had problems laning against him as Ez in normals to get about even farm, it really just turns into a skillshot v skillshot matchup. Except he can shoot through my minions D:
It's your boy Guzma!
STS17
Profile Joined April 2010
United States1817 Posts
October 14 2011 18:26 GMT
#2326
On October 15 2011 03:22 Requizen wrote:
I haven't had problems laning against him as Ez in normals to get about even farm, it really just turns into a skillshot v skillshot matchup. Except he can shoot through my minions D:


Ez has an ability that can shoot through minions too bro. Shame it's not normally useful
Platinum Level Terran - Take my advice from that perspective
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2011-10-14 18:45:50
October 14 2011 18:45 GMT
#2327
On October 15 2011 03:26 STS17 wrote:
Show nested quote +
On October 15 2011 03:22 Requizen wrote:
I haven't had problems laning against him as Ez in normals to get about even farm, it really just turns into a skillshot v skillshot matchup. Except he can shoot through my minions D:


Ez has an ability that can shoot through minions too bro. Shame it's not normally useful

W on AP Ez so pro

I assume you're actually talking about ult. Yeah, it's pretty damn awesome as an AD carry firing that thing into him and doing a crap ton of magic damage to him. Passive ain't nothin.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 14 2011 19:04 GMT
#2328
Dunno if this was posted yet (linky)

Witch Nidalee, Ghost Nocturne, SURPRISE PARTY FIDDLESTICKS upcoming.
It's your boy Guzma!
HazMat
Profile Blog Joined October 2009
United States17077 Posts
October 14 2011 19:11 GMT
#2329
Witch Nidalee not be terrible like the Pharaoh one.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
October 14 2011 19:15 GMT
#2330
Siege counters skillshots, you just undeploy and race off at +35% move speed.

Kassadin isn't much of a caster counter. I understand he is supposed to be such on paper but most casters can kick his ass pre-6 and create a big enough gap to keep stomping all over him post 6.

His silence doesn't do much. The slow travel time allows most casters to unleash their reaction. Without his wave his exchange is weaker then most casters. Simply keep exchanging 2 skills for his Q and drive him off the lane without breaking a sweat.

Most casters are ranged, that alone gives a massive advantage in laning against him. Add in auto-atacks after getting silenced. All he can do is crawl away pre-6.
STS17
Profile Joined April 2010
United States1817 Posts
October 14 2011 19:16 GMT
#2331
On October 15 2011 04:04 Requizen wrote:
Dunno if this was posted yet (linky)

Witch Nidalee, Ghost Nocturne, SURPRISE PARTY FIDDLESTICKS upcoming.


There was a video linked, I think during the Riven Patch, with a Rioter (forget who >.<) confirming surprise party fiddlesticks
Platinum Level Terran - Take my advice from that perspective
red_
Profile Joined May 2010
United States8474 Posts
October 14 2011 19:34 GMT
#2332
Xerath is pretty mediocre, don't know what a bunch of you are smoking. Don't let that one time you saw one dominate you distract you from the fact that his laning is in fact, really terrible, which makes his admittedly insane late game presence somewhat of a nonfactor because he doesn't get there in great shape after being beat down by basically any popular mid AP champ.

His range this, his range that. It starts on a long cooldown. You get abused trying to last hit, and if you try to just push waves you are insanely vulnerable. You will lose any trade vs another champ until you're high enough level to start cycling in and out of W in sub 5 seconds because you have 1 nuke, which is actually dodgeable(especially if they just stick close to you, because why the fuck wouldn't they) and they have 2-3. His 6 isn't a threat unless they are lowish hp, there is 0% chance that someone is being instagibbed by him alone, whereas the champ he is mid against probably does possess that ability.

He's fun as hell to play, or I wouldn't have put in like 50 games in him already. But he is not a top AP champ at all, no way is he going to be a #1 ban anytime soon. He needs a babysitter, but needs levels at the same time, so he has terrible matchups mid, is far too vulnerable to play top, and needs levels too bad to play bot.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
daemir
Profile Joined September 2010
Finland8662 Posts
October 14 2011 19:57 GMT
#2333
Yea, xerath early lane isn't really as hot as people paint it. His Q damage is very mediocre, lvl 1 siege mode has like 18 second cooldown, you can't use that to harass much. Runs easily oom if you try to push the lane due to mediocre Q damage, not to mention that Q is not hard to dodge. If you want fast siege mode you sacrifice even more dmg by skipping lvls from E.

His ult is good if you have a target at half hp to shoot, but more than likely it's you who are half hp when the enemy brand/annie whatever dings 6 and flash gibs you.

mediocre main nuke damage combined with having 1 non damage ability (siege mode), he doesn't really stand up to other APs once they start coming to his face instead of cowering max range, trying to dodge the occasional siege skill shot.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-10-14 20:00:49
October 14 2011 19:58 GMT
#2334
On October 15 2011 04:34 red_ wrote:
Xerath is pretty mediocre, don't know what a bunch of you are smoking. Don't let that one time you saw one dominate you distract you from the fact that his laning is in fact, really terrible, which makes his admittedly insane late game presence somewhat of a nonfactor because he doesn't get there in great shape after being beat down by basically any popular mid AP champ.

His range this, his range that. It starts on a long cooldown. You get abused trying to last hit, and if you try to just push waves you are insanely vulnerable. You will lose any trade vs another champ until you're high enough level to start cycling in and out of W in sub 5 seconds because you have 1 nuke, which is actually dodgeable(especially if they just stick close to you, because why the fuck wouldn't they) and they have 2-3. His 6 isn't a threat unless they are lowish hp, there is 0% chance that someone is being instagibbed by him alone, whereas the champ he is mid against probably does possess that ability.

He's fun as hell to play, or I wouldn't have put in like 50 games in him already. But he is not a top AP champ at all, no way is he going to be a #1 ban anytime soon. He needs a babysitter, but needs levels at the same time, so he has terrible matchups mid, is far too vulnerable to play top, and needs levels too bad to play bot.

Wut. His CDs aren't bad early levels. His Q starts at 7 seconds, which is very respectable. It also has a base range of 900, which increases to 1300 with his W. 900 range dude...900 range. That outranges even Oriana after her nerfs. Farming or harassing with Xerath is ezpz and should never put you in danger. Also, your stun is a 600 range 1.5 second stun and is pretty hard to miss. That gives you plenty of time to gtfo if you can't win spell trades.

Honestly, if you're losing your lane as Xerath I highly doubt you're doing it right. If you're going against a hard laner who can instagib you at 6, you just play really safe and use your 900 range Qs to last hit. You might not be able to dominate your lane as Xerath but you sure as hell shouldn't lose it.
daemir
Profile Joined September 2010
Finland8662 Posts
October 14 2011 20:02 GMT
#2335
If you can dodge morgana's Qs, you can dodge them from xerath as well. His stun won't do jack then pre 6. W starts from 20second cooldown on lvl1, hardly a massive harass tool or a farming tool.
JackDino
Profile Joined July 2010
Gabon6219 Posts
October 14 2011 20:02 GMT
#2336
If xerath sieges too far away from his turret to harass you he's dead to a jungle gank the second he sieges lol.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-14 20:07:36
October 14 2011 20:02 GMT
#2337
Generally speaking, I really have trouble accepting that champions with very high range can lose lanes all that badly, just people misplaying them. Xerath is still a high skillcap champion but everything about his toolkit just screams "with good play I can abuse the hell out of this".
daemir
Profile Joined September 2010
Finland8662 Posts
October 14 2011 20:07 GMT
#2338
On October 15 2011 05:02 Juicyfruit wrote:
Generally speaking, I really have trouble accepting that champions with very high range can lose lanes all that badly.


You can't really keep last hitting with his Q, unless you want to base every creep wave. It's not like morgana who drops a pool and gets full wave with 1 spell and regens till the next comes up.

I mean, morgana is hard to stop from farming, she drops pool under creep and done. She don't really destroy the opponent either, because her skillshot is easy to evade and pretty dead clear when it's coming. Same story for Xerath, his Q is not hard to dodge, it's quite obvious when is going to try hit you with it. He just don't have the ability to drop the creep waves as easily early on, Q spam to kill the wave is too expensive. Unless you get every blue that spawns on the map.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-10-14 20:08:34
October 14 2011 20:07 GMT
#2339
Xerath Q is much faster than Morg Q. There's no travel time, only a delay, which is like >1 second. His stun isn't an offensive tool early levels, imo. It's a follow up for ganks, or a counter-gank/counter aggression skill. You don't use his siege at early levels for harass; you only use it if you need it to secure a kill or for the speed boost.

Xerath's seige's weakest moment is the 0.5-1 second channel time to get into seige. There is practically no animation/delay getting out of seige. In all honesty, unless you're absolutely brain dead or new at Xerath, being in seige doesn't make you as vulnerable as you think. It's getting into seige that's the vulnerable part. Once you're in seige you're pretty safe since you can just unsiege instantly and zoom away wiht +35% mspd.

EDIT: Agreed that his farming isn't as strong as Morg's since you can't clear waves instantly with Q until like...7-9 which is super late. But if you use your stun to prevent aggression rather than you be aggressive you're pretty safe in lane.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 14 2011 20:11 GMT
#2340
On October 15 2011 05:02 JackDino wrote:
If xerath sieges too far away from his turret to harass you he's dead to a jungle gank the second he sieges lol.


Unless the enemy jungle happens to be camping the bush at that very moment, I don't really see how. The speed bonus from unsieging almost makes it easier to escape.
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