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I actually just get CDR boots with DFG for 39% cdr I just get magic resist blues on almost everything.
Definitely share the same experience with triforce poppy - shits easier to do but doesn't do nearly as much damage. It's good for poppy players if you're not really good at poppy.
Gunblade+GA finishes you out nicely since you are already tanky without resists+insane lifesteal you can easily start to shrug off poke with the lifesteal and resists.
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On September 29 2011 03:51 Mogwai wrote: lee sin just totally bullshit because all his numbers are too high. I don't even think there's a fundamental problem with the character, I just think he needs literally all of his numbers reduced.
poppy's design is just a giant pain in the ass to play against.
He is, maybe not poorly designed, but absurdly designed. This is a champion that can do pretty much everything except ranged dps and heal others. Best Jungler in the game, only nearly matched by Udyr and Nocturne. Best solo top laner except for maybe certain champs that "counter" him. If not the best, then one of the best tanky dps champions in the game. Also has burst if you want to play squishy assassin type. Second or third best mobility in the game (both offensive and defensive). Lifesteal, sheilds that he can share, and a % missing health ability. Great 1v1 and in teamfights, counters invisibility champions, has a slow and knockback.
He may not be able to do it all at once (though he can do that too), but every field that he can play, he is probably the top 1 or 2 of each one. He can fill multiple roles simultaneously, and fits strongly in nearly any team comp in the game.
I have more of a problem with Lee Sin than anything else in this game.
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On September 29 2011 03:54 TheYango wrote:Show nested quote +On September 29 2011 03:49 TheKefka wrote: Where did this insane argument about poppy come from. Can't we just all focus our whines on the bruce lee in the room till he gets a nerf? Does there need to be balance whining at all? I expected better of TL.
I'm just kidding,but its funny to me that people are arguing about a champ that rarely gets picked if its not in the free to play lineup,while there is a champ out there that gets banned literally every single game and is just stupid all over the board.
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On September 29 2011 03:58 Requizen wrote:Show nested quote +On September 29 2011 03:51 Mogwai wrote: lee sin just totally bullshit because all his numbers are too high. I don't even think there's a fundamental problem with the character, I just think he needs literally all of his numbers reduced.
poppy's design is just a giant pain in the ass to play against. He is, maybe not poorly designed, but absurdly designed. This is a champion that can do pretty much everything except ranged dps and heal others. Best Jungler in the game, only nearly matched by Udyr and Nocturne. Best solo top laner except for maybe certain champs that "counter" him. If not the best, then one of the best tanky dps champions in the game. Also has burst if you want to play squishy assassin type. Second or third best mobility in the game (both offensive and defensive). Lifesteal, sheilds that he can share, and a % missing health ability. Great 1v1 and in teamfights, counters invisibility champions, has a slow and knockback. He may not be able to do it all at once (though he can do that too), but every field that he can play, he is probably the top 1 or 2 of each one. He can fill multiple roles simultaneously, and fits strongly in nearly any team comp in the game. I have more of a problem with Lee Sin than anything else in this game. well, that's my point exactly.
no problem with being a jack of all trades, master of none, they've just made his numbers so crazy that he's a master of all trades.
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On September 29 2011 03:52 Liquid`Tyler wrote: imo sheen > deathfire > lich bane is best. triforce makes a lot of shit easier (farming, move speed earlier in the game, more health, slow on hit) but it's not as potent as a well played AP. CDR is also strong on poppy (good base damage on skills) and the hybrid and AD builds usually get nothing for CDR. deathfire gives 15%. with 9/0/21 and flat CDR blues, you get 29.9% with deathfire, add blue pot or buff for max 40, then have a million Q's and E's and ult always up
I usualy go for lategame ad carry poppy cause it make you do the best comebacks. ( And AP is only good at blowing up one people ) AD can just ult the ennemy support and kill everyone. Once you have trinity IE and a zeal, you began to do more damage than a fed tryndamere.
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United States47024 Posts
On September 29 2011 03:58 Requizen wrote:Show nested quote +On September 29 2011 03:51 Mogwai wrote: lee sin just totally bullshit because all his numbers are too high. I don't even think there's a fundamental problem with the character, I just think he needs literally all of his numbers reduced.
poppy's design is just a giant pain in the ass to play against. He is, maybe not poorly designed, but absurdly designed. This is a champion that can do pretty much everything except ranged dps and heal others. Best Jungler in the game, only nearly matched by Udyr and Nocturne. Best solo top laner except for maybe certain champs that "counter" him. If not the best, then one of the best tanky dps champions in the game. Also has burst if you want to play squishy assassin type. Second or third best mobility in the game (both offensive and defensive). Lifesteal, sheilds that he can share, and a % missing health ability. Great 1v1 and in teamfights, counters invisibility champions, has a slow and knockback. He may not be able to do it all at once (though he can do that too), but every field that he can play, he is probably the top 1 or 2 of each one. He can fill multiple roles simultaneously, and fits strongly in nearly any team comp in the game. I have more of a problem with Lee Sin than anything else in this game. I've said this before, but I consider it a flaw with the other 82 champions in the game that they're not all this awesome (speaking from a design perspective, and not balance)--though IMO there are quite a few other champions that hit the mark quite well that you're ignoring.
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Ya lee sin is fine from a design standpoint. All he really needs is a reduction in q scaling and for e movespeed and attack speed reduction to not hit so hard. As is, he does too much damage for the tank items he gets. That isnt a kit issue, its a numbers issue.
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On September 29 2011 04:07 Two_DoWn wrote: Ya lee sin is fine from a design standpoint. All he really needs is a reduction in q scaling and for e movespeed and attack speed reduction to not hit so hard. and his fucking passive. jesus christ does that thing need a nerf.
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On September 29 2011 04:08 Mogwai wrote:Show nested quote +On September 29 2011 04:07 Two_DoWn wrote: Ya lee sin is fine from a design standpoint. All he really needs is a reduction in q scaling and for e movespeed and attack speed reduction to not hit so hard. and his fucking passive. jesus christ does that thing need a nerf. LOL yeah he might as well has no resource system like Riven since he never runs out of energy if played right.
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On September 29 2011 04:05 TheYango wrote:Show nested quote +On September 29 2011 03:58 Requizen wrote:On September 29 2011 03:51 Mogwai wrote: lee sin just totally bullshit because all his numbers are too high. I don't even think there's a fundamental problem with the character, I just think he needs literally all of his numbers reduced.
poppy's design is just a giant pain in the ass to play against. He is, maybe not poorly designed, but absurdly designed. This is a champion that can do pretty much everything except ranged dps and heal others. Best Jungler in the game, only nearly matched by Udyr and Nocturne. Best solo top laner except for maybe certain champs that "counter" him. If not the best, then one of the best tanky dps champions in the game. Also has burst if you want to play squishy assassin type. Second or third best mobility in the game (both offensive and defensive). Lifesteal, sheilds that he can share, and a % missing health ability. Great 1v1 and in teamfights, counters invisibility champions, has a slow and knockback. He may not be able to do it all at once (though he can do that too), but every field that he can play, he is probably the top 1 or 2 of each one. He can fill multiple roles simultaneously, and fits strongly in nearly any team comp in the game. I have more of a problem with Lee Sin than anything else in this game. I've said this before, but I consider it a flaw with the other 82 champions in the game that they're not all this awesome (speaking from a design perspective, and not balance)--though IMO there are quite a few other champions that hit the mark quite well that you're ignoring. There are a couple, you're right. I consider Irelia one (though perhaps not, I just have trouble with her), old Morde probably was one (nigh-infinite shield, great burst and lifesteal), and maybe GP when built Critplank. Others, too.
The issue is that all champions aren't like this. If all champions were fucking amazing in more than one field, then the game would be balanced around the "when everything is OP, nothing is OP" mentality. But it's not, and there are champions that just stand out as "well this champion is just plain stronger than 90% of the other ones". I'm alright with everyone being super crazy, I'm alright with everyone being super-specialized but weak elsewhere, but Lee Sin just grinds on my designer nerves.
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When I was at riot i would increase the CD on Lee's W on the early levels a bit. Just so you have to decide wether you want him to be mobile+tanky or dishing out alot of damage.
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Why dont people play Leblanc more?
Sure, her and kassadin fill similar roles, but early-midgame leblanc's damage is probably the scariest of any champions, even if you do have a negatron or w/e. Kassadin takes a really long time to get to the point where he can 2 shot squishies, leblanc can do it from level 6.
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Cuz LB lategame is shit. Her kit is ill suited for late game anti carry because of the combo nature it has. q-r is much harder to land than just q, and she cant match his aoe or mobility.
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On September 29 2011 04:34 Hakker wrote: Why dont people play Leblanc more?
A lot of solo queue games go rather long. Blanc has 0 lategame influence and even with feeding early one spirals down into useless once the game gos to long.
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England2654 Posts
On September 29 2011 04:30 clickrush wrote: When I was at riot i would increase the CD on Lee's W on the early levels a bit. Just so you have to decide wether you want him to be mobile+tanky or dishing out alot of damage.
While we're all chipping in to killbalance Lee Sin, I dislike how crazy the range on that thing is.
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Yeah leblanc just can't carry lategame. A fed akali can just jump around the battlefield and assassinate your carry. Leblanc can jump around and try to assassinate the carry too, but she is super squishy and if you don't build her glass cannon she does no damage, making her even more useless lategame. If you get hit by 1 AoE spell and there goes half her health, which is different from champs like akali which have a similar role. Plus she has a high skill cap, meaning it's even harder for people to bring out her full potential.
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On September 29 2011 04:34 Hakker wrote: Why dont people play Leblanc more?
Sure, her and kassadin fill similar roles, but early-midgame leblanc's damage is probably the scariest of any champions, even if you do have a negatron or w/e. Kassadin takes a really long time to get to the point where he can 2 shot squishies, leblanc can do it from level 6.
Mainly because you can win a game even if the ennemy leblanc is at 20-0 at 15min. ( I idi, multiple time, leblanc 20 soulstealer stacks, 700 ap et 20min, she still can end the game by herself. ) Just drag the game and she will do nothing.
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It's more that Leblanc is just too hard to play. All it takes is 1 kill for her to snowball out of control and between top, bot, mid, and enemy jungle, you can seriously pick one to feed on in soloQ to get yourself started. The hard part is knowing exactly how to suppress an entire enemy team off that single snowball because you can't make any mistakes and you can't be passive.
Her late-game is only bad if you arrive into late-game on par with the enemy team, which means you screwed up bad.
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LB's late game is fine, the main problem is that people wayyyy overkill their main target. Like, you can do stuff like Q a tanky DPS -> R a carry -> W them both (Carry dies) -> E the DPS -> W back out rather than just unloading everything on the carry which makes it seem like you're just a bad assassin who immediately runs out of gas after 1 kill.
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Well, she retains her snowball damage late game, but the big thing (in my opinion) is that she only really excels in 1v1 fights. In the later game, when everyone is doing teamfights, she might be able to pick off one target, but as soon as she gets in range of the carry she's going to get focused down and obliterated. Her escape can only serve her so well.
So basically she reigns the part of the game where 1v1s are very common and deciding, but she brings almost nothing to the table when it comes to bigger fights. By contrast, Akali has better survivability and mobility so she can get in and out more efficiently, and Kass brings that as well as a silence (always good in a fight) and decent AoE. LB just doesn't measure up.
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