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On September 29 2011 03:01 Mogwai wrote:Show nested quote +On September 29 2011 02:53 spinesheath wrote:On September 29 2011 02:50 Mogwai wrote: if Poppy has 200 current health and you deal 379 damage after resists, she's still alive. that's stupid. stupid stupid stupid and she's a stupid stupid stupid character of stupidity. kill it with fire. If Shaco has 1 HP and is not CC'd he gets away. that's stupid. stupid stupid stupid Protip: Wit's End > Poppy. what? no it isn't. he jumps over a wall, he doesn't just have a passive that's like, "you know what, fuck it, why don't you just not die when it really feels like you should?" anyone with a jump, we expect them to get away when they jump over a wall and we can't follow. poppy on the other hand, you can completely overkill her, but if you don't double overkill her, she lives and it just feels awkward and like you're constantly getting gypped on killing the stupid bitch. and wit's end isn't exactly > poppy. I know it adds damage as a 2nd source and thus circumvents her passive to an extent, but it's not a particularly large counter the way, say, Malzahar's E is > Poppy. So you're like "Shaco has a jump, I expect him to get away unless I 100% stunlock him", and then you're like "Poppy takes reduced damage when she's low, but I don't expect her to actually take reduced damage when she's low"? It's not like you are chasing Singed either. So why are you so upset when you have trouble killing Poppy?
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Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good.
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On September 29 2011 03:05 Alaric wrote: Patched, launched, went in game, see no more mastery pages. Is that a bug? I still have my rune pages from what I can tell. Did you play on another Server than usually and or from another PC? If so, everything's screwed up. That is because masteries, unlike runes, are being saved locally.
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On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good.
you're...
you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good?
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On September 29 2011 03:09 spinesheath wrote:Show nested quote +On September 29 2011 03:01 Mogwai wrote:On September 29 2011 02:53 spinesheath wrote:On September 29 2011 02:50 Mogwai wrote: if Poppy has 200 current health and you deal 379 damage after resists, she's still alive. that's stupid. stupid stupid stupid and she's a stupid stupid stupid character of stupidity. kill it with fire. If Shaco has 1 HP and is not CC'd he gets away. that's stupid. stupid stupid stupid Protip: Wit's End > Poppy. what? no it isn't. he jumps over a wall, he doesn't just have a passive that's like, "you know what, fuck it, why don't you just not die when it really feels like you should?" anyone with a jump, we expect them to get away when they jump over a wall and we can't follow. poppy on the other hand, you can completely overkill her, but if you don't double overkill her, she lives and it just feels awkward and like you're constantly getting gypped on killing the stupid bitch. and wit's end isn't exactly > poppy. I know it adds damage as a 2nd source and thus circumvents her passive to an extent, but it's not a particularly large counter the way, say, Malzahar's E is > Poppy. So you're like "Shaco has a jump, I expect him to get away unless I 100% stunlock him", and then you're like "Poppy takes reduced damage when she's low, but I don't expect her to actually take reduced damage when she's low"? It's not like you are chasing Singed either. So why are you so upset when you have trouble killing Poppy? if you don't get the difference, there's no way I can explain it.
On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. sure, but it's current HP, not total HP, so when she's running away with 200 HP and you hit her with a 370 damage nuke, she doesn't die. You did 185% of her HP in damage, but instead she takes 97.5% of her HP. That sort of damage reduction is fucking nuts.
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I didn't, always from that PC. I guess that might have to do with the fact that LoL has been running since ~7h without me playing, then attempting a game and being rejected because I didn't patch.
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I believe Irellia's passive is more OP than Poppies. I'm going to turn a 1 second stun into a .35 second stun. Thank you playing, now wait for cooldowns to try and stop me again.
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np, play chogath and you can eat her. The lolipoppy i'm sure is especially delicious.
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On September 29 2011 03:17 gtrsrs wrote:Show nested quote +On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good?
It's strong, don't get me wrong. But it's not 50% flat reduction on every damage exeding 10% of her life like a lot of people seems to think.
I play her a LOT. She's strong as hell when you know what you're doing and laning bottom with a good CC support ( Janna, Alistar, Blitz ) but Phreak and Ezreal mentionned that they won't nerf her because she isn't play that much, and because of her bad laning phase.
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On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good.
It's more effective against burst champions than non. Take, for example, Veigar. His Q does ENORMOUS damage when farmed, and that's what he relies on. If a Veigar runs in and hits you with a Q and expects it to do >30-40% of your health in one hit, but instead it only does, say, 20% or so, then he might as well be hosed.
Constant damage champions can overcome it with low consistency, but the thing is, you also need to kill her before she jumps on you, stuns you, and crushes your health bar. I'm not calling her OP or anything, but she definitely is strong. You're supposed to focus fire burst down assassins and carries, but lol Poppy Ult doesn't let you.
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On September 29 2011 03:21 Sabin010 wrote: I believe Irellia's pass is more OP than Poppies. zzz.
At least you can KILL Irelia. You just cant stunlock her. The most op thing about Irelia's kit is her mobility combined with damage. Lets be honest, there are generally better targets to throw stuns at than the tanky dps, especially when there are other viable methods of peeling.
Poopy is just stupid.
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On September 29 2011 03:22 Noocta wrote:Show nested quote +On September 29 2011 03:17 gtrsrs wrote:On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good? It's strong, don't get me wrong. But it's not 50% flat reduction on every damage exeding 10% of her life like a lot of people seems to think. I play her a LOT. She's strong as hell when you know what you're doing and laning bottom with a good CC support ( Janna, Alistar, Blitz ) but Phreak and Ezreal mentionned that they won't nerf her because she isn't play that much, and because of her bad laning phase. well, that's exactly what it is, it just that some people think that the first 10% isn't exempt from the reduction because the wording is really weird.
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8748 Posts
On September 29 2011 02:50 Mogwai wrote: if Poppy has 200 current health and you deal 379 damage after resists, she's still alive. that's stupid. stupid stupid stupid and she's a stupid stupid stupid character of stupidity. kill it with fire. The people with burst damage that can't mentally add a few hundred damage to her health bar are stupid imoimoimo. Like people have already said, she's naturally tanky. The way she gets her tankiness is unique and hard for people to anticipate and react to properly. But it's not OP
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On September 29 2011 03:25 Mogwai wrote:Show nested quote +On September 29 2011 03:22 Noocta wrote:On September 29 2011 03:17 gtrsrs wrote:On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good? It's strong, don't get me wrong. But it's not 50% flat reduction on every damage exeding 10% of her life like a lot of people seems to think. I play her a LOT. She's strong as hell when you know what you're doing and laning bottom with a good CC support ( Janna, Alistar, Blitz ) but Phreak and Ezreal mentionned that they won't nerf her because she isn't play that much, and because of her bad laning phase. well, that's exactly what it is, it just that some people think that the first 10% isn't exempt from the reduction because the wording is really weird.
I probably spelled that wrong, ( not a native english speaker ) But a lot of people think the 15% damage nuke would be reduce to 7.5% if it's clearer that way.
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8748 Posts
On September 29 2011 03:17 gtrsrs wrote:Show nested quote +On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good? Annie is exactly the type of damage Poppy is supposed to counter. ASPD mostly bypasses Poppy's tankiness. What's wrong with that? ASPD is incredibly easy to come by...
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On September 29 2011 03:28 Liquid`Tyler wrote:Show nested quote +On September 29 2011 03:17 gtrsrs wrote:On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good? Annie is exactly the type of damage Poppy is supposed to counter. ASPD mostly bypasses Poppy's tankiness. What's wrong with that? ASPD is incredibly easy to come by... I dont do any math but logic tells me that it will reduce less from each hit but the same in total?
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Oh, and just to clarify my position, I dont give a shit about her passive. Some are better than others, and hers is good. I fucking hate her ult. HATE IT. There is literally no good counterplay to it, which is ridiculously broken. She is guaranteed a kill in every fight simply because you cannot kill her. Every other anti-carry opens themselves up to vulnerability when they do their job. Not her.
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Quicksilver sash. kinda.
Why do people complain so much about a champion that is played in less than like 1% of games, though?
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On September 29 2011 03:31 Iplaythings wrote:Show nested quote +On September 29 2011 03:28 Liquid`Tyler wrote:On September 29 2011 03:17 gtrsrs wrote:On September 29 2011 03:12 Noocta wrote: Btw, a lot of you seems to miss understand Poppy passive.
If you take a burst who take out 15% of your life. You wont reduce it to 7.5% But to 12.5%
It's not THAT good. you're... you're kidding right? that's a MINIMAL example and even 2.5% damage reduction is batshit strong. imagine now an annie who should do 100% of your life with her combo. now instead she does 55%. still not that good? Annie is exactly the type of damage Poppy is supposed to counter. ASPD mostly bypasses Poppy's tankiness. What's wrong with that? ASPD is incredibly easy to come by... I dont do any math but logic tells me that it will reduce less from each hit but the same in total? nope
poppy has 500 hp
I do 100 damage in 1 hit. but then her passive knocks it down to 75.
I do 50 damage in 1 hit. passive does nothing. I do 50 damage in the next hit, passive reduces it to 47.5. Total 97.5.
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Cause if you can't hate on champs like eve, twitch, etc anymore, you need to focus your hate on something else! :D The true LoL way.
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