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On September 29 2011 00:15 Mogwai wrote: new topic, SotD is the new QSS. Unbelievably underrated now that tons of people are running dodge and ninja tabi again.
SotD is indeed overlooked way to often. whenever im playing someone who wants the attackspeed and face jax i always build it.
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On September 29 2011 00:38 Mogwai wrote:Show nested quote +On September 29 2011 00:35 Requizen wrote: Since there's no official Riven thread yet, I guess I gotta post this here.
I've been building her Bruiser style lately and been having really good results with it. Start DBlade, get Boots/Wriggles and then another DBlade if necessary. Brutalizer next and level 2 Boots (defensive, Mercs or Tabi depending on enemy team. If you feel safe, maybe CDR boots), then build Atmog's. If the game keeps going, Ghostblade and Bloodthirster are the way to go.
While that seems straightforward as the standard "tanky dps" build, here's the thing I've found about it: Since Riven has such absurd scaling on all her abilities, she actually doesn't need to build glass cannon. She gets waaay more out of Atmog's than most bruiser types, just because she gets more damage per point of AD than pretty much anyone else.
Anyway, I'm still a pretty low level player, but with that style as opposed to full tank or full damage, I feel like I'm a threat all game long, can 1v1 really efficiently against a lot of champions, and can even initiate if there's no Tank because of my high HP count and strong shield, especially with Ult up. frankly, I don't think this can work because you're spending 4K on dblades, wriggle's and brutalizer, which means your Atmog's is coming way way way too late. 1 dblade -> wriggle's or brutalizer -> atmog's could work, but you'll have such a big valley in your power curve between brutalizer and atmog's if you're doing what you're doing in your build. I could see that, honestly, and I know it's not optimized or whatever, but I feel that even during that dip in the power curve, you've got enough stats between all those items to still be reckoned with.
But yeah, maybe 2 DBlades is a bit too much as is. I've tried straight Boots 3pots into Wriggles, but you honestly need something during the start of lane to be threatening. Just Boots doesn't give you enough, neither does the Vamp Scepter imo, so I can't really see starting without a DBlade.
Maybe Wriggle's isn't necessary? I feel that it really rounds out your early game stats, but maybe 2 DBlades and Bruta with Armor runes can make up for it and leave you with extra money moving into the mid game.
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On September 29 2011 00:46 MoonBear wrote:Show nested quote +On September 29 2011 00:35 Requizen wrote: Anyway, I'm still a pretty low level player, but with that style as opposed to full tank or full damage, I feel like I'm a threat all game long, can 1v1 really efficiently against a lot of champions, and can even initiate if there's no Tank because of my high HP count and strong shield, especially with Ult up. When building Atmogs, you have a brief lull in your power curve when you're building up your Warmogs but do not have Atmas yet. This is because you have all this HP but no damage to back it up. Atmogs is effective on some tanky dps because their high base damage helps compensate for that brief respite before Atmas kicks in. That is, they can enjoy the benefits of health items while building to an Atmas and still do good damage on many characters who have not built tanky yet. Then, when the other characters get their survivability items, you not have Atmas and can keep pace with them. For a champion like Riven who relies on her scaling as opposed to base damage, you have an awkward phase where you have a Warmogs but since you have no Atmas you can't take advantage of your scaling and your base damage is weaker compared to other champions. For people like HSGG this is fine since he just camps top lane for like 30 min and farms all day... For low level play skill tends to matter more so I guess you can get away with it. I'm hesitant to say it's an optimal build though. I guess I'm doing it wrong/weird, then, as I generally build Atma's first. I feel that the armor it gives plus the health from DBlades is enough to hold you over until Warmog's. Yeah, you need to build up Warmog's stacks, but I generally feel fine with the base health after Atma's and the rest later on is just nice.
Like you said, though, it's different higher on. I'll keep trying different things.
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hey moonbear, RIOT question for you i remember when they had announced dominion but hadn't released anything about it yet, people were saying things like "why don't you just balance Summoner's Rift better so we're 100% satisfied with that game first" and riot was like "HUHUEHUEHEEHHEH ACTUALLY DOMINION HAS SHOWN US A BUNCH OF BALANCE FLAWS WITH SR WE CANNOT DO WRONG" are they ever going to tell us what all these quirks they "fixed" were, or was that a line of bull?
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On September 29 2011 00:52 gtrsrs wrote: hey moonbear, RIOT question for you i remember when they had announced dominion but hadn't released anything about it yet, people were saying things like "why don't you just balance Summoner's Rift better so we're 100% satisfied with that game first" and riot was like "HUHUEHUEHEEHHEH ACTUALLY DOMINION HAS SHOWN US A BUNCH OF BALANCE FLAWS WITH SR WE CANNOT DO WRONG" are they ever going to tell us what all these quirks they "fixed" were, or was that a line of bull? I'm going to go out on a game development limb here and say the obvious: It's impossible for the playerbase to be 100% satisfied with any game mode. Even for most of them to be. So, in the end, either you're going to spend all your time balancing SR hoping to get some sort of tenuous balance until the next OP champ or composition arises, or you can bring a different game mode where people can do different things.
If you choose the former, you just have a game with one game mode which will eventually only appeal to one group of players. If you choose the latter, you may not be able to balance all game types perfectly, but you'll get more players since there's something for everyone. Heck, I've talked to people that started playing LoL over HoN just because Dominion seemed cool to them. It's a good business decision, and it's also something new for the team to work on, so their job doesn't stagnate as well.
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ok but that's not what i was asking at all they specifically said that creating dominion showed them some stuff that "no one had discovered" on SR that they would then fix on SR i want to know what that stuff was
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Straight outta Johto18973 Posts
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OMG HEIMER REMAKE?! Don't toy with my emotions MoonBear.
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Uhhh sry didnt read whole thread but does moonbear work at riot?
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He a wrenchman, so he interacts with rioters on the regular. Thats my understanding at least.
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Accelerated elo is hilarious.
+90 elo from two wins. Ok so I carried pretty hard in those two games against people ~100 elo higher than me, but still.
I'm almost past my S1 elo already in like 12 games.
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On September 29 2011 01:45 MoonBear wrote: Poppy and Heimer remake
Why would they want to remake Poppy ? The character is fine as hell. Hard to play in SR, lot of thing holding her back from being dominant.
Her kit is awsome, but her laning phase is really hard.
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On September 29 2011 02:13 Noocta wrote:Why would they want to remake Poppy ? The character is fine as hell. Hard to play in SR, lot of thing holding her back from being dominant. Her kit is awsome, but her laning phase is really hard. there is nothing fine about Poppy. stupidest character ever.
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Her kit is troll and stupid anti fun for everyone but her. Its the vlad effect, but compounded on the fact that she has a broken strong stun, broken strong percentage based attack, and an ult that wants you to tower dive as often as possible.
She is the reason we can't have nice things.
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Her ult needs to go. I have no problem with a slight damage decrease, but complete invulnerability is beyond stupid.
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Well, her, her kit is strong as hell, but getting to the point where you're that killing machine is not easy. She might be the hardest carry of the game tho. ( AD Poppy with Trinity force IE PD is almost autolose for the ennemy team )
But seriously. How many games did you lose because of Poppy the last month ?
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On September 29 2011 02:19 Noocta wrote: Well, her, her kit is strong as hell, but getting to the point where you're that killing machine is not easy. She might be the hardest carry of the game tho. ( AD Poppy with Trinity force IE PD is almost autolose for the ennemy team )
But seriously. How many games did you lose because of Poppy the last month ? completely beside the point. bullshit abilities are bullshit abilities and should be treated as such outside of their greater context.
her passive is really what drives me up the wall. that shit is so stupid.
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United States37500 Posts
Pretty sure Poppy causes more TL forum rage than any other champion.
o/
Edit: While I don't share Smash's and Caller's passion, I will agree that Poppy's passive is hax.
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Marshall Islands3404 Posts
i havent seen a poppy in forever lol, people too busy playing akali, kass, talon, etc....so many strong assassins in the game atm
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Not counting games of dominion, about 90% of the time that my team doesn't pick her and the enemy team does. The fact of the matter is, if I see poppy all it does is make me want to punch unborn children. She moves too fast because of her +dmg +ms steroid that are just added on top before ms modifiers.
I don't care that she doesn't take damage from other things with her ult, but she needs to be able to be CC'D while its up. Its just way too easy for her to ult the only person with no CC, and then dive the carry/carries for 2 easy kills and let your team clean up. ITS SO FUN THAT I CANT DO ANYTHING ABOUT IT YEA!
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