• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods? ASL22 General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14022 users

[Patch 1.0.0.124: Talon] General Discussion - Page 140

Forum Index > LoL General
Post a Reply
Prev 1 138 139 140 141 142 231 Next
Craton
Profile Blog Joined December 2009
United States17294 Posts
September 06 2011 10:00 GMT
#2781
Guess I should add mine. I'm not really sure what my quality would be considered -- I never watch myself to know.
twitch.tv/cratonz
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 06 2011 10:47 GMT
#2782
On September 06 2011 11:59 phyvo wrote:
Show nested quote +
On September 06 2011 10:50 Two_DoWn wrote:
On September 06 2011 10:36 Ryuu314 wrote:
On September 06 2011 10:29 Two_DoWn wrote:
On September 06 2011 10:10 Southlight wrote:
On September 06 2011 09:59 Two_DoWn wrote:
On September 06 2011 07:01 iChau wrote:
On September 06 2011 06:22 -Zoda- wrote:
1- I read quite a lot of times that current metagame is boring, that we should put 2 AP bot and AD carries mid. How viable is this style ? I mean, AP nowadays take mid to have good farming, and a sololane makes them lvl faster. In a duo lane, they might lack some AP, etc ?


AP Carry Mid - because AP carries rely on levels much more than farm.
AD Carry + Support Bot - because AD carries rely on farm much more than levels, and supports provide lane sustainability and they can babysit the AD carry.

Tanky DPS/AP (ex: Chogath, Nasus) who needs farm, Top.

Im convinced this is a bit of a misconception. The right ad carry can use mid just as effectively as an ap carry, some even more so. Trist and corki both scale incredibly well with levels, and make mid essentially ungankable.

And puting the right ap carry/support bot has the potential to completely zone out the enemy team. How is anyone going to farm against taric brand? You move forward, you die.


You're right, it's a misconception. Also is currently the norm because it's easy to heap responsibility for wards and such on one person, and it's hard to swallow ego and share farm. Otherwise there's no real difference of sorts.

Thats actually a good point. The heap all bot lane farm on 1 person works currently because no one has figured out a good way to split farm. It may turn out that there is no better way, but currently no one is even trying new things out.

Well the thing is there really aren't any champions that are farm independent except supports, which means that splitting farm between two people generally results in 2 champs on your team performing sub-par.

Although that's not to say there aren't champs who could live with half as much farm. Lanes like Ali+Blitz and such have pretty strong laning potential and also don't require much farm to be useful.

At the moment, that is the case. However, what is to say that there are no item/farm/champion combinations that pull off better effectiveness? People dont bother trying.


It's hard to do that because items like Deathcap, IE, and multiplicative stats like penetration, crit, etc all encourage you to heap farm on one of the duo players (not to mention that big items are more efficient than smaller ones). If you lane two pairs, four identical champions against each other the ones that split farm will do less damage for most of the game. The only exception is right before rabadon's is done (for AP stacking) and late late game when the carry no longer gets much benefit from farm.

The only other weakness of farm splitting is if the support needs farm just to not die or if the carry dies too easily.

edit herpaderp bolded correction


I feel quite stupid, went to bed after saying the exact opposite of what I meant to say.

Fixt now.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 06 2011 11:10 GMT
#2783
On September 06 2011 10:10 Southlight wrote:
Show nested quote +
On September 06 2011 09:59 Two_DoWn wrote:
On September 06 2011 07:01 iChau wrote:
On September 06 2011 06:22 -Zoda- wrote:
1- I read quite a lot of times that current metagame is boring, that we should put 2 AP bot and AD carries mid. How viable is this style ? I mean, AP nowadays take mid to have good farming, and a sololane makes them lvl faster. In a duo lane, they might lack some AP, etc ?


AP Carry Mid - because AP carries rely on levels much more than farm.
AD Carry + Support Bot - because AD carries rely on farm much more than levels, and supports provide lane sustainability and they can babysit the AD carry.

Tanky DPS/AP (ex: Chogath, Nasus) who needs farm, Top.

Im convinced this is a bit of a misconception. The right ad carry can use mid just as effectively as an ap carry, some even more so. Trist and corki both scale incredibly well with levels, and make mid essentially ungankable.

And puting the right ap carry/support bot has the potential to completely zone out the enemy team. How is anyone going to farm against taric brand? You move forward, you die.


You're right, it's a misconception. Also is currently the norm because it's easy to heap responsibility for wards and such on one person, and it's hard to swallow ego and share farm. Otherwise there's no real difference of sorts.

And then the best players have to play supports, ward the whole map and never even take a single cs or kill. It's sad.

On September 06 2011 11:59 phyvo wrote:
not to mention that big items are more efficient than smaller ones

Huge misconception. Many 1000-2500 gold items are incredibly efficient:

Aegis of the Legion
Wit's End
Wriggle's Lantern
The Brutalizer
Sheen
Guinsoo's Rageblade
Will of the Ancients

Those items are extremely strong considering how early you can get them.
Big defense items generally are rather inefficient, with Warmog's being the biggest exception.
Deathcap, Gunblade and Infinity Edge definitely are very efficient, more so than the list above? Debatable.

On September 06 2011 14:16 Two_DoWn wrote:
Good rant, but 1v2 bruiser vs ad carry/support bot doesnt really work. At least, not well enough to keep the roam meta alive in the roam vs ad/support a while back. Not to say the rest of it isnt good, but because of the changes riot has made, running a 1v2 is EXTREMELY hard to pull off without failing miserably. Plus not having drag control kinda sucks.

As far as I can see, 1-1-2+jungle is going to be the superior lane simply because any set up that isnt 1-1-2+j is going to be at a tremendous disadvantage. That doesnt mean that the champions and their spots need to be set in stone like they are currently.

How do you lose Dragon control with a roamer? Quite obviously the roamer will focus on mid and bottom. Ideally invading the enemy bottom jungle together/in coordination with his jungler. The enemy mid and jungle will be under pressure and lose some Dragon control. Same for your bottom, of course.
If you have a good reason to disagree with the above, please tell me. Thank you.
r.Evo
Profile Joined August 2006
Germany14081 Posts
September 06 2011 11:24 GMT
#2784
Random sidenote:

A buddy of mine and me wanted to know how easy gold is in 3v3s. We grabbed +1 random dude from LP and went 10-1. Tried to go to plat but fucked up, 10-4 total now 1529 elo, real pro gold.

The first run took like less than 4h.

THATS HOW HARD IT IS TO GET THE JARVAN SKIN. BE AFRAID. BE VERY AFRAID.


(no one of us had a clue how to play 3v3 and none of us bothered to count buff timers, trollol)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
STS17
Profile Joined April 2010
United States1817 Posts
September 06 2011 12:28 GMT
#2785
blah blah, discussion about metagame, blah blah


Riot could force supports to require farm in order to be useful which would make a lane have to split farm in order to be effective. It's important to remember that if both teams have to split farm and therefore each of the four champs is performing sub-optimally* then it balances out. Therefore, increasing the dependence on farm of supports will encourage players to split farm in a lane more.

The problem with this is Riot went ahead and made supports relatively farm-independent to encourage them to purchase the "support" items, such as wards and oracles. However, diluting "ward duty" from the supports job to everyone's job could mean there are less wards purchased during the laning phase (because the support now needs that money to be effective, so either they or the carry has to buy it, which hurts them in much a similar way as top or mid buying wards) which could open the lane up to more jungle ganks, which may or may not increase overall aggression in the game, or force more passivity because the jungle is now hidden, but that's a whole different debate which has it's own thread already.

Removing the G/10 stat may also help this, as they further enable supports to get by without farm. I've had games as Leona with philostone and HoG where I've gotten 0 kills (only assists) and finished thegame with less than 15cs and had more total gold earned than our carry, and yes we won this game. This stat only really serves to enhance the problem which is inherently responsible for the current meta.

* Personally, I hate this term, every champion performs better with more farm, therefore all champions perform sub-optimally without farm or with less farm, even the supports. That being said, I understand the concept that carries benefit from farm much more than a support does (power to gold earned ratio is much higher) but that doesn't mean the support is not gimping themselves in some way.
Platinum Level Terran - Take my advice from that perspective
Craton
Profile Blog Joined December 2009
United States17294 Posts
September 06 2011 12:40 GMT
#2786
You say that like any serious team doesn't buy the shit out of wards on all 5 players.
twitch.tv/cratonz
RetZ
Profile Joined August 2010
Australia67 Posts
September 06 2011 13:16 GMT
#2787
+ Show Spoiler +
On September 06 2011 21:28 STS17 wrote:
Show nested quote +
blah blah, discussion about metagame, blah blah


Riot could force supports to require farm in order to be useful which would make a lane have to split farm in order to be effective. It's important to remember that if both teams have to split farm and therefore each of the four champs is performing sub-optimally* then it balances out. Therefore, increasing the dependence on farm of supports will encourage players to split farm in a lane more.

The problem with this is Riot went ahead and made supports relatively farm-independent to encourage them to purchase the "support" items, such as wards and oracles. However, diluting "ward duty" from the supports job to everyone's job could mean there are less wards purchased during the laning phase (because the support now needs that money to be effective, so either they or the carry has to buy it, which hurts them in much a similar way as top or mid buying wards) which could open the lane up to more jungle ganks, which may or may not increase overall aggression in the game, or force more passivity because the jungle is now hidden, but that's a whole different debate which has it's own thread already.

Removing the G/10 stat may also help this, as they further enable supports to get by without farm. I've had games as Leona with philostone and HoG where I've gotten 0 kills (only assists) and finished thegame with less than 15cs and had more total gold earned than our carry, and yes we won this game. This stat only really serves to enhance the problem which is inherently responsible for the current meta.

* Personally, I hate this term, every champion performs better with more farm, therefore all champions perform sub-optimally without farm or with less farm, even the supports. That being said, I understand the concept that carries benefit from farm much more than a support does (power to gold earned ratio is much higher) but that doesn't mean the support is not gimping themselves in some way.



How do you require a support like janna to farm to be useful? If you remove G/10 people won't find new ways to fit leona/other supports that need gold into team comps, they'll just use the supports that don't need any gold to do their job.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
September 06 2011 13:23 GMT
#2788
I may rework a bit my feelings about Annie.
[image loading]
Btw, low lvl normals, farm is useless, kills reward enough...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Craton
Profile Blog Joined December 2009
United States17294 Posts
September 06 2011 13:39 GMT
#2789
Moonbear, why doesn't riot force eject people who are AFK at champ select and don't pick a champion?
twitch.tv/cratonz
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 06 2011 13:40 GMT
#2790
On September 06 2011 22:16 RetZ wrote:
+ Show Spoiler +
On September 06 2011 21:28 STS17 wrote:
Show nested quote +
blah blah, discussion about metagame, blah blah


Riot could force supports to require farm in order to be useful which would make a lane have to split farm in order to be effective. It's important to remember that if both teams have to split farm and therefore each of the four champs is performing sub-optimally* then it balances out. Therefore, increasing the dependence on farm of supports will encourage players to split farm in a lane more.

The problem with this is Riot went ahead and made supports relatively farm-independent to encourage them to purchase the "support" items, such as wards and oracles. However, diluting "ward duty" from the supports job to everyone's job could mean there are less wards purchased during the laning phase (because the support now needs that money to be effective, so either they or the carry has to buy it, which hurts them in much a similar way as top or mid buying wards) which could open the lane up to more jungle ganks, which may or may not increase overall aggression in the game, or force more passivity because the jungle is now hidden, but that's a whole different debate which has it's own thread already.

Removing the G/10 stat may also help this, as they further enable supports to get by without farm. I've had games as Leona with philostone and HoG where I've gotten 0 kills (only assists) and finished thegame with less than 15cs and had more total gold earned than our carry, and yes we won this game. This stat only really serves to enhance the problem which is inherently responsible for the current meta.

* Personally, I hate this term, every champion performs better with more farm, therefore all champions perform sub-optimally without farm or with less farm, even the supports. That being said, I understand the concept that carries benefit from farm much more than a support does (power to gold earned ratio is much higher) but that doesn't mean the support is not gimping themselves in some way.



How do you require a support like janna to farm to be useful? If you remove G/10 people won't find new ways to fit leona/other supports that need gold into team comps, they'll just use the supports that don't need any gold to do their job.


Worsen CD on shield, increase AP ratio, reduce CD on her other spells. Boom, requires CD and/or AP to be useful.
oraoraoraoraoraoraoraora
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 06 2011 13:44 GMT
#2791
On September 06 2011 22:40 Southlight wrote:
Show nested quote +
On September 06 2011 22:16 RetZ wrote:
+ Show Spoiler +
On September 06 2011 21:28 STS17 wrote:
Show nested quote +
blah blah, discussion about metagame, blah blah


Riot could force supports to require farm in order to be useful which would make a lane have to split farm in order to be effective. It's important to remember that if both teams have to split farm and therefore each of the four champs is performing sub-optimally* then it balances out. Therefore, increasing the dependence on farm of supports will encourage players to split farm in a lane more.

The problem with this is Riot went ahead and made supports relatively farm-independent to encourage them to purchase the "support" items, such as wards and oracles. However, diluting "ward duty" from the supports job to everyone's job could mean there are less wards purchased during the laning phase (because the support now needs that money to be effective, so either they or the carry has to buy it, which hurts them in much a similar way as top or mid buying wards) which could open the lane up to more jungle ganks, which may or may not increase overall aggression in the game, or force more passivity because the jungle is now hidden, but that's a whole different debate which has it's own thread already.

Removing the G/10 stat may also help this, as they further enable supports to get by without farm. I've had games as Leona with philostone and HoG where I've gotten 0 kills (only assists) and finished thegame with less than 15cs and had more total gold earned than our carry, and yes we won this game. This stat only really serves to enhance the problem which is inherently responsible for the current meta.

* Personally, I hate this term, every champion performs better with more farm, therefore all champions perform sub-optimally without farm or with less farm, even the supports. That being said, I understand the concept that carries benefit from farm much more than a support does (power to gold earned ratio is much higher) but that doesn't mean the support is not gimping themselves in some way.



How do you require a support like janna to farm to be useful? If you remove G/10 people won't find new ways to fit leona/other supports that need gold into team comps, they'll just use the supports that don't need any gold to do their job.


Worsen CD on shield, increase AP ratio, reduce CD on her other spells. Boom, requires CD and/or AP to be useful.

No she won't require CD or AP o.O What kind of logic is that. Maybe she'll be OP with AP but she won't be useless without
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Orpheos
Profile Joined April 2010
United States1663 Posts
September 06 2011 13:57 GMT
#2792
+ Show Spoiler +
On September 06 2011 20:10 spinesheath wrote:
Show nested quote +
On September 06 2011 10:10 Southlight wrote:
On September 06 2011 09:59 Two_DoWn wrote:
On September 06 2011 07:01 iChau wrote:
On September 06 2011 06:22 -Zoda- wrote:
1- I read quite a lot of times that current metagame is boring, that we should put 2 AP bot and AD carries mid. How viable is this style ? I mean, AP nowadays take mid to have good farming, and a sololane makes them lvl faster. In a duo lane, they might lack some AP, etc ?


AP Carry Mid - because AP carries rely on levels much more than farm.
AD Carry + Support Bot - because AD carries rely on farm much more than levels, and supports provide lane sustainability and they can babysit the AD carry.

Tanky DPS/AP (ex: Chogath, Nasus) who needs farm, Top.

Im convinced this is a bit of a misconception. The right ad carry can use mid just as effectively as an ap carry, some even more so. Trist and corki both scale incredibly well with levels, and make mid essentially ungankable.

And puting the right ap carry/support bot has the potential to completely zone out the enemy team. How is anyone going to farm against taric brand? You move forward, you die.


You're right, it's a misconception. Also is currently the norm because it's easy to heap responsibility for wards and such on one person, and it's hard to swallow ego and share farm. Otherwise there's no real difference of sorts.

And then the best players have to play supports, ward the whole map and never even take a single cs or kill. It's sad.

Show nested quote +
On September 06 2011 11:59 phyvo wrote:
not to mention that big items are more efficient than smaller ones

Huge misconception. Many 1000-2500 gold items are incredibly efficient:

Aegis of the Legion
Wit's End
Wriggle's Lantern
The Brutalizer
Sheen
Guinsoo's Rageblade
Will of the Ancients

Those items are extremely strong considering how early you can get them.
Big defense items generally are rather inefficient, with Warmog's being the biggest exception.
Deathcap, Gunblade and Infinity Edge definitely are very efficient, more so than the list above? Debatable.

Show nested quote +
On September 06 2011 14:16 Two_DoWn wrote:
Good rant, but 1v2 bruiser vs ad carry/support bot doesnt really work. At least, not well enough to keep the roam meta alive in the roam vs ad/support a while back. Not to say the rest of it isnt good, but because of the changes riot has made, running a 1v2 is EXTREMELY hard to pull off without failing miserably. Plus not having drag control kinda sucks.

As far as I can see, 1-1-2+jungle is going to be the superior lane simply because any set up that isnt 1-1-2+j is going to be at a tremendous disadvantage. That doesnt mean that the champions and their spots need to be set in stone like they are currently.

How do you lose Dragon control with a roamer? Quite obviously the roamer will focus on mid and bottom. Ideally invading the enemy bottom jungle together/in coordination with his jungler. The enemy mid and jungle will be under pressure and lose some Dragon control. Same for your bottom, of course.



I think the difference between many of the large items vs small items is more about number of item slots in the endgame and unique passives like bveil, dcap, iedge
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 06 2011 14:07 GMT
#2793
If it shields 100 but has an AP ratio of 1.5 then yes, without AP she'll be relatively weak/useless but with AP she'd be good.

The only issue is that the last time Riot tried a hero like this they created Karma (nuker), Morgana (nuker), and Orianna (nuker), so you'd have to really tinker with her non-support spells. But fortunately Janna's the BEST example of a hero that can benefit from a mechanism like this because her spells are by design not really based on AP ratio (as they're mostly about CC).
oraoraoraoraoraoraoraora
crate
Profile Blog Joined May 2009
United States2474 Posts
September 06 2011 14:08 GMT
#2794
I don't buy that Janna would necessarily be weak without AP with her shield HP dropping, especially since the AD boost isn't dependent on the shield surviving (they're two separate buffs). And a Q/W cooldown reduction might make no-AP Janna stronger lategame than she is now.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 06 2011 14:10 GMT
#2795
I said increased. As in increase the cooldown on Q and W to like 20 each. Make it necessary to buy CDR. Basically what they did to Alistar's Q and W, although the CDR per level base kinda messes him up in this comparison.
oraoraoraoraoraoraoraora
crate
Profile Blog Joined May 2009
United States2474 Posts
September 06 2011 14:12 GMT
#2796
On September 06 2011 23:10 Southlight wrote:
I said increased. As in increase the cooldown on Q and W to like 20 each. Make it necessary to buy CDR. Basically what they did to Alistar's Q and W, although the CDR per level base kinda messes him up in this comparison.


On September 06 2011 22:40 Southlight wrote:
Worsen CD on shield, increase AP ratio, reduce CD on her other spells. Boom, requires CD and/or AP to be useful.


Perhaps now the confusion is clear.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
NightWalks
Profile Joined May 2011
Latvia252 Posts
September 06 2011 14:12 GMT
#2797
Moonbear, why doesn't riot force eject people who are AFK at champ select and don't pick a champion?


This .

@Moonbear and rest of TL to discuss : Do you think it's correct that when summoner DC's BOTH sides receive announcement ? This promotes free pushes / dragons / dives etc etc and puts the side with unfortunate DC in even bigger disadvantage.
If enemy doesn't know you are missing a player you still have time to defend until said sumoner reconnects and you can continue game normally.
Now if I see 5minutes into game that enemy jungler DC's ... we just push the shit out of unfortunate enemy team and game experience is crippled for both sides ( I suppose IP farmers are happy )
LoL making ppl rage since 2010
Southlight
Profile Blog Joined August 2007
United States11768 Posts
September 06 2011 14:12 GMT
#2798
On September 06 2011 23:12 crate wrote:
Show nested quote +
On September 06 2011 23:10 Southlight wrote:
I said increased. As in increase the cooldown on Q and W to like 20 each. Make it necessary to buy CDR. Basically what they did to Alistar's Q and W, although the CDR per level base kinda messes him up in this comparison.


Show nested quote +
On September 06 2011 22:40 Southlight wrote:
Worsen CD on shield, increase AP ratio, reduce CD on her other spells. Boom, requires CD and/or AP to be useful.


Perhaps now the confusion is clear.


I feel so dyslexic these days.
oraoraoraoraoraoraoraora
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
September 06 2011 14:16 GMT
#2799
On September 06 2011 23:12 NightWalks wrote:
@Moonbear and rest of TL to discuss : Do you think it's correct that when summoner DC's BOTH sides receive announcement ? This promotes free pushes / dragons / dives etc etc and puts the side with unfortunate DC in even bigger disadvantage.
If enemy doesn't know you are missing a player you still have time to defend until said sumoner reconnects and you can continue game normally.
Now if I see 5minutes into game that enemy jungler DC's ... we just push the shit out of unfortunate enemy team and game experience is crippled for both sides ( I suppose IP farmers are happy )

It's a great indea indeed. I've won quite a few games thanks to this, it always feels cheaty.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-09-06 14:18:27
September 06 2011 14:17 GMT
#2800
On September 06 2011 22:40 Southlight wrote:
Show nested quote +
On September 06 2011 22:16 RetZ wrote:
+ Show Spoiler +
On September 06 2011 21:28 STS17 wrote:
Show nested quote +
blah blah, discussion about metagame, blah blah


Riot could force supports to require farm in order to be useful which would make a lane have to split farm in order to be effective. It's important to remember that if both teams have to split farm and therefore each of the four champs is performing sub-optimally* then it balances out. Therefore, increasing the dependence on farm of supports will encourage players to split farm in a lane more.

The problem with this is Riot went ahead and made supports relatively farm-independent to encourage them to purchase the "support" items, such as wards and oracles. However, diluting "ward duty" from the supports job to everyone's job could mean there are less wards purchased during the laning phase (because the support now needs that money to be effective, so either they or the carry has to buy it, which hurts them in much a similar way as top or mid buying wards) which could open the lane up to more jungle ganks, which may or may not increase overall aggression in the game, or force more passivity because the jungle is now hidden, but that's a whole different debate which has it's own thread already.

Removing the G/10 stat may also help this, as they further enable supports to get by without farm. I've had games as Leona with philostone and HoG where I've gotten 0 kills (only assists) and finished thegame with less than 15cs and had more total gold earned than our carry, and yes we won this game. This stat only really serves to enhance the problem which is inherently responsible for the current meta.

* Personally, I hate this term, every champion performs better with more farm, therefore all champions perform sub-optimally without farm or with less farm, even the supports. That being said, I understand the concept that carries benefit from farm much more than a support does (power to gold earned ratio is much higher) but that doesn't mean the support is not gimping themselves in some way.



How do you require a support like janna to farm to be useful? If you remove G/10 people won't find new ways to fit leona/other supports that need gold into team comps, they'll just use the supports that don't need any gold to do their job.


Worsen CD on shield, increase AP ratio, reduce CD on her other spells. Boom, requires CD and/or AP to be useful.

Scaling CC. Knockup duration scaling with AP, Slow % scaling with AP... stuff like that. Scaling CC is completely unexplored in LoL so far. Well except for Randuin's.

BTW: WE NEED SMARTCAST FOR ITEMS
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 138 139 140 141 142 231 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 514
RotterdaM 326
BRAT_OK 105
RushiSC 104
UpATreeSC 96
Railgan 92
MindelVK 58
JuggernautJason11
StarCraft: Brood War
Shuttle 778
Jaedong 545
Rush 165
Dewaltoss 136
firebathero 73
sorry 28
Bale 10
Dota 2
Gorgc7705
Counter-Strike
fl0m1979
minikerr14
Super Smash Bros
Mew2King71
Other Games
Grubby3990
mouzStarbuck240
C9.Mang0170
Organizations
Other Games
gamesdonequick37381
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 15
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5345
• TFBlade1207
Other Games
• imaqtpie1100
Upcoming Events
PiGosaur Cup
4h 33m
The PondCast
14h 33m
Replay Cast
1d 13h
CrankTV Team League
1d 15h
OSC
1d 21h
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.