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Why does every thread that mentions LoL NEED to turn into a LoL vs HoN vs Dota2 thread? Seriously, cut it out.
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On August 15 2011 22:47 GTR wrote: i just see all the chinese dota teams just picking up lol for a few days then taking all the money. This exactly. If China gets wind of this they'll come take all the money.
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United States2822 Posts
On August 16 2011 00:57 FawkingGoomba wrote:Show nested quote +On August 15 2011 22:47 GTR wrote: i just see all the chinese dota teams just picking up lol for a few days then taking all the money. This exactly. If China gets wind of this they'll come take all the money. China already has an active League of Legends scene.
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On August 16 2011 00:55 Jswizzy wrote:Show nested quote +On August 16 2011 00:15 Alaron wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. Fast paced? Why do people that have no clue of the current state of any games competitive state feel the need to make comments like this. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. Former #1 solo queue player in LoL. Is it streamlined or not? If it's streamlined from other MOBA games than my point still stands.
How can you ignore the other part of your post? Is it fast paced in comparison to other AoS games? No, it isn't. The streamlining is more of a simplification system that makes the game easier to grasp, this isn't a bad thing by any means but I honestly feel Riot genuinely fucked up on the "Easy to pick up, hard to master" idea which is what you need if you want to make a competitive game that's also easy to get into.
On August 16 2011 00:57 Judicator wrote:Show nested quote +On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite.
Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal.
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United States2822 Posts
On August 16 2011 00:57 Judicator wrote:Show nested quote +On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups?
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On August 16 2011 00:53 Polskaa wrote: So is blizzard going to step up and put in a million into SC2?
its a joke guys.
Considering they already put way over a million into the GSL this year, I wouldn't be surprised. Luckily though SC2 has surpassed the point where developer stim packs are required.
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On August 16 2011 00:34 NeoIllusions wrote:Show nested quote +On August 16 2011 00:24 Alaron wrote:On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0 Even if it is one of every 10 games all the channel does is prove my point. Point remains that blanket statement tend to make poor arguments. "Slowest paced MOBA" isn't something quantifiable, so let's not use it as a comparison. But I digress... this thread isn't another LoL vs HoN thread. You've had plenty of warnings. Must you come into yet another LoL thread just to put it down? I think people understand your disdain for LoL by now.
You really going to pull that card? I don't turn threads to crap everyone on this forum does. I never turn a thread into this crap, I come defending every other MOBA when LoL players talk all the smack they want just because their name is in the title. Every single thread I have ever posted in, with any relation to an argument has been nothing but a response to someone else being aggressive and bashing something that isn't LoL. There is a reason my last ban wasn't a full length ban and it leads me to believe there are biased mod's. If you don't want me posting here why don't you put the thread in your subforum? I will never post there.
EDIT: Also 3-12 final score how is that not slow paced man? Every competitive game of LoL plays out like that.
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my reaction: What the fuck?
also, this is NOT good from them -_- Valve did it out of hype so it was more effective.
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On August 16 2011 01:00 scintilliaSD wrote:Show nested quote +On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups?
So you have access to everything straight up with LoL?
TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts.
LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money.
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I find it ridiculous. It's just a marketing plan, and nothing to do with e-sport. It's Just companies putting money to fake an e-sport scene. Sc2 is growing by himself and it's way better than forcing with billions $ competitions on a casual game :-/
If tomorrow, producers of Hello Kitty Online announce they are putting 10 millions dollars in a competition, will this make HKO as an esport game ?
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On August 15 2011 22:40 OooLong wrote: [...]If Valve decide to make Dota2 free, [...] Hahahahahhahahahahahahahhahah, good one!
Hahahhahaha
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On August 16 2011 01:03 Judicator wrote:Show nested quote +On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money.
Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive.
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Next thing we know Blizzard announces a 10 000 000 $ prize tourney for their own SC2 dota...
On a more serious note, we're probably going to see an update on that map now, since they were probably waiting for DotA 2 to make the first move.
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On August 16 2011 00:58 Mordiford wrote: Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal.
...What?
Keep in mind what platform they're distributing the game on...Steam...which has sales...
Also keep in mind that...people bought the original Xbox at 300 bucks just for Halo...people bought Warcraft 3 Battlechests with the dumb Brady Game Guide at 40 bucks just for DotA and you think they won't buy standalone DotA 2?
Flat price-tag has nothing to do with it, when you're friends start playing it, people will want to play it and buy it. It's the WoW effect and it applies even more here in a team-oriented game.
On August 16 2011 01:09 Novalisk wrote:Show nested quote +On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive.
Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually.
Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive?
Time invested != True skill.
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Everyone complaining in this thread about LoL hates the fact that the stream hit 250k at DH, and hates that Riot is doing more for eSports than Blizzard. Thus why they rage. If they really didn't care about LoL they wouldn't be here posting about it anyways.
Anyways, the $5 million isn't over a year, it's over a season. They haven't announced how long season 2 will be, if it'll be over a year, a year, or less than a year (unlikely), so we have no idea how spaced out the $5 million prize pool will be. I'm glad that Riot has at least convinced the money behind it to support it as an eSport, whether or not the elitist posters on TL think it is. It's just like BW vs SC2, cept people feel that they can unite over shitting on a game because it's a MOBA game and not an RTS.
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On August 16 2011 01:11 Judicator wrote:Show nested quote +On August 16 2011 00:58 Mordiford wrote: Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal. ...What? Keep in mind what platform they're distributing the game on...Steam...which has sales... Also keep in mind that...people bought the original Xbox at 300 bucks just for Halo...people bought Warcraft 3 Battlechests with the dumb Brady Game Guide at 40 bucks just for DotA and you think they won't buy standalone DotA 2? Flat price-tag has nothing to do with it, when you're friends start playing it, people will want to play it and buy it. It's the WoW effect and it applies even more here in a team-oriented game.
When did I say people won't buy standalone Dota 2? I said a flat price-tag can be more restrictive than no entry barrier which in this case would be cost. Citing random sources of games that were successful despite costing money doesn't mean much, within the genre micro-transactions have proved the most successful in regards to expanding a player base.
Valve does have Steam going for it, but a retail release is generally still going to have less players than a free to play game. It comes down to what Valve is interested in competing in.
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On August 16 2011 00:52 Logo wrote:Show nested quote +On August 16 2011 00:46 ondema wrote:On August 16 2011 00:37 Logo wrote:On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start. Is it not a good thing that they are willing to give 5 million of the money that they have "milked" from the players back to them through having a robust season? The concept of F2P didn't start with LoL and it won't end with it. Judging a game based on its model is a pretty flawed view. The real issue is LoL's priorities lie with the casual players as they've openly stated over and over. No replays, pause and spectator mode make the game a joke competitively and if they don't add them soon (i.e. significantly before the release of DotA2) LoL will be completely forgotten as a competitive esport. I don't think it's flawed at all. F2P previously was mostly for MMOs which are built based on people being imbalanced against each other, so the F2P situation there doesn't mean much. In DotA/LoL/etc. there's supposed to be a perceived balance on entering a match where the best team comes out and wins. LoL bends that by having F2P features. Hero unlocks are bad (prevents counter-picking and stuff), but it's actually the levels and the runes that are worse because they just create a flat imbalance for people depending on how long they've played and how they allocate their IP. So in Lol you can't state that two teams going into a match (as in pre-hero selection) are even and the result is purely from their player skill. Instead until you get to the suckers... er people who've grinded out a ton of stuff... you have to add a ...but X team has better runes/levels or Y team doesn't have access to suddenly OP hero. If LoL only had hero unlocks and skins I wouldn't like it, but I could grit my teeth and accept that business model. But when you add in the fact that you have to grind runes and levels and the fact that heroes are pretty expensive unless you buy them via IP I can't support it at all and it's enough to make me never do anything associated with Lol if I can help it. Also another big issue with LoL is the community can't really get that well involved in running their own stuff as there are some important stuff that is missing or only recently implemented by Riot (spectating and ability to play a 100% sure to be even match with full hero unlocks and runes). So even though it may be good they're involved in esports, they HAVE to be doing it because no one else has the ability to do it for them. Show nested quote +The only reason people dislike LoL is because they haven't given is a real chance. Play your Summoner to level 30 and see how much you dislike it. League has been great to their community, and the community is paying them back for it 10-fold. I think it's awesome they've gone from launch to 5 million tournament prize pools in just over a year.
Don't tell me what I don't like. I played beta LoL and did hit level 30 on my account and have all the runes I needed before I decided that I no longer wished to support this model. Basically once HoN became a reasonable option with a better business model I got the hell out of there. I really only played Lol at the time because it had easier match making and a better UI than DotA. Lol has also been out for about 1.5-2 years if not longer.
The beta has been out that long. The official release was about this time, maybe a month or two earlier, last year. Either way, You can choose to "dislike" the game's competitive side because of the "dumbed down" skill-base, but it's still a good game. Solid. Great support. People are just nay-sayers because it's not the "best" out there.
Riot has done a great job of gathering a huge fan-base and they've taken care of their community. I don't even play LoL any more because of the factors you guys are complaining about, but the respect is due where respect is due. Valve is just like another Blizzard, they're a colossal game developer who is obviously going to deliver a great product. But what Valve lacks is their community support.
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Sorry, but no amount of prize money will sway me to play LoL. In the end, Valve is going to win.
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Why do people have to go all throught this war ? I think DotA2 is gonna be awesome but those 2 will probably coexist
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On August 16 2011 01:11 Judicator wrote:Show nested quote +On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill.
What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out.
Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked.
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On August 16 2011 01:02 Alaron wrote:Show nested quote +On August 16 2011 00:34 NeoIllusions wrote:On August 16 2011 00:24 Alaron wrote:On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0 Even if it is one of every 10 games all the channel does is prove my point. Point remains that blanket statement tend to make poor arguments. "Slowest paced MOBA" isn't something quantifiable, so let's not use it as a comparison. But I digress... this thread isn't another LoL vs HoN thread. You've had plenty of warnings. Must you come into yet another LoL thread just to put it down? I think people understand your disdain for LoL by now. You really going to pull that card? I don't turn threads to crap everyone on this forum does. I never turn a thread into this crap, I come defending every other MOBA when LoL players talk all the smack they want just because their name is in the title. Every single thread I have ever posted in, with any relation to an argument has been nothing but a response to someone else being aggressive and bashing something that isn't LoL. There is a reason my last ban wasn't a full length ban and it leads me to believe there are biased mod's. If you don't want me posting here why do you put the thread in your subforum? EDIT: Also 3-12 final score how is that not slow paced man? Every competitive game of LoL plays out like that.
Tournament LoL games are indeed slow paced, mostly because of how snowbally the game is. With no gold penalty on death it makes teams that get a few kills just get more and more ahead. Factor in the global gold from dragon and teams with some extra gold can afford to ward more and take safer dragons, putting themselves further in the lead. In DotA/HoN if someone is getting fed you gank them a few times and make them lose all their gold. LoL has no penalty for dying other than the death timer so it's more forgiving and harder for teams to get back on even footing if they are behind. With the inhibitor respawning feature and the buff from baron, along with Dorans items and gp5 items, it's easier for a team to get back into a game that they might be losing, but at high levels of play an early advantage for a team is usually an insurmountable one for the opposing team barring some really huge mistakes, which is why the players in tournament games tend to turtle and play extra safe and the games feel slow paced.
99.9% of LoL players are not high elo/pro/tournament-caliber players, however, so for the average Joe a game of LoL IS much faster paced than HoN or DotA. LoL games frequently end within 20-30 minutes, which from my experience playing DotA (4+ years) and HoN (admittedly only a handful of games), is pretty significantly faster. Most DotA games I played were at least 40+ minutes long.
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