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League of Legends season 2 $5 million Prize pool - Page 11

Forum Index > LoL General
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Why does every thread that mentions LoL NEED to turn into a LoL vs HoN vs Dota2 thread? Seriously, cut it out.

Page 7, 00:29 KST.
Phemtos
Profile Joined May 2011
Canada163 Posts
August 15 2011 17:03 GMT
#201
Glad to see that they are throwing 5 millions away to make this casual game look competitive haha. Can't wait for Dota 2.

User was warned for this post
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 15 2011 17:05 GMT
#202
My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it.
Zirith
Profile Joined April 2011
Canada403 Posts
August 15 2011 17:06 GMT
#203
when is blizzard gonna start caring about its games again?
Artosis: "I don't trust hyenas."
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-08-15 17:13:07
August 15 2011 17:07 GMT
#204
On August 16 2011 01:20 Novalisk wrote:
Show nested quote +
On August 16 2011 01:11 Judicator wrote:
On August 16 2011 01:09 Novalisk wrote:
On August 16 2011 01:03 Judicator wrote:
On August 16 2011 01:00 scintilliaSD wrote:
On August 16 2011 00:57 Judicator wrote:
On August 16 2011 00:50 Mordiford wrote:
I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.

However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP.


No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item.

Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit.

TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite.

There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups?


So you have access to everything straight up with LoL?

TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts.

LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money.


Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive.


Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually.

Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive?

Time invested != True skill.


What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out.

Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked.


? DotA gives you full access to everything for free. I can attempt to join a IHL to play with better people with community enforced rules if I am good enough.

Didn't I just say that time invested doesn't means skill? What does going to level 30 have to do with anything about your teammates not sucking. All it means is that they won't be new, not that they won't suck.

If you don't have an accurate assessment of yourself as a player, then there's no point in continuing any kind of discussion on this topic with you. Just because it's a team game doesn't mean it's hard to know how good you are unless you like lying to yourself. If you can't place all the metrics available to you in context as a player, then there's even less point in this discussion.

Edit:

Seriously, if anyone can provide a good reason why this particular (HoN/LoL) model is good for advancing the community and doesn't solely exist to make the company money, I am all ears, because so far the only "reasons" are that it's part of the process.

Before you go lolol company needs to make money, yeah notice that the game wasn't good enough for people to buy into before F2P and that should tell you how quality of a product you were paying for in the first place. People also like to forget that LoL had a huge marketing blitz ironically at Gamescom 2 years ago and the title still went flat. Also notice that TF2's model let it go F2P after being a massive success as a pay-once.
Get it by your hands...
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
August 15 2011 17:08 GMT
#205
On August 16 2011 02:05 taLbuk wrote:
My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it.

What? Yes it is. They've drawn corporate attention to their game with all these huge announcements, and shed light on the fact that they had upwards to 200,000 viewers at one point for their last tournament. E-sports companies have started re-buffing their League of Legends teams.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 15 2011 17:09 GMT
#206
On August 16 2011 01:59 OdnoB wrote:
Show nested quote +
On August 16 2011 00:46 NeoIllusions wrote:
Isn't DotA2 expected to be f2p as well...?
Is Valve following Riot's shitty business model then?


i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour.


I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model.

But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cocosoft
Profile Joined May 2010
Sweden1068 Posts
August 15 2011 17:09 GMT
#207
On August 15 2011 22:37 Senx wrote:
Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.

GG no re valve.

Haha wtf? You don't think VALVe, aka. the creators of Half Life(2) and Counter Strike 1.6 got spare money?

Also, while I do hate both Riot Games and League of Legends, this is really good for the future of eSports. I'm pretty sure both DOTA2 and LoL can co-exists, as both gameplay and audience is a bit different in the two. The only one which probably will have some problem is HoN (and DotA1).
¯\_(ツ)_/¯
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 15 2011 17:10 GMT
#208
On August 16 2011 02:06 Zirith wrote:
when is blizzard gonna start caring about its games again?

Blizzard spent aproximately 1 year on beta balancing their game. They then continued patching balances changes for the next year. Have 2 sequels planned AND constant updates planned.

Oh wait I'm sorry, your as deluded as half the people in this thread and think that after riot has in my eyes made money of people who don't understand better, that they can then just throw money at its competitive scene.

There are no replays, no spectator option. The entire competitive scene is a joke due to the how much of a farmfest it is. The balance team balances based on the forum's whims AND rather than release the needed competitive things (replays/spectator). They instead decide to release new heroes/skins/gamemodes etc.

Its a joke and I hope that Dota2 will do better.

On a side note, when dota 2 comes out will we get a [DOTA] stream in the sidebar?
sopas
Profile Joined July 2011
509 Posts
August 15 2011 17:11 GMT
#209
On August 16 2011 02:06 Zirith wrote:
when is blizzard gonna start caring about its games again?

Pretty sure blizzard is major sponsor for GOMTV. Blizzcons? etcetc
jstar
Profile Joined April 2010
Canada568 Posts
August 15 2011 17:12 GMT
#210
Haha LoL is such a try hard.

Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home.

User was warned for this post
GenoZStriker
Profile Blog Joined February 2010
United States2914 Posts
Last Edited: 2011-08-15 17:14:10
August 15 2011 17:13 GMT
#211
On August 16 2011 02:05 taLbuk wrote:
My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it.

If they play their cards right, then top non-sponsored teams can get sponsors. MLG Raleigh is a good start for Riot because there are going to be owners/managers from different eSports teams at the event most likely trying to get a look of what the whole 200K concurrent viewers were about and talk to players. Exposure is what's important to a lot of these teams and if these online/offline tournaments start to become more frequent then we will most likely start seeing more teams getting sponsored. Right now, most of the big EU eSports teams have a sponsor. North America not so much, coL has one but not EG. Again like I said, if Riot structures this right, then no doubt the game has a good competitive future.
eSports Prodigy & Illuminati member.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
August 15 2011 17:14 GMT
#212
On August 16 2011 02:09 NeoIllusions wrote:
Show nested quote +
On August 16 2011 01:59 OdnoB wrote:
On August 16 2011 00:46 NeoIllusions wrote:
Isn't DotA2 expected to be f2p as well...?
Is Valve following Riot's shitty business model then?


i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour.


I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model.

But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.


F2P is fine for most titles and/or if implemented correctly, the way that LoL and HoN does it is not the right way. That's the problem.
Get it by your hands...
Domination
Profile Joined December 2010
United States1177 Posts
August 15 2011 17:15 GMT
#213
5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks)
rabidch
Profile Joined January 2010
United States20289 Posts
August 15 2011 17:18 GMT
#214
i just want to say:

as a dota fan i wasnt at all keen that valve threw $1 million at a game that doesnt yet have the infrastructure (ie korean sc) to know what to do with that kind of money yet, and now riot does this

what happened? a few things: iG was bought and paid for an absurd amount of money and they paid for it dearly when a few players left because they didnt have contracts and for all i know they still dont have contracts, plus all the shady organizations that have ran around in the competitive scenes and not been accountable or responsible, when money comes into play people will have to start putting things down on contracts and agreements or else naivety will make somebody pay dearly

yes, holding big tournaments is one way to build a scene, but also setup ways for teams to be able to play more with each other (on LAN), have better playing environments, better communities, team organizations (something like kespa but not as bad), etc. if not, they're just throwing money at young guys who are inexperienced at managing businesses
LiquidDota StaffOnly a true king can play the King.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 15 2011 17:18 GMT
#215
On August 16 2011 02:12 jstar wrote:
Haha LoL is such a try hard.

Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home.

Good luck to them. This is gonna be like when Justin Wong came to Smash Brothers Melee and dominated the scene. Oh wait...
mogwaismusings.wordpress.com
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
August 15 2011 17:19 GMT
#216
valve got owned.
Nada's body is South Korea's greatest weapon.
fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
Last Edited: 2011-08-15 17:21:52
August 15 2011 17:20 GMT
#217
On August 16 2011 02:09 NeoIllusions wrote:
Show nested quote +
On August 16 2011 01:59 OdnoB wrote:
On August 16 2011 00:46 NeoIllusions wrote:
Isn't DotA2 expected to be f2p as well...?
Is Valve following Riot's shitty business model then?


i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour.


I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model.

But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.


The thing is Riot has a huge sponsor in Tencent Holdings, so they are throwing their new found cash around in the hopes it will disguise alot of issues that face the game. Do you remember when they paid pro players to play on their stream because their servers were down alost everyday?

My point being that their new found money might not be so much related to high profitability.
Kisra
Profile Blog Joined April 2010
United Kingdom466 Posts
August 15 2011 17:21 GMT
#218
Rinoaaa Neha
The $5 million will be spread out throughout the season to a variety of events so that many teams have the chance of winning prizes #eSports


From Twitter (Rinoa is their eSports director person lady), so its not just one massive tournament with an insane prize pool.
:D
Brad
Profile Joined April 2010
2754 Posts
August 15 2011 17:23 GMT
#219
I'm pretty sure i would take Valve over Riot any day of the week. LoL still doesn't have many of the features that a good eSport game needs. Maybe they should put that $5m into the game first.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 15 2011 17:24 GMT
#220
On August 16 2011 02:19 Kenpachi wrote:
valve got owned.

Not at all. Valve spends 1.6million on a game that has never been seen by the public before. Riot spends 5million on 1 season ,which might go for any length of time.
There is no big war going on here. Valve is simply having a huge prizepool to kick off their game. Riot is spending money to hopefully keep it going.
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