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Why does every thread that mentions LoL NEED to turn into a LoL vs HoN vs Dota2 thread? Seriously, cut it out.
Page 7, 00:29 KST. |
http://na.leagueoflegends.com/news/league-legends-season-two-feature-5-million-prize-pool
So... yes. I guess league of legends is trying to "compete" against dota 2, and now they are having a 5 million dollares Prize pool for their season 2 league. The money will be splited between the world qualifiers and the majority of the money will be given in the finals, witch will be held at dream hack. I guess part of the money is included in some other leagues and events like MLG and ESL, but we will have to see.
Anyway, good to see a lot of money going into esports.
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Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
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thats really good for E-sports! Bigest prize ever!
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Lol Damn, that is a lot of dough. Good to see LoL not playing on rolling over for any competition.
Competition is good in our industry!
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Should make for interesting tournaments. It looks like they're aiming to ramp up the number of competitions.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. That's only a showmatch for 1 million dollars. Don't worry, Valve isn't done.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
Valve has 1 million in one tournament Riot has 5 million over a year over a world wide LoL scene.
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I sure hope Valve manages to outdo even this, not because I like it better, but I mean, a $5 million prize pool is insane already, lets hope someone will try and trump even this.
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now we only need 10 million starcraft 2 tournament
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Just because you throw money at a game doesn't make the game any good or fun to watch. This just looks desperate to me to try and outshine DOTA2. I guess they are afraid of losing their entire playerbase and just throwing money in there to try and save it.
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For what? probably the worst looking game in the world on PC? Good luck with that. If Valve decide to make Dota2 free, LoL is as good as dead.
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Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournaments.
I think Valve still has a record, guys.
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Let's hope they distribute it right. IE not a single tournament.
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Its like mlg anaheim against nasl season 1
lololololololololol
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Here we fucking go. I have the weirdest boner right now.
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I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under.
User was temp banned for this post.
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ALLEYCAT BLUES50121 Posts
On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournaments.
I think Valve still has a record, guys.
but the still made shit get real.
On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under.
why the fuck do people give a shit about graphics..:/
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On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide scene spanning multiple tournments.
I think Valve still has a record, guys.
They will probably re announce, like 2 million for the final event, and 3 million distributed around the year( for example that could be 4 250 thousand dollar events, and 20, 100,000 dollar events. That is a LOT of money, and could really boost the competition regardless of what you think about the game. There are going to be a lot of people out for that $$$. A big complaint about LoL in the past for competitiveness is the scene isn't supported that much, but that's turned around with season 1 champs, and now with this announcement.
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On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournments.
I think Valve still has a record, guys. Uh....
Riot: $5 million for an actual functioning tournament scene Valve: $1.6 million for pre-selected teams for a marketing hype
Valve's prize pool isn't actually supporting the scene yet. It's no different from Black Ops hype prize pools of $1 million. It's part of marketing.
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Sorry I can only LoL at their last ditch attempts to get some attention.
Steam is an online video game distribution program owned by Valve; it controls an estimated 50-70% of the $4 billion per year market for downloaded games. Valve’s founder, Gabe Newell, says that the 250-person company brought in “high hundreds of millions of dollars” in 2010. Although, they have not released their financials, over 30 million people using Steam so it’s easy to assume they are doing as well as he says.
The company is valued at $2-4 billion which is reasonable considering Zynga’s value of $4-6 billion – and they got that just from some farm game. However, it’s funny that a company that isn’t dealing in advertising or shiny gewgaws is actually making the most cash per capita.
via gamrfeed
Unlikely they can outdo Valve at money, or game design for that matter. HoN also just went f2p, I wonder if they'll be offering coupons for people just to keep playing after DotA 2 is out ^^
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hahahahahha thats so silly... I think SC 2 is doing it way better, cause there, the money comes from companys and not from the developer of the game!
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51454 Posts
i just see all the chinese dota teams just picking up lol for a few days then taking all the money.
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On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under. The graphics are awesome. I'm not see why a game has to be gothic to be mature. I don't think Wind Waker had childish graphics, either.
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On August 15 2011 22:39 Goshawk. wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. Valve has 1 million in one tournament Riot has 5 million over a year over a world wide LoL scene.
And there's not that many major tournies in a year that will split this 5 mil. I bet it'll be somewhere around 1 mil per tournament.
But you assume valve will keep hosting 1 mil tournaments after release? Valve? This is marketing money, I think they're done after this.'
There has yet to be any proof that Valve will support the dota 2 scene, this entire dota 2 event is a publicity stunt.
They haven't actually invested into the scene like riot has.
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On August 15 2011 22:45 FieryBalrog wrote:Show nested quote +On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournments.
I think Valve still has a record, guys. Uh.... Riot: $5 million for an actual functioning tournament scene Valve: $1.6 million for pre-selected teams for a marketing hype Valve's prize pool isn't actually supporting the scene yet. It's no different from Black Ops hype prize pools of $1 million. It's part of marketing.
I'm not talking about supporting a scene though, I was merely commenting on the record for a prize pool in one tournament, over a three day period.
That ratio of time to money is sweet.
I like that Valve seem to have decided to pour their marketing budget into a tournament.
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On August 15 2011 22:44 BLinD-RawR wrote:Show nested quote +On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournaments.
I think Valve still has a record, guys. but the still made shit get real. Show nested quote +On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under. why the fuck do people give a shit about graphics..:/
because it matter?
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More prize pool does not equal better tournaments
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On August 15 2011 22:49 OooLong wrote:Show nested quote +On August 15 2011 22:44 BLinD-RawR wrote:On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournaments.
I think Valve still has a record, guys. but the still made shit get real. On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under. why the fuck do people give a shit about graphics..:/ because it matter? Yeah because the graphics of LoL are so bad that no one plays it. Only a few million people...
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holy smokes
what is valve gonna do now? xD
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I laugh so hard at the people who complain about LoL graphics. sure they are cartoonish, but they are simple and easy to distinguish, making for better gameplay. its just like how some people lower settings on sc2 to have better vision. oh and can you really think of nothing else to diss LoL than graphics? really desperate.
for the record I am not a LoL fanboy. riot has SUCKED when concerning esports with lack of obs/replays and multiple failures in organizing and managing their tournaments including backbreaking things like having one of their tournament laptops go up in flames and not restarting that game, but restarting a whole Bo5 series cause they felt like it. but the actual game is very enjoyable.
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HOLY SHIT. LoL gaming just became a valid profession.
For the next year at least.
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I do wonder how this money will be broken up though, I hope Riot actually in one of the tournaments one-ups Valve with something like a 2 mill prize pool.
It would certainly be sweet if large companies started to compete for the coveted "Biggest prize pool ever!" crown.
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Throw a 5 million dollar tournament.
Still don't have spectator support.
wat.
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stuff like this makes me jelly : ((
sc2 is by far the biggest game as far as esports go yet we have so bad prize pools : (
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On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching.
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Urghh, I don't like this 5mil tournament. It was clearly marketed to outdo Dota2 yet you must read the fine print to find out the prize money is split up across the world throughout the year. + Show Spoiler +The other thread was made 3 minutes later. It was three minutes better made
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On August 15 2011 22:50 kethers wrote: More prize pool does not equal better tournaments
And one 3-day tournament doesn't equal more tournaments.
You know what both of these statements have in common? Both are obvious facts and both don't belong in this thread.
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On August 15 2011 22:58 Moosai wrote:Show nested quote +On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching.
that has nothing to do with what i said. not to mention i know because i watched it.
i'm saying if they have as much money as we now think they do, where is a non 3rd party spectator mode?
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On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat.
Some private "Riot Only" builds of the game have spectator mode integrated into them.
Sadly, Riot still hasn't ported this functionality to the masses in any form yet - which I'm sure is your gripe.
Riot does fine from a 'fun game' perspective, but when you look at their infrastructure and game systems . . . It's just sad.
They have no replays, no spectator mode for the common man, their servers are about as stable as my grandmother on stilts, and they constantly make what appear to be knee-jerk reactions when balancing 'champions' -- whatever the forums are currently whining about they jump onto with the nerf bat or buff banner.
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That is hilarious. Instead of throwing money in tournaments they should fix their game first. Its still not even close to a competetive game. the whole competetive environment in LoL is so bad...
And what does Riot do instad of fixing the main problem?
Invent a new game mode (dominion? noone wants that!) and throw money at people...Its bound to fail sooner or later!
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Their e-sport scene is pretty much set for a year now. This is insane, there are only like 10 good teams too. You can have a $300.000,00 cup each month and still have a $1.400.000,00 at the end of the year. Or how about, 3 gigantic $1.000.000,00 cups and 10 $200.000,00 cups? The possibilities.
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lol at people speaking about graphics. If anything, League of legends has the type of graphics where you can see what's going on compared to HoN for example. Imo LoL graphics are the best for all the games of this style (and all the games for that matter).
Seriously graphics making a game? Brood war? StarCraft 2 on low? LoL? Quake and CS 1.6? These are not games with ground-breaking graphics and still are the most popular. Graphics are for kids (or teens), no offense but veteran gamers knows that graphics doesn't matter. It's all about the gameplay. I seriously never played a bad game and pretend to have fun just because of the graphics. Sorry but that makes no sense.
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5 million dollars no pause button so matches are decided by disconnects
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Valve threw out 1 000 000 $ just to build some hype. They probably didn't intend to set a new trend.
Riot on the other hand is so nervous about DotA 2, they think throwing more money at a tournament means it'll make their game better. It's obvious DotA 2 will offer a better experience, and they don't realise it's not primarily the prizepool that matters but how well they organize the community.
While Blizzard hasn't been very active either, the SC2 community for example is very autonomous and built it's esports scene pretty much from the ground up, without 1 mil $ tournaments, and see, the competitive scene and it's followers' spirit are great.
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On August 15 2011 23:00 klops wrote:Show nested quote +On August 15 2011 22:58 Moosai wrote:On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching. that has nothing to do with what i said. not to mention i know because i watched it. i'm saying if they have as much money as we now think they do, where is a non 3rd party spectator mode? They have a spectator mode, they used it for dreamhack.
On August 15 2011 23:01 Essbee wrote: lol at people speaking about graphics. If anything, League of legends has the type of graphics where you can see what's going on compared to HoN for example. Imo LoL graphics are the best for all the games of this style (and all the games for that matter).
Seriously graphics making a game? Brood war? StarCraft 2 on low? LoL? Quake and CS 1.6? These are not games with ground-breaking graphics and still are the most popular. Graphics are for kids (or teens), no offense but veteran gamers knows that graphics doesn't matter. It's all about the gameplay. I seriously never played a bad game and pretend to have fun just because of the graphics. Sorry but that makes no sense. Speaking of popular games, you might want to include WoW as that one too has poor graphics
On August 15 2011 23:04 Muki wrote: Valve threw out 1 000 000 $ just to build some hype. They probably didn't intend to set a new trend.
Riot on the other hand is so nervous about DotA 2, they think throwing more money at a tournament means it'll make their game better. It's obvious DotA 2 will offer a better experience, and they don't realise it's not primarily the prizepool that matters but how well they organize the community.
While Blizzard hasn't been very active either, the SC2 community for example is very autonomous and built it's esports scene pretty much from the ground up, without 1 mil $ tournaments, and see, the competitive scene and it's followers' spirit are great. HoN is the one that should be nervous. I really doubt Riot just suddenly becomes nervous of DotA2 like that, they're of the same genre but completely different games, I really doubt DotA2 will appeal to casuals as much.
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What the guys griping about the graphics really mean is that the find the aesthetic of the game displeasing.
They don't like the style.
Brood War has horrible graphics, but a great aesthetic -- for example.
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Riot can throw money to the game, yet their game is still rather broken internally as well as from an eSports perspective. Lack of a reliable spectator mode or replays is pretty horrendous, especially for how long the game has been out and been how much complaining there has been. Dota 2 has already leveraged LoL's incompetency in that department and will shoot ahead in the overall competitive market.
Of course, LoL will still retain its massive player base for the most part since it's free, comfortable, and casually fun. It will just be a different game than Dota 2.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
you mean the ammount of money that activision has to throw around.
On August 15 2011 23:01 PrideNeverDie wrote: 5 million dollars no pause button so matches are decided by disconnects
Because people can't recondite at all. There was one match maybe that was decided by a disconnect at the season 1 championship. Don't bash and entire game for a feature that is completely short sighted like that.
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ALLEYCAT BLUES50121 Posts
On August 15 2011 23:05 Ryhn wrote: What the guys griping about the graphics really mean is that the find the aesthetic of the game displeasing.
They don't like the style.
Brood War has horrible graphics, but a great aesthetic -- for example.
I honestly doubt thats what they are trying to say.
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On August 15 2011 23:01 Essbee wrote: lol at people speaking about graphics. If anything, League of legends has the type of graphics where you can see what's going on compared to HoN for example. Imo LoL graphics are the best for all the games of this style (and all the games for that matter).
Seriously graphics making a game? Brood war? StarCraft 2 on low? LoL? Quake and CS 1.6? These are not games with ground-breaking graphics and still are the most popular. Graphics are for kids (or teens), no offense but veteran gamers knows that graphics doesn't matter. It's all about the gameplay. I seriously never played a bad game and pretend to have fun just because of the graphics. Sorry but that makes no sense.
Agree with you quite a bit.
I tried out lol the other day, and whilst i still dont really like the moba gameplay in general, the graphics are very "clean" there's no extraneous shit, so its very easy to see what is going on.
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Lol most people don't realize that the prize money won in these tourney are divided between 5 people. So whatever might seems to be a lot, it's evenly distributed among 5 people. If there was a starcraft tourny for 1 million, then the winner would not have to play for the rest of his/her life. Who the hell here want to see Flash play for 1 tourny and quit?
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United States2822 Posts
CLG, Fnatic, SK, aAa, TSM and the like must be super happy about this.
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I don't think Riot should be scared of Dota2 at all. The game is probably gonna cost ~$50USD, I dunno about you guys but I'm not gonna pay that money for a MOBA game, we all saw what happened to HoN who pretty much did the same. Also the leaked screenshots of Dota2 don't look impressive at all. But i'll draw my conclusions after the tourney this week.
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I'm curious, does LoL have any kind of tournament scene outside these events directly sponsored by the developer and if it does what kind of money moves in those tournaments? Just wondering because despite how enormous $5 million in prizes is, it's not actually in a different scale of magnitude when compared to the entire sc2 competetive scene since release. A very fast guesstimate derived from sc2earnings.com would put the total prize money distributed in sc2 competetions over this past year and a bit at somewhere around $2 million. And there's no reason to believe that figure won't go higher this coming year imo.
The sc2 scene is just extremely different in structure. I expect Riot to be organising more events than in the past but it feels like they're still keeping the numbers relatively low, so what I see happening is a lot more centralised scene with the top teams competing at pretty much every event, instead of the extremely decentralised sc2 scene. Whether this is a good or bad thing is up for debate, though for the spectator it's probably a good thing since it limits tournament overflow and creates storylines that are relatively easy to keep track of. From a business point of view I can't imagine it's a good thing the entire scene is sustained by the developer though. Afaik Blizzard accounts for a fairly marginal piece of the sc2 prize money pie at least for now, with almost all of the money coming from sponsors. This seems the better option to me.
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Hopefully, Valve's not done yet. lol
Good for LoL to have a huge prize pool, but DOTA2 needs long term tournament funding from Valve too.
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all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month.
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Why isn't this in the LoL forum?
This makes me so happy ;3
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On August 15 2011 23:17 Jakkerr wrote: I don't think Riot should be scared of Dota2 at all. The game is probably gonna cost ~$50USD, I dunno about you guys but I'm not gonna pay that money for a MOBA game, we all saw what happened to HoN who pretty much did the same. Also the leaked screenshots of Dota2 don't look impressive at all. But i'll draw my conclusions after the tourney this week. I rather pay once for all the content then be nickled and dimed for characters and xp/ip boost.
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On August 15 2011 23:19 Cevari wrote: I'm curious, does LoL have any kind of tournament scene outside these events directly sponsored by the developer and if it does what kind of money moves in those tournaments? Just wondering because despite how enormous $5 million in prizes is, it's not actually in a different scale of magnitude when compared to the entire sc2 competetive scene since release. A very fast guesstimate derived from sc2earnings.com would put the total prize money distributed in sc2 competetions over this past year and a bit at somewhere around $2 million. And there's no reason to believe that figure won't go higher this coming year imo.
The sc2 scene is just extremely different in structure. I expect Riot to be organising more events than in the past but it feels like they're still keeping the numbers relatively low, so what I see happening is a lot more centralised scene with the top teams competing at pretty much every event, instead of the extremely decentralised sc2 scene. Whether this is a good or bad thing is up for debate, though for the spectator it's probably a good thing since it limits tournament overflow and creates storylines that are relatively easy to keep track of. From a business point of view I can't imagine it's a good thing the entire scene is sustained by the developer though. Afaik Blizzard accounts for a fairly marginal piece of the sc2 prize money pie at least for now, with almost all of the money coming from sponsors. This seems the better option to me.
ESL runs quite consistantly tournaments and cups, MLG will also be starting with LoL at Raleigh.
There is a LoL scene, its just poorly covered, we also have no good commentators like SC2 has.
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On August 15 2011 22:58 Moosai wrote:Show nested quote +On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching.
As said before, the stream numbers were bugged out. 250k is far from the actual number, it's much lower.
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On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month.
Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything..
Derp?
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On August 15 2011 22:45 FieryBalrog wrote:Show nested quote +On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournments.
I think Valve still has a record, guys. Uh.... Riot: $5 million for an actual functioning tournament scene Valve: $1.6 million for pre-selected teams for a marketing hype Valve's prize pool isn't actually supporting the scene yet. It's no different from Black Ops hype prize pools of $1 million. It's part of marketing.
Yeah agree with this, valve throws 1,6 mil in a marketing move and Riot sets up a year long functioning tournament scene, complete with a kick-ass final for probably a large chunk of that money.
Cant say i like LoL but Riot actually seem to know how to properly support E-sports more than any developer or organiser i have seen before.
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On August 15 2011 23:26 Trizz wrote:Show nested quote +On August 15 2011 22:58 Moosai wrote:On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching. As said before, the stream numbers were bugged out. 250k is far from the actual number, it's much lower. Stop spreading false information.
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Dota2 will make money hand over fist, just watch. You have most of the HoN and DOTA community going over, those who are tired of LoL, and generally all those who want the next gen MOBA. If Valve is good at one thing, it's making a shit ton of money; I would expect no less from them and Ice Frog.
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On August 15 2011 23:26 Trizz wrote:Show nested quote +On August 15 2011 22:58 Moosai wrote:On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching. As said before, the stream numbers were bugged out. 250k is far from the actual number, it's much lower.
idd m8 get ur facts straight. Cuz ur Dutch I'll explain it to you. They added a link to the stream into the gameclient, this link didn't autoplay and you had to click on it to go to the stream. If it would have autoplayed the viewernumber would have been much much higher since LoL's daily playerpeak is usually around 500k. so Yes the viewernumber was legit.
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On August 15 2011 23:26 Senx wrote:Show nested quote +On August 15 2011 23:19 Cevari wrote: I'm curious, does LoL have any kind of tournament scene outside these events directly sponsored by the developer and if it does what kind of money moves in those tournaments? Just wondering because despite how enormous $5 million in prizes is, it's not actually in a different scale of magnitude when compared to the entire sc2 competetive scene since release. A very fast guesstimate derived from sc2earnings.com would put the total prize money distributed in sc2 competetions over this past year and a bit at somewhere around $2 million. And there's no reason to believe that figure won't go higher this coming year imo.
The sc2 scene is just extremely different in structure. I expect Riot to be organising more events than in the past but it feels like they're still keeping the numbers relatively low, so what I see happening is a lot more centralised scene with the top teams competing at pretty much every event, instead of the extremely decentralised sc2 scene. Whether this is a good or bad thing is up for debate, though for the spectator it's probably a good thing since it limits tournament overflow and creates storylines that are relatively easy to keep track of. From a business point of view I can't imagine it's a good thing the entire scene is sustained by the developer though. Afaik Blizzard accounts for a fairly marginal piece of the sc2 prize money pie at least for now, with almost all of the money coming from sponsors. This seems the better option to me. ESL runs quite consistantly tournaments and cups, MLG will also be starting with LoL at Raleigh. There is a LoL scene, its just poorly covered, we also have no good commentators like SC2 has. Prolly cause no one want to cast that piece of crap.
User was warned for this post
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On August 15 2011 23:29 Jakkerr wrote:Show nested quote +On August 15 2011 23:26 Trizz wrote:On August 15 2011 22:58 Moosai wrote:On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching. As said before, the stream numbers were bugged out. 250k is far from the actual number, it's much lower. idd m8 get ur facts straight. Cuz ur Dutch I'll explain it to you. They added a link to the stream into the gameclient, this link didn't autoplay and you had to click on it to go to the stream. If it would have autoplayed the viewernumber would have been much much higher since LoL's daily playerpeak is usually around 500k. so Yes the viewernumber was legit. I don't even understand why people keep saying an actual stream was embedded into the client despite all the various efforts to prove that it wasn't. >.<
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Well chu did dominate soloQ in a fast manner, no one can deny that. He said he never planned on taking the game too seriously, which is why he's back on HoN (Starting streaming this week too!) and just awaiting Dota 2.
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You're supporting E Sports! : ) Go LOL!
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Looks like a pretty desperate all-in-ish move from riot to keep "competitive"-LOL playersbase for at least another year.
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On August 15 2011 22:47 GTR wrote: i just see all the chinese dota teams just picking up lol for a few days then taking all the money. Who else would compete? I'am totally clueless when it comes to the LoL-scene, are there any sponsored teams?
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It's great for esports that Riot is doing this, but it won't change my opinion on LoL. I've had an account since the game came out, and have played many games. LoL is too simple and boring. In terms of skill and quality it is nowhere near Starcraft 2. I just find the strategy and decision making in LoL too easy.
Of course this is just my personal opinion, i have respect for all gamers and people can choose whatever game they want ^^
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On August 15 2011 23:26 Senx wrote:Show nested quote +On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp?
Wanna see something funny?
![[image loading]](http://i52.tinypic.com/1z48h9w.jpg)
Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL.
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I really hope that they talk about this on Lo3. 5 million is a ton of money. Jesus christ.
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Lol this is getting ridiculous. Good news for the players I guess.
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On August 15 2011 23:26 Senx wrote:Show nested quote +On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp?
yeah because chu was on a team derp.
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There just trying to compete with Dota 2. Nothing wrong with healthy competition.
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lol ezcash to the hon/dota players if they switch over to LoL
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Agree with screenshot. Took him just over half the games than HSGG to get there in 3 months, not even counting his 2 smurf accounts.
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United States2822 Posts
On August 15 2011 23:26 Senx wrote:Show nested quote +On August 15 2011 23:19 Cevari wrote: I'm curious, does LoL have any kind of tournament scene outside these events directly sponsored by the developer and if it does what kind of money moves in those tournaments? Just wondering because despite how enormous $5 million in prizes is, it's not actually in a different scale of magnitude when compared to the entire sc2 competetive scene since release. A very fast guesstimate derived from sc2earnings.com would put the total prize money distributed in sc2 competetions over this past year and a bit at somewhere around $2 million. And there's no reason to believe that figure won't go higher this coming year imo.
The sc2 scene is just extremely different in structure. I expect Riot to be organising more events than in the past but it feels like they're still keeping the numbers relatively low, so what I see happening is a lot more centralised scene with the top teams competing at pretty much every event, instead of the extremely decentralised sc2 scene. Whether this is a good or bad thing is up for debate, though for the spectator it's probably a good thing since it limits tournament overflow and creates storylines that are relatively easy to keep track of. From a business point of view I can't imagine it's a good thing the entire scene is sustained by the developer though. Afaik Blizzard accounts for a fairly marginal piece of the sc2 prize money pie at least for now, with almost all of the money coming from sponsors. This seems the better option to me. ESL runs quite consistantly tournaments and cups, MLG will also be starting with LoL at Raleigh. There is a LoL scene, its just poorly covered, we also have no good commentators like SC2 has. It's not "poorly covered." It's covered fine for the people who play it. Riot does a good job of notifying everyone of pretty much every tournament everywhere, including things such as Go4LoL. It's not unreasonable to consider that people who don't actively search for a scene won't hear about it regardless of how competitive it is.
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Wish everyone could be happy about these awesome news! LoL is a great game. I'm glad that RIOT support their game and throw in money for it. RIOT hwaiting!
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When do the winners get their money:
soon.
When wil the Season2 Finals be hold:
soon.
(soon: somewhere in 2020's) I enjoy playing LoL, but all the "soon" shit (spectator mode, new maps, better servers for eu, new client, graphic update, etc..) is just ridiculous
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Chu has competed with teams in go4lols and they never did particularly well in them.
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I'd rather they put at least a chunk of that cash into the production value of setting up a studio + casting, make it look professional etc
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I'm glad they are investing in the scene, as previously (before dreamhack) there were absolutely no tournaments except for WCG. I wish Blizzard would invest in SC2 like Valve and Riot are (I hope Valve continues past this first tourney).
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Just throwing money wont make it a better game and I doubt more people will start playing because of it. In the end the better game will have more players, and I think that'll be DotA2, considering how much Valve rules the PC gaming with Steam.
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i would like 5 mio for SC 2
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it's really sad that of all the games that deserve this kind of economic backing, league of legends is the game that makes their developers clamor to support esports. i feel like i'm in the fucking twilight zone or something. on the one hand i want this to succeed to send a message to developers that supporting esports can help your game grow, and on the other... the fact that league of legends is getting so much money... it kind of makes me sick to my stomach given all of its technical issues, ignoring how inferior gameplay wise it is to multiple games just within its own genre.
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On August 15 2011 23:43 busbarn wrote: Just throwing money wont make it a better game and I doubt more people will start playing because of it. In the end the better game will have more players, and I think that'll be DotA2, considering how much Valve rules the PC gaming with Steam.
Yup. Throwing money at it won't solve the massive balance issues the game faces either.
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On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. He played it half a year, and yeah he was ladder rank 1 for a short while, even Rainman was, but that's ladder and that's completely different from tournaments.
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On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under.
User was temp banned for this post. i switched from DotA to LoL, and really liked the simple graphics. I really like the cartoony style, makes it easy to see whats going on. A year later, I tried HoN, and had no idea what was going on :p
Anyways, I don't think DotA 2 will really compete with LoL too much. LoL already has people who have invested a lot of time and money into it and won't switch. We'll see though.
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On August 15 2011 23:27 saint_d wrote:Show nested quote +On August 15 2011 23:26 Trizz wrote:On August 15 2011 22:58 Moosai wrote:On August 15 2011 22:56 klops wrote: Throw a 5 million dollar tournament.
Still don't have spectator support.
wat. The LoL season 1 championship had about 250k people watching. As said before, the stream numbers were bugged out. 250k is far from the actual number, it's much lower. Stop spreading false information.
The link to the stream was in the client. You had to click it to get to the stream. It wasn't inside the client otherwise you'd probably have a shitload of people. So yes, stop spreading false information.
Good to know Riot is trying to invest into the scene. Also I find LoL easier on the eyes and the graphics aren't bad at all. Better than sc2 low imo.
e: damn, ninja'ed twice :/
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On August 15 2011 23:39 skrotcyk wrote: lol ezcash to the hon/dota players if they switch over to LoL
"switch over to LoL"... so ... exactly what Riot wants? Even if its not a permanent switch, more people playing their game the better. Especially higher level Hon/dota players who stream and have a fan base... even if they are just switching over to "lol ezcash".
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On August 15 2011 23:45 Trowa127 wrote:Show nested quote +On August 15 2011 23:43 busbarn wrote: Just throwing money wont make it a better game and I doubt more people will start playing because of it. In the end the better game will have more players, and I think that'll be DotA2, considering how much Valve rules the PC gaming with Steam. Yup. Throwing money at it won't solve the massive balance issues the game faces either. The problem with LoL's balance is because it doesn't use the Strength, Intelligence, Agility system. Riot says it's to make it noob friendly.
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Who cares about the money they throw at the game. Its the game that matters.
Not even 15 milions are gonna make that game decent.
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On August 15 2011 23:39 scintilliaSD wrote:Show nested quote +On August 15 2011 23:26 Senx wrote:On August 15 2011 23:19 Cevari wrote: I'm curious, does LoL have any kind of tournament scene outside these events directly sponsored by the developer and if it does what kind of money moves in those tournaments? Just wondering because despite how enormous $5 million in prizes is, it's not actually in a different scale of magnitude when compared to the entire sc2 competetive scene since release. A very fast guesstimate derived from sc2earnings.com would put the total prize money distributed in sc2 competetions over this past year and a bit at somewhere around $2 million. And there's no reason to believe that figure won't go higher this coming year imo.
The sc2 scene is just extremely different in structure. I expect Riot to be organising more events than in the past but it feels like they're still keeping the numbers relatively low, so what I see happening is a lot more centralised scene with the top teams competing at pretty much every event, instead of the extremely decentralised sc2 scene. Whether this is a good or bad thing is up for debate, though for the spectator it's probably a good thing since it limits tournament overflow and creates storylines that are relatively easy to keep track of. From a business point of view I can't imagine it's a good thing the entire scene is sustained by the developer though. Afaik Blizzard accounts for a fairly marginal piece of the sc2 prize money pie at least for now, with almost all of the money coming from sponsors. This seems the better option to me. ESL runs quite consistantly tournaments and cups, MLG will also be starting with LoL at Raleigh. There is a LoL scene, its just poorly covered, we also have no good commentators like SC2 has. It's not "poorly covered." It's covered fine for the people who play it. Riot does a good job of notifying everyone of pretty much every tournament everywhere, including things such as Go4LoL. It's not unreasonable to consider that people who don't actively search for a scene won't hear about it regardless of how competitive it is.
Besides the massive dreamhack tournament ive seen little to no coverage from riot. CLgaming doesnt really cover the esport scene, only if its major news or related to themselves.
Solomid is the same thing.
The commentators are a joke, Cobycheeze, grackis, phreak? Gotta be kidding me. You shouldnt have to go to some semi-hidden sub forum to read about news.
LoL is alot like WoW in that regard, alot of people riding the bandwagon of popularity, but nobody actually gives a fuck about the esport side of the game or cares to get involved and learn about the game.
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It's amazing how ignorant some people are
chu didn't get rank 1 in two months, he made a topic on the LoL forums (too lazy to go find it because the forum search is terrible, if needed I'll go digging though). He said himself that he had been playing casually for a while before that, but got stuck at around 1800 elo before he started playing with TSM (I believe, might have been a different team) and started learning some higher level strategies and team comps, and then in two months (or one month or whatever) he went from 1800 to 2400.
So to everyone loling at that screenshot and saying how it's such a joke that chu8 can switch over and go from 1200 to 2400 in one month, get your facts straight.
Yes it's possible, jiji made a smurf and got to rank 2 with a ridiculous W/L ratio of like 120 to 30 or something like that. chu is a great player but he did NOT get rank 1 on solo queue ladder straight from 1200 in one month.
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On August 15 2011 23:49 CNLL wrote: Who cares about the money they throw at the game. Its the game that matters.
Not even 15 milions are gonna make that game decent.
Your bias is showing... Bumblebee tuna!
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On August 15 2011 22:44 OooLong wrote: I lol at LoL trying desperately to compete with Dota2. LoL probably have the worst graphics I ever seen for a game, look like it's made for 13 years old and under.
User was temp banned for this post.
This
User was temp banned for this post.
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it should be pretty obvious that lol's playerbase won't suffer much from dota 2. most of it's players have never played dota so why should they even care about it and especially cos dota 2 is likely not free-to-play. the game that will suffer is HoN.
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Heaven forbid two games in the same genre be both popular and successful?
People still drink both Coke and Pepsi.
Competition requires the games to be innovative and constantly evolving. Riot knows this due to their free-to-play model and Valve can see that if TF2 wasn't updated so much it'd have died long ago.
All this will do is make both games better and fuel more money into e-sports being something serious. I look forward to the day where e-sport athletes incomes rivals that of other athletes. For certain sports I'm sure it already does
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
Wait. Are you seriously saying that Valve is not going to be able to Outdo riot because they lack funding compared to Riot/don't have as much "spare money" to throw around?
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people have mentioned it before, but it bears repeating.
they should hurry up and implement spectator mode, a replay system and a pause function if they want their game to be taken seriously as a competitive game.
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On August 16 2011 00:02 Earll wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. Wait. Are you seriously saying that Valve is not going to be able to Outdo riot because they lack funding compared to Riot/don't have as much "spare money" to throw around?
Yeah man, I hope I'm wrong obviously, but ive never seen valve support their esport games past release.
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What the fuck.. O.O Thats a lot of money.
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i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D
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On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D
HoN is a farmfest at the moment? What?
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I hope this is going to be more or less evenly distributed, so that we lots of great events along the way.
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On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games.
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On August 16 2011 00:10 Jswizzy wrote:Show nested quote +On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games.
LoL fast-paced? LoL is the slowest paced MOBA out there.
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On August 16 2011 00:10 Jswizzy wrote:Show nested quote +On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games.
I don't think you've played Dota or HoN if you think LoL is fast paced. If you look at high level play that is.. Its far too easy to prevent ganks with CVs,wriggles,etc. And yes it is a farmfest unless there is a huge difference in skill between the teams or a lvl 1 fight goes horribly wrong.
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On August 16 2011 00:12 alkow wrote:Show nested quote +On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there.
Yeah Idk where your getting LoL= fast paced, towers hit really hard, so it's easy to just get into free farm mode. The game has no gold death loss, etc... I really wish they didn't take out deny, since you spend so much time in lane farming with most heroes, would give me something else to do.
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On August 16 2011 00:10 Jswizzy wrote:Show nested quote +On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games.
Fast paced? Why do people that have no clue of the current state of any games competitive state feel the need to make comments like this.
There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time.
Former #1 solo queue player in LoL.
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On August 16 2011 00:12 alkow wrote:Show nested quote +On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game
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On August 16 2011 00:15 BlueBird. wrote:Show nested quote +On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. Yeah Idk where your getting LoL= fast paced, towers hit really hard, so it's easy to just get into free farm mode. The game has no gold death loss, etc... I really wish they didn't take out deny, since you spend so much time in lane farming with most heroes, would give me something else to do.
Don't forget Trolololol Flash, that every competitive player and their grandmother runs because it's obviously the best fucking summoner spell in the game. If you don't play like an absolute imbecile and try not to overextend while Flash is down then you should pretty much be able to never die in lane.
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If Dota 2 is a better game it will outdo LoL. And I can clearly see that happening.
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On August 16 2011 00:16 Shikyo wrote:Show nested quote +On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game
Are you watching the same High level LoL games I am? This never happens.
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On August 16 2011 00:15 Alaron wrote:Show nested quote +On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. Fast paced? Why do people that have no clue of the current state of any games competitive state feel the need to make comments like this. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. Former #1 solo queue player in LoL. Do you even know how he got to #1 solo queue in LoL? Not by farming, he roamed and ganked constantly.
On August 16 2011 00:18 Alaron wrote:Show nested quote +On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. I said that there's farmfests at the highest levels, but casually it's fast-paced... read again.
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Ok to be fair HoN is starting to break out of its farm fest, but when tri-lanes broke out and people didnt know how to stop them, it was all "ok which hard carry is gonna farm for 30 + minutes then basically whoever's carry got better support wins". I found league of legends to be incredibly slow paced with that flash ability being combat usable, you cant really punish people for positioning themselves poorly unless you burst them down, and you cant gain level advantages to allow you to burst someone down because of no deny mechanic. Be aware this is most likely a very uninformed opinion and most importantly an opinion on the LoL part. I just didnt get that feeling like if i positioned my hero wrong i couldnt just run/flash away. In Hon you move half a cm too far forward you are dead, without the opponant making a mistake or a teammate coming in clutch. Also the creeps in LoL take forever to kill eachother really slows the pace of play.
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On August 15 2011 23:10 BLinD-RawR wrote:Show nested quote +On August 15 2011 23:05 Ryhn wrote: What the guys griping about the graphics really mean is that the find the aesthetic of the game displeasing.
They don't like the style.
Brood War has horrible graphics, but a great aesthetic -- for example. I honestly doubt thats what they are trying to say.
Graphics are merely the medium through which game developers present aesthetics.
I highly doubt that the guys in this thread are whining because they hate games without uber tech behind them.
That would mean they automatically hate SNES games, Genesis games, Minecraft, Starcraft, Diablo II, and so on.
What people care about is that their games look visually pleasing, above all else.
These people who hate League's visuals are likely not even /thinking/ about poly counts, or theorizing over the resolution of the textures.
They dislike the cartoony, exaggerated proportions that are a fundamental part of it's aesthetic.
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Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care?
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United States37500 Posts
On August 16 2011 00:18 Alaron wrote:Show nested quote +On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens.
http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0
On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care?
You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream.
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On August 16 2011 00:18 Alaron wrote:Show nested quote +On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens.
Yeah, what the fuck game is he watching?
I've seen 40 minute competitive LoL games with under 15 kills.
You actually see more kills, earlier on in HoN so I have no idea what the people who call LoL fast paced are talking about.
On August 16 2011 00:22 NeoIllusions wrote:Show nested quote +On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0Show nested quote +On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream.
The game you posted had an early game kill and then by around 15 minutes... There are around 5 kills total. The kill count in LoL is generally much lower from what I've seen. The kills didn't even start climbing until the game went one-sided and one team started getting rolled. Even then the 30 minute game had 15 kills...
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On August 16 2011 00:22 NeoIllusions wrote:Show nested quote +On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0
Even if it is one of every 10 games all the channel does is prove my point.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
... You know Valve developed Steam right?
http://www.afterdawn.com/news/article.cfm/2011/02/04/steam_revenue_nearly_hits_1_billion
Almost hit 1 bil off 2010 alone. Riot is nothing more than a moth flying around in the bright light that materializes from Valve's aura.
Riot is a joke in the eSports community. Their business side of things they get the job done. Luckily for them that they struct gold as they were the first F2P MOBA game (I think) with micro transactions in a period where MOBA games were dying.
Anyway, my post in response to Riot announcing the S2 prize pool:
+ Show Spoiler +
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On August 16 2011 00:22 NeoIllusions wrote:Show nested quote +On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0
that's quite the one-sided stomp and even then it's only 3-12 as the game ends. The problem is that with flash, towers on steroids and the fact that it's really easy to ward yourself to safety LoL really rewards you for just sitting in lane and farm away.
But to be more on-topic i just hope that these big prize-pools coming out from DotA2 and LoL aren't just a bubble waiting to burst and discourage future investors from going into ESPORTS.
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Riot strikes me as having been perfectly content milking new heroes and skins until the end of time unless a competitor steps up that frightens them. How is it that they come off looking like they are scrambling when they've had such a huge headstart? And does anyone care about their new Arathi Basin mode when so much of their game is frankly lacking in ways that even Bnet 2.0 would be ashamed
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I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that
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On August 16 2011 00:22 NeoIllusions wrote:Show nested quote +On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream. The point was that both are the same game. Its not like a question of starcraft vs dota or something. Its dota vs dota. And people havent even played dota2, so its impossible to have informed opinions about which dota is better.
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On August 16 2011 00:24 Alaron wrote:Show nested quote +On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0 Even if it is one of every 10 games all the channel does is prove my point.
Point remains that blanket statement tend to make poor arguments. "Slowest paced MOBA" isn't something quantifiable, so let's not use it as a comparison.
But I digress... this thread isn't another LoL vs HoN thread. You've had plenty of warnings. Must you come into yet another LoL thread just to put it down? I think people understand your disdain for LoL by now.
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LoL elo system needs to be revamped cause its garbage my highest ELO has been 1610 (not good) but ive been down to the 1200's and back up twice its the most annoying system ever made.
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On August 16 2011 00:32 Redox wrote:Show nested quote +On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream. The point was that both are the same game. Its not like a question of starcraft vs dota or something. Its dota vs dota. And people havent even played dota2, so its impossible to have informed opinions about which dota is better.
Blinding passion and/or rabid fanboyism. People like to take sides, even if it's a non-issue.
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On August 16 2011 00:32 Redox wrote:Show nested quote +On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream. The point was that both are the same game. Its not like a question of starcraft vs dota or something. Its dota vs dota. And people havent even played dota2, so its impossible to have informed opinions about which dota is better. Its not the same game, it's like saying WC3 and SC2 are the same game.
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On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that
Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs.
Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start.
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I have to say it's kind of hilarious that anyone thinks that the 5 million prize pool will attract more players in the face of their shitty business model.
User was warned for this post
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I don't care for LoL at all. They can bump up their prize pool as much as they want, it's not gonna hook my attention. Also I don't care that it's gonna be at MLG (although from a business perspective I dunno why MLG did it considering Dota2 is right round the corner), I'll just watch Starcraft 2 happily anyway.
I've seen a couple of games of LoL before, and it just infuriates me. People are getting so excited for a game that looks like an episode of Rugrats.
User was warned for this post
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On August 16 2011 00:40 Judicator wrote: I have to say it's kind of hilarious that anyone thinks that the 5 million prize pool will attract more players in the face of their shitty business model.
The business model seems to be the future for this genre... So... Yeah.
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Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then?
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On August 16 2011 00:32 Redox wrote:Show nested quote +On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream. The point was that both are the same game. Its not like a question of starcraft vs dota or something. Its dota vs dota. And people havent even played dota2, so its impossible to have informed opinions about which dota is better.
On teamliquid, and you're actually not even saying "blahblah two is the same as blahblahblah" - which gets torn to SHREDS here *cough cough bw sc2*, but two compeltely different games, with different aesthetics, playstyles, skill ceilings, companies, damage and leveling systems... I could go on.
And you actually say "who cares, it's the same game" It's likecomparing netball and basketball, seeing it's a team game where people use a ball and their hands and thinking "welp, it's the same game, pick one guys, it doesn't matter which"
Anyway. Back o/t - this seems to me to be a blatant publicity stunt, but I'm glad either way, the more money gets thrown at e-sports the better, with enough money it'll get taken more seriously, and have a better backend. Even in the SC world the number teams and players who have had trouble with sponsors etc. is painful, with serious money around, maybe there will actually be serious people behind it.
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On August 16 2011 00:37 Logo wrote:Show nested quote +On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start.
Is it not a good thing that they are willing to give 5 million of the money that they have "milked" from the players back to them through having a robust season? The concept of F2P didn't start with LoL and it won't end with it. Judging a game based on its model is a pretty flawed view.
The real issue is LoL's priorities lie with the casual players as they've openly stated over and over. No replays, pause and spectator mode make the game a joke competitively and if they don't add them soon (i.e. significantly before the release of DotA2) LoL will be completely forgotten as a competitive esport.
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On August 16 2011 00:43 Mordiford wrote:Show nested quote +On August 16 2011 00:40 Judicator wrote: I have to say it's kind of hilarious that anyone thinks that the 5 million prize pool will attract more players in the face of their shitty business model. The business model seems to be the future for this genre... So... Yeah.
Uh future for HoN and LoL which are 2nd tier (don't even bothering trying to argue this, they both had chances to take over as THE title for the genre but haven't) games maybe.
Let me ask you something, how dynamic is LoL metagame at highly organized and competitive levels?
On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then?
? Source?
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On August 16 2011 00:37 Logo wrote:Show nested quote +On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start. A free account playing a hero is the exact same as a legacy account playing a hero in LoL, too. You can pay money to advance through the ranks faster, but the fact of the matter is that a given champion at any given level will have access to the same number of runes and masteries as any other player with the same champion and level.
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I don't like LoL but anyways, the more dollars into esports the better !
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On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then?
Not confirmed any model yet for sales.
So my question is, is it actually confirmed that "the majority" meaning over 2.5 million will be given in the finals? And how would THAT prize distribution go, I'm interested to hear.
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On August 16 2011 00:25 InfC.AnatoLiy wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. ... You know Valve developed Steam right? http://www.afterdawn.com/news/article.cfm/2011/02/04/steam_revenue_nearly_hits_1_billionAlmost hit 1 bil off 2010 alone. Riot is nothing more than a moth flying around in the bright light that materializes from Valve's aura. Riot is a joke in the eSports community. Their business side of things they get the job done. Luckily for them that they struct gold as they were the first F2P MOBA game (I think) with micro transactions in a period where MOBA games were dying. Anyway, my post in response to Riot announcing the S2 prize pool: + Show Spoiler + wow great post.... "laughed by other players" Who cares about that... if people enjoying the game and there is a competitive scene isnt that just great by a gamecompany?!
Dont be so pessimistic about it... its just a great welcome that a company is supporting.
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On August 16 2011 00:21 Ryhn wrote:Show nested quote +On August 15 2011 23:10 BLinD-RawR wrote:On August 15 2011 23:05 Ryhn wrote: What the guys griping about the graphics really mean is that the find the aesthetic of the game displeasing.
They don't like the style.
Brood War has horrible graphics, but a great aesthetic -- for example. I honestly doubt thats what they are trying to say. Graphics are merely the medium through which game developers present aesthetics. I highly doubt that the guys in this thread are whining because they hate games without uber tech behind them. That would mean they automatically hate SNES games, Genesis games, Minecraft, Starcraft, Diablo II, and so on. What people care about is that their games look visually pleasing, above all else. These people who hate League's visuals are likely not even /thinking/ about poly counts, or theorizing over the resolution of the textures. They dislike the cartoony, exaggerated proportions that are a fundamental part of it's aesthetic.
I'm fine with people who dislike the art style (I personally dislike HoN's art style, that doesn't make it bad), but to say the game objectively has "bad graphics" and that they are "for 13 year olds" is just asinine.
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wow thats a lot. i wish blizzard would pour a little more money into sc2 in the form of maybe their own online clan league. the online clan war leagues are so underdeveloped in sc2 i think theres a lot of room for growth in that sector and blizzard would be golden to develop and implement it into battlenet
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The only reason people dislike LoL is because they haven't given is a real chance. Play your Summoner to level 30 and see how much you dislike it. League has been great to their community, and the community is paying them back for it 10-fold. I think it's awesome they've gone from launch to 5 million tournament prize pools in just over a year.
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I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP.
On August 16 2011 00:50 zachMEISTER wrote: The only reason people dislike LoL is because they haven't given is a real chance. Play your Summoner to level 30 and see how much you dislike it. League has been great to their community, and the community is paying them back for it 10-fold. I think it's awesome they've gone from launch to 5 million tournament prize pools in just over a year.
I've played my Summoner to level 30, I was in the top 300 ranked solo at one point(that's not saying much, I'll admit) . I don't particularly like LoL as a competitive game, I don't think that the blanket statement of people disliking LoL being ignorant really holds water, the game has a colossal amount of short-comings and there are things that were asked for in the beta that have yet to be delivered on, and others that have been dropped for possible addition entirely.
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On August 16 2011 00:46 ondema wrote:Show nested quote +On August 16 2011 00:37 Logo wrote:On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start. Is it not a good thing that they are willing to give 5 million of the money that they have "milked" from the players back to them through having a robust season? The concept of F2P didn't start with LoL and it won't end with it. Judging a game based on its model is a pretty flawed view. The real issue is LoL's priorities lie with the casual players as they've openly stated over and over. No replays, pause and spectator mode make the game a joke competitively and if they don't add them soon (i.e. significantly before the release of DotA2) LoL will be completely forgotten as a competitive esport.
I don't think it's flawed at all. F2P previously was mostly for MMOs which are built based on people being imbalanced against each other, so the F2P situation there doesn't mean much.
In DotA/LoL/etc. there's supposed to be a perceived balance on entering a match where the best team comes out and wins. LoL bends that by having F2P features. Hero unlocks are bad (prevents counter-picking and stuff), but it's actually the levels and the runes that are worse because they just create a flat imbalance for people depending on how long they've played and how they allocate their IP.
So in Lol you can't state that two teams going into a match (as in pre-hero selection) are even and the result is purely from their player skill. Instead until you get to the suckers... er people who've grinded out a ton of stuff... you have to add a ...but X team has better runes/levels or Y team doesn't have access to suddenly OP hero.
If LoL only had hero unlocks and skins I wouldn't like it, but I could grit my teeth and accept that business model. But when you add in the fact that you have to grind runes and levels and the fact that heroes are pretty expensive unless you buy them via IP I can't support it at all and it's enough to make me never do anything associated with Lol if I can help it.
Also another big issue with LoL is the community can't really get that well involved in running their own stuff as there are some important stuff that is missing or only recently implemented by Riot (spectating and ability to play a 100% sure to be even match with full hero unlocks and runes). So even though it may be good they're involved in esports, they HAVE to be doing it because no one else has the ability to do it for them.
The only reason people dislike LoL is because they haven't given is a real chance. Play your Summoner to level 30 and see how much you dislike it. League has been great to their community, and the community is paying them back for it 10-fold. I think it's awesome they've gone from launch to 5 million tournament prize pools in just over a year.
Don't tell me what I don't like. I played beta LoL and did hit level 30 on my account and have all the runes I needed before I decided that I no longer wished to support this model. Basically once HoN became a reasonable option with a better business model I got the hell out of there. I really only played Lol at the time because it had easier match making and a better UI than DotA. Lol has also been out for about 1.5-2 years if not longer.
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On August 16 2011 00:25 InfC.AnatoLiy wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. ... You know Valve developed Steam right? http://www.afterdawn.com/news/article.cfm/2011/02/04/steam_revenue_nearly_hits_1_billionAlmost hit 1 bil off 2010 alone. Riot is nothing more than a moth flying around in the bright light that materializes from Valve's aura. Riot is a joke in the eSports community. Their business side of things they get the job done. Luckily for them that they struct gold as they were the first F2P MOBA game (I think) with micro transactions in a period where MOBA games were dying. Anyway, my post in response to Riot announcing the S2 prize pool: + Show Spoiler +
You've got some issues bro.
User was temp banned for this post.
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So is blizzard going to step up and put in a million into SC2?
its a joke guys.
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Holy shit, that is a lot of money. Nice to see Riot not letting DotA 2 take the spotlight by 1 upping them. I dunno why so many people have the need to talk shit about LoL. If you don't like the game, then so be it. There is no need to look down on the players too. This is like comparing CS 1.6 to CS:S and SC2 to SC BW. As for Riot's business model for LoL, it is proven to be effective and it works fine.
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LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players.
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On August 16 2011 00:15 Alaron wrote:Show nested quote +On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. Fast paced? Why do people that have no clue of the current state of any games competitive state feel the need to make comments like this. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. Former #1 solo queue player in LoL. Is it streamlined or not? If it's streamlined from other MOBA games than my point still stands.
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On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP.
No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item.
Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit.
TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite.
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On August 15 2011 22:47 GTR wrote: i just see all the chinese dota teams just picking up lol for a few days then taking all the money. This exactly. If China gets wind of this they'll come take all the money.
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On August 16 2011 00:57 FawkingGoomba wrote:Show nested quote +On August 15 2011 22:47 GTR wrote: i just see all the chinese dota teams just picking up lol for a few days then taking all the money. This exactly. If China gets wind of this they'll come take all the money. China already has an active League of Legends scene.
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On August 16 2011 00:55 Jswizzy wrote:Show nested quote +On August 16 2011 00:15 Alaron wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. Fast paced? Why do people that have no clue of the current state of any games competitive state feel the need to make comments like this. There is only one way this game can be played at top level and that is passive farm-lane-entire-game, with its metagame heavily reliant on a stupid free blink that probably plagued that game since the beginning of time. Former #1 solo queue player in LoL. Is it streamlined or not? If it's streamlined from other MOBA games than my point still stands.
How can you ignore the other part of your post? Is it fast paced in comparison to other AoS games? No, it isn't. The streamlining is more of a simplification system that makes the game easier to grasp, this isn't a bad thing by any means but I honestly feel Riot genuinely fucked up on the "Easy to pick up, hard to master" idea which is what you need if you want to make a competitive game that's also easy to get into.
On August 16 2011 00:57 Judicator wrote:Show nested quote +On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite.
Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal.
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United States2822 Posts
On August 16 2011 00:57 Judicator wrote:Show nested quote +On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups?
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On August 16 2011 00:53 Polskaa wrote: So is blizzard going to step up and put in a million into SC2?
its a joke guys.
Considering they already put way over a million into the GSL this year, I wouldn't be surprised. Luckily though SC2 has surpassed the point where developer stim packs are required.
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On August 16 2011 00:34 NeoIllusions wrote:Show nested quote +On August 16 2011 00:24 Alaron wrote:On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0 Even if it is one of every 10 games all the channel does is prove my point. Point remains that blanket statement tend to make poor arguments. "Slowest paced MOBA" isn't something quantifiable, so let's not use it as a comparison. But I digress... this thread isn't another LoL vs HoN thread. You've had plenty of warnings. Must you come into yet another LoL thread just to put it down? I think people understand your disdain for LoL by now.
You really going to pull that card? I don't turn threads to crap everyone on this forum does. I never turn a thread into this crap, I come defending every other MOBA when LoL players talk all the smack they want just because their name is in the title. Every single thread I have ever posted in, with any relation to an argument has been nothing but a response to someone else being aggressive and bashing something that isn't LoL. There is a reason my last ban wasn't a full length ban and it leads me to believe there are biased mod's. If you don't want me posting here why don't you put the thread in your subforum? I will never post there.
EDIT: Also 3-12 final score how is that not slow paced man? Every competitive game of LoL plays out like that.
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my reaction: What the fuck?
also, this is NOT good from them -_- Valve did it out of hype so it was more effective.
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On August 16 2011 01:00 scintilliaSD wrote:Show nested quote +On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups?
So you have access to everything straight up with LoL?
TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts.
LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money.
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I find it ridiculous. It's just a marketing plan, and nothing to do with e-sport. It's Just companies putting money to fake an e-sport scene. Sc2 is growing by himself and it's way better than forcing with billions $ competitions on a casual game :-/
If tomorrow, producers of Hello Kitty Online announce they are putting 10 millions dollars in a competition, will this make HKO as an esport game ?
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On August 15 2011 22:40 OooLong wrote: [...]If Valve decide to make Dota2 free, [...] Hahahahahhahahahahahahahhahah, good one!
Hahahhahaha
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On August 16 2011 01:03 Judicator wrote:Show nested quote +On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money.
Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive.
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Next thing we know Blizzard announces a 10 000 000 $ prize tourney for their own SC2 dota...
On a more serious note, we're probably going to see an update on that map now, since they were probably waiting for DotA 2 to make the first move.
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On August 16 2011 00:58 Mordiford wrote: Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal.
...What?
Keep in mind what platform they're distributing the game on...Steam...which has sales...
Also keep in mind that...people bought the original Xbox at 300 bucks just for Halo...people bought Warcraft 3 Battlechests with the dumb Brady Game Guide at 40 bucks just for DotA and you think they won't buy standalone DotA 2?
Flat price-tag has nothing to do with it, when you're friends start playing it, people will want to play it and buy it. It's the WoW effect and it applies even more here in a team-oriented game.
On August 16 2011 01:09 Novalisk wrote:Show nested quote +On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive.
Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually.
Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive?
Time invested != True skill.
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Everyone complaining in this thread about LoL hates the fact that the stream hit 250k at DH, and hates that Riot is doing more for eSports than Blizzard. Thus why they rage. If they really didn't care about LoL they wouldn't be here posting about it anyways.
Anyways, the $5 million isn't over a year, it's over a season. They haven't announced how long season 2 will be, if it'll be over a year, a year, or less than a year (unlikely), so we have no idea how spaced out the $5 million prize pool will be. I'm glad that Riot has at least convinced the money behind it to support it as an eSport, whether or not the elitist posters on TL think it is. It's just like BW vs SC2, cept people feel that they can unite over shitting on a game because it's a MOBA game and not an RTS.
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On August 16 2011 01:11 Judicator wrote:Show nested quote +On August 16 2011 00:58 Mordiford wrote: Having a flat price-tag can be even more restrictive. If they manage to execute cosmetic cash shops with a completely free game, then I'll be absolutely blown away, but right now, I don't know if standard retail is the best option in terms of mass market appeal. ...What? Keep in mind what platform they're distributing the game on...Steam...which has sales... Also keep in mind that...people bought the original Xbox at 300 bucks just for Halo...people bought Warcraft 3 Battlechests with the dumb Brady Game Guide at 40 bucks just for DotA and you think they won't buy standalone DotA 2? Flat price-tag has nothing to do with it, when you're friends start playing it, people will want to play it and buy it. It's the WoW effect and it applies even more here in a team-oriented game.
When did I say people won't buy standalone Dota 2? I said a flat price-tag can be more restrictive than no entry barrier which in this case would be cost. Citing random sources of games that were successful despite costing money doesn't mean much, within the genre micro-transactions have proved the most successful in regards to expanding a player base.
Valve does have Steam going for it, but a retail release is generally still going to have less players than a free to play game. It comes down to what Valve is interested in competing in.
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On August 16 2011 00:52 Logo wrote:Show nested quote +On August 16 2011 00:46 ondema wrote:On August 16 2011 00:37 Logo wrote:On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start. Is it not a good thing that they are willing to give 5 million of the money that they have "milked" from the players back to them through having a robust season? The concept of F2P didn't start with LoL and it won't end with it. Judging a game based on its model is a pretty flawed view. The real issue is LoL's priorities lie with the casual players as they've openly stated over and over. No replays, pause and spectator mode make the game a joke competitively and if they don't add them soon (i.e. significantly before the release of DotA2) LoL will be completely forgotten as a competitive esport. I don't think it's flawed at all. F2P previously was mostly for MMOs which are built based on people being imbalanced against each other, so the F2P situation there doesn't mean much. In DotA/LoL/etc. there's supposed to be a perceived balance on entering a match where the best team comes out and wins. LoL bends that by having F2P features. Hero unlocks are bad (prevents counter-picking and stuff), but it's actually the levels and the runes that are worse because they just create a flat imbalance for people depending on how long they've played and how they allocate their IP. So in Lol you can't state that two teams going into a match (as in pre-hero selection) are even and the result is purely from their player skill. Instead until you get to the suckers... er people who've grinded out a ton of stuff... you have to add a ...but X team has better runes/levels or Y team doesn't have access to suddenly OP hero. If LoL only had hero unlocks and skins I wouldn't like it, but I could grit my teeth and accept that business model. But when you add in the fact that you have to grind runes and levels and the fact that heroes are pretty expensive unless you buy them via IP I can't support it at all and it's enough to make me never do anything associated with Lol if I can help it. Also another big issue with LoL is the community can't really get that well involved in running their own stuff as there are some important stuff that is missing or only recently implemented by Riot (spectating and ability to play a 100% sure to be even match with full hero unlocks and runes). So even though it may be good they're involved in esports, they HAVE to be doing it because no one else has the ability to do it for them. Show nested quote +The only reason people dislike LoL is because they haven't given is a real chance. Play your Summoner to level 30 and see how much you dislike it. League has been great to their community, and the community is paying them back for it 10-fold. I think it's awesome they've gone from launch to 5 million tournament prize pools in just over a year.
Don't tell me what I don't like. I played beta LoL and did hit level 30 on my account and have all the runes I needed before I decided that I no longer wished to support this model. Basically once HoN became a reasonable option with a better business model I got the hell out of there. I really only played Lol at the time because it had easier match making and a better UI than DotA. Lol has also been out for about 1.5-2 years if not longer.
The beta has been out that long. The official release was about this time, maybe a month or two earlier, last year. Either way, You can choose to "dislike" the game's competitive side because of the "dumbed down" skill-base, but it's still a good game. Solid. Great support. People are just nay-sayers because it's not the "best" out there.
Riot has done a great job of gathering a huge fan-base and they've taken care of their community. I don't even play LoL any more because of the factors you guys are complaining about, but the respect is due where respect is due. Valve is just like another Blizzard, they're a colossal game developer who is obviously going to deliver a great product. But what Valve lacks is their community support.
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Sorry, but no amount of prize money will sway me to play LoL. In the end, Valve is going to win.
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Why do people have to go all throught this war ? I think DotA2 is gonna be awesome but those 2 will probably coexist
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On August 16 2011 01:11 Judicator wrote:Show nested quote +On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill.
What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out.
Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked.
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On August 16 2011 01:02 Alaron wrote:Show nested quote +On August 16 2011 00:34 NeoIllusions wrote:On August 16 2011 00:24 Alaron wrote:On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:18 Alaron wrote:On August 16 2011 00:16 Shikyo wrote:On August 16 2011 00:12 alkow wrote:On August 16 2011 00:10 Jswizzy wrote:On August 16 2011 00:06 OdnoB wrote: i played my first game of LoL yesterday and was quite unimpressed =/ However I cant speak for what their competitive scene is like but with so many escape mechanisms, no ability to deny, and towers doing a million damage, seems like the game would be even more of a farmfest than HoN atm, and thats a bad thing. Game doesnt get me excited while playing it, but grats to those who enjoy it quite the prize pool up for grabs :D That's because LOL is streamlined to be fast paced. Think of it as the COD of MOBA games. LoL fast-paced? LoL is the slowest paced MOBA out there. True for competitive games but it's the fastest-paced casually imo. You rarely get the 2-3 kill/min games in HoN or DotA from my exp, in LoL it's like that every other game Are you watching the same High level LoL games I am? This never happens. http://www.youtube.com/user/colbycheeze#p/u/8/9FiacuSDHb0 Even if it is one of every 10 games all the channel does is prove my point. Point remains that blanket statement tend to make poor arguments. "Slowest paced MOBA" isn't something quantifiable, so let's not use it as a comparison. But I digress... this thread isn't another LoL vs HoN thread. You've had plenty of warnings. Must you come into yet another LoL thread just to put it down? I think people understand your disdain for LoL by now. You really going to pull that card? I don't turn threads to crap everyone on this forum does. I never turn a thread into this crap, I come defending every other MOBA when LoL players talk all the smack they want just because their name is in the title. Every single thread I have ever posted in, with any relation to an argument has been nothing but a response to someone else being aggressive and bashing something that isn't LoL. There is a reason my last ban wasn't a full length ban and it leads me to believe there are biased mod's. If you don't want me posting here why do you put the thread in your subforum? EDIT: Also 3-12 final score how is that not slow paced man? Every competitive game of LoL plays out like that.
Tournament LoL games are indeed slow paced, mostly because of how snowbally the game is. With no gold penalty on death it makes teams that get a few kills just get more and more ahead. Factor in the global gold from dragon and teams with some extra gold can afford to ward more and take safer dragons, putting themselves further in the lead. In DotA/HoN if someone is getting fed you gank them a few times and make them lose all their gold. LoL has no penalty for dying other than the death timer so it's more forgiving and harder for teams to get back on even footing if they are behind. With the inhibitor respawning feature and the buff from baron, along with Dorans items and gp5 items, it's easier for a team to get back into a game that they might be losing, but at high levels of play an early advantage for a team is usually an insurmountable one for the opposing team barring some really huge mistakes, which is why the players in tournament games tend to turtle and play extra safe and the games feel slow paced.
99.9% of LoL players are not high elo/pro/tournament-caliber players, however, so for the average Joe a game of LoL IS much faster paced than HoN or DotA. LoL games frequently end within 20-30 minutes, which from my experience playing DotA (4+ years) and HoN (admittedly only a handful of games), is pretty significantly faster. Most DotA games I played were at least 40+ minutes long.
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On August 16 2011 00:46 ondema wrote:Show nested quote +On August 16 2011 00:37 Logo wrote:On August 16 2011 00:31 Mikejonez wrote: I am glad that Riot is supporting their title and esports in general with some serious $$, setting the bar high...
Very cool that a free-to-play business model can afford expenditures like that Actually I find it incredibly sickening. If they have $5mil laying around then it's because they've milked so much money from their customers through runes, new heroes, ip/xp boosts, and other grinding elements that they have a ton of disposable income. Lol is actually one of the most expensive games on the market, but people are just so easily fooled by F2P or willing to grind that they overlook the costs. Personally no matter how big it gets I won't watch or support LoL competition because I really really don't like their style of F2P. HoN's I don't like either, but I find it more acceptable given that a free account playing a free hero is the same as a legacy account playing the same hero right from the start. Is it not a good thing that they are willing to give 5 million of the money that they have "milked" from the players back to them through having a robust season? The concept of F2P didn't start with LoL and it won't end with it. Judging a game based on its model is a pretty flawed view. The real issue is LoL's priorities lie with the casual players as they've openly stated over and over. No replays, pause and spectator mode make the game a joke competitively and if they don't add them soon (i.e. significantly before the release of DotA2) LoL will be completely forgotten as a competitive esport.
I don't get why people are so upset about Riot "milking" customers, and giving back to the community. Let's be honest, it's a business, they just happen to want people to play their game, if people like the game they can spend $$$ on it, if not they can walk away. Of course Riot wants to make money, I'm sure they are super super happy with the success.
If I made a new hero every 2 weeks, and that hero guaranteed me so much $$$, not sure on number, why would i ever stop doing it. Also the number of heroes is not super high yet, both Hon and Dota have lots of heroes.
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I'll stick by the fact that you have a sub-forum. You should use it if you don't want threads like this.
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somewhat related: dota2 isnt publicly released yet right? and theres a dota2 tournament already??
someone enlighten me please :/
watching LoL tournaments is actually pretty entertaining..looking forward tos eason 2!
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I understand that some people don't like the game, but the comments in these LoL threads always make me wonder if a lot of you guys were abused by RIOT when you were children or something.
Did they run over your dog? What has the game done to warrant so much hate?
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On August 15 2011 22:39 Goshawk. wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. Valve has 1 million in one tournament Riot has 5 million over a year over a world wide LoL scene. LoL is bigger than basically all Valve games put together currently.. The point is, this is good for esports, so it is worthy effort by riot.
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SO MUCH MONEY OMFG
why can't sc2 have this type of monetary support :<
good to see all around though
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This news is good for Esports so I see absolutely no problem with it.
Plus, from my experience, Riot is quite efficient when it comes down to help Esports. I ran a LoL tournament 5 months ago, i mean a little tournament, then i contacted them to help me having a prize pool and they almost instantly gave me some Riot Points (== LoL money) to spare for my prize pool.
So I hope the best for LoL, as I hope the best for HoN and Dota2, after all, it's all good.
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WELP, guess it's time to start playin' ranked games and get a team going.
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what I want to know is when will season 2 actually start
it's been "about to start" since the end of sc2 season 1
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On August 16 2011 01:31 Klaca wrote:Show nested quote +On August 15 2011 22:39 Goshawk. wrote:On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. Valve has 1 million in one tournament Riot has 5 million over a year over a world wide LoL scene. LoL is bigger than basically all Valve games put together currently.. The point is, this is good for esports, so it is worthy effort by riot.
please be a troll, please be a troll, please be a troll *troll baited*
CS Series, HL Series, Portal Series, L4D Series, TF Series
Wait, bigger how, eSports wise? Because 1.6 is still going strong, not to mention once CS: Global Offensive is ready for retail things are going to go haywire.
I think that we should thank Riot for contributing this to the eSports community with a small smile and just walk away. This news is of little to no relevance to Valve.
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On August 16 2011 00:46 Judicator wrote: Uh future for HoN and LoL which are 2nd tier (don't even bothering trying to argue this, they both had chances to take over as THE title for the genre but haven't) games maybe. LoL is 1st tier. It has taken over. HoN is a sinking ship, and anyone who thinks they're on the same level in terms of a future is a delusional fanboy. To think that LoL won't compete with DotA2 at all is just stupid because LoL has the MOBA market by the balls right now.
On August 16 2011 00:46 Judicator wrote: Let me ask you something, how dynamic is LoL metagame at highly organized and competitive levels? It's a game that constantly gets patched so it fluctuates. It's feeling a bit stale right now, but as much shit as people give Riot's balance team, I actually have faith in them to pull it together and fix the problems that are currently plaguing to the game as they have managed to do this several times in the past when we were plagued by different shitty metagame shifts. Hopefully the addition of DotA 2 will light a fire under their ass to settle down on the new feature development and focus on having a stable and deep competitive metagame, but it's also silly to think that top level play is fully optimize right now when people aren't driven to create new strategies by tournaments that are worth the time to figure out how to break what everyone else is doing.
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i wanna see this money actally get paid out....
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On August 16 2011 01:42 KiLL_ORdeR wrote: what I want to know is when will season 2 actually start
it's been "about to start" since the end of sc2 season 1
Apparently End of August. So not long to go. After PAX? Big patches coming up soon, with Dominion to start aswell with season 2. i think...
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Wow, just WOW! That's a lot of money !
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United States37500 Posts
On August 16 2011 01:46 Gantzie wrote:Show nested quote +On August 16 2011 01:42 KiLL_ORdeR wrote: what I want to know is when will season 2 actually start
it's been "about to start" since the end of sc2 season 1 Apparently End of August. So not long to go. After PAX? Big patches coming up soon, with Dominion to start aswell with season 2. i think...
Yeah. Officially, it's end of this month. Riot still wants to do their fair share of publicity tease at Gamescon and PAX before shutting S1/starting S2.
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I'm still confused on why everyone is so goddamn sure DotA2 is going to be such hot shit. There already was a DotA remake, which was/is a moderate success. Why should DotA2 be any different?
Is it just because Icefrog is developing it? Equating a single developer with awesomeness doesn't hold water in my book.
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On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then?
i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour.
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I totally respect riot for putting money up for esports. I just think their game is for scrubs.
It's a very expensive way to keep the competitive scene of LoL at full strength, I just hope it pays off for them.
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Glad to see that they are throwing 5 millions away to make this casual game look competitive haha. Can't wait for Dota 2.
User was warned for this post
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My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it.
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when is blizzard gonna start caring about its games again?
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On August 16 2011 01:20 Novalisk wrote:Show nested quote +On August 16 2011 01:11 Judicator wrote:On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill. What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out. Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked.
? DotA gives you full access to everything for free. I can attempt to join a IHL to play with better people with community enforced rules if I am good enough.
Didn't I just say that time invested doesn't means skill? What does going to level 30 have to do with anything about your teammates not sucking. All it means is that they won't be new, not that they won't suck.
If you don't have an accurate assessment of yourself as a player, then there's no point in continuing any kind of discussion on this topic with you. Just because it's a team game doesn't mean it's hard to know how good you are unless you like lying to yourself. If you can't place all the metrics available to you in context as a player, then there's even less point in this discussion.
Edit:
Seriously, if anyone can provide a good reason why this particular (HoN/LoL) model is good for advancing the community and doesn't solely exist to make the company money, I am all ears, because so far the only "reasons" are that it's part of the process.
Before you go lolol company needs to make money, yeah notice that the game wasn't good enough for people to buy into before F2P and that should tell you how quality of a product you were paying for in the first place. People also like to forget that LoL had a huge marketing blitz ironically at Gamescom 2 years ago and the title still went flat. Also notice that TF2's model let it go F2P after being a massive success as a pay-once.
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On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. What? Yes it is. They've drawn corporate attention to their game with all these huge announcements, and shed light on the fact that they had upwards to 200,000 viewers at one point for their last tournament. E-sports companies have started re-buffing their League of Legends teams.
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United States37500 Posts
On August 16 2011 01:59 OdnoB wrote:Show nested quote +On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then? i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour.
I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model.
But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. Haha wtf? You don't think VALVe, aka. the creators of Half Life(2) and Counter Strike 1.6 got spare money?
Also, while I do hate both Riot Games and League of Legends, this is really good for the future of eSports. I'm pretty sure both DOTA2 and LoL can co-exists, as both gameplay and audience is a bit different in the two. The only one which probably will have some problem is HoN (and DotA1).
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On August 16 2011 02:06 Zirith wrote: when is blizzard gonna start caring about its games again? Blizzard spent aproximately 1 year on beta balancing their game. They then continued patching balances changes for the next year. Have 2 sequels planned AND constant updates planned.
Oh wait I'm sorry, your as deluded as half the people in this thread and think that after riot has in my eyes made money of people who don't understand better, that they can then just throw money at its competitive scene.
There are no replays, no spectator option. The entire competitive scene is a joke due to the how much of a farmfest it is. The balance team balances based on the forum's whims AND rather than release the needed competitive things (replays/spectator). They instead decide to release new heroes/skins/gamemodes etc.
Its a joke and I hope that Dota2 will do better.
On a side note, when dota 2 comes out will we get a [DOTA] stream in the sidebar?
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On August 16 2011 02:06 Zirith wrote: when is blizzard gonna start caring about its games again? Pretty sure blizzard is major sponsor for GOMTV. Blizzcons? etcetc
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Haha LoL is such a try hard.
Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home.
User was warned for this post
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On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. If they play their cards right, then top non-sponsored teams can get sponsors. MLG Raleigh is a good start for Riot because there are going to be owners/managers from different eSports teams at the event most likely trying to get a look of what the whole 200K concurrent viewers were about and talk to players. Exposure is what's important to a lot of these teams and if these online/offline tournaments start to become more frequent then we will most likely start seeing more teams getting sponsored. Right now, most of the big EU eSports teams have a sponsor. North America not so much, coL has one but not EG. Again like I said, if Riot structures this right, then no doubt the game has a good competitive future.
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On August 16 2011 02:09 NeoIllusions wrote:Show nested quote +On August 16 2011 01:59 OdnoB wrote:On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then? i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour. I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model. But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.
F2P is fine for most titles and/or if implemented correctly, the way that LoL and HoN does it is not the right way. That's the problem.
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5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks)
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i just want to say:
as a dota fan i wasnt at all keen that valve threw $1 million at a game that doesnt yet have the infrastructure (ie korean sc) to know what to do with that kind of money yet, and now riot does this
what happened? a few things: iG was bought and paid for an absurd amount of money and they paid for it dearly when a few players left because they didnt have contracts and for all i know they still dont have contracts, plus all the shady organizations that have ran around in the competitive scenes and not been accountable or responsible, when money comes into play people will have to start putting things down on contracts and agreements or else naivety will make somebody pay dearly
yes, holding big tournaments is one way to build a scene, but also setup ways for teams to be able to play more with each other (on LAN), have better playing environments, better communities, team organizations (something like kespa but not as bad), etc. if not, they're just throwing money at young guys who are inexperienced at managing businesses
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On August 16 2011 02:12 jstar wrote: Haha LoL is such a try hard.
Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home. Good luck to them. This is gonna be like when Justin Wong came to Smash Brothers Melee and dominated the scene. Oh wait...
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On August 16 2011 02:09 NeoIllusions wrote:Show nested quote +On August 16 2011 01:59 OdnoB wrote:On August 16 2011 00:46 NeoIllusions wrote: Isn't DotA2 expected to be f2p as well...? Is Valve following Riot's shitty business model then? i seriously hope this isnt the case. Playing HoN pre and post free to play there have been a serious increase of people trolling and ruining games as they have unlimited accounts since free to play was implemented. Especially in a MOBA game where it only takes 1 person to trap you in a ruined game for an hour. I stand corrected. I googled DotA2 and free to play and apparently it's just all speculations right now. There's a Kotaku article about it. As well as an interview with Valve's PR stating they are working on a F2P game. But officially, there's is no word on DotA2's business model. But food for thought, most gaming developers look at F2P as tomorrow's way to do business. Remember that despite all of SC2's popularity and fame, Activision didn't consider the game to be too profitable. The way Riot is making money is something other companies will try to imitate. Not to mention it's a viable way to combat online game piracy. To a company's bottom line, there are more reasons to use the F2P paradigm than not to.
The thing is Riot has a huge sponsor in Tencent Holdings, so they are throwing their new found cash around in the hopes it will disguise alot of issues that face the game. Do you remember when they paid pro players to play on their stream because their servers were down alost everyday?
My point being that their new found money might not be so much related to high profitability.
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Rinoaaa Neha The $5 million will be spread out throughout the season to a variety of events so that many teams have the chance of winning prizes #eSports
From Twitter (Rinoa is their eSports director person lady), so its not just one massive tournament with an insane prize pool.
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I'm pretty sure i would take Valve over Riot any day of the week. LoL still doesn't have many of the features that a good eSport game needs. Maybe they should put that $5m into the game first.
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On August 16 2011 02:19 Kenpachi wrote: valve got owned. Not at all. Valve spends 1.6million on a game that has never been seen by the public before. Riot spends 5million on 1 season ,which might go for any length of time. There is no big war going on here. Valve is simply having a huge prizepool to kick off their game. Riot is spending money to hopefully keep it going.
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Good, this will just make the dota 2 community even better.
Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games.
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Brazil1429 Posts
This news are amazing, so much money to esports.
However, it worries me that the game lacks some important features, like pause, for example. Let's just hope the game is ready for this.
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On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't.
They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up.
on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game.
To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.
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On August 16 2011 02:26 smallerk wrote: Good, this will just make the dota 2 community even better.
Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games.
Protip: The DotA 2 community is going to be just as bad as LoL's and HoN's
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On August 16 2011 02:24 SirMilford wrote: There is no big war going on here. Valve is simply having a huge prizepool to kick off their game. Riot is spending money to hopefully keep it going.
QFT.
Valve could eat Riot for breakfast financial and gamedesign wise, and it probably will sooner or later. The point of the 1mil $ tournament was not to show how rich Valve is, but simply to catch attention.
Riot's last 2 weeks must have been hell at the office and the best they could come up with was: well announce some tournament with even more money! The problem is, it's not going to cover up their game's obvious flaws, and it's not the 1 mil $ tourney in the first place that's going to buy Valve the presumable top spot on Metacritic again, but rather Icefrog's brilliancy.
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These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.
eSports has to grow. If game companies want it to explode overnight, they simply don't understand.
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I'm pretty much expecting them to put DotA2 into 20-30 price range, with alternate payment methods avaiable, there's a chance for some sort of F2P with microtransactions, but chances are that will come later similar to TF2's progress, but faster.
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United States2822 Posts
On August 16 2011 02:36 NASAmoose wrote: These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.
eSports has to grow. If game companies want it to explode overnight, they simply don't understand. People play in the lesser tournaments for League of Legends all the time. Go4LoL etc. are all very popular. If you decide to host a tournament, even if it's just like an 8-team tournament in your basement, you can actually e-mail Riot for RP or something as a tournament prize and they'll give it to you.
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On August 16 2011 02:36 NASAmoose wrote: These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.
eSports has to grow. If game companies want it to explode overnight, they simply don't understand.
except riot clearly stated that the 5 mill will be spread over a ton of tournaments.
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United States37500 Posts
On August 16 2011 02:34 noodle wrote:Show nested quote +On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.
lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past.
This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it.
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On August 16 2011 02:36 NASAmoose wrote: These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.
eSports has to grow. If game companies want it to explode overnight, they simply don't understand. Valve's one is entirely a marketing ploy though. Its so that people go "wow 1.6million dollars" and tune into the stream. I know for certain i will be and most of my mates will be. Valve is not investing money into future tournaments as they know that this is the job of the leagues ETC that will pop up around it.
I don't understand what riot is attempting but they are planning to keep their game alive over a longer period of time.
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On August 16 2011 02:34 MegaManEXE wrote:Show nested quote +On August 16 2011 02:26 smallerk wrote: Good, this will just make the dota 2 community even better.
Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games. Protip: The DotA 2 community is going to be just as bad as LoL's and HoN's Pretty sure he meant skill. Dota and hon players should have atleast some initial skill&info in dota 2 but lol players wouldn't
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This is standard practice though. Remember in the SC2 beta, when Blizzard openly stated that they increased the Forge build time, because cannon rushes were too good in the low leagues?
They really have to make sure the game's playable by everybody... After all it is the large population of "bad" players that foot the bills.
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lol riot and valve in a bidding war. whoever slings more piles of $$ wins
this is hilarious and somewhat good for esports i guess.
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On August 16 2011 02:34 noodle wrote:Show nested quote +On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. Yiruru is top 20 on USA so it's funny how you're like "look it up" =P
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On August 16 2011 02:40 NeoIllusions wrote:Show nested quote +On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it.
1) I'm honestly not concerned with who Yiruru is -- there, I said it.
2) There have been 3 champ changes that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen).
Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head).
On August 16 2011 02:56 Shikyo wrote: Yiruru is top 20 on USA so it's funny how you're like "look it up" =P That's fine and dandy, I'm just putting out there what the company and its employees repeatedly post because someone makes an asinine balance post on their forums. When I said that I didn't care who he was, that wasn't to say that I didn't know WHO he is, just that I don't care at what level of the game he plays. He and I are both people, and I'm not going to instantly grovel at his feet and take what he says for truth because he's a 2200 elo player.
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On August 16 2011 02:12 jstar wrote: Haha LoL is such a try hard.
Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home.
User was warned for this post
Good, I hope they do. I wouldn't mind seeing "real" pros play the game. Even though I agree the DotA/HoN skill ceiling is higher then LoL, that doesn't mean that LoL isn't a tough game at high levels. It's still a 5man MOBA, and you just don't magically mesh into playing even the easiest games perfectly. We like checkers and you like chess. Checkers is still difficult to perfect.
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On August 16 2011 01:38 Cedstick wrote: WELP, guess it's time to start playin' ranked games and get a team going. Is what every kid will think.
I don't think it's such a good thing. People will think this and start playing what they think is "competitively". They will just spend more money on the game with their hopes up and make none out of it. Sad thing imo.
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I don't get why people are so negative about this. When companies compete like this it's only good for the e-sport community as a whole. This fanboyist hate is really unneeded.
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On August 16 2011 00:32 Redox wrote:Show nested quote +On August 16 2011 00:22 NeoIllusions wrote:On August 16 2011 00:21 Redox wrote: Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.
And I believe most people here have neither a stake in Riot nor in valve, so why care? You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream. The point was that both are the same game. Its not like a question of starcraft vs dota or something. Its dota vs dota. And people havent even played dota2, so its impossible to have informed opinions about which dota is better. Yeah man because if everyone switched to warhammer instead of sc2 you'd been fine with that right? It's just rts vs rts...
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On August 16 2011 02:59 noodle wrote:Show nested quote +On August 16 2011 02:40 NeoIllusions wrote:On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it. 1) I'm honestly not concerned with who Yiruru is -- there, I said it. 2) There have been 3 champs that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen). Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head). Pantheon actually wasn't viable in high elo, he was a pub stomper. They nerfed Udyr recently because he's too strong in noobie games. They nerfed Kassadin because he stomped uncoordinated teams too well. They nerfed Shaco multiple times because he was too difficult for noobs to counter. They first nerfed Jax multiple times because he was too powerful for people who didn't know you shouldn't autoattack spam him. They nerfed Tryndamere ulti because it was too OP for noobs to deal with because they can't chain CC. They nerfed Vladimir multiple times because he's so good in uncoordinated games.
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On August 16 2011 02:07 Judicator wrote:Show nested quote +On August 16 2011 01:20 Novalisk wrote:On August 16 2011 01:11 Judicator wrote:On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill. What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out. Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked. Didn't I just say that time invested doesn't means skill? What does going to level 30 have to do with anything about your teammates not sucking. All it means is that they won't be new, not that they won't suck. If you don't have an accurate assessment of yourself as a player, then there's no point in continuing any kind of discussion on this topic with you. Just because it's a team game doesn't mean it's hard to know how good you are unless you like lying to yourself. If you can't place all the metrics available to you in context as a player, then there's even less point in this discussion.
By no means does level 30 dictate your skill level, it's a system put in place partially so people don't have to deal with trolls and newbies in a team game. If you're a great player and you love the game, getting to 30 shouldn't take long.
? DotA gives you full access to everything for free. I can attempt to join a IHL to play with better people with community enforced rules if I am good enough. Edit:
Seriously, if anyone can provide a good reason why this particular (HoN/LoL) model is good for advancing the community and doesn't solely exist to make the company money, I am all ears, because so far the only "reasons" are that it's part of the process.
Before you go lolol company needs to make money, yeah notice that the game wasn't good enough for people to buy into before F2P and that should tell you how quality of a product you were paying for in the first place. People also like to forget that LoL had a huge marketing blitz ironically at Gamescom 2 years ago and the title still went flat. Also notice that TF2's model let it go F2P after being a massive success as a pay-once.
That's an entirely different argument. Games like DotA and Brood War are prime examples of free(though they didn't start out free) E-Sports titles that had little to no developer support. Having no developer support has its shortcomings, as they are the only ones who can implement certain vital game changes and engine renovations. Do you think SC2 would be as successful if it was free to play like DotA? No, because it wouldn't exist.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
You joking? Valve has much, much, much, much more money.
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wow... these are the kind of money i was hoping would go into starcraft 2.
are these types of games now officially the biggest e-sport?
how about in terms of viewers? i think its hard to see whats going on when watching others play.
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answer to the mod message : 'cause you warn some troll who'd be at least temp ban on an other thread ...
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On August 16 2011 03:04 Novalisk wrote:Show nested quote +On August 16 2011 02:07 Judicator wrote:On August 16 2011 01:20 Novalisk wrote:On August 16 2011 01:11 Judicator wrote:On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill. What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out. Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked. Didn't I just say that time invested doesn't means skill? What does going to level 30 have to do with anything about your teammates not sucking. All it means is that they won't be new, not that they won't suck. If you don't have an accurate assessment of yourself as a player, then there's no point in continuing any kind of discussion on this topic with you. Just because it's a team game doesn't mean it's hard to know how good you are unless you like lying to yourself. If you can't place all the metrics available to you in context as a player, then there's even less point in this discussion. By no means does level 30 dictate your skill level, it's a system put in place partially so people don't have to deal with trolls and newbies in a team game. If you're a great player and you love the game, getting to 30 shouldn't take long. Show nested quote +? DotA gives you full access to everything for free. I can attempt to join a IHL to play with better people with community enforced rules if I am good enough. Edit:
Seriously, if anyone can provide a good reason why this particular (HoN/LoL) model is good for advancing the community and doesn't solely exist to make the company money, I am all ears, because so far the only "reasons" are that it's part of the process.
Before you go lolol company needs to make money, yeah notice that the game wasn't good enough for people to buy into before F2P and that should tell you how quality of a product you were paying for in the first place. People also like to forget that LoL had a huge marketing blitz ironically at Gamescom 2 years ago and the title still went flat. Also notice that TF2's model let it go F2P after being a massive success as a pay-once. That's an entirely different argument. Games like DotA and Brood War are prime examples of free(though they didn't start out free) E-Sports titles that had little to no developer support. Having no developer support has its shortcomings, as they are the only ones who can implement certain vital game changes and engine renovations. Do you think SC2 would be as successful if it was free to play like DotA? No, because it wouldn't exist. DotA had quite a lot of "developer support" even if icefrog couldnt change the underlying engine. many vital gameplay changes dont require engine level changes
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On August 16 2011 03:03 Shikyo wrote:Show nested quote +On August 16 2011 02:59 noodle wrote:On August 16 2011 02:40 NeoIllusions wrote:On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it. 1) I'm honestly not concerned with who Yiruru is -- there, I said it. 2) There have been 3 champs that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen). Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head). Pantheon actually wasn't viable in high elo, he was a pub stomper. They nerfed Udyr recently because he's too strong in noobie games. They nerfed Kassadin because he stomped uncoordinated teams too well. They nerfed Shaco multiple times because he was too difficult for noobs to counter. They first nerfed Jax multiple times because he was too powerful for people who didn't know you shouldn't autoattack spam him. They nerfed Tryndamere ulti because it was too OP for noobs to deal with because they can't chain CC. They nerfed Vladimir multiple times because he's so good in uncoordinated games. Vlad, Kassadin and Jax were used in top level tournament games until the latest nerfs.
People need to understand that Riot does not only change things for balance. They try to make the game more fun to play.
I would say currently LoL is has the highest amount of viable heroes it has ever had in highish elo.
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On August 16 2011 03:03 Shikyo wrote:Show nested quote +On August 16 2011 02:59 noodle wrote:On August 16 2011 02:40 NeoIllusions wrote:On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it. 1) I'm honestly not concerned with who Yiruru is -- there, I said it. 2) There have been 3 champs that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen). Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head). Pantheon actually wasn't viable in high elo, he was a pub stomper. They nerfed Udyr recently because he's too strong in noobie games. They nerfed Kassadin because he stomped uncoordinated teams too well. They nerfed Shaco multiple times because he was too difficult for noobs to counter. They first nerfed Jax multiple times because he was too powerful for people who didn't know you shouldn't autoattack spam him. They nerfed Tryndamere ulti because it was too OP for noobs to deal with because they can't chain CC. They nerfed Vladimir multiple times because he's so good in uncoordinated games.
Guess how all of those things became common trends for lower level players to abuse? High level play being streamed via tournaments and personal player streams.
Pantheon was a solo queue hero -- if you were confident enough, you could do well and demoralize a team with him.
Did they actually nerf Udyr? I know they decreased the damage on his Pheonix stance, but other than that all they've done is buff Tiger stance.
They nerfed Kassadin after some EU team stomped an American team in one of the WCG grand finals games (although I don't remember who or what it was, so I'm probably going to get flamed for that).
They nerfed Shaco, Jax, and Vlad because of players like Reginald and HotshotGG absolutely DEMOLISHING people in solo queue on their personal streams and higherish elo players making forum posts about.
They haven't touch Trynd's ult. They changed him to a rage system and changed how his damage output works just slightly.
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pretty sure valve has a ton more money to throw out. 1.6 million for a pre release tournament. imagine what they would do for a season
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United States2822 Posts
On August 16 2011 03:04 RA wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. You joking? Valve has much, much, much, much more money. Tencent, the company who has a majority sharehold in Riot, is the third largest web company in the world behind Google and Amazon. They've shown through the multitude of Chinese games that they sponsor that they have absolutely no problem dumping tons of money into the video game industry.
I think Tencent is quite a bit more money than Valve does.
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United States2822 Posts
On August 16 2011 03:15 noodle wrote:Show nested quote +On August 16 2011 03:03 Shikyo wrote:On August 16 2011 02:59 noodle wrote:On August 16 2011 02:40 NeoIllusions wrote:On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it. 1) I'm honestly not concerned with who Yiruru is -- there, I said it. 2) There have been 3 champs that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen). Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head). Pantheon actually wasn't viable in high elo, he was a pub stomper. They nerfed Udyr recently because he's too strong in noobie games. They nerfed Kassadin because he stomped uncoordinated teams too well. They nerfed Shaco multiple times because he was too difficult for noobs to counter. They first nerfed Jax multiple times because he was too powerful for people who didn't know you shouldn't autoattack spam him. They nerfed Tryndamere ulti because it was too OP for noobs to deal with because they can't chain CC. They nerfed Vladimir multiple times because he's so good in uncoordinated games. Guess how all of those things became common trends for lower level players to abuse? High level play being streamed via tournaments and personal player streams. Pantheon was a solo queue hero -- if you were confident enough, you could do well and demoralize a team with him. Did they actually nerf Udyr? I know they decreased the damage on his Pheonix stance, but other than that all they've done is buff Tiger stance. They nerfed Kassadin after some EU team stomped an American team in one of the WCG grand finals games (although I don't remember who or what it was, so I'm probably going to get flamed for that). They nerfed Shaco, Jax, and Vlad because of players like Reginald and HotshotGG absolutely DEMOLISHING people in solo queue on their personal streams and higherish elo players making forum posts about. They haven't touch Trynd's ult. They changed him to a rage system and changed how his damage output works just slightly. They nerfed Udyr's Phoenix Stance and buffed Tiger Stance a few patches back, which reduced his jungle a lot.
Then they decided to slash his mana costs on all of his abilities, which gave him ridiculous Turtle Stance sustainability in lane while also increasing his viability and versatility in the jungle. He's one of the most banned champions now.
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On August 16 2011 03:15 noodle wrote: They haven't touch Trynd's ult. They changed him to a rage system and changed how his damage output works just slightly.
Tryndamere ulti used to last 1 second more.
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On August 16 2011 03:21 scintilliaSD wrote:Show nested quote +On August 16 2011 03:15 noodle wrote:On August 16 2011 03:03 Shikyo wrote:On August 16 2011 02:59 noodle wrote:On August 16 2011 02:40 NeoIllusions wrote:On August 16 2011 02:34 noodle wrote:On August 16 2011 00:55 Yiruru wrote: LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players. No they don't. They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up. on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game. To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year. lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past. This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it. 1) I'm honestly not concerned with who Yiruru is -- there, I said it. 2) There have been 3 champs that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen). Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head). Pantheon actually wasn't viable in high elo, he was a pub stomper. They nerfed Udyr recently because he's too strong in noobie games. They nerfed Kassadin because he stomped uncoordinated teams too well. They nerfed Shaco multiple times because he was too difficult for noobs to counter. They first nerfed Jax multiple times because he was too powerful for people who didn't know you shouldn't autoattack spam him. They nerfed Tryndamere ulti because it was too OP for noobs to deal with because they can't chain CC. They nerfed Vladimir multiple times because he's so good in uncoordinated games. Guess how all of those things became common trends for lower level players to abuse? High level play being streamed via tournaments and personal player streams. Pantheon was a solo queue hero -- if you were confident enough, you could do well and demoralize a team with him. Did they actually nerf Udyr? I know they decreased the damage on his Pheonix stance, but other than that all they've done is buff Tiger stance. They nerfed Kassadin after some EU team stomped an American team in one of the WCG grand finals games (although I don't remember who or what it was, so I'm probably going to get flamed for that). They nerfed Shaco, Jax, and Vlad because of players like Reginald and HotshotGG absolutely DEMOLISHING people in solo queue on their personal streams and higherish elo players making forum posts about. They haven't touch Trynd's ult. They changed him to a rage system and changed how his damage output works just slightly. They nerfed Udyr's Phoenix Stance and buffed Tiger Stance a few patches back, which reduced his jungle a lot. Then they decided to slash his mana costs on all of his abilities, which gave him ridiculous Turtle Stance sustainability in lane while also increasing his viability and versatility in the jungle. He's one of the most banned champions now.
Oh yeah, I remember the mana cost change now (haven't played Udyr in a while). Thank you.
On August 16 2011 03:21 haitike wrote: Tryndamere ulti used to last 1 second more. You're right, forgot about that over the rage change.
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On August 16 2011 03:10 rabidch wrote:Show nested quote +On August 16 2011 03:04 Novalisk wrote:On August 16 2011 02:07 Judicator wrote:On August 16 2011 01:20 Novalisk wrote:On August 16 2011 01:11 Judicator wrote:On August 16 2011 01:09 Novalisk wrote:On August 16 2011 01:03 Judicator wrote:On August 16 2011 01:00 scintilliaSD wrote:On August 16 2011 00:57 Judicator wrote:On August 16 2011 00:50 Mordiford wrote: I would certainly love it if I could purchase all the heroes in Dota 2 for a reasonable price, perhaps that would be great in addition to an unlock mechanic for people who want to play for free.
However, considering the current state of these games, micro-transactions seem to be the future. I particularly don't like the Rune system in LoL very much, I feel like it's kind of unnecessary and a distraction from the champions necessary to get people to spend money on the champions so they can buy the Runes with their IP. No, there shouldn't be any of that bullshit. One of the reasons why DotA's scene has grown like the way it did is because anyone can pick up the game and learn the game in it's entirety without worrying about access to a item/hero. This feeds the competitive scene as players are only bound by their own skill and not because they don't have access to a certain hero or item. Why is this important? Because if you have friends and they want to play, they're not stuck playing a limited set of heroes at the start due to some dumbshit unlock system that's there ONLY for the sole purpose of making money which from the community perspective is a piece of shit. TF2 does the microtransaction system well where it doesn't gimp the fuck out of the player because they didn't put (additional) money into the game. However, HoN/LoL's systems doesn't do that, rather it does the exact opposite. There is nothing you can do in LoL with money that you can't do without except make your characters prettier. Sounds like TF2 hats. Doesn't TF2 also have buyable weapons that can't be found via normal pickups? So you have access to everything straight up with LoL? TF2's weapons aren't used very often in competitive play and you can unlock or craft them yourself. The point is that TF2's system lets you be competitive with the standard unlocks or layouts. LoL/HoN's system doesn't let you do that. You can't say you're competitive when your hero pool is X% of someone with money. Regardless, you get access to a ton of content for free, which is why LoL got so popular. By the time you're level 30 you should have a lot of characters unlocked, and level 30 isn't enough experience to be considered in any way competitive. Alot isn't all, thanks for proving my point. There shouldn't be a "by the time I am 30", it's like saying hey you know that 30 levels of grinding? you weren't playing the game actually. Also thanks for proving my other point, why is the game limiting my abilities? If I am good enough to play competitive why do I need to grind 30 levels and then some to be competitive? Time invested != True skill. What game gives you full access to everything for free? If you think 30 levels is grinding then maybe the game isn't for you? And you didn't have to waste a cent while figuring that out. Fact is that in a team game, it's hard to know how good you are. Limiting ranked play to level 30 means that you can rely on the fact that your teammates won't suck in ranked. Didn't I just say that time invested doesn't means skill? What does going to level 30 have to do with anything about your teammates not sucking. All it means is that they won't be new, not that they won't suck. If you don't have an accurate assessment of yourself as a player, then there's no point in continuing any kind of discussion on this topic with you. Just because it's a team game doesn't mean it's hard to know how good you are unless you like lying to yourself. If you can't place all the metrics available to you in context as a player, then there's even less point in this discussion. By no means does level 30 dictate your skill level, it's a system put in place partially so people don't have to deal with trolls and newbies in a team game. If you're a great player and you love the game, getting to 30 shouldn't take long. ? DotA gives you full access to everything for free. I can attempt to join a IHL to play with better people with community enforced rules if I am good enough. Edit:
Seriously, if anyone can provide a good reason why this particular (HoN/LoL) model is good for advancing the community and doesn't solely exist to make the company money, I am all ears, because so far the only "reasons" are that it's part of the process.
Before you go lolol company needs to make money, yeah notice that the game wasn't good enough for people to buy into before F2P and that should tell you how quality of a product you were paying for in the first place. People also like to forget that LoL had a huge marketing blitz ironically at Gamescom 2 years ago and the title still went flat. Also notice that TF2's model let it go F2P after being a massive success as a pay-once. That's an entirely different argument. Games like DotA and Brood War are prime examples of free(though they didn't start out free) E-Sports titles that had little to no developer support. Having no developer support has its shortcomings, as they are the only ones who can implement certain vital game changes and engine renovations. Do you think SC2 would be as successful if it was free to play like DotA? No, because it wouldn't exist. DotA had quite a lot of "developer support" even if icefrog couldnt change the underlying engine. many vital gameplay changes dont require engine level changes
Certain changes do, and one person can only do something for free for so long.
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On August 15 2011 22:40 OooLong wrote: For what? probably the worst looking game in the world on PC? Good luck with that. If Valve decide to make Dota2 free, LoL is as good as dead.
Yeah that terrible game that has 14 million users, hits 1 million concurrent and 200k+ on streams. Clearly doomed. Its great to see competition between 2 huge titles in the same genre(something blizz could use) promoting esports.
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On August 16 2011 03:19 scintilliaSD wrote:Show nested quote +On August 16 2011 03:04 RA wrote:On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. You joking? Valve has much, much, much, much more money. Tencent, the company who has a majority sharehold in Riot, is the third largest web company in the world behind Google and Amazon. They've shown through the multitude of Chinese games that they sponsor that they have absolutely no problem dumping tons of money into the video game industry. I think Tencent is quite a bit more money than Valve does.
Since when is a company's assets defined by the combined assets of all its shareholders ?
That litterally makes no sense, Valve is richer then Riot, period. The fact that Tencent is a shareholder in Riot doesnt mean Riot is richer, it just means that one of its shareholder is really rich.
Back on topic. I dont know what to do with this big money, to me it just seems like another ''oh shit Valve put up a large figure, lets also toss a bigger figure (without giving additional details)'', but that just might be me as I never quite liked LoL
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I don't know why everything has to be compared to each other. They are giving away money, what's the problem with some of you guys? Only time will tell how good a pre-realease-tournament with huge prizemoney for established teams or money spent for the whole community (as far as i get it) will do.
Two games competing with each other by giving away alot of money to gamers and hosting big tournaments? HELL YEAH!
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On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks)
They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now.
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On August 16 2011 03:04 RA wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. You joking? Valve has much, much, much, much more money.
Then its even stranger that theyve never supported their titles up until this point. no?
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On August 16 2011 03:29 bigjenk wrote:Show nested quote +On August 15 2011 22:40 OooLong wrote: For what? probably the worst looking game in the world on PC? Good luck with that. If Valve decide to make Dota2 free, LoL is as good as dead. Yeah that terrible game that has 14 million users, hits 1 million concurrent and 200k+ on streams. Clearly doomed. Its great to see competition between 2 huge titles in the same genre(something blizz could use) promoting esports.
Yeah it is really exciting to see all of this support for the genre. You have to ignore all the trolls, Teamliquid is full of them. I'm excited for the future of LoL and Dota 2, couldn't be happier about it.
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On August 15 2011 22:45 Muki wrote:Sorry I can only LoL at their last ditch attempts to get some attention. Show nested quote +Steam is an online video game distribution program owned by Valve; it controls an estimated 50-70% of the $4 billion per year market for downloaded games. Valve’s founder, Gabe Newell, says that the 250-person company brought in “high hundreds of millions of dollars” in 2010. Although, they have not released their financials, over 30 million people using Steam so it’s easy to assume they are doing as well as he says.
The company is valued at $2-4 billion which is reasonable considering Zynga’s value of $4-6 billion – and they got that just from some farm game. However, it’s funny that a company that isn’t dealing in advertising or shiny gewgaws is actually making the most cash per capita.
via gamrfeed Unlikely they can outdo Valve at money, or game design for that matter. HoN also just went f2p, I wonder if they'll be offering coupons for people just to keep playing after DotA 2 is out ^^
You realize they have 14 million users, 1 million on during peak and get over 200k on streams. Yeah sounds like the most played pc game in the western world is dead any second now.
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incontrol is live =o
User was warned for this post
lol, this was ment to be posted on the eg announcement topic, sorry.
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On August 16 2011 03:29 bigjenk wrote:Show nested quote +On August 15 2011 22:40 OooLong wrote: For what? probably the worst looking game in the world on PC? Good luck with that. If Valve decide to make Dota2 free, LoL is as good as dead. Yeah that terrible game that has 14 million users, hits 1 million concurrent and 200k+ on streams. Clearly doomed. Its great to see competition between 2 huge titles in the same genre(something blizz could use) promoting esports. You know whats scary too? Lol has soo many "active" concurrent users that compared to starcraft, its around 4-10 times the amount. Also, that shareholder company tencent. They hold shares in ALOT of F2P and P2P MMO's and a TON of other programs (one of them is that penguin icon program QQmessanger that everybody uses in china.) They are an extremely rich company, sure you can look it up somewhere.
On August 16 2011 03:35 bigjenk wrote:Show nested quote +On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks) They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now. Hack free game > Replays IMO. Its a developers nightmare to come up with a fully functional replay system (besides the client sided one you can use) that wont be exploited in any way/shape/form.
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On August 16 2011 02:59 Names wrote:Show nested quote +On August 16 2011 01:38 Cedstick wrote: WELP, guess it's time to start playin' ranked games and get a team going. Is what every kid will think. I don't think it's such a good thing. People will think this and start playing what they think is "competitively". They will just spend more money on the game with their hopes up and make none out of it. Sad thing imo. Why is that a bad thing though?
The TL blog section here is full of noobs posting about their quest for masters league and their dreams of playing in MLG, yet they're still in gold league or whatever.
I still don't get the crazy irrational LoL/Riot hate. Seriously about a third of the people in these threads sound like they've been personally wronged by the game/company.
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From experience, riot has actually been very nice to their customers/players. They have been known to give refunds for skins, as well as giving the occasional free IP boost for server instability, on top of a whole slew of other things.
My brother actually was given one of those prepaid riot cards but he was missing a 25 points for 2 skins he wanted and so I told him to make a ticket to customer support requesting 25 extra points. A few days later they gave him the points.
I respect riot for how they support their community. So many posts in this thread are just bashing the game's flaws as though the company wants those flaws in their game. Things take time to fix, and its not as simple as saying "we are going to make a replay function". There are lots of other things they have to take into account when producing these features, such as making sure it is not possible to exploit these functions in some way or form.
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On August 16 2011 03:35 bigjenk wrote:Show nested quote +On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks) They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now.
On August 16 2011 03:41 Snackysnacks wrote: Hack free game > Replays IMO. Its a developers nightmare to come up with a fully functional replay system (besides the client sided one you can use) that wont be exploited in any way/shape/form.
What do replays have to do with hacks? HoN fixed hacks by changing the way information is sent to the player. DotA was riddled with hacks, mainly due to bnet.
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I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA.
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as someone who have played over 800 games... i wish this game would die.
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Im very happy for LoL as it is one of my fav games for now. The thing that people made a real good point is that those kind of prizes are actually bad for e-sports if they arent evenly distributed. We want more than anybody progamers living for their work and for so smaller and continuous tourneys would go all better (ie sc2). Overall I hope that smaller tournaments will have good prizes too...
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On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA.
..
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On August 16 2011 04:30 jstar wrote:Show nested quote +On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Yes, and hundreds of thousands of useless noobs and scrubs in SC II who would get slaughtered in any D ranked ICCUP game.
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On August 16 2011 04:29 noD wrote: Im very happy for LoL as it is one of my fav games for now. The thing that people made a real good point is that those kind of prizes are actually bad for e-sports if they arent evenly distributed. We want more than anybody progamers living for their work and for so smaller and continuous tourneys would go all better (ie sc2). Overall I hope that smaller tournaments will have good prizes too...
these 5 millions dollars will be spread out over a year.. and it will be much much better for the players than the current sc2 set up. most sc2 players we know and hear about as far as non korean are going off of their sponsor/small tourney winnings, etc. They aren't actually making that much $ at all.(Most, not all).
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On August 16 2011 04:30 jstar wrote:Show nested quote +On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game.
You are missing the point and proving his at the same time. He doesn't refer to the difficulty of the game at all.
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United States2822 Posts
On August 16 2011 04:30 jstar wrote:Show nested quote +On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. .. I don't know why you're going ".." because that statement is absolutely 100% true.
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So much money, this is great news!
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On August 16 2011 04:16 Alaron wrote:Show nested quote +On August 16 2011 03:35 bigjenk wrote:On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks) They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now. Show nested quote +On August 16 2011 03:41 Snackysnacks wrote: Hack free game > Replays IMO. Its a developers nightmare to come up with a fully functional replay system (besides the client sided one you can use) that wont be exploited in any way/shape/form.
What do replays have to do with hacks? HoN fixed hacks by changing the way information is sent to the player. DotA was riddled with hacks, mainly due to bnet. The game is extremely server sided, you actually lack info of nearly everything in the game except whats on your screen. All inputs are checked through the server before being parsed. And are you sure hon is hacked free?
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I'm happy for both games. Competetion can't be bad, it will give both companies ALOT of PR. Remember any PR is good PR.
People need to keep in mind, that every game is good as long as somebody play it. Everyone got a different taste, let it be music, sports, food or games. Looking from an objective PoV, it's good to see the e-Sport growing this way. Hopefully soon it will be more popular/normal to watch people play competetive games and reach out to the crowd who dislike e-Sport.
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On August 16 2011 04:45 scintilliaSD wrote:Show nested quote +On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. .. I don't know why you're going ".." because that statement is absolutely 100% true.
It is, but I don't wanna piss of some mods here who might be LoL fanbois. I got warned previously for posting a true and harmless statement.
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On August 16 2011 03:35 bigjenk wrote:Show nested quote +On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks) They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now. My desire to use shitty 3rd party software is very, very low.
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On August 16 2011 04:30 jstar wrote:Show nested quote +On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game.
And posts like this (and a lot of others in this thread) are the reason why the moba genre gets such a bad reputation as a gaming community.
The problem with DotA was always that it's too inaccessible for a new player to get into. LoL's matchmaking and leveling system, along with rotating out only 10 free champions per week, allows a new player to not feel too overwhelmed by everything and can learn as they go against people of a similar skill level, rather than being thrown into a game where everyone will yell at them for feeding and not knowing what 80 heroes and 100 items do. Whether you like LoL or not, the fact of the matter is that the game introduced millions of new players into the genre, and they might be players who will help the DotA 2 community grow (believe it or not, not all LoL players are bad Brazilians who go 0-10 with tank Mordekaiser every game).
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On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. SK gaming and Fnatic isn't invited, since this tournament isn't for European teams, apparently
That sounds like pretty "established" names, to me.
Why people come in LoL threads to bash the game, the players or say how much it will die pisses the crap out of me. Thats not what this thread is about, jesus!
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On August 16 2011 04:30 jstar wrote:Show nested quote +On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate
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On August 16 2011 05:04 MegaManEXE wrote:Show nested quote +On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. And posts like this (and a lot of others in this thread) are the reason why the moba genre gets such a bad reputation as a gaming community. The problem with DotA was always that it's too inaccessible for a new player to get into. LoL's matchmaking and leveling system, along with rotating out only 10 free champions per week, allows a new player to not feel too overwhelmed by everything and can learn as they go against people of a similar skill level, rather than being thrown into a game where everyone will yell at them for feeding and not knowing what 80 heroes and 100 items do. Whether you like LoL or not, the fact of the matter is that the game introduced millions of new players into the genre, and they might be players who will help the DotA 2 community grow (believe it or not, not all LoL players are bad Brazilians who go 0-10 with tank Mordekaiser every game).
this post is just pathetic. DOTA isn't accessible enough??? are you crazy?. LoL/DotA are like the easiest games ever. that's why they're so popular. all you have to do is stay near your creeps and not die, and know what items to buy, and you win. and when you lose, just blame your teammates.
the reason MOBA games get laughed at is because EVERY single person who plays them thinks they're a godlike pro, because the games are so damn easy.
User was temp banned for this post.
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On August 16 2011 04:06 Haemonculus wrote: I still don't get the crazy irrational LoL/Riot hate. Seriously about a third of the people in these threads sound like they've been personally wronged by the game/company.
This has been mostly forgotten by now, but I'll try to explain here why a lot of people hate Riot and LoL.
Before playdota.com, the original domain for the community was dota-allstars.com (referred to commonly as DA). The webmaster was Pendragon and domain owner, the fat guy now in Riot winning beer drinking competitions and what not. .Video Then one day, they decided to start offering some kind of dota patcher, a fake intrusive program that had no other use other than to alienate people from dota. A few days later, the forums and other interactive parts of the site were pretty much taken down. Then the site became just a pure text, a letter from Pendragon describing how bad Icefrog is, selling the dota concept for the HoN devs and then to Riot while at the same time working for Valve, in the end redirecting players to leagueoflegends.com, telling that's where the real dota experience will continue.
Now this is interesting, because 1) It's their fault if they buy it. Personally I don't believe they couldn't have created these dota clones without any input from Icefrog, especially having Guinsoo, the earlier dev of dota at hand. 2) We cannot know if it's true even. To further their claims, a letter from a Valve employee was leaked, claming Icefrog was an antisocial Arab called Abdul, who's had a few years of black hole in his CV when he was scouted by Valve, apparently working for S2 and Riot.
While all these claims and defamation may be true, this was just an artificial way of creating E-drama anyway. All they needed was that people would be listening to them.
So yeah, imagine you typed in leagueoflegends.com and it suddenly redirected to dota2.com now. Wouldn't be too happy with that right?
This is a lot of useless E-drama that went on and a lot of outsiders to the dota scene don't know about, but in the end it contributed a great deal to LoL's sudden popularity.
So that's one. The other reason why dota players dislike LoL because it dumbed down some gameplay mechanics, therefore it is considered a noob game in the eyes of hardcore dota fans, like you could see in MYMMaelk's tweet. Imagine a lot of people suddenly considered some other RTS the ultimate competitive game instead of SC2, while that was not the case. A lot of people who started with LoL don't even know about Dota, or how bad Guinsoo's Dota actually was.
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On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it.
Hmm let me see some from my memory: Millenium,Sk Gaming,FnaticMSI,gamed!de,mtW,dignitas,Team Liquid(don't know if they are official tho since they are some random 1900 ELO guys),unRestricted,complexity. Those are the most know big teams but there are many other sponsored teams.
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Baltimore, USA22254 Posts
On August 16 2011 05:01 jstar wrote:Show nested quote +On August 16 2011 04:45 scintilliaSD wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. .. I don't know why you're going ".." because that statement is absolutely 100% true. It is, but I don't wanna piss of some mods here who might be LoL fanbois. I got warned previously for posting a true and harmless statement.
Uh, no. That's not what you were warned for at all.
Jesus fucking Christ are you that dense? Read your warning again.
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This pricepool is as big as it's unexplainable imo. Great news for LoL players.
Is there an estimation on how many people actually plays LoL? 1.7 million ppl watching the stream last tournament sounds insane.
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On August 16 2011 05:09 Gorguts wrote:Show nested quote +On August 16 2011 05:04 MegaManEXE wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. And posts like this (and a lot of others in this thread) are the reason why the moba genre gets such a bad reputation as a gaming community. The problem with DotA was always that it's too inaccessible for a new player to get into. LoL's matchmaking and leveling system, along with rotating out only 10 free champions per week, allows a new player to not feel too overwhelmed by everything and can learn as they go against people of a similar skill level, rather than being thrown into a game where everyone will yell at them for feeding and not knowing what 80 heroes and 100 items do. Whether you like LoL or not, the fact of the matter is that the game introduced millions of new players into the genre, and they might be players who will help the DotA 2 community grow (believe it or not, not all LoL players are bad Brazilians who go 0-10 with tank Mordekaiser every game). this post is just pathetic. DOTA isn't accessible enough??? are you crazy?. LoL/DotA are like the easiest games ever. that's why they're so popular. all you have to do is stay near your creeps and not die, and know what items to buy, and you win. and when you lose, just blame your teammates. the reason MOBA games get laughed at is because EVERY single person who plays them thinks they're a godlike pro, because the games are so damn easy.
Thanks for proving my point.
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On August 16 2011 05:13 Cenequus wrote:Show nested quote +On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. Hmm let me see some from my memory: Millenium,Sk Gaming,FnaticMSI,gamed!de,mtW,dignitas,Team Liquid(don't know if they are official tho since they are some random 1900 ELO guys),unRestricted,complexity. Those are the most know big teams but there are many other sponsored teams.
The TL team is just some guys from TL who grouped up to form a team to play in tournaments, aside from all being members of the LoL subforum here they aren't sponsored or anything like that afaik.
And unRestricted is now sponsored by Curse Gaming.
Edit: Sorry double post :<
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On August 16 2011 05:04 MegaManEXE wrote:Show nested quote +On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. And posts like this (and a lot of others in this thread) are the reason why the moba genre gets such a bad reputation as a gaming community. The problem with DotA was always that it's too inaccessible for a new player to get into. LoL's matchmaking and leveling system, along with rotating out only 10 free champions per week, allows a new player to not feel too overwhelmed by everything and can learn as they go against people of a similar skill level, rather than being thrown into a game where everyone will yell at them for feeding and not knowing what 80 heroes and 100 items do. Whether you like LoL or not, the fact of the matter is that the game introduced millions of new players into the genre, and they might be players who will help the DotA 2 community grow (believe it or not, not all LoL players are bad Brazilians who go 0-10 with tank Mordekaiser every game).
I see where you're coming from. And while I respect your opinion I happen to think of it from another perspective.
Dota has been around for a very long time, and believe or not, it was the difficulty and the steep learning curve that made it's e-sports involvement so successful today. Following IceFrog and all the drama that happened (Which I won't bother going into), LoL was created and it took a different approach and garnered a huge amount of casual gamers.
There's absolutely nothing wrong with that from a business standpoint, but from a gamer's standpoint, it brought in a lot of noobs with a different mindset into the MOBA genre, and that is going to significantly hinder the skill level and growth of Dota 2. If you look into Korea or China's culture, you'll find that their new players aren't afraid of learning and climbing that steep learning curve in order to become better. That is why China's Dota scene is leaps and bounds ahead of anywhere else in the world. Their entire community improves at a much faster rate than the rest of the world, simply because there is no casual community to slow them down.
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Vancouver14381 Posts
On August 16 2011 05:05 Iplaythings wrote:Show nested quote +On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. SK gaming and Fnatic isn't invited, since this tournament isn't for European teams, apparently That sounds like pretty "established" names, to me. Why people come in LoL threads to bash the game, the players or say how much it will die pisses the crap out of me. Thats not what this thread is about, jesus!
European teams were not invited to MLG because of the short notice and how long the games take to finish (6 bo3 already) in pool play. They are still part of season 2.
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On August 16 2011 02:21 Kisra wrote:Show nested quote + Rinoaaa Neha The $5 million will be spread out throughout the season to a variety of events so that many teams have the chance of winning prizes #eSports From Twitter (Rinoa is their eSports director person lady), so its not just one massive tournament with an insane prize pool.
It's tournaments related to Season 2(so not go4lol,EMS,MLG,IEM or WCG-they give their own prizes) from which teams gain points towards the finals(just like it was Dreamhack)
On August 16 2011 05:17 MegaManEXE wrote:Show nested quote +On August 16 2011 05:13 Cenequus wrote:On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. Hmm let me see some from my memory: Millenium,Sk Gaming,FnaticMSI,gamed!de,mtW,dignitas,Team Liquid(don't know if they are official tho since they are some random 1900 ELO guys),unRestricted,complexity. Those are the most know big teams but there are many other sponsored teams. I was talking about european teams so i don't know if Curse got both NA and Eu teams. The TL team is just some guys from TL who grouped up to form a team to play in tournaments, aside from all being members of the LoL subforum here they aren't sponsored or anything like that afaik. And unRestricted is now sponsored by Curse Gaming. Edit: Sorry double post :<
I was talking about Eu teams,I know Curse got over unR in Us but don't know if they took Eu one too.
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On August 16 2011 05:10 Muki wrote:Show nested quote +On August 16 2011 04:06 Haemonculus wrote: I still don't get the crazy irrational LoL/Riot hate. Seriously about a third of the people in these threads sound like they've been personally wronged by the game/company. This has been mostly forgotten by now, but I'll try to explain here why a lot of people hate Riot and LoL. Before playdota.com, the original domain for the community was dota-allstars.com (referred to commonly as DA). The webmaster was Pendragon and domain owner, the fat guy now in Riot winning beer drinking competitions and what not. . VideoThen one day, they decided to start offering some kind of dota patcher, a fake intrusive program that had no other use other than to alienate people from dota. A few days later, the forums and other interactive parts of the site were pretty much taken down. Then the site became just a pure text, a letter from Pendragon describing how bad Icefrog is, selling the dota concept for the HoN devs and then to Riot while at the same time working for Valve, in the end redirecting players to leagueoflegends.com, telling that's where the real dota experience will continue. Now this is interesting, because 1) It's their fault if they buy it. Personally I don't believe they couldn't have created these dota clones without any input from Icefrog, especially having Guinsoo, the earlier dev of dota at hand. 2) We cannot know if it's true even. To further their claims, a letter from a Valve employee was leaked, claming Icefrog was an antisocial Arab called Abdul, who's had a few years of black hole in his CV when he was scouted by Valve, apparently working for S2 and Riot. While all these claims and defamation may be true, this was just an artificial way of creating E-drama anyway. All they needed was that people would be listening to them. So yeah, imagine you typed in leagueoflegends.com and it suddenly redirected to dota2.com now. Wouldn't be too happy with that right? This is a lot of useless E-drama that went on and a lot of outsiders to the dota scene don't know about, but in the end it contributed a great deal to LoL's sudden popularity. So that's one. The other reason why dota players dislike LoL because it dumbed down some gameplay mechanics, therefore it is considered a noob game in the eyes of hardcore dota fans, like you could see in MYMMaelk's tweet. Imagine a lot of people suddenly considered some other RTS the ultimate competitive game instead of SC2, while that was not the case. A lot of people who started with LoL don't even know about Dota, or how bad Guinsoo's Dota actually was.
omg. Guinsoo's Dota is gold :D
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On August 16 2011 05:07 Shikyo wrote:Show nested quote +On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale.
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On August 16 2011 05:26 Ophi13 wrote: omg. Guinsoo's Dota is gold :D
Well from a certain point of view it is. I also liked to play it - for the lolz! :>
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On August 16 2011 05:19 JBright wrote:Show nested quote +On August 16 2011 05:05 Iplaythings wrote:On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. SK gaming and Fnatic isn't invited, since this tournament isn't for European teams, apparently That sounds like pretty "established" names, to me. Why people come in LoL threads to bash the game, the players or say how much it will die pisses the crap out of me. Thats not what this thread is about, jesus! European teams were not invited to MLG because of the short notice and how long the games take to finish (6 bo3 already) in pool play. They are still part of season 2. Oh right, but my point stands; established e-sport names are sponsoring LoL.
Lol I just embarrased myself by a ton hahah
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On August 16 2011 04:06 Haemonculus wrote: So that's one. The other reason why dota players dislike LoL because it dumbed down some gameplay mechanics, therefore it is considered a noob game in the eyes of hardcore dota fans, like you could see in MYMMaelk's tweet. Imagine a lot of people suddenly considered some other RTS the ultimate competitive game instead of SC2, while that was not the case. A lot of people who started with LoL don't even know about Dota, or how bad Guinsoo's Dota actually was.
I'm not sure I agree with that letter from Pendragon being a reason for people disliking LoL, as much as it's just unnecessary e-drama, I just don't think people care about it that much.
But what I really found funny was the bolded part. BW anyone? SC2 took BW, dumbed down some mechanics, is considered a noob game in the eyes of many BW hardcore players and used colorful graphics that many people dislike, as shown by the fact many pros play with low. Yet still that's no reason not to call it the ultimate competitive RTS? Why does that work for Starcraft and not Dota?
I don't even play LoL, I play HoN and will play Dota 2, but all this hate is just irrational. There's just something in the internet where people can't respect the others right to be wrong, in whatever way they perceive it. SC2 is not a bad game competitive game because it is easier, LoL may work as well as Dota as a competitive game, and people just need to start respecting the fact that whatever they believe is right doesn't need to be spewed everywhere in a thread that has nothing to do with the subject. Specially when there's a warning not to do that.
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On August 16 2011 05:18 jstar wrote: Dota has been around for a very long time, and believe or not, it was the difficulty and the steep learning curve that made it's e-sports involvement so successful today. Following IceFrog and all the drama that happened (Which I won't bother going into), LoL was created and it took a different approach and garnered a huge amount of casual gamers.
There's absolutely nothing wrong with that from a business standpoint, but from a gamer's standpoint, it brought in a lot of noobs with a different mindset into the MOBA genre, and that is going to significantly hinder the skill level and growth of Dota 2. If you look into Korea or China's culture, you'll find that their new players aren't afraid of learning and climbing that steep learning curve in order to become better. That is why China's Dota scene is leaps and bounds ahead of anywhere else in the world. Their entire community improves at a much faster rate than the rest of the world, simply because there is no casual community to slow them down.
See the thing is, if a game is not accessible for "noobs" or "casuals" to play, then it HAS to be entertaining to watch for it to succeed. If people aren't playing, the company isn't generating income properly, and need to instead take revenue from people watching it and enjoying it (which is free enough advertising to get them playing around in it).
LoL is very easy to get into, and stay into, because it doesn't have a steep learning curve. It's also very easy to tell what is going on due to the graphics style, meaning people are able to watch it and know what's happening even if they suck.
HoN is horrendous to get into casually. The shop interface is overly complex for anyone fairly new to the game, and the dark on dark on darker colour scheme makes spectating it less than enjoyable for a lot of people (every gamer friend I know IRL at the very least). The graphics style simply does not have mass appeal, and the learning curve is too high to keep people playing after the first few games.
I know DotA2 will be sticking more to the Dota/HoN style than LoL, but I will be trying to get into it regardless. However LoL just has too much appeal. Not least because HoN has zero casual appeal due to costing up front as opposed to the "pay nothing now, give us your soul in money later" style of LoL.
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On August 16 2011 05:19 JBright wrote:Show nested quote +On August 16 2011 05:05 Iplaythings wrote:On August 16 2011 02:05 taLbuk wrote: My biggest problem is LoL has seriously 4 "world class" teams, and only 2 of those are even sponsored by actual eSports teams, while the other 2 are homegrown. Riot can throw money at eSports all they want, but it's not going to suddenly get the big names to play the game OR the big teams to go to Lan events unless they are going to keep paying the tab for it. SK gaming and Fnatic isn't invited, since this tournament isn't for European teams, apparently That sounds like pretty "established" names, to me. Why people come in LoL threads to bash the game, the players or say how much it will die pisses the crap out of me. Thats not what this thread is about, jesus! European teams were not invited to MLG because of the short notice and how long the games take to finish (6 bo3 already) in pool play. They are still part of season 2.
I'm actually not a big fan of invitationals in general unless it's some commercial event like the DotA launch or the Blizzcon stuff. I don't think an event like MLG should be invitational for League of Legends, is it entirely an invitational event? for Raleigh at least.
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On August 16 2011 05:27 Gescom wrote:Show nested quote +On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say
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On August 16 2011 04:57 Snackysnacks wrote:Show nested quote +On August 16 2011 04:16 Alaron wrote:On August 16 2011 03:35 bigjenk wrote:On August 16 2011 02:15 Domination wrote: 5 Million dollar prize pool and still no public replay or observer mode :\ (unless they have released one in the last couple of weeks) They have announced it's release with start of season 2, if you are not lazy you have been able to get replays for a year now. On August 16 2011 03:41 Snackysnacks wrote: Hack free game > Replays IMO. Its a developers nightmare to come up with a fully functional replay system (besides the client sided one you can use) that wont be exploited in any way/shape/form.
What do replays have to do with hacks? HoN fixed hacks by changing the way information is sent to the player. DotA was riddled with hacks, mainly due to bnet. The game is extremely server sided, you actually lack info of nearly everything in the game except whats on your screen. All inputs are checked through the server before being parsed. And are you sure hon is hacked free? Yeah, because HoN having a replay function means it's more prone to having third party programs that cheat.
Riot must be the smarter company by not working on replays until work on anti-cheating is complete !@! /sarcasm
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
I think you've got it backwards lol, unless you were being sarcastic and I missed it.
That's the net prize pool for a year-long season of multiple tournaments and DoTa 2's is one beta tournament before the game is even out.
I really do like this healthy competition though because it's definitely to the benefit of Esports that these two companies are competing over who can pay the pros the most.
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They can almost have a $100.000,00 every goddamn week. What the fuck man. Imagine a weekly GSL. They can also have a weekly $50.000,00 tournament and have $2.300.000 left over to end the year with a bang. Or, how about seasonal $1.000.000,00 tournaments, 4 of them, accompanied by monthly $100.000,00 cups?
Why does nobody in this thread talk about the possibilities? There so much they can do with $5.000.000,00 , it's insane.
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I wonder if someone can do a rough comparison with the total prize amounts for SC2 around the world over the course of a year. This is for all regions, after all. I wonder if it'd be close to $5 million.
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On August 16 2011 05:48 Shikyo wrote:Show nested quote +On August 16 2011 05:27 Gescom wrote:On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say
I don't know what the point of this is, but getting 1650 in HoN is as easy as winning like 5 games in a row on a fresh account. There's actually no difference in skill between people ~1500-1675. Your PSR falls where 90% of players are, congratulations. Either way, it's dumb to compare ELO between two different games.
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On August 16 2011 05:14 EvilTeletubby wrote:Show nested quote +On August 16 2011 05:01 jstar wrote:On August 16 2011 04:45 scintilliaSD wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. .. I don't know why you're going ".." because that statement is absolutely 100% true. It is, but I don't wanna piss of some mods here who might be LoL fanbois. I got warned previously for posting a true and harmless statement. Uh, no. That's not what you were warned for at all. Jesus fucking Christ are you that dense? Read your warning again.
The mod that warned me plays LoL, so it does give me the right to assume it was an unfair and biased warning. Whether or not that affected the possibility, it's just how people see things. Likewise in the real world.
The warning says flaming and ad hominem attacks, in which I did neither to any users on this thread. Ironically you flamed and insulted me. Please don't, it makes you guys look bad if anything.
User was temp banned for this post.
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On August 16 2011 05:48 Shikyo wrote:Show nested quote +On August 16 2011 05:27 Gescom wrote:On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say
LoL has free accounts meaning more throwaway accounts or accounts of people that play a few games then stop. Inactive accounts below 1200 inflate ELO ratings at the top end, but for the middle of the pack it has a less of an effect. So the fact that you start in Lol at 1200 and 1400 in HoN accounts for the difference in you see. In both cases you are 200 points over the starting average are are at about the same point of the bell curve of skill.
User was temp banned for this post.
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If you think about it, riot is inevitably going to lose their customers and revenue when dota 2 is released. People aren't that loyal to their game developers these days, and generally people are going to look for better looking games. For example, how did css gain so many customers when 1.6 obviously had better gameplay and a potentially strong pro scene? You can blame every single 12 yr old out there, but think about how many 12 yr olds are playing LoL.
While LoL is free, it does have a setback that introduces new players to the moba scene, and thus the players may be willing to even pay for a new moba game in the future, especially if the game has a history behind it (dota 2, unlike realm of the titans).
So how do you prevent losing too many players? Announce a bigger prize pool tourney before it's too late. It's becoming obvious why riot announced its season 2 tourney so quickly after valve announced theirs. If I recall, didn't riot announce the season 1 dreamhack prize pool much later? Although I honestly think riot made a really good decision, they are still in a tight spot.
Personal rant: I can't help seeing how most of the LoL community is backing up riot (it makes me sad QQ). As a LoL player myself, I feel like riot's been extremely greedy with their 100k prize pool. They really don't seem to give a shit about the pros who play the game for a living, until out of nowhere a competitor shows up to outdo them. The way I see it, there are more reasons to hate riot than valve.
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On August 16 2011 05:57 5-s wrote: I wonder if someone can do a rough comparison with the total prize amounts for SC2 around the world over the course of a year. This is for all regions, after all. I wonder if it'd be close to $5 million.
Compare to SC2 tournaments sponsorized by Blizzard.
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On August 16 2011 05:56 PepperoniPiZZa wrote: They can almost have a $100.000,00 every goddamn week. What the fuck man. Imagine a weekly GSL. They can also have a weekly $50.000,00 tournament and have $2.300.000 left over to end the year with a bang. Or, how about seasonal $1.000.000,00 tournaments, 4 of them, accompanied by monthly $100.000,00 cups?
Why does nobody in this thread talk about the possibilities? There so much they can do with $5.000.000,00 , it's insane.
I wanna add:
Daily $10.000,00 cups, for a whole year, and a $1.300.000,00 tournament to end the year.
That's $1.000,00 a day playing league of legends, assuming they give 50% of the prizepool to the winning team.
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On August 16 2011 06:03 Logo wrote:Show nested quote +On August 16 2011 05:48 Shikyo wrote:On August 16 2011 05:27 Gescom wrote:On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say LoL has free accounts meaning more throwaway accounts or accounts of people that play a few games then stop. Inactive accounts inflate ELO ratings at the top end, but for the middle of the pack it has a less of an effect. So the fact that you start in Lol at 1200 and 1400 in HoN accounts for the difference in you see. In both cases you are 200 points over the starting average are are at about the same point of the bell curve of skill.
If I'm not mistaken in Hon you play ladder right away while in LoL you have to farm up to level 30 to be able to play ranked.I doubt people farm 1 month for 1 lvl 30 account to inflate ELO.
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On August 16 2011 05:59 Daozzt wrote:Show nested quote +On August 16 2011 05:48 Shikyo wrote:On August 16 2011 05:27 Gescom wrote:On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say I don't know what the point of this is, but getting 1650 in HoN is as easy as winning like 5 games in a row on a fresh account. There's actually no difference in skill between people ~1500-1675. Your PSR falls where 90% of players are, congratulations. Either way, it's dumb to compare ELO between two different games. Umm actually 90% of the people aren't there, it's top 24% or so. But their site only has ratings down to 1100 or so and one of my friends is significantly lower so I'm not sure what to think of that. in LoL I'm top 25% of all the people who are lvl 30 and have over 1200 points...
In any case, I think it's completely incorrect to say that LoL players would get crushed by 1500 MMR games, as those are incredibly easy to carry. Which btw was the original point of my post.
On August 16 2011 06:03 Logo wrote:Show nested quote +On August 16 2011 05:48 Shikyo wrote:On August 16 2011 05:27 Gescom wrote:On August 16 2011 05:07 Shikyo wrote:On August 16 2011 04:30 jstar wrote:On August 16 2011 04:25 Loomies wrote: I read about a few pages of this thread before my head started to hurt.
ITT jealous people that thinks LoL will die even though it brought in MILLIONS of people into the genre that never even touch DOTA. Yea, millions of useless noobs and scrubs that would get slaughtered in any 1500 rated HoN/Dota game. Fun fact btw, I've played 1400 games of LoL and am 1430 elo, I've played 60 games of HoN and I'm 1650. I don't even know why people keep talking about HoN in these threads -_- What's with the massive amounts of LoL hate Fun fact -- the two games don't use the same ELO scale. top elo of LoL = 2500+ top elo of HoN 2100+ o.O my winrate at HoN 35-24 or so, LoL ranked 110-104 normals 650-490~? I'm not sure what you're trying to say LoL has free accounts meaning more throwaway accounts or accounts of people that play a few games then stop. Inactive accounts below 1200 inflate ELO ratings at the top end, but for the middle of the pack it has a less of an effect. So the fact that you start in Lol at 1200 and 1400 in HoN accounts for the difference in you see. In both cases you are 200 points over the starting average are are at about the same point of the bell curve of skill. Yeah, you inflate elo by playing 500 games to get to lvl 30 and then stop.
Wait, what?
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As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money?
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On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money?
Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority
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On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
You don't realize that ESPORTS is changing, we have to stop holding on to our new ideals and recognize that for ESPORTS to really become mainstream there will have to be some changes. This probably means, that given the choice between HoN, LoL, and DotA2; LoL will rise to the top because it's the most accessible to the main stream.
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On August 16 2011 06:11 Cenequus wrote:Show nested quote +On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority
Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's.
FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN.
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On August 16 2011 06:11 Cenequus wrote:
Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority
By nearly everyone else that plays another game is an actual eSports (DotA, Quake, StarCraft, CounterStrike, etc). I have yet to see any competitive player that does not actively play LoL argue that it is in any way better than alternatives, which cannot be said about Quake/SC/CS/etc.
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Boxer just spit out his soup. He's playing the wrong game!
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United States47024 Posts
On August 15 2011 23:36 Alaron wrote:Show nested quote +On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro.
Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2?
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The perfect esport game is 'easy to learn hard to master' I have seen that discussion here on teamliquid when sc2 was released being called a scrub version of bw and stuff. Overall I do enjoy watching sc2 but playing lol and I am very bad at both =D
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On August 15 2011 22:39 Shikyo wrote:Show nested quote +On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve. That's only a showmatch for 1 million dollars. Don't worry, Valve isn't done.
ROFL, I'm not on any side, but that was funny. And I'm not a Valve fanboy.
But saying "5m prizepool for season" would scare a company which worth -probably- billions of dollars is just ridiculously funny.
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On August 16 2011 06:11 Cenequus wrote:Show nested quote +On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority
I agree that joke was a bit too strong. But if you think in terms of skill involved in LoL, it's not that much compared to dota/hon. Chu is a great example; he got to rank 1 in a matter of a few months. In retrospect, LoL pros are a good example too. None of them got close to number 1 in hon/dota. Of course, you can argue saying that there's no reason to waste time on a different game, but what's the reason for wasting time to get your smurfs to top 10 on ladder?
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On August 16 2011 06:16 jstar wrote:Show nested quote +On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN.
You mean those teams that I watch each sunday in go4lol are playing the wrong game?
On August 16 2011 06:21 billy5000 wrote:Show nested quote +On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority I agree that joke was a bit too strong. But if you think in terms of skill involved in LoL, it's not that much compared to dota/hon. Chu is a great example; he got to rank 1 in a matter of a few months. In retrospect, LoL pros are a good example too. None of them got close to number 1 in hon/dota. Of course, you can argue saying that there's no reason to waste time on a different game, but what's the reason for wasting time to get your smurfs to top 10 on ladder?
No offense but Chu is nobody even in the NA comunity. When he was still activelly playing(1 champion trick which is pretty lame btw) he got recruited by TSM(Chaox knew him from HoN)but he got kicked like 1 week later because he was actually bad playing any other champ beside Maokai.
While NA has better individual players their teams hardly can beat top 30 Eu teams because they play so much SoloQ. Yes SoloQ makes you a worse player. well you learn the basics like warding,last hitting,counter jungling(if you're a jungler) but beside that everything you do in SoloQ is worthless in premade.
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I have a question to those who are involved in the LoL pro scene:
Do you feel cheated by riot?
I mean, if riot had 5mil to spare, wasn't the 100k prize pool for season 1 a bit greedy on their part?
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United States47024 Posts
On August 16 2011 06:21 billy5000 wrote: I agree that joke was a bit too strong. But if you think in terms of skill involved in LoL, it's not that much compared to dota/hon. Chu is a great example; he got to rank 1 in a matter of a few months. In retrospect, LoL pros are a good example too. None of them got close to number 1 in hon/dota. Of course, you can argue saying that there's no reason to waste time on a different game, but what's the reason for wasting time to get your smurfs to top 10 on ladder? Again, Chu's accomplishment doesn't mean a whole lot, because by that standard, the fact that every GSL winner to date has been a washed up BW pro makes SC2 a joke as well. Which, of course, is a reasonable opinion to have, but if you're going to bash one game, you better be consistent in your reasoning.
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I don't understand how people keep comparing LoL and DotA and DOTA2, they are COMPLETELY different, yes LoL is based of dota, but Riot changed it radically. In my opinion, for the worse =[
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On August 16 2011 06:22 Cenequus wrote:Show nested quote +On August 16 2011 06:16 jstar wrote:On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN. You mean those teams that I watch each sunday in go4lol are playing the wrong game?
Also, SK and Fnatic already have LoL teams. SirScoots has mentioned on a Lo3 cast that EG is waiting to see how things go before deciding if they want to pick up players.
There are weekly cups, but no real competitions regularly in the LoL scene. Only WCG and the Season 1 Championship so big organizations and sponsors haven't seen what is going on yet. I wouldn't be surprised though that at Raleigh that business cards don't start getting handed out to teams.
Too much money and exposure and money is being pushed into LoL for the number of sponsored teams to stay small.
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On August 16 2011 06:30 Aurdon wrote:Show nested quote +On August 16 2011 06:22 Cenequus wrote:On August 16 2011 06:16 jstar wrote:On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN. You mean those teams that I watch each sunday in go4lol are playing the wrong game? Also, SK and Fnatic already have LoL teams. SirScoots has mentioned on a Lo3 cast that EG is waiting to see how things go before deciding if they want to pick up players. There are weekly cups, but no real competitions regularly in the LoL scene. Only WCG and the Season 1 Championship so big organizations and sponsors haven't seen what is going on yet. I wouldn't be surprised though that at Raleigh that business cards don't start getting handed out to teams. Too much money and exposure and money is being pushed into LoL for the number of sponsored teams to stay small.
Well wednesday I'm going to Cologne to watch IEM,I heard they have big LoL tournament.Also the qualifications for the IEM finals in China(can't go there too) just finished. Also it's the second year of IEM for loL.
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On August 16 2011 06:19 TheYango wrote:Show nested quote +On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2?
A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game. LoL is different but much easier. Chu did this with Maokai and I'm sure anyone that plays ranked LoL knows that doesn't happen since hes a super low tier champ.
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On August 16 2011 06:32 Cenequus wrote:Show nested quote +On August 16 2011 06:30 Aurdon wrote:On August 16 2011 06:22 Cenequus wrote:On August 16 2011 06:16 jstar wrote:On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN. You mean those teams that I watch each sunday in go4lol are playing the wrong game? Also, SK and Fnatic already have LoL teams. SirScoots has mentioned on a Lo3 cast that EG is waiting to see how things go before deciding if they want to pick up players. There are weekly cups, but no real competitions regularly in the LoL scene. Only WCG and the Season 1 Championship so big organizations and sponsors haven't seen what is going on yet. I wouldn't be surprised though that at Raleigh that business cards don't start getting handed out to teams. Too much money and exposure and money is being pushed into LoL for the number of sponsored teams to stay small. Well wednesday I'm going to Cologne to watch IEM,I heard they have big LoL tournament.Also the qualifications for the IEM finals in China(can't go there too) just finished. Also it's the second year of IEM for loL.
^ Correct. $32,000 for League of Legends and arguably the best teams from Europe and USA are competing in it.
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On August 16 2011 06:34 Alaron wrote:Show nested quote +On August 16 2011 06:19 TheYango wrote:On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game.
Same thing for nevo's miggel and Angel (of RapedbyAngel fame) who competed in a LoL tournament and got first prize.
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On August 16 2011 06:26 TheYango wrote:Show nested quote +On August 16 2011 06:21 billy5000 wrote: I agree that joke was a bit too strong. But if you think in terms of skill involved in LoL, it's not that much compared to dota/hon. Chu is a great example; he got to rank 1 in a matter of a few months. In retrospect, LoL pros are a good example too. None of them got close to number 1 in hon/dota. Of course, you can argue saying that there's no reason to waste time on a different game, but what's the reason for wasting time to get your smurfs to top 10 on ladder? Again, Chu's accomplishment doesn't mean a whole lot, because by that standard, the fact that every GSL winner to date has been a washed up BW pro makes SC2 a joke as well.
To me, LoL and Hon/Dota are completely different games, I know its hard to admit for most LoL players, but the playing style is totally different, which means that if you want to do such comparison, LoL could be WC3, BW would be Dota and SC2 would be HoN (or something like that), the transition from dota to hon being easy just like bw to sc2, but the wc3 - sc2 transition being a different thing.
But if you want to argue here that SC2 is a joke, sure go for it, I still dont understand why 95% of the playerbase of LoL gives their soul out everytime their games comes out in a thread in order to defend it. Ive played Dota and HoN for a long time, and im ready to admit that both games have had their fair share of big problems and things that could be ameliorated, and I dont know why a grand majority of LoL players can't admit that their game is not perfect. I think its quite obvious that LoL is not quite the competitive game as Dota is, is that bad ? No. Does that make LoL a terrible game ? Of course not. It just makes it a more casual game, and I think that instead of totally going overboard and defending it, LoL players should be somewhat proud of the fact that its not as competitive of a game as Dota because thats exactly what the game should be banking on and its the prime reason for this success.
I hate this non stop debate between those games, just because its the same ''genre'' of game doesnt mean that its the exact same thing and ones better then the other. They both have their goods, they both have their bads. Personnally I think the ''good'' of dota and its sub-clone HoN is their design towards a competitive game and high level. On the other side, LoL is the perfect game when youre looking for a more casual experience, to just kick back and have fun with a couple of friends, and serves as a perfect introduction to people new to this genre of games (MOBA, tarps, call it as you want). Now am I saying that LoL cant be played on a competitive level at all ? Of course I am not, but I think its pretty obvious that theres one game thats more focused on this than the other, and I dont see why people feel so obliged to deny that.
In any case, cant wait to see how this prize money will be distributed.
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United States2822 Posts
On August 16 2011 06:34 Alaron wrote:Show nested quote +On August 16 2011 06:19 TheYango wrote:On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game. LoL is different but much easier. Chu did this with Maokai and I'm sure anyone that plays ranked LoL knows that doesn't happen since hes a super low tier champ. Correction: A top HoN player got up to 1600 by himself and then got carried the rest of the way by one of the best current LoL teams that are out there before they decided to drop him.
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On August 16 2011 06:30 Aurdon wrote:Show nested quote +On August 16 2011 06:22 Cenequus wrote:On August 16 2011 06:16 jstar wrote:On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN. You mean those teams that I watch each sunday in go4lol are playing the wrong game? Too much money and exposure and money is being pushed into LoL for the number of sponsored teams to stay small.
Just take go4lol for example,this is from last Sunday which didn't had many teams because of the IEM China qualifiers:
http://www.nationalesl.com/us/lol/go4lol/cup_24/rankings/
http://www.esl.eu/eu/lol/west/go4lol/cup50/rankings/
http://www.esl.eu/eu/lol/east/go4lol/cup50/rankings/
No "offense" but this is what esports and beeing competitive means,unless I've read the wrong dictionary.
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On August 16 2011 06:38 scintilliaSD wrote:Show nested quote +On August 16 2011 06:34 Alaron wrote:On August 16 2011 06:19 TheYango wrote:On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game. LoL is different but much easier. Chu did this with Maokai and I'm sure anyone that plays ranked LoL knows that doesn't happen since hes a super low tier champ. Correction: A top HoN player got up to 1600 by himself and then got carried the rest of the way by one of the best current LoL teams that are out there before they decided to drop him.
Proof? Thats a very specific statement. And its been said that in reverse. He duoed up to 1600 and got to that rating by himself.
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On August 16 2011 06:26 billy5000 wrote: I have a question to those who are involved in the LoL pro scene:
Do you feel cheated by riot?
I mean, if riot had 5mil to spare, wasn't the 100k prize pool for season 1 a bit greedy on their part?
Not at all. They accrued that money during season 1, I don't know of any investor that would front a million before a game is released. They shattered stream records during WCG, it may not be as fun to watch as SC2 but Riot actually interacts with the community and puts a stream link in game when they are online.
Valve can front the money from the start because they are already have a revenue stream due to being an established company. Additionally, keeping the DOTA name helps a ton.
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On August 16 2011 06:39 Cenequus wrote:Show nested quote +On August 16 2011 06:30 Aurdon wrote:On August 16 2011 06:22 Cenequus wrote:On August 16 2011 06:16 jstar wrote:On August 16 2011 06:11 Cenequus wrote:On August 16 2011 06:09 deji wrote: As amazing as having a 5 million prize pool sounds, LoL is still considered to be a joke of a game in eSports, much like WoW was/is.
There is a reason why Quake, StarCraft and (as much as I hate to admit) CounterStrike have been reigning the eSports community for over a decade. Those games have a steep learning curve and a pretty much nonexistent skill ceiling. Riot can spew all the money they like, but ultimately, it is the scene that decides whether or not a game will become eSports or not. If you dumb your game down so hard to appease the casual gamer, you run the very severe risk of having your scene only populated by casual gamers, none of whom want anything to do eSports and will flock to the next big fad in two years' time. Quake 3 was released in 1999 and is still being played in almost it's original form (QuakeLive) in various eSports tournaments even today.
Do you really think that LoL will still have massive tournaments in 10 years time if it bases it's success on casuals and proplayers who are only in it for the money? Sorry considered a joke by who? Hipsters that do everything to kill esports? "You either do esports as we say or we rather destroy it". No thanks I hate this vocal minority. Yes you are a vocal minority Considered a joke by anyone who takes e-sports seriously. Even with it's massively overwhelming userbase over HoN, LoL's tournament scene is ants compared to HoN's. FnaticMSI, EG, SK gaming, gosugamers etc and hundreds of sponsors support HoN. You mean those teams that I watch each sunday in go4lol are playing the wrong game? Too much money and exposure and money is being pushed into LoL for the number of sponsored teams to stay small. Just take go4lol for example,this is from last Sunday which didn't had many teams because of the IEM China qualifiers: http://www.nationalesl.com/us/lol/go4lol/cup_24/rankings/http://www.esl.eu/eu/lol/west/go4lol/cup50/rankings/http://www.esl.eu/eu/lol/east/go4lol/cup50/rankings/No "offense" but this is what esports and beeing competitive means,unless I've read the wrong dictionary. Yup contrary to popular believe, LoL has a competitive scene. It's big but hidden. Unfortunately there are no sites that properly covers the competitive scene.
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United States47024 Posts
On August 16 2011 06:38 TurpinOS wrote: But if you want to argue here that SC2 is a joke, sure go for it, I still dont understand why 95% of the playerbase of LoL gives their soul out everytime their games comes out in a thread in order to defend it. Ive played Dota and HoN for a long time, and im ready to admit that both games have had their fair share of big problems and things that could be ameliorated, and I dont know why a grand majority of LoL players can't admit that their game is not perfect. I think its quite obvious that LoL is not quite the competitive game as Dota is, is that bad ? No. Does that make LoL a terrible game ? Of course not. It just makes it a more casual game, and I think that instead of totally going overboard and defending it, LoL players should be somewhat proud of the fact that its not as competitive of a game as Dota because thats exactly what the game should be banking on and its the prime reason for this success.
On the contrary, I'm just disappointed so much energy is being poured into arguing toward DotA/HoN being the better competitive game when no similar effort came out for BW in comparison to SC2. Despite the fact that virtually every argument being brought up against competitive LoL could be mirrored in the BW/SC2 discussion.
If we're going to see a great hardcore competitive game replace it's more casual and popular counterpart, I would much rather see BW events than DotA/HoN events. But neither seem to be hugely likely.
On August 16 2011 06:38 scintilliaSD wrote:Show nested quote +On August 16 2011 06:34 Alaron wrote:On August 16 2011 06:19 TheYango wrote:On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game. LoL is different but much easier. Chu did this with Maokai and I'm sure anyone that plays ranked LoL knows that doesn't happen since hes a super low tier champ. Correction: A top HoN player got up to 1600 by himself and then got carried the rest of the way by one of the best current LoL teams that are out there before they decided to drop him. You're confusing Chu with Milkfat. Who was a joke in the DotA/HoN community as well, unlike Chu.
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On August 16 2011 06:42 Ipp wrote:Show nested quote +On August 16 2011 06:26 billy5000 wrote: I have a question to those who are involved in the LoL pro scene:
Do you feel cheated by riot?
I mean, if riot had 5mil to spare, wasn't the 100k prize pool for season 1 a bit greedy on their part? Not at all. They accrued that money during season 1, I don't know of any investor that would front a million before a game is released. They shattered stream records during WCG, it may not be as fun to watch as SC2 but Riot actually interacts with the community and puts a stream link in game when they are online. Valve can front the money from the start because they are already have a revenue stream due to being an established company. Additionally, keeping the DOTA name helps a ton. Even if they had the money, they're just another business trying to make money. If they decide upping the prize pool will help their cause, then so be it.
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On August 16 2011 06:26 TheYango wrote:Show nested quote +On August 16 2011 06:21 billy5000 wrote: I agree that joke was a bit too strong. But if you think in terms of skill involved in LoL, it's not that much compared to dota/hon. Chu is a great example; he got to rank 1 in a matter of a few months. In retrospect, LoL pros are a good example too. None of them got close to number 1 in hon/dota. Of course, you can argue saying that there's no reason to waste time on a different game, but what's the reason for wasting time to get your smurfs to top 10 on ladder? Again, Chu's accomplishment doesn't mean a whole lot, because by that standard, the fact that every GSL winner to date has been a washed up BW pro makes SC2 a joke as well. Which, of course, is a reasonable opinion to have, but if you're going to bash one game, you better be consistent in your reasoning.
okay, consider a reasonably low skill capped 1v1 game involving two players. When their skills reach the theoretical plateau due to the low skill cap the game has to offer, their win/loss rate will almost be even. Now, consider not two but idk..100 players who have reached that point. There won't be any pros who will win consistently unless the same people have been playing for a very long time. Even so, there are always new players adding to that 100. And there hasn't been any consistent big tournament winners in sc2 as there were in bw.
I'm a LoL player, so it's a bit hard to be too harsh toward the game :\
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This worries me and makes me a little sick. I don't mind a game like DotA 2 having such a massive prize pool, since most of the people playing in that tournament have been part of the DotA scene for over 4 years, it's a developed ESport. SC2 for example, is a relatively newer ESport, and therefore most SC2 prize pools are in the thousands, we even shaked things up a bit and had the NASL grand finals have a 200k prize pool. But for LoL, a game that isn't even 2 years old, having such a massive prize pool makes me sick to my stomach, because there's about to be a lot of people making a fortune off an undeveloped game, which people haven't even put more than 2 years of time into to. At least the team that wins the DotA 2 tournament will see the past 5 years of their culminate in a prize. These LoL guys get paid more money with only 2 years of effort. Sucks to a progamer playing a different game than LoL right now.
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umm, holy shit lol
On August 16 2011 06:26 billy5000 wrote: I have a question to those who are involved in the LoL pro scene:
Do you feel cheated by riot?
I mean, if riot had 5mil to spare, wasn't the 100k prize pool for season 1 a bit greedy on their part?
well it's a free game I thought it was cool they had a season 1 prize pool at all lol
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On August 16 2011 06:19 TheYango wrote:Show nested quote +On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? exactly why i think this whole situation is so ironic.
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On August 16 2011 05:38 SKC wrote:Show nested quote +On August 16 2011 04:06 Haemonculus wrote: So that's one. The other reason why dota players dislike LoL because it dumbed down some gameplay mechanics, therefore it is considered a noob game in the eyes of hardcore dota fans, like you could see in MYMMaelk's tweet. Imagine a lot of people suddenly considered some other RTS the ultimate competitive game instead of SC2, while that was not the case. A lot of people who started with LoL don't even know about Dota, or how bad Guinsoo's Dota actually was.
I'm not sure I agree with that letter from Pendragon being a reason for people disliking LoL, as much as it's just unnecessary e-drama, I just don't think people care about it that much. But what I really found funny was the bolded part. BW anyone? SC2 took BW, dumbed down some mechanics, is considered a noob game in the eyes of many BW hardcore players and used colorful graphics that many people dislike, as shown by the fact many pros play with low. Yet still that's no reason not to call it the ultimate competitive RTS? Why does that work for Starcraft and not Dota? I don't even play LoL, I play HoN and will play Dota 2, but all this hate is just irrational. There's just something in the internet where people can't respect the others right to be wrong, in whatever way they perceive it. SC2 is not a bad game competitive game because it is easier, LoL may work as well as Dota as a competitive game, and people just need to start respecting the fact that whatever they believe is right doesn't need to be spewed everywhere in a thread that has nothing to do with the subject. Specially when there's a warning not to do that. Woahj wtf, I didnt' say *any* of that.
I think you meant to quote someone else, LOL
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On August 16 2011 06:52 Skank wrote: This worries me and makes me a little sick. I don't mind a game like DotA 2 having such a massive prize pool, since most of the people playing in that tournament have been part of the DotA scene for over 4 years, it's a developed ESport. SC2 for example, is a relatively newer ESport, and therefore most SC2 prize pools are in the thousands, we even shaked things up a bit and had the NASL grand finals have a 200k prize pool. But for LoL, a game that isn't even 2 years old, having such a massive prize pool makes me sick to my stomach, because there's about to be a lot of people making a fortune off an undeveloped game, which people haven't even put more than 2 years of time into to. At least the team that wins the DotA 2 tournament will see the past 5 years of their culminate in a prize. These LoL guys get paid more money with only 2 years of effort. Sucks to a progamer playing a different game than LoL right now. So TL:DR LoL players don't deserve this. Riot shouldn't be spending so much money giving back to the community that help build their success? What a great way of thinking.
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On August 16 2011 06:52 Skank wrote: This worries me and makes me a little sick. I don't mind a game like DotA 2 having such a massive prize pool, since most of the people playing in that tournament have been part of the DotA scene for over 4 years, it's a developed ESport. SC2 for example, is a relatively newer ESport, and therefore most SC2 prize pools are in the thousands, we even shaked things up a bit and had the NASL grand finals have a 200k prize pool. But for LoL, a game that isn't even 2 years old, having such a massive prize pool makes me sick to my stomach, because there's about to be a lot of people making a fortune off an undeveloped game, which people haven't even put more than 2 years of time into to. At least the team that wins the DotA 2 tournament will see the past 5 years of their culminate in a prize. These LoL guys get paid more money with only 2 years of effort. Sucks to a progamer playing a different game than LoL right now. The reward is going to be split among 5 people in a team not to mention all tournaments and other teams that require cash. But yeah...so much money...if only Blizzard was more supportive rather than the opposite.
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On August 16 2011 06:40 Alaron wrote:Show nested quote +On August 16 2011 06:38 scintilliaSD wrote:On August 16 2011 06:34 Alaron wrote:On August 16 2011 06:19 TheYango wrote:On August 15 2011 23:36 Alaron wrote:On August 15 2011 23:26 Senx wrote:On August 15 2011 23:22 Looky wrote: all pro dota players pick this game up take the money and go back to playing dota2. ez. even one of the best hon players got ranked 1 on solo ladder for playing it only a month. Yeah bro chu8 and his team just dominated the shit out of the LoL scene, oh wait they havent won anything.. Derp? Wanna see something funny? ![[image loading]](http://i52.tinypic.com/1z48h9w.jpg) Took him less than 3 months. Imagine if an ENTIRE team were to go to LoL. Every GSL (open or Code S) winner to date is an ex-BW pro. Somehow 1 ex-HoN player holding rank 1 on ladder for a little while in LoL makes LoL laughable by comparison, but every winner of arguably the most competitive SC2 tournament circuit in the world being an ex-BW pro (and not even GOOD ex-BW pros--mostly B-teamers and a few washed up A-team players) doesn't do the same for SC2? A top HoN player did it in 3 months. He's still in the top 30 and hasn't really played LoL for at least a month. Most hardcore dota fanatics don't go and play LoL. He did and he didn't have nice things to say about the game. LoL is different but much easier. Chu did this with Maokai and I'm sure anyone that plays ranked LoL knows that doesn't happen since hes a super low tier champ. Correction: A top HoN player got up to 1600 by himself and then got carried the rest of the way by one of the best current LoL teams that are out there before they decided to drop him. Proof? Thats a very specific statement. And its been said that in reverse. He duoed up to 1600 and got to that rating by himself.
If you are duoqueing then your rating is simply always higher then it is supposed to be.
Duo que doesn't just give you the advantage of playing solo but not really, it also does some really weird stuff to the matchmaker wich ends up favouring you playing against other duoquers.
The result is more often then not you end up playing complete idiots that are just 2 friends that wanna play together. Two decent players that go in with a plan will most of the time get faced by teams that have two slots given to people that just wanna play together and that is the extent of their planning.
So duoqueing doesn't really mean shit for your rating. It just makes you higher elo then you can achieve solo.
Also lol @ all the people crying over Riot one upping Valve. It was to be expected. When it comes to supporting esports, Riot has a track record of being top notch. There is a good reason that LoL is the most popular Esport out there (yes, even completly crushing the child of prophecy Starcraft 2).
But LoL is super easy noob game right? Wich has to make you wonder why some people here on TL don't just decide to avoid the super hardcore Dota 2 scene and make an easy couple of millions by roflstomping LoL.
Has to be easy right? Just make a team of 5 random TLers and win a few million in the easiest game in the world.
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Why do people bring up Chu? Ladder, especially solo Q, is basically 50% trolling 50% tryhard. If you tryhard you will reach high levels(as in playing one champ a lot.)
You don't judge a game based on ladder. Lucifron is ranked #2 currently on EU ladder in SC2, Ret is #82. Tree Eskimo an intern in Riot games said that at Dreamhack he saw not random play were the person with the least mistakes won, he saw brilliant plays from the players that were far better than top level solo Q and most premade vs premade games.
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On August 16 2011 06:52 Skank wrote: This worries me and makes me a little sick. I don't mind a game like DotA 2 having such a massive prize pool, since most of the people playing in that tournament have been part of the DotA scene for over 4 years, it's a developed ESport. SC2 for example, is a relatively newer ESport, and therefore most SC2 prize pools are in the thousands, we even shaked things up a bit and had the NASL grand finals have a 200k prize pool. But for LoL, a game that isn't even 2 years old, having such a massive prize pool makes me sick to my stomach, because there's about to be a lot of people making a fortune off an undeveloped game, which people haven't even put more than 2 years of time into to. At least the team that wins the DotA 2 tournament will see the past 5 years of their culminate in a prize. These LoL guys get paid more money with only 2 years of effort. Sucks to a progamer playing a different game than LoL right now.
So someone who plays,I don't know,table tennis should switch to field tennis because he would earn more?
It's not like LoL is putting out stolen money or new money,they are giving back some of their earnings as tournament prize pools. I'm not gonna say Blizzard/Activision should do the same since they make 100 times more than RIOT but props to those that do.
And it's not true many DOTA and HoN players are already playing and competiting in LoL just that for now they aren't doing that well. Take for example the Chinese team WE(all DOTA players),nobody says they are bad but I'm pretty sure they end up last at IEM.
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not even 5 million can buy you respect
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On August 16 2011 07:03 kinkosky wrote: not even 5 million can buy you respect
but it can buy a lot of salty on teamliquid
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This is great news for LoL and esports in general.
I laugh at those comparing Valves prize pool. Thats as far as valve will go. How do i know?? Ive been in competitive cs and tf2 and valve never gives a shit about competitive gaming. Theyre pretending to give half a shit about this now but theyre mainly interested in all the casual gamers coming in.
Tldr; inb4hats
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Everyone is so mad because they expected riot to sit down and take it. Honestly how does the HoN crowd expect their opinions to be taken seriously in the first place?
It is obviously right for Riot to defend their game publicity wise, I honestly don't expect any of the people criticizing riot on forums to have even played a single game of dota. Too busy defending a game that isn't theirs that has been full on dickriding another game's fame from its beginnings.
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On August 16 2011 06:58 zalz wrote: Has to be easy right? Just make a team of 5 random TLers and win a few million in the easiest game in the world. They did make a team. And they actually gave fnaticMSI, the winners of DreamHack, a decent run for their money in the early to mid-game. Then it went downhill fast. I think we should reach a point somewhere between LoL and DotA. The pacing in LoL games seem a bit better, since 40m minimum for games seem a bit much, LoL seems better off in that regard. DotA, however, supports a fucking ton of different strategies, all viable on top levels of play. From 2-1-2 lanes to 3-1-1 to 2-1-1 with 1 roam to 2 roamers and a ton of ganks to heavy pushing or turtling, the list goes on. Dota is a very dynamic game, and LoL just isn't there yet.
About the topic itself. Ummm, that is a lot of money. A LOT of money. Actually, that is a butt-freaking-ass-load of money. Maybe a bit too much money to be honest. I hope to god they start trying to make different strategies viable in their game, instead of the obligatory somewhat stale laning phase that currently exists, with score being 2-2 with no towers down at first dragon fight, because Flash is too good.
So yeah, awesome job Riot, let's hope the playerbase is big enough for both of you!
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Seeing such an inflation in prize money worries me.
On the short term, this is good for e-sports no questions, that a lot of money after all, in the long term however, I have to wonder if that will end up biting the companies ( and maybe e-sports in general ) in the backside via a kind of "prize pool bubble" effect.
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The only disappointing part of the announcement is that Riot apparently has that much cash sitting around, yet still have gaping holes in development that need to be addressed. For a company that complained about trying to fill job slots for so long to have that much extra money(which means they could have offered more, to make the jobs more enticing) leaves an odd taste in the mouth.
It's still really awesome for the competitive LoL players, and given that the game really truly isn't THAT HARD to get into at a high level, that competitive playerbase may jump in number really fucking fast when people start to give it 100% effort just for the money alone, regardless of their stance on how the game plays.
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On August 16 2011 07:19 DerNebel wrote:Show nested quote +On August 16 2011 06:58 zalz wrote: Has to be easy right? Just make a team of 5 random TLers and win a few million in the easiest game in the world. They did make a team. And they actually gave fnaticMSI, the winners of DreamHack, a decent run for their money in the early to mid-game. Then it went downhill fast. I think we should reach a point somewhere between LoL and DotA. The pacing in LoL games seem a bit better, since 40m minimum for games seem a bit much, LoL seems better off in that regard. DotA, however, supports a fucking ton of different strategies, all viable on top levels of play. From 2-1-2 lanes to 3-1-1 to 2-1-1 with 1 roam to 2 roamers and a ton of ganks to heavy pushing or turtling, the list goes on. Dota is a very dynamic game, and LoL just isn't there yet. About the topic itself. Ummm, that is a lot of money. A LOT of money. Actually, that is a butt-freaking-ass-load of money. Maybe a bit too much money to be honest. I hope to god they start trying to make different strategies viable in their game, instead of the obligatory somewhat stale laning phase that currently exists, with score being 2-2 with no towers down at first dragon fight, because Flash is too good. So yeah, awesome job Riot, let's hope the playerbase is big enough for both of you! not having flash makes the game more passive true story
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Also lol @ all the people crying over Riot one upping Valve. It was to be expected. When it comes to supporting esports, Riot has a track record of being top notch. There is a good reason that LoL is the most popular Esport out there (yes, even completly crushing the child of prophecy Starcraft 2). LoL is the most popular e-sport because a single tournament, with massive publicity from RIOT that would show up in your face everytime you started LoL or showed up to their website, had four times the viewers of a completely unmarketed for SC2 tournament, that is one of the 10 major tournaments going on every single month, with both smaller and larger tournaments streaming every single day of the week, combined with about 100+ casters on youtube that constantly post video's and thousands of people streaming starcraft every single day?
I'm still gonna go with SC2 as the bigger e-sport, sorry. Call me when there's more than one LoL tournament going on that isn't completely funded and organized by RIOT themselves.
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There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?
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This is awesome!. I say more competition! I believe LoL and Dota 2 can both be successful. More power to them both!
We are spoilt you know ^_^
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On August 16 2011 07:19 DerNebel wrote:Show nested quote +On August 16 2011 06:58 zalz wrote: Has to be easy right? Just make a team of 5 random TLers and win a few million in the easiest game in the world. They did make a team. And they actually gave fnaticMSI, the winners of DreamHack, a decent run for their money in the early to mid-game. Then it went downhill fast. I think we should reach a point somewhere between LoL and DotA. The pacing in LoL games seem a bit better, since 40m minimum for games seem a bit much, LoL seems better off in that regard. DotA, however, supports a fucking ton of different strategies, all viable on top levels of play. From 2-1-2 lanes to 3-1-1 to 2-1-1 with 1 roam to 2 roamers and a ton of ganks to heavy pushing or turtling, the list goes on. Dota is a very dynamic game, and LoL just isn't there yet. About the topic itself. Ummm, that is a lot of money. A LOT of money. Actually, that is a butt-freaking-ass-load of money. Maybe a bit too much money to be honest. I hope to god they start trying to make different strategies viable in their game, instead of the obligatory somewhat stale laning phase that currently exists, with score being 2-2 with no towers down at first dragon fight, because Flash is too good. So yeah, awesome job Riot, let's hope the playerbase is big enough for both of you!
I'm not gonna say LoL supports more tactics(even if it might be true) but supports just as many as old Dota,because of the jungler which is better than a roamer,anyway: 2-1-1 was the first mass meta on LoL but soon died because you need early dragon control, 1-1-2 is you breath an butter but since RIOT is gonna eliminate healing this might change,tri-lane with roamer,1-1-1 which I hear is very strong and popular on HoN was very strong on Us both on SoloQ and premade but then they came to Eu and got destroyed because it's easy to counter with different warding. Now to this metas you have a different comp which adds something both DOTA and HoN lack,mages scale,which mean you can have bruiser/mage/AD,melee mage/made/AD,mage/mage/AD etc. I'd really love to see DOTA 2 making mages scale too.
I had a point somewhere but forgot Ah yes split pushing is way more strong in LoL because you have to control both baron and dragon.
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On August 16 2011 07:25 PepperoniPiZZa wrote: There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?
You can't really compare the 2 games. CS is a team game while Quake is primarily solo (some TDM/other mode). Why would the 2 communities argue with each other? If you said CS 1.6 vs CS:S, then yes, the 2 have been known to fight among each other for years. You are right that LoL can still exist when DotA 2 is out since the 2 are different. I think LoL players will continue playing the game while some switch to DotA 2. HoN has a higher chance of "dying", but I don't see it until a couple of months or a year or two later after DotA 2 is out.
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On August 16 2011 07:45 zoLo wrote:Show nested quote +On August 16 2011 07:25 PepperoniPiZZa wrote: There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you? You can't really compare the 2 games. CS is a team game while Quake is primarily solo (some TDM/other mode). Why would the 2 communities argue with each other? If you said CS 1.6 vs CS:S, then yes, the 2 have been known to fight among each other for years. You are right that LoL can still exist when DotA 2 is out since the 2 are different. I think LoL players will continue playing the game while some switch to DotA 2. HoN has a higher chance of "dying", but I don't see it until a couple of months or a year or two later after DotA 2 is out.
That's my point, their differences allowed them to coexist, quake and cs that is. I think LoL and dota have enough differences to coexist aswell. I don't think that the relation between dota and lol is that of cs1.6 and cs:s. Basically, CS:S is bad clone of 1.6. For dota, that role is filled by hon.
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United States2822 Posts
On August 16 2011 07:23 BadgerBadger8264 wrote:Show nested quote +Also lol @ all the people crying over Riot one upping Valve. It was to be expected. When it comes to supporting esports, Riot has a track record of being top notch. There is a good reason that LoL is the most popular Esport out there (yes, even completly crushing the child of prophecy Starcraft 2). LoL is the most popular e-sport because a single tournament, with massive publicity from RIOT that would show up in your face everytime you started LoL or showed up to their website, had four times the viewers of a completely unmarketed for SC2 tournament, that is one of the 10 major tournaments going on every single month, with both smaller and larger tournaments streaming every single day of the week, combined with about 100+ casters on youtube that constantly post video's and thousands of people streaming starcraft every single day? I'm still gonna go with SC2 as the bigger e-sport, sorry. Call me when there's more than one LoL tournament going on that isn't completely funded and organized by RIOT themselves. I don't think anyone is disagreeing with SC2 being bigger in the e-Sports franchise right now.
But LoL is a more popular game as a whole.
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Kind of outside the topic but I do find it quite strange that Blizz never said anything anymore about their 'dota'
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On August 16 2011 07:25 PepperoniPiZZa wrote: There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you? Sc and Wc3 is a better comparison.
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This is awesome but this does rise some concerns about how effective this is at growing LoL as an esports. 5 million over a 1 year period is vastly better than 1.6 million over a 3 day tournament(which does not foster the growth of dota2 as an esports its just a flashy 3 day thing). But still, if this is only for 1 year then the tournaments after that are much smaller in terms of prize pool, this 5 million dollars is a bit of a waste. I think valve & to a lesser extent Riot, don't understand that you need to foster the game in the long term.
I actually have been a bit negative with Riot, I have faith with them, but still, be careful Riot, don't just do what Valve is doing by throwing a lot of money on a small number of tournaments then stop putting money into tournaments and hope LoL stays popular as an esport over the long term.
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LoL is a nice esports team game, I watched the end of season 1 tournament at dreamhack and it was excellent both in exiciting matches and production values. I will definately attend the next dreamhack also.
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On August 16 2011 08:50 ztranger wrote: LoL is a nice esports team game, I watched the end of season 1 tournament at dreamhack and it was excellent both in exiciting matches and production values. I will definately attend the next dreamhack also.
Bleh, I have to disagree.
I originally watched is a promotional title at WCG and I thought it was really dull but I gave it another chance at Dreamhack and it was pretty much the same. Games were snore-fests with very few kills, particularly in the early laning phase, unless someone screwed up and overextended, the observing and commentary was pretty "meh" and it was really disappointing when there actually was a kill, you'd see the camera pan over to where it happened and the commentator say, "Oh, looks like there was a kill at bottom".
But yeah, observing for these kinds of games can be hard, and LoL doesn't have skilled observers right now, probably because they barely have a fucking spectator and replay model setup. Also, the whole disconnect and no-regame fiasco just killed the entire tournament for me. How can you have a competitive game with no pause function? The moment one team's carry disconnected for 3+ minutes, the game was pretty much over for them. Really disappointing.
I may give LoL's competitive scene another gander at the next event, let's hope the third time is the charm.
Also, the Ionia vs Noxus game was dumb as shit, but that was a while ago and I'm not counting that as the "third".
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This is crazy... pretty sure that prize money is more than all the prizes for SC2 combined so far.
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I hope they will have an observer mode and an in-built replay system before the tournaments for Season 2 begin. I mean, we obviously know now that Riot is committed to making LoL work as an e-sport and as a casual game, at least in a monetary way. However, when are they going to develop the features that it needs as an e-sport?
The lack of great commentators is a little bit concerning considering that it has been out for a while. All the usual commentators like Phreak and Colby are just not good enough imo. I liked the 4Deman and Joe Miller combination for the EPS and EMS or w/e it was though.
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If I were a Starcrfat pro, I would switch to LoL, play all 5 characters by myself, and win 5 million by myself.
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On August 15 2011 22:37 Senx wrote: Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.
GG no re valve.
It isn't just that they have all that spare money, there are a heck of a lot of E-Sports fans working for that company compared to Valve, in the upper departments that make decisions like where do we spend money.
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I really hope LoL doesnt die off after Dota2...
i saw dota 2 trailer little disappointing.. trailer was CG but bad CG... so that lowers my hopes for the graphics..
Also i love LoL graphics because they will take forever to feel outdate, and can be updated super easy, so i was hoping Dota 2 would go all out, i still may be wrong and they may go all out..
One thing i started LoL a week ago, and i missed dota heroes, but NOW i dont know how ill play without Vayne best hero ive ever palyed in dota hon or LoL by FARRRRR so muchhh fun.. i use to play Slardar or Ursa warrior in Dota.. so still look forward to dota 2.
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United States47024 Posts
On August 16 2011 09:41 Mordiford wrote: But yeah, observing for these kinds of games can be hard, and LoL doesn't have skilled observers right now, probably because they barely have a fucking spectator and replay model setup. Also, the whole disconnect and no-regame fiasco just killed the entire tournament for me. How can you have a competitive game with no pause function? The moment one team's carry disconnected for 3+ minutes, the game was pretty much over for them. Really disappointing.
I have to agree that was extremely poorly run. All the worse because game 2 of that series was IMO the most exciting game of the entire tournament, and their handling of the disconnect robbed us of one, and possibly even 2 good games.
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On August 16 2011 10:23 Dr.FuzzyBallz wrote: I really hope LoL doesnt die off after Dota2...
i saw dota 2 trailer little disappointing.. trailer was CG but bad CG... so that lowers my hopes for the graphics..
Also i love LoL graphics because they will take forever to feel outdate, and can be updated super easy, so i was hoping Dota 2 would go all out, i still may be wrong and they may go all out..
One thing i started LoL a week ago, and i missed dota heroes, but NOW i dont know how ill play without Vayne best hero ive ever palyed in dota hon or LoL by FARRRRR so muchhh fun.. i use to play Slardar or Ursa warrior in Dota.. so still look forward to dota 2.
The Dota 2 trailer looked like it was done using the in-game engine, I highly doubt it was CG, it was more than likely similar to the TF movie making that Valve does, it's all using in-game assets.
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Did they announce a break down of the prize pool yet?
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DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising.
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On August 16 2011 08:34 HazMat wrote:Show nested quote +On August 16 2011 07:25 PepperoniPiZZa wrote: There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you? Sc and Wc3 is a better comparison.
Gotta agree with this.
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Vancouver14381 Posts
On August 16 2011 10:35 Dubzex wrote: Did they announce a break down of the prize pool yet?
The $5mil is a pool that for the whole year, so no one will know the prize distribution yet. But they will undoubtedly want to have one major tournament at the end with >$1.6mil to at least 1up Valve.
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On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising.
![[image loading]](http://i.imgur.com/sC6CT.png)
Yeah, super professional.
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On August 16 2011 10:45 HazMat wrote:Show nested quote +On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising. ![[image loading]](http://i.imgur.com/sC6CT.png) Yeah, super professional.
Ok, You all made my post seem so stupid so i'm gonna change into something better.
Gl DotA2, hope you deserve your hardwork for 4 years. Gl LoL, hope you don't go bankrupt.
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You're comparing an official tweet from someone employed at Riot to a notoriously bitter angry person who is not affiliated with Valve or icefrog. Great comparison there genius.
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On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising. What LoL tweets? Non of the Riot staffs have posted anything bashing DotA2. LOLUpdates is not affiliated with Riot Games or LoL. Just some kid who got a hold of that twitter name.
On August 16 2011 10:51 tangwhat wrote: You're comparing an official tweet from someone employed at Riot to a notoriously bitter angry person who is not affiliated with Valve or icefrog. Great comparison there genius. LOLUpdates is not an official twitter from Riot Games.
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United States47024 Posts
On August 16 2011 10:51 tangwhat wrote: You're comparing an official tweet from someone employed at Riot to a notoriously bitter angry person who is not affiliated with Valve or icefrog. Great comparison there genius. http://twitter.com/#!/LOLupdates
"@LoLUpdates is a third party League of Legends fan account. We give updates on this Dota genre game. We are not affiliated with League of Legends nor RiotGames."
Everyone is making something out of nothing. Both those tweets are from overzealous fans.
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On August 16 2011 10:51 tangwhat wrote: You're comparing an official tweet from someone employed at Riot to a notoriously bitter angry person who is not affiliated with Valve or icefrog. Great comparison there genius. holy shit you're smart. @LoLUpdates is a third party League of Legends fan account. We give updates on this Dota genre game. We are not affiliated with League of Legends nor RiotGames.
derpherp I can't read.
edit: beaten.
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I can't read a twitter I don't visit? So I apologise for that but it wasn't like I could read the "fan" part of that twitter.
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My post was a joke, a pic I found on Reddit that was related to what Omegastorm posted. You for some reason got offended by what I posted and came off as an asshole.
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the infighting between dota and its spinoffs' communites smacks of the console war idiots that flame each other via youtube comments and gamefaqs forums.
stop it please.
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On August 16 2011 10:57 HazMat wrote: My post was a joke, a pic I found on Reddit that was related to what Omegastorm posted. You for some reason got offended by what I posted and came off as an asshole.
I have played both games and DotA2 is a better game to 'compete' while LoL is more of a game to play for 'fun'.
Like i said GL to DotA2
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Is it just me or there seems to be a trend restarting? Every new MOBA game that will be released will be the LOL killer. It's pretty easy to compare it to WoW,LoL has 15 mil acc created and almost 2 milion active ones,so no matter how much beter the new game will be you won't kill LoL not only because it's a game with pretty solid roots but there is no reason for people to leave,casuals have their casual fun and pros won't switch to games where they might win 20 times lower prizes.
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I just hope they finally update the game with proper features like pause to avoid giving too much advantage to other team should someone's computer end up having technical difficulties.
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On August 16 2011 17:51 Cenequus wrote: Is it just me or there seems to be a trend restarting? Every new MOBA game that will be released will be the LOL killer. It's pretty easy to compare it to WoW,LoL has 15 mil acc created and almost 2 milion active ones,so no matter how much beter the new game will be you won't kill LoL not only because it's a game with pretty solid roots but there is no reason for people to leave,casuals have their casual fun and pros won't switch to games where they might win 20 times lower prizes.
good point. never thought about it like that, but LoL really is the WoW of Moba
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I can't believe this. winners get 500 times what Bomber got off MLG. for sc2 for esports
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What is hilarious is that many people who advocate DotA at the expense of LoL talk about how much more competitive DotA is. Well, who gives a damn? You can have the most competitive game in the world, which only has a player base of 200 people and it will have no realistic chance of being an "e-sport". What matters most is the amount of interest that people have in seeing high level matches in LoL or DotA. Since they both have huge playerbases, and if this doesn't change, they will both become successful e-sports. Calling LoL uncompetitive is just elitism and insecurity, and frankly, not very relevant.
The 100m sprint is probably the most anticipated event in the Olympics and yet the barrier of entry into that event is so low. Almost everyone can physically run 100m, and herein lies its attraction - it is highly relevant, even if the sport itself lacks complex elements that people think are so crucial in e-sports. As long as LoL maintains its fanbase, it will be a very popular e-sport.
Whether it can be even more popular or not depends on many factors, including whether it has the requisite infrastructure (replays, observer mode, etc), whether it is exciting to watch (maybe they should try to force-change the meta into something more exciting), whether it is easy to understand (out of all the MOBA type games, it probably has the most crisp and intuitive viewing experience), and whether it is easy to replicate the awesomeness seen on screen by newbie fans who want to try it out (here is LoL's ultimate strength - it is the most fun and accessible MOBA type game). As a viewing sport, nobody gives a shit whether you can or cannot deny in LoL, because it's boring to see people deny/last hit all the time anyway. If denying however, shifts the metagame to something more aggressive, then it is only this secondary effect that is relevant to LoL's strength as an e-sport.
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Come on starcraft 2, you are the original! you were the one who made games a serious sport with money in the first place. You have had regular tournaments with great prize pools, such as NASL with 50,000 first prize, and GSL with roughly the same amount. You can be bigger than lol and dota2, dont let them overtake you!
i believe!
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On August 16 2011 22:05 firehand101 wrote: Come on starcraft 2, you are the original! you were the one who made games a serious sport with money in the first place. You have had regular tournaments with great prize pools, such as NASL with 50,000 first prize, and GSL with roughly the same amount. You can be bigger than lol and dota2, dont let them overtake you!
i believe!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=249860
may want to read, though you probably won't.
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Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong.
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On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong.
This analogy is kind of weak in that physical sports generally have an unlimited skill cap in the way they directly pit players against each other in a physical competition. Additionally, I dont get why you bring up one game requiring more money to play(is that even the case in baseball? Let alone HoN).
Skill ceiling does matter for video games, while most sports have a near unlimited skill cap.
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On August 16 2011 22:13 Southlight wrote:Show nested quote +On August 16 2011 22:05 firehand101 wrote: Come on starcraft 2, you are the original! you were the one who made games a serious sport with money in the first place. You have had regular tournaments with great prize pools, such as NASL with 50,000 first prize, and GSL with roughly the same amount. You can be bigger than lol and dota2, dont let them overtake you!
i believe! http://www.teamliquid.net/forum/viewmessage.php?topic_id=249860may want to read, though you probably won't. i already have, what do you want me to note?
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On August 16 2011 22:22 Mordiford wrote:Show nested quote +On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. This analogy is kind of weak in that physical sports generally have an unlimited skill cap in the way they directly pit players against each other in a physical competition. Additionally, I dont get why you bring up one game requiring more money to play(is that even the case in baseball? Let alone HoN). Skill ceiling does matter for video games, while most sports have a near unlimited skill cap.
Well so do these games, my reason for bringing up money should be simple as well as hon was not f2p before, skill ceilings in games? Maybe in a racing game, in a Moba game hell no.
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On August 16 2011 22:23 firehand101 wrote:Show nested quote +On August 16 2011 22:13 Southlight wrote:On August 16 2011 22:05 firehand101 wrote: Come on starcraft 2, you are the original! you were the one who made games a serious sport with money in the first place. You have had regular tournaments with great prize pools, such as NASL with 50,000 first prize, and GSL with roughly the same amount. You can be bigger than lol and dota2, dont let them overtake you!
i believe! http://www.teamliquid.net/forum/viewmessage.php?topic_id=249860may want to read, though you probably won't. i already have, what do you want me to note?
On August 16 2011 22:05 firehand101 wrote: Come on starcraft 2, you are the original! you were the one who made games a serious sport with money in the first place. You have had regular tournaments with great prize pools, such as NASL with 50,000 first prize, and GSL with roughly the same amount. You can be bigger than lol and dota2, dont let them overtake you!
i believe!
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You know, maybe it would help if Riot took some money out of this prize pool and actually used it to send teams to the tournaments they're sponsoring. Even if you add more to the prize pool, it's still not enough. Look at IEM China, CLG will have to spend $6K+ for plane tickets and hotels, so they would have to get first place to make any money.
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On August 16 2011 10:45 HazMat wrote:Show nested quote +On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising. ![[image loading]](http://i.imgur.com/sC6CT.png) Yeah, super professional.
noone cares about fucking maelk, never seen a more overrated dota pro than him. i always thought he was trash, now he's bashing lol too how pathetic and childish, but everyone who followed/follows the dota scene pretty much knows that is he is.
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On August 16 2011 22:55 isleyofthenorth wrote:Show nested quote +On August 16 2011 10:45 HazMat wrote:On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising. ![[image loading]](http://i.imgur.com/sC6CT.png) Yeah, super professional. noone cares about fucking maelk, never seen a more overrated dota pro than him. i always thought he was trash, now he's bashing lol too how pathetic and childish, but everyone who followed/follows the dota scene pretty much knows that is he is.
I think he was trying to point out the fact that a Riot representative(is it?) openly bashing DotA2 on twitter isn't a good testament of professionalism.
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On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong.
I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people.
Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game.
Justin Bieber has more fans than 2pac, does that make him better?
LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people.
Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text.
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Level 30 means diddly, as an FYI.
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On August 17 2011 00:01 bunnymuncher wrote:Show nested quote +On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text.
1500-1600 players have no chance against the 2200+ players, and 1500-1600 are like, top 5%(maybe even higher, like top 1-2%). So that analogy actually holds pretty close.
Despite all the talk about low skill ceilings and whatnot, Jiji continues to always be a standout, best at everything type player. Seems pretty contradictory.
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On August 16 2011 23:10 Novalisk wrote:Show nested quote +On August 16 2011 22:55 isleyofthenorth wrote:On August 16 2011 10:45 HazMat wrote:On August 16 2011 10:40 Omegastorm wrote: DotA2 vs LoL will be epic. I wish both sides will keep their professionalism.
LoL tweets are bashing DotA2 while DotA2 is just promoting their game. So far DotA2 has been looking more professional therefore more promising. ![[image loading]](http://i.imgur.com/sC6CT.png) Yeah, super professional. noone cares about fucking maelk, never seen a more overrated dota pro than him. i always thought he was trash, now he's bashing lol too how pathetic and childish, but everyone who followed/follows the dota scene pretty much knows that is he is. I think he was trying to point out the fact that a Riot representative(is it?) openly bashing DotA2 on twitter isn't a good testament of professionalism.
On that matter, "@LoLUpdates is a third party League of Legends fan account. We give updates on this Dota genre game. We are not affiliated with League of Legends nor RiotGames". Straight from their Twitter info.
Maelk is still a big troll though.
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On August 16 2011 22:29 Yttrasil wrote:Show nested quote +On August 16 2011 22:22 Mordiford wrote:On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. This analogy is kind of weak in that physical sports generally have an unlimited skill cap in the way they directly pit players against each other in a physical competition. Additionally, I dont get why you bring up one game requiring more money to play(is that even the case in baseball? Let alone HoN). Skill ceiling does matter for video games, while most sports have a near unlimited skill cap. Well so do these games, my reason for bringing up money should be simple as well as hon was not f2p before, skill ceilings in games? Maybe in a racing game, in a Moba game hell no.
That is very untrue,any sport/game where 1 person is involved has a very low skill cap which is your personal talent,but a sport/game where team work is involved has a very high skil cap. Doesn't mater how simple the game is the fact that it has several human components makes it unpredictable. So no it's not an insult saying games like RTS/racing/fighting have a very low skill cap,where games like CS/LoL etc have a huge skill cap .
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LOL still needs observer and replay modes if it wants to REALLY be an e-sports competitor. Right now there's only FPPOVs - the only observer modes have to be hosted directly by riot, so you don't see the plethora of "small" tournaments and casters like you do with SC2, and most likely will with DOTA2 (which has flat out said these things would exist)
Pity, because I really do like LOL, and don't want to see it fail just because Riot doesn't release the observer mode to the public (which they have clearly spent quite a lot of time working on, based on what they had to show at DreamHack.)
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I also think that Riot's hoping for Dominion to become a big hit, and I think it has really big competitive potential, hahah.
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On August 17 2011 01:38 Southlight wrote: I also think that Riot's hoping for Dominion to become a big hit, and I think it has really big competitive potential, hahah.
Well Dominion is pretty much the answer to all those people saying LOL is too slow. Dominion is just fighting from 0:00 to the end,no rest,no farming,no turtleing just fighting fighting and more fighting.
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It also is probably more spectator friendly with the visible capture points, and they're putting a lot of effort into the sound/visuals to keep stuff going. Can't wait :>
They're taking the best of MOBA and the best of stuff like Bloodline and mashing it together. Hopefully it kicks as much ass as they make it sound :>
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Well I will try to play as much as I can(by punching people if necesary)at gamescon. You can also play it at PAX for those that live in US.
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On August 17 2011 01:47 Cenequus wrote: Well I will try to play as much as I can(by punching people if necesary)at gamescon. You can also play it at PAX for those that live in US.
Make sure to let us know how it is.
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On August 17 2011 00:01 bunnymuncher wrote:Show nested quote +On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text.
Cod1 is known as the best cod competitively. Cod4 in competition was newb. For the same reasons as the point you are trying to make about bieber and 2pac.
LoL is easy to get into, hard to master. The majority of mastering it goes with putting insane time in to learn every nuance of every character so that you can play as and against them as efficiently as possible. Hanging with level 30s in a normal is great and all but you should never use that as an indication of how the top level competition is.
I mean there are skillful things you can do micro wise in lol. There are things like scoot and shooting, twitch flashes, pre-emptively determining routes of escape and luring their ambush to make them waste time. These concepts sound easy and simple, but executing them consistently and efficiently isn't as easy as people think.
LoL is much more of a team game than Dota is/was. Much more emphasis on working together and coordinating, and as these are team-based games in general, I don't know why anyone would want to go with the pub allstar oriented games (dota/hon) sure they CAN be played in organized 5v5 with teamwork involved, just that the potential level of teamwork can't measure up to what LoL could have. And to be fair even the top LoL teams haven't scratched the surface of what LoL can become. For the most part the top LoL players right now are kids who have been playing it a long time, know every detail, but there is a reason they've been playing LoL the longest, and that's cause they didn't have any obligations on a competitive level to any other game. Their teamwork simply wouldn't compare to say a top cs 1.6 team that decided to give LoL a shot.
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On August 17 2011 03:10 robertdinh wrote:Show nested quote +On August 17 2011 00:01 bunnymuncher wrote:On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text. Cod1 is known as the best cod competitively. Cod4 in competition was newb. For the same reasons as the point you are trying to make about bieber and 2pac. LoL is easy to get into, hard to master. The majority of mastering it goes with putting insane time in to learn every nuance of every character so that you can play as and against them as efficiently as possible. Hanging with level 30s in a normal is great and all but you should never use that as an indication of how the top level competition is. I mean there are skillful things you can do micro wise in lol. There are things like scoot and shooting, twitch flashes, pre-emptively determining routes of escape and luring their ambush to make them waste time. These concepts sound easy and simple, but executing them consistently and efficiently isn't as easy as people think. LoL is much more of a team game than Dota is/was. Much more emphasis on working together and coordinating, and as these are team-based games in general, I don't know why anyone would want to go with the pub allstar oriented games (dota/hon) sure they CAN be played in organized 5v5 with teamwork involved, just that the potential level of teamwork can't measure up to what LoL could have. And to be fair even the top LoL teams haven't scratched the surface of what LoL can become. For the most part the top LoL players right now are kids who have been playing it a long time, know every detail, but there is a reason they've been playing LoL the longest, and that's cause they didn't have any obligations on a competitive level to any other game. Their teamwork simply wouldn't compare to say a top cs 1.6 team that decided to give LoL a shot.
I vehemently disagree with essentially your entire final paragraph. From the no teamwork in DotA, to the FPS teamwork carrying into MOBA teamwork(and the insinuation that because you weren't competitive in a game before the one you play now, you somehow lack competitive ability in your current game, as if people can't decide to step up their playing time and change attitude).
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On August 17 2011 03:25 red_ wrote:Show nested quote +On August 17 2011 03:10 robertdinh wrote:On August 17 2011 00:01 bunnymuncher wrote:On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text. Cod1 is known as the best cod competitively. Cod4 in competition was newb. For the same reasons as the point you are trying to make about bieber and 2pac. LoL is easy to get into, hard to master. The majority of mastering it goes with putting insane time in to learn every nuance of every character so that you can play as and against them as efficiently as possible. Hanging with level 30s in a normal is great and all but you should never use that as an indication of how the top level competition is. I mean there are skillful things you can do micro wise in lol. There are things like scoot and shooting, twitch flashes, pre-emptively determining routes of escape and luring their ambush to make them waste time. These concepts sound easy and simple, but executing them consistently and efficiently isn't as easy as people think. LoL is much more of a team game than Dota is/was. Much more emphasis on working together and coordinating, and as these are team-based games in general, I don't know why anyone would want to go with the pub allstar oriented games (dota/hon) sure they CAN be played in organized 5v5 with teamwork involved, just that the potential level of teamwork can't measure up to what LoL could have. And to be fair even the top LoL teams haven't scratched the surface of what LoL can become. For the most part the top LoL players right now are kids who have been playing it a long time, know every detail, but there is a reason they've been playing LoL the longest, and that's cause they didn't have any obligations on a competitive level to any other game. Their teamwork simply wouldn't compare to say a top cs 1.6 team that decided to give LoL a shot. I vehemently disagree with essentially your entire final paragraph. From the no teamwork in DotA, to the FPS teamwork carrying into MOBA teamwork(and the insinuation that because you weren't competitive in a game before the one you play now, you somehow lack competitive ability in your current game, as if people can't decide to step up their playing time and change attitude).
I don't mean to sound cocky or anything, but if you don't have intimate knowledge of top level fps teamwork it probably just isn't going to resonate with you.
Things like snap rotation, dropping everything on the fly for the greater good of the team etc, are all simple habit to top fps teams. I have seen a much lower level of teamwork in the competitive moba scene sorry.
Let's face it, mobas have to go through an evolution, and now that the other genres are suffering (there are no new great competitive fps games) there will naturally be great and seasoned gamers getting into the moba scene.
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League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification
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On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means teamfights are a good couple seconds longer, NOT including the time where a winner is clearly decided and one team is in full retreat (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
I agree, but it is also because in dota you can be godmode fed carry.
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Does anyone know when season 2 starts? and dominion comes out ?
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S2 should be mid-September, Dominion late-August.
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On August 17 2011 03:31 robertdinh wrote:Show nested quote +On August 17 2011 03:25 red_ wrote:On August 17 2011 03:10 robertdinh wrote:On August 17 2011 00:01 bunnymuncher wrote:On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text. Cod1 is known as the best cod competitively. Cod4 in competition was newb. For the same reasons as the point you are trying to make about bieber and 2pac. LoL is easy to get into, hard to master. The majority of mastering it goes with putting insane time in to learn every nuance of every character so that you can play as and against them as efficiently as possible. Hanging with level 30s in a normal is great and all but you should never use that as an indication of how the top level competition is. I mean there are skillful things you can do micro wise in lol. There are things like scoot and shooting, twitch flashes, pre-emptively determining routes of escape and luring their ambush to make them waste time. These concepts sound easy and simple, but executing them consistently and efficiently isn't as easy as people think. LoL is much more of a team game than Dota is/was. Much more emphasis on working together and coordinating, and as these are team-based games in general, I don't know why anyone would want to go with the pub allstar oriented games (dota/hon) sure they CAN be played in organized 5v5 with teamwork involved, just that the potential level of teamwork can't measure up to what LoL could have. And to be fair even the top LoL teams haven't scratched the surface of what LoL can become. For the most part the top LoL players right now are kids who have been playing it a long time, know every detail, but there is a reason they've been playing LoL the longest, and that's cause they didn't have any obligations on a competitive level to any other game. Their teamwork simply wouldn't compare to say a top cs 1.6 team that decided to give LoL a shot. I vehemently disagree with essentially your entire final paragraph. From the no teamwork in DotA, to the FPS teamwork carrying into MOBA teamwork(and the insinuation that because you weren't competitive in a game before the one you play now, you somehow lack competitive ability in your current game, as if people can't decide to step up their playing time and change attitude). I don't mean to sound cocky or anything, but if you don't have intimate knowledge of top level fps teamwork it probably just isn't going to resonate with you. Things like snap rotation, dropping everything on the fly for the greater good of the team etc, are all simple habit to top fps teams. I have seen a much lower level of teamwork in the competitive moba scene sorry. Let's face it, mobas have to go through an evolution, and now that the other genres are suffering (there are no new great competitive fps games) there will naturally be great and seasoned gamers getting into the moba scene.
I've played at the top level in a team based FPS(Enemy Territory), won CAL-i titles, competed at multiple Quakecons, and have continued to keep very active communication with people that have stayed with the FPS genre and played their games at the top level as well; I am well aware of the teamwork requirements of the genre. I also have kept myself informed of the Chinese DotA scene and am aware of their gameplay, and to brush off their level of teamplay and decision making is quite simply ignorant.
You're attempting to compare game elements from one genre to another as a basis for your evaluation of their play, and that doesn't work. Your premise is as flawed as your conclusions are wrong(in fact, you not noticing things like quick lane rotations and map movement in response to enemy decisions, and 'sacrifice' for the greater good, over the course of a competitive moba game, strikes me as a giant lack of knowledge of the game on your part to recognize such things happening as they are incredibly influential to winning).
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On August 17 2011 04:36 red_ wrote:Show nested quote +On August 17 2011 03:31 robertdinh wrote:On August 17 2011 03:25 red_ wrote:On August 17 2011 03:10 robertdinh wrote:On August 17 2011 00:01 bunnymuncher wrote:On August 16 2011 22:16 Yttrasil wrote: Yup yup we can explain it with the Soccer vs Baseball analogy.
What is the most easy game to learn and has the most worldwide players and following, should be easy enough to figure out (soccer), which game is most complicated well that's baseball. The game that has the most audience is soccer and everyone knows the rules, it's basically free to play you just need a football and the sport has more money in it than baseball since more people watch it. Baseball on the other hand requires more knowledge to understand and also money to play, some people like to watch it and I admit the game is more hardcore in a sense because of how you practise, although I must admit I fall asleep when I try watching baseball.
Which one is which in this case you all surely understand and although baseball is by no means unpopular it has a smaller spread and less support. I admit it's stupid to argue which is the best sport as they both have their charms but saying baseball(hon) is better because it's more hardcore in a sense is plain wrong. I agree with this analogy, some games/sports are simple to play and therefore appeal to a wider variety of people. Quite simply CoD4 was known as the best CoD, but compared to blackops or MW2 it does not have the same amout of content to appeal to a wide audience. Therefore most people play mw2 or blackops because of its appeal, however that does not make it a better game. Justin Bieber has more fans than 2pac, does that make him better? LoL is a fun game, and people enjoy it, however it is a "casual" game, and therefore is easy to pick up, and has a low skill cap. My first 5 games of LoL i was playing with my friends who were level 30s (highest you can go), and i was still able to compete with them. Compared to starcraft, a bronze level player would have almsot no chance against someone in masters league. LoL is still a fun game, and if people enjoy it then they should play it, different games appeal to different people. Of course that's just my opinion, doesnt mean it's right ^^ Sorry for the wall of text. Cod1 is known as the best cod competitively. Cod4 in competition was newb. For the same reasons as the point you are trying to make about bieber and 2pac. LoL is easy to get into, hard to master. The majority of mastering it goes with putting insane time in to learn every nuance of every character so that you can play as and against them as efficiently as possible. Hanging with level 30s in a normal is great and all but you should never use that as an indication of how the top level competition is. I mean there are skillful things you can do micro wise in lol. There are things like scoot and shooting, twitch flashes, pre-emptively determining routes of escape and luring their ambush to make them waste time. These concepts sound easy and simple, but executing them consistently and efficiently isn't as easy as people think. LoL is much more of a team game than Dota is/was. Much more emphasis on working together and coordinating, and as these are team-based games in general, I don't know why anyone would want to go with the pub allstar oriented games (dota/hon) sure they CAN be played in organized 5v5 with teamwork involved, just that the potential level of teamwork can't measure up to what LoL could have. And to be fair even the top LoL teams haven't scratched the surface of what LoL can become. For the most part the top LoL players right now are kids who have been playing it a long time, know every detail, but there is a reason they've been playing LoL the longest, and that's cause they didn't have any obligations on a competitive level to any other game. Their teamwork simply wouldn't compare to say a top cs 1.6 team that decided to give LoL a shot. I vehemently disagree with essentially your entire final paragraph. From the no teamwork in DotA, to the FPS teamwork carrying into MOBA teamwork(and the insinuation that because you weren't competitive in a game before the one you play now, you somehow lack competitive ability in your current game, as if people can't decide to step up their playing time and change attitude). I don't mean to sound cocky or anything, but if you don't have intimate knowledge of top level fps teamwork it probably just isn't going to resonate with you. Things like snap rotation, dropping everything on the fly for the greater good of the team etc, are all simple habit to top fps teams. I have seen a much lower level of teamwork in the competitive moba scene sorry. Let's face it, mobas have to go through an evolution, and now that the other genres are suffering (there are no new great competitive fps games) there will naturally be great and seasoned gamers getting into the moba scene. I've played at the top level in a team based FPS(Enemy Territory), won CAL-i titles, competed at multiple Quakecons, and have continued to keep very active communication with people that have stayed with the FPS genre and played their games at the top level as well; I am well aware of the teamwork requirements of the genre. I also have kept myself informed of the Chinese DotA scene and am aware of their gameplay, and to brush off their level of teamplay and decision making is quite simply ignorant. You're attempting to compare game elements from one genre to another as a basis for your evaluation of their play, and that doesn't work. Your premise is as flawed as your conclusions are wrong(in fact, you not noticing things like quick lane rotations and map movement in response to enemy decisions, and 'sacrifice' for the greater good, over the course of a competitive moba game, strikes me as a giant lack of knowledge of the game on your part to recognize such things happening as they are incredibly influential to winning).
Sorry, I am comparing teamwork elements not the genre differences in game elements, you seem to have failed to understand that.
I never said I didn't notice those same elements in mobas, I actually specifically pointed out that because they exist in mobas, people with a strong background in those team elements will excel there as well. I am saying that because mobas didn't originally appeal to the top level gamers from other genres, their development was stunted, now that the good players from other games come over, who have a stronger emphasis on teamwork, naturally they will help the team aspect evolve.
And I am sorry that you can not see how far mobas still have yet to develop as far as teamwork goes, I guess you just don't see things at the same level as some of the more seasoned gamers.
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On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification
I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive.
I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games.
Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk.
TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also,
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On August 17 2011 06:21 Mordiford wrote:Show nested quote +On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also,
It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye.
I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL.
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On August 17 2011 06:24 robertdinh wrote:Show nested quote +On August 17 2011 06:21 Mordiford wrote:On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also, It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye. I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL.
A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time.
And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation.
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On August 17 2011 06:40 Shinbi wrote:Show nested quote +On August 17 2011 06:24 robertdinh wrote:On August 17 2011 06:21 Mordiford wrote:On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also, It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye. I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL. A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time. And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation.
You're right, it doesn't inherently mean it outweighs it, but in this case it does, because every second of a LoL fight requires just as much attention to detail as dota, and can be just as gamechanging as far as the outcome of the fight, and yet they have to maintain that level of attention and coordination for a longer period of time.
Let's put it this way, when you watch LoL, you watch how every player is contributing, each one of them is vital.
When you watch dota, you sorta watch how every player is contributing, but you are mainly looking at the teams allstars.
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On August 17 2011 06:42 robertdinh wrote:Show nested quote +On August 17 2011 06:40 Shinbi wrote:On August 17 2011 06:24 robertdinh wrote:On August 17 2011 06:21 Mordiford wrote:On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also, It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye. I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL. A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time. And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation. You're right, it doesn't inherently mean it outweighs it, but in this case it does, because every second of a LoL fight requires just as much attention to detail as dota, and can be just as gamechanging as far as the outcome of the fight, and yet they have to maintain that level of attention and coordination for a longer period of time. Let's put it this way, when you watch LoL, you watch how every player is contributing, each one of them is vital. When you watch dota, you sorta watch how every player is contributing, but you are mainly looking at the teams allstars.
I disagree, the allstar is only as good as the rest of his team. This is true for both games, every player matters.
Also, I don't think every second can be just as important as every second in DotA in regards to longer teamfights, when you have to do a ton in a shorter amount of time, you're doing more in that time frame, it's a lot easier to fuck up and die in a second if you really want to compare survivability. Also, let's not forget "Flash, aaaah savior of the universe!"
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On August 17 2011 06:51 Mordiford wrote:Show nested quote +On August 17 2011 06:42 robertdinh wrote:On August 17 2011 06:40 Shinbi wrote:On August 17 2011 06:24 robertdinh wrote:On August 17 2011 06:21 Mordiford wrote:On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also, It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye. I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL. A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time. And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation. You're right, it doesn't inherently mean it outweighs it, but in this case it does, because every second of a LoL fight requires just as much attention to detail as dota, and can be just as gamechanging as far as the outcome of the fight, and yet they have to maintain that level of attention and coordination for a longer period of time. Let's put it this way, when you watch LoL, you watch how every player is contributing, each one of them is vital. When you watch dota, you sorta watch how every player is contributing, but you are mainly looking at the teams allstars. I disagree, the allstar is only as good as the rest of his team. This is true for both games, every player matters. Also, I don't think every second can be just as important as every second in DotA in regards to longer teamfights, when you have to do a ton in a shorter amount of time, you're doing more in that time frame, it's a lot easier to fuck up and die in a second if you really want to compare survivability. Also, let's not forget "Flash, aaaah savior of the universe!"
Sure but you assume the workloads are equal in team fights, because you do not want to acknowledge the fact that LoL actually is more team oriented and has a larger workload for a larger amount of time. As far as team based fights go.
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On August 17 2011 06:54 robertdinh wrote:Show nested quote +On August 17 2011 06:51 Mordiford wrote:On August 17 2011 06:42 robertdinh wrote:On August 17 2011 06:40 Shinbi wrote:On August 17 2011 06:24 robertdinh wrote:On August 17 2011 06:21 Mordiford wrote:On August 17 2011 04:01 50caliber wrote: League has a heavier emphasis on teamwork than dota. It is NOT because in dota "you can be god-mode fed carry trololol". Its because league champions are harder to kill in general. How does that equate to more teamwork? It breaks down to two scenarios:
1. The laning phase is safer in general. Towers hit much harder in early phases in League, the lane lengths are shorter, and 100%-0 combos are harder to do than in dota (and ofc the trololo flash). This means that in general a teammate's help is more necessary in acquiring kills/towers.
2. It means 5v5 teamfights happen more often and are a good couple seconds longer (and in moba teamfights, a second is a very long time). This necessitates a longer period of teamwork merely from the fact that you must fight for a longer amount of time. More spell coordination, more repositioning relative to each other is needed.
Tl;dr - League of legends require more teamwork not necessarily due to higher skill ceiling (a separate argument in itself), but merely by necessity due to champions being harder to kill.
edit for 5v5 clarification I disagree, considering we're talking about(at least I think we are) the top competitive level, there is no more of an emphasis on team work in LoL than DotA, it's just as integral in both games at the top level, the whole solo carry thing only really makes a huge difference in pubs, in competitive games the carry needs his team there to survive. I honestly don't think teamfights happen more often in LoL at all, and if they do, they are pretty unproductive as kill counts are low as fuck. Fighting longer doesn't mean a whole lot, it's just that champions take longer to kill, you're basically doing the same shit. Aso, I don't see how there is more spell coordination and how more "repositioning relative to each other is needed", I think that's pretty equal in both games. Also, the ease of acquiring a tower teleport in DotA makes it easier to get into the fight from another lane, this basically means that if you're not super strong and try to solo someone, they can have help there in a second, and running around doesn't really happen in either game at the end because dying royally fucks you over too much for it to be worth the risk. TL;DR - Both games take equal amounts of teamwork at the highest level of play, in pubs and low level games, sure, the carries carry harder in DotA, in higher level games, not so much. Also, It's shortsighted not to understand how fights lasting longer requires more teamwork. It's like comparing s6 wow arena to s8. When fights are over in the blink of an eye, obviously you do not need to sustain as much coordination for as long a time as when they are over in 2 blinks of an eye. I've watched top level of both and it's plainly obvious to me that dota gives the individual more power and LoL gives the team as a whole more power in impacting the match. Yea dota requires some teamwork, but you can still do a lot more on your own than you can in LoL. A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time. And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation. You're right, it doesn't inherently mean it outweighs it, but in this case it does, because every second of a LoL fight requires just as much attention to detail as dota, and can be just as gamechanging as far as the outcome of the fight, and yet they have to maintain that level of attention and coordination for a longer period of time. Let's put it this way, when you watch LoL, you watch how every player is contributing, each one of them is vital. When you watch dota, you sorta watch how every player is contributing, but you are mainly looking at the teams allstars. I disagree, the allstar is only as good as the rest of his team. This is true for both games, every player matters. Also, I don't think every second can be just as important as every second in DotA in regards to longer teamfights, when you have to do a ton in a shorter amount of time, you're doing more in that time frame, it's a lot easier to fuck up and die in a second if you really want to compare survivability. Also, let's not forget "Flash, aaaah savior of the universe!" Sure but you assume the workloads are equal in team fights, because you do not want to acknowledge the fact that LoL actually is more team oriented and has a larger workload for a larger amount of time. As far as team based fights go.
I'm not acknowledging that because I don't think it's accurate, at the highest level of play, I don't think that either game is more team oriented. Each hero feels individually more powerful in DotA, but when you realize that every other hero feels that way too, you should understand why at the highest level of play, where everyone is taking full advantage of their hero's strengths, you can't solo your way through anything, you need your team. The game even has easy access to get to your team in the form of teleportation scrolls, it is very team based.
So no, I don't think it's more team oriented and I could just as easily you don't want to acknowledge the fact that LoL is no more team oriented than DotA.
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Mordiford, I don't really think you understood my argument fully, so I can't really respond to you.
On August 17 2011 06:40 Shinbi wrote: A difference in lengths of fights simply shifts the amount of coordination/decision making along a pre-during-post fight timeline. Just because a team fight lasts longer on average doesn't inherently mean the coordination put into a fight timeline suddenly outweighs one that lasts for a shorter amount of time.
What I am gonna disagree with Shinbi here is that the amount of teamwork needed shifts-I believe it is actually extended. What I have noticed is that dynamics DURING a 5v5 teamfight is much much more complex than the proper/advantageous initialization. Of course, the initialization arguably has more affect on the outcome of the fight, but during a 5v5 the amount of possible coordination opportunities and possible danger elements are much more uncertain. In other words, the midst of a 5v5 is more chaotic than a intialization, which means the upper ceiling to teamwork possibility is higher than an initialization. And since League has a longer timeframe for the duration of the 5v5, I reasonably conclude that league requires more teamwork.
On August 17 2011 06:40 Shinbi wrote: And although DotA may give more power to an individual [from this, it seems that you're acting as if you pick a carry and that person is guaranteed success which is wrong], the only reason that individual may have power is because of the team creating opportunities and pushing forward options to guide the game into a favorable situation.
I agree that the carry getting fed (excepting cases in which the enemy laner fails) is only possible by good teamwork. What I will point out here is that in both games, LoL and Dota, it is very advantageous to feed the carry kills. Also true is that in LoL, a fed carry is less effective than a fed carry in Dota-this means that when a carry is fed, teamwork is not as important in dota because you can make up for a slightly botched up teamwork in a big fight with the fed carry. Once again this goes back to my argument that in LoL, teamwork is more important by necessity
edit cuz I sux at 1stdraft
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ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant
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On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant
It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins.
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On August 17 2011 08:13 robertdinh wrote:Show nested quote +On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins.
Only, that's not factual either.
I'm fine with conceding, "They both have their own merits" but one being more about teamwork is still something I don't quite see.
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On August 17 2011 08:16 Mordiford wrote:Show nested quote +On August 17 2011 08:13 robertdinh wrote:On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins. Only, that's not factual either. I'm fine with conceding, "They both have their own merits" but one being more about teamwork is still something I don't quite see.
That's fine, not everyone sees things for what they are.
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Yeah, like how you can't see that your opinion is not a fact. :p
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On August 17 2011 08:21 Lanzoma wrote: Yeah, like how you can't see that your opinion is not a fact. :p
Or how some opinions end up being the same as fact. Sorta like someone had the opinion that the earth wasn't cube shaped.
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On August 17 2011 08:18 robertdinh wrote:Show nested quote +On August 17 2011 08:16 Mordiford wrote:On August 17 2011 08:13 robertdinh wrote:On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins. Only, that's not factual either. I'm fine with conceding, "They both have their own merits" but one being more about teamwork is still something I don't quite see. That's fine, not everyone sees things for what they are.
And Some people like to make shit up to give their game merits it doesn't have, like saying their game has more teamwork involved.
Are we really coming to this now? Couldn't we have quit at a difference of opinion instead of, "Hurr durr, I'm right, you're blind".
On August 17 2011 08:21 robertdinh wrote:Show nested quote +On August 17 2011 08:21 Lanzoma wrote: Yeah, like how you can't see that your opinion is not a fact. :p Or how some opinions end up being the same as fact. Sorta like someone had the opinion that the earth wasn't cube shaped.
Are you fucking serious? So prove your point, or call it an opinion. It's not a fact because you know for suresies that it's true and if someone doesn't see it your way, they're obviously blind.
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On August 17 2011 08:23 Mordiford wrote:Show nested quote +On August 17 2011 08:18 robertdinh wrote:On August 17 2011 08:16 Mordiford wrote:On August 17 2011 08:13 robertdinh wrote:On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins. Only, that's not factual either. I'm fine with conceding, "They both have their own merits" but one being more about teamwork is still something I don't quite see. That's fine, not everyone sees things for what they are. And Some people like to make shit up to give their game merits it doesn't have, like saying their game has more teamwork involved. Are we really coming to this now? Couldn't we have quit at a difference of opinion instead of, "Hurr durr, I'm right, you're blind".
Let me ask you this, what if I am right?
From my position how would you look to me then? With you believing it's a made up merit that lol has more teamwork involved. What if it actually does? Then what?
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On August 17 2011 08:24 robertdinh wrote:Show nested quote +On August 17 2011 08:23 Mordiford wrote:On August 17 2011 08:18 robertdinh wrote:On August 17 2011 08:16 Mordiford wrote:On August 17 2011 08:13 robertdinh wrote:On August 17 2011 08:01 Lanzoma wrote: ITT: Appeal to Authority Fallacy
Also known as: I'm pulling rank on you so I'm right / My e-peen is bigger than yours / I'm royalty and you're a peasant It's just silly how players from games always want their game to be glorified as perfect in all ways. LoL is not Dota, they both have their strengths and weaknesses, in the realm of teamwork LoL wins. In the realm of personal glory, dota wins. Only, that's not factual either. I'm fine with conceding, "They both have their own merits" but one being more about teamwork is still something I don't quite see. That's fine, not everyone sees things for what they are. And Some people like to make shit up to give their game merits it doesn't have, like saying their game has more teamwork involved. Are we really coming to this now? Couldn't we have quit at a difference of opinion instead of, "Hurr durr, I'm right, you're blind". Let me ask you this, what if I am right? From my position how would you look to me then? With you believing it's a made up merit that lol has more teamwork involved. What if it actually does? Then what?
Then I learn something new.
Why is this even a question? If you're right, I learn something new and I change my stance on the subject. However, I don't think you're right, and all you've done is say you're right to prove you're right.
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Aaah, good old circular logic.
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Obviously comparing apples to oranges is how we prove our points.
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All this hate over a prize for a tournament? This shit makes me sad as hell. I'm playing LoL slightly casually, but I'm thrilled to see good players play their best, and I'd imagine something like this would help that. It's like people are forgetting that spectators are the most important aspect of an E-sport, and what better way to gain spectators is there than to get more people play the game? Which Riot have succeeded at tremendously with a brilliant marketing model. I play LoL because it's a fun game. I watch competetive LoL because the game interests me and it's fun to watch. Can't we just stay at that ?
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Anyone watching the DOTA 2 games? I really hope they will take time to refine the game coz it looks like pre alfa release. Also lagging like crazy. I don't know but it's not making a pretty appearance so far.
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So, its a great thing to see they are not letting valve alone on this and it will help the competitive scene.
I still am sad however that they couldn't get a few thousands to pay CLG and TSM trips to germany. That would have been very helpful now.
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How will this tournament work? Will it be a single big tournament over a week, month or more? Or invitational?
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Probably spread across season 2.
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On August 17 2011 22:59 Craton wrote: Probably spread across season 2.
Let's say season 2 is gonna be 12 months.
Spread that 5 million out over 12 months and you can have a huge tournament every month. I think they might be aiming to:
1) Make tournaments consistent. Have a tournament go often but for generally lower cash prizes (10k winning team for example). This keeps the pro scene alive and gives those intrested a lot to talk about and often. It's important not to let the scene grow stale.
2) Create big tournaments. Massive marketing machines with million dollar cash prizes for the #1 team. These serve to excite the entire playerbase, draw in new viewers for future tournaments and draw in new players all together.
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On August 15 2011 22:41 Ryhn wrote: Valve: 1.6M~ for a three day invitational tournament
Riot: 5.0M~ for a 365 day worldwide season, spanning multiple tournaments.
I think Valve still has a record, guys. Only if they keep doing tournaments. 1 tournament isn't that much!
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