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League of Legends season 2 $5 million Prize pool - Page 12

Forum Index > LoL General
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Why does every thread that mentions LoL NEED to turn into a LoL vs HoN vs Dota2 thread? Seriously, cut it out.

Page 7, 00:29 KST.
smallerk
Profile Joined October 2010
897 Posts
August 15 2011 17:26 GMT
#221
Good, this will just make the dota 2 community even better.

Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games.
Never Regret anything because at one time it was exactly what you wanted.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
August 15 2011 17:31 GMT
#222
This news are amazing, so much money to esports.

However, it worries me that the game lacks some important features, like pause, for example. Let's just hope the game is ready for this.
noodle
Profile Blog Joined August 2010
United States23 Posts
August 15 2011 17:34 GMT
#223
On August 16 2011 00:55 Yiruru wrote:
LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players.

No they don't.

They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up.

on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game.

To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.
Spawn more Overlords.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 15 2011 17:34 GMT
#224
On August 16 2011 02:26 smallerk wrote:
Good, this will just make the dota 2 community even better.

Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games.


Protip: The DotA 2 community is going to be just as bad as LoL's and HoN's
EtherealBlade
Profile Joined August 2010
660 Posts
August 15 2011 17:35 GMT
#225
On August 16 2011 02:24 SirMilford wrote:
There is no big war going on here. Valve is simply having a huge prizepool to kick off their game. Riot is spending money to hopefully keep it going.


QFT.

Valve could eat Riot for breakfast financial and gamedesign wise, and it probably will sooner or later.
The point of the 1mil $ tournament was not to show how rich Valve is, but simply to catch attention.

Riot's last 2 weeks must have been hell at the office and the best they could come up with was: well announce some tournament with even more money!
The problem is, it's not going to cover up their game's obvious flaws, and it's not the 1 mil $ tourney in the first place that's going to buy Valve the presumable top spot on Metacritic again, but rather Icefrog's brilliancy.
NASAmoose
Profile Joined May 2011
United States231 Posts
August 15 2011 17:36 GMT
#226
These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.

eSports has to grow. If game companies want it to explode overnight, they simply don't understand.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
August 15 2011 17:39 GMT
#227
I'm pretty much expecting them to put DotA2 into 20-30 price range, with alternate payment methods avaiable, there's a chance for some sort of F2P with microtransactions, but chances are that will come later similar to TF2's progress, but faster.
520
Profile Blog Joined April 2009
United States2822 Posts
August 15 2011 17:39 GMT
#228
On August 16 2011 02:36 NASAmoose wrote:
These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.

eSports has to grow. If game companies want it to explode overnight, they simply don't understand.

People play in the lesser tournaments for League of Legends all the time. Go4LoL etc. are all very popular. If you decide to host a tournament, even if it's just like an 8-team tournament in your basement, you can actually e-mail Riot for RP or something as a tournament prize and they'll give it to you.
Writer
taLbuk
Profile Joined April 2010
Madagascar1879 Posts
August 15 2011 17:39 GMT
#229
On August 16 2011 02:36 NASAmoose wrote:
These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.

eSports has to grow. If game companies want it to explode overnight, they simply don't understand.


except riot clearly stated that the 5 mill will be spread over a ton of tournaments.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 15 2011 17:40 GMT
#230
On August 16 2011 02:34 noodle wrote:
Show nested quote +
On August 16 2011 00:55 Yiruru wrote:
LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players.

No they don't.

They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up.

on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game.

To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.


lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past.

This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
August 15 2011 17:41 GMT
#231
On August 16 2011 02:36 NASAmoose wrote:
These kinds of prizes aren't sustainable, dammit! Blizzard has this kind of dough, but they don't toss it out because they KNOW they can't be the ones to make the industry, it has to develop of its own accord. Great, Riot and Valve will put up millions. Then what? The 50,000 dollar tourneys are gonna look so shitty, no one's going to want to train for that, they'll just wait for the next big Riot/Valve tournament. And it won't come. They'll say, "we had our big tournament, now it's up to other sponsors to put up the money!" but it won't be there.

eSports has to grow. If game companies want it to explode overnight, they simply don't understand.

Valve's one is entirely a marketing ploy though. Its so that people go "wow 1.6million dollars" and tune into the stream. I know for certain i will be and most of my mates will be. Valve is not investing money into future tournaments as they know that this is the job of the leagues ETC that will pop up around it.

I don't understand what riot is attempting but they are planning to keep their game alive over a longer period of time.
sopas
Profile Joined July 2011
509 Posts
August 15 2011 17:42 GMT
#232
On August 16 2011 02:34 MegaManEXE wrote:
Show nested quote +
On August 16 2011 02:26 smallerk wrote:
Good, this will just make the dota 2 community even better.

Thanks riot for improving my dota 2 experience by not having to deal with your playerbase switching over and ruining my games.


Protip: The DotA 2 community is going to be just as bad as LoL's and HoN's

Pretty sure he meant skill. Dota and hon players should have atleast some initial skill&info in dota 2 but lol players wouldn't
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
August 15 2011 17:42 GMT
#233
This is standard practice though. Remember in the SC2 beta, when Blizzard openly stated that they increased the Forge build time, because cannon rushes were too good in the low leagues?

They really have to make sure the game's playable by everybody... After all it is the large population of "bad" players that foot the bills.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
August 15 2011 17:50 GMT
#234
lol riot and valve in a bidding war. whoever slings more piles of $$ wins

this is hilarious and somewhat good for esports i guess.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 15 2011 17:56 GMT
#235
On August 16 2011 02:34 noodle wrote:
Show nested quote +
On August 16 2011 00:55 Yiruru wrote:
LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players.

No they don't.

They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up.

on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game.

To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.

Yiruru is top 20 on USA so it's funny how you're like "look it up" =P
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
noodle
Profile Blog Joined August 2010
United States23 Posts
Last Edited: 2011-08-15 18:10:38
August 15 2011 17:59 GMT
#236
On August 16 2011 02:40 NeoIllusions wrote:
Show nested quote +
On August 16 2011 02:34 noodle wrote:
On August 16 2011 00:55 Yiruru wrote:
LoL is a casual game and will probably stay more popular. Does this make it competitive? No. In fact, Riot often balances things with lower level players in mind just to make things easier for new players.

No they don't.

They balance around the highest tier of play, and even consult the top-ranked ladder players for their opinions on certain things regarding balance. Almost all of the champ designers (including the lead designer Morello) have said this on several different occasions on the LoL forums. Go look it up.

on topic: I think that the prize pool increase is only a great thing for eSports. Even if it's not your game of choice, you have to be excited that someone's finally putting that much money on the line for a video game.

To that other guy that said something about how Riot is looked upon as a joke in the eSports community: the only reason that's the case is because of the fact that the "eSports manager" that they hired has absolutely ZERO knowledge of how to run a tournament, especially after what happened going into Dreamhack Summer this year.


lol, I'll just assume that you don't know who Yiruru is. But he's right. Riot does (unfortunately) balance their champions with all levels of elo in mind. For example, Xin Zhao had some random nerfs a few patches ago that no one really thought was warranted. Riot justified that at lower elos, Xin Zhao was a rampant menace. It's laughable to think about it but it is something Riot has routinely done in the past.

This doesn't discredit Riot's/Morello's effort in talking with the top tier teams/players when they discuss about balance. But to say Riot looks at high tier results only and balance around that is completely inaccurate. I wish they did only look at top tier play and balance around it.


1) I'm honestly not concerned with who Yiruru is -- there, I said it.

2) There have been 3 champ changes that they've centered around low-elo gameplay -- Xin (and that was because they shut all of us off to the PTR and absolutely released an OP champ), Twitch (because of the broken stealth mechanic in the game), and Evelynn (same reason). They've said multiple times that they look at high elo play and see how balance changes would affect that before they look at the ramifications to low elo play -- which is often negligible at best due to lower tier mechanics not being as good and thus not creating the same types of super-farmed/super-fed situations that you'd get in higher tier play (which isn't to say that it doesn't happen).

Any other MAJOR balance changes have been done because high elo players brought them to light via long, drawn out forum posts or streamed gameplay (Pantheon's first nerf into uselessness, Alistar's AP ratios, Gangplank's recent nerfs to the slow they put on his passive all come to mind off the top of my head).

On August 16 2011 02:56 Shikyo wrote:
Yiruru is top 20 on USA so it's funny how you're like "look it up" =P

That's fine and dandy, I'm just putting out there what the company and its employees repeatedly post because someone makes an asinine balance post on their forums. When I said that I didn't care who he was, that wasn't to say that I didn't know WHO he is, just that I don't care at what level of the game he plays. He and I are both people, and I'm not going to instantly grovel at his feet and take what he says for truth because he's a 2200 elo player.
Spawn more Overlords.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
August 15 2011 17:59 GMT
#237
On August 16 2011 02:12 jstar wrote:
Haha LoL is such a try hard.

Top HoN/Dota teams are just gonna take 20 mins to "learn" the game and roll over every single top LoL team (Haha) to loot the prize money and go home.

User was warned for this post


Good, I hope they do. I wouldn't mind seeing "real" pros play the game. Even though I agree the DotA/HoN skill ceiling is higher then LoL, that doesn't mean that LoL isn't a tough game at high levels. It's still a 5man MOBA, and you just don't magically mesh into playing even the easiest games perfectly. We like checkers and you like chess. Checkers is still difficult to perfect.
Together but separate, like oatmeal
Names
Profile Blog Joined December 2010
Canada328 Posts
Last Edited: 2011-08-15 18:01:32
August 15 2011 17:59 GMT
#238
On August 16 2011 01:38 Cedstick wrote:
WELP, guess it's time to start playin' ranked games and get a team going.

Is what every kid will think.

I don't think it's such a good thing. People will think this and start playing what they think is "competitively". They will just spend more money on the game with their hopes up and make none out of it. Sad thing imo.
helclaw
Profile Joined August 2011
United States19 Posts
August 15 2011 18:01 GMT
#239
I don't get why people are so negative about this. When companies compete like this it's only good for the e-sport community as a whole. This fanboyist hate is really unneeded.
redFF
Profile Blog Joined November 2010
United States3910 Posts
August 15 2011 18:03 GMT
#240
On August 16 2011 00:32 Redox wrote:
Show nested quote +
On August 16 2011 00:22 NeoIllusions wrote:
On August 16 2011 00:21 Redox wrote:
Why is it important anyway if DOTA2 or LoL make it? Seems to be basically the same game.

And I believe most people here have neither a stake in Riot nor in valve, so why care?


You're on a gaming website and you're asking people why they care if a game they play other than StarCraft gets popular/mainstream.

The point was that both are the same game. Its not like a question of starcraft vs dota or something.
Its dota vs dota.
And people havent even played dota2, so its impossible to have informed opinions about which dota is better.

Yeah man because if everyone switched to warhammer instead of sc2 you'd been fine with that right? It's just rts vs rts...
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