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League of Legends season 2 $5 million Prize pool - Page 19

Forum Index > LoL General
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Why does every thread that mentions LoL NEED to turn into a LoL vs HoN vs Dota2 thread? Seriously, cut it out.

Page 7, 00:29 KST.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 15 2011 22:25 GMT
#361
There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?
Quote?
Aruno
Profile Blog Joined November 2010
New Zealand748 Posts
Last Edited: 2011-08-15 22:28:12
August 15 2011 22:27 GMT
#362
This is awesome!. I say more competition! I believe LoL and Dota 2 can both be successful. More power to them both!

We are spoilt you know ^_^
aruno, arunoaj, aruno_aj | Those are my main aliases
Cenequus
Profile Joined August 2011
Italy31 Posts
Last Edited: 2011-08-15 22:39:58
August 15 2011 22:38 GMT
#363
On August 16 2011 07:19 DerNebel wrote:
Show nested quote +
On August 16 2011 06:58 zalz wrote:
Has to be easy right? Just make a team of 5 random TLers and win a few million in the easiest game in the world.

They did make a team. And they actually gave fnaticMSI, the winners of DreamHack, a decent run for their money in the early to mid-game. Then it went downhill fast. I think we should reach a point somewhere between LoL and DotA. The pacing in LoL games seem a bit better, since 40m minimum for games seem a bit much, LoL seems better off in that regard. DotA, however, supports a fucking ton of different strategies, all viable on top levels of play. From 2-1-2 lanes to 3-1-1 to 2-1-1 with 1 roam to 2 roamers and a ton of ganks to heavy pushing or turtling, the list goes on. Dota is a very dynamic game, and LoL just isn't there yet.

About the topic itself. Ummm, that is a lot of money. A LOT of money. Actually, that is a butt-freaking-ass-load of money. Maybe a bit too much money to be honest. I hope to god they start trying to make different strategies viable in their game, instead of the obligatory somewhat stale laning phase that currently exists, with score being 2-2 with no towers down at first dragon fight, because Flash is too good.

So yeah, awesome job Riot, let's hope the playerbase is big enough for both of you!


I'm not gonna say LoL supports more tactics(even if it might be true) but supports just as many as old Dota,because of the jungler which is better than a roamer,anyway: 2-1-1 was the first mass meta on LoL but soon died because you need early dragon control, 1-1-2 is you breath an butter but since RIOT is gonna eliminate healing this might change,tri-lane with roamer,1-1-1 which I hear is very strong and popular on HoN was very strong on Us both on SoloQ and premade but then they came to Eu and got destroyed because it's easy to counter with different warding. Now to this metas you have a different comp which adds something both DOTA and HoN lack,mages scale,which mean you can have bruiser/mage/AD,melee mage/made/AD,mage/mage/AD etc. I'd really love to see DOTA 2 making mages scale too.

I had a point somewhere but forgot Ah yes split pushing is way more strong in LoL because you have to control both baron and dragon.
zoLo
Profile Blog Joined June 2007
United States5896 Posts
August 15 2011 22:45 GMT
#364
On August 16 2011 07:25 PepperoniPiZZa wrote:
There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?


You can't really compare the 2 games. CS is a team game while Quake is primarily solo (some TDM/other mode). Why would the 2 communities argue with each other? If you said CS 1.6 vs CS:S, then yes, the 2 have been known to fight among each other for years. You are right that LoL can still exist when DotA 2 is out since the 2 are different. I think LoL players will continue playing the game while some switch to DotA 2. HoN has a higher chance of "dying", but I don't see it until a couple of months or a year or two later after DotA 2 is out.
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
August 15 2011 23:07 GMT
#365
On August 16 2011 07:45 zoLo wrote:
Show nested quote +
On August 16 2011 07:25 PepperoniPiZZa wrote:
There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?


You can't really compare the 2 games. CS is a team game while Quake is primarily solo (some TDM/other mode). Why would the 2 communities argue with each other? If you said CS 1.6 vs CS:S, then yes, the 2 have been known to fight among each other for years. You are right that LoL can still exist when DotA 2 is out since the 2 are different. I think LoL players will continue playing the game while some switch to DotA 2. HoN has a higher chance of "dying", but I don't see it until a couple of months or a year or two later after DotA 2 is out.


That's my point, their differences allowed them to coexist, quake and cs that is. I think LoL and dota have enough differences to coexist aswell.
I don't think that the relation between dota and lol is that of cs1.6 and cs:s. Basically, CS:S is bad clone of 1.6. For dota, that role is filled by hon.
Quote?
520
Profile Blog Joined April 2009
United States2822 Posts
August 15 2011 23:11 GMT
#366
On August 16 2011 07:23 BadgerBadger8264 wrote:
Show nested quote +
Also lol @ all the people crying over Riot one upping Valve. It was to be expected. When it comes to supporting esports, Riot has a track record of being top notch. There is a good reason that LoL is the most popular Esport out there (yes, even completly crushing the child of prophecy Starcraft 2).

LoL is the most popular e-sport because a single tournament, with massive publicity from RIOT that would show up in your face everytime you started LoL or showed up to their website, had four times the viewers of a completely unmarketed for SC2 tournament, that is one of the 10 major tournaments going on every single month, with both smaller and larger tournaments streaming every single day of the week, combined with about 100+ casters on youtube that constantly post video's and thousands of people streaming starcraft every single day?

I'm still gonna go with SC2 as the bigger e-sport, sorry. Call me when there's more than one LoL tournament going on that isn't completely funded and organized by RIOT themselves.

I don't think anyone is disagreeing with SC2 being bigger in the e-Sports franchise right now.

But LoL is a more popular game as a whole.
Writer
noD
Profile Blog Joined August 2010
2230 Posts
August 15 2011 23:22 GMT
#367
Kind of outside the topic but I do find it quite strange that Blizz never said anything anymore about their 'dota'
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 15 2011 23:34 GMT
#368
On August 16 2011 07:25 PepperoniPiZZa wrote:
There have been many fps games that coexisted as an esport. Why shouldn't this be possible for moba games? I think LoL is different enough from Dota2 to coexist. You've never seen quakers argue with cs players, have you?

Sc and Wc3 is a better comparison.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Sumwar
Profile Joined October 2010
Canada199 Posts
August 15 2011 23:48 GMT
#369
This is awesome but this does rise some concerns about how effective this is at growing LoL as an esports. 5 million over a 1 year period is vastly better than 1.6 million over a 3 day tournament(which does not foster the growth of dota2 as an esports its just a flashy 3 day thing). But still, if this is only for 1 year then the tournaments after that are much smaller in terms of prize pool, this 5 million dollars is a bit of a waste. I think valve & to a lesser extent Riot, don't understand that you need to foster the game in the long term.

I actually have been a bit negative with Riot, I have faith with them, but still, be careful Riot, don't just do what Valve is doing by throwing a lot of money on a small number of tournaments then stop putting money into tournaments and hope LoL stays popular as an esport over the long term.
MegaManEXE
Profile Joined September 2010
United States845 Posts
August 15 2011 23:49 GMT
#370
Slightly off-topic I guess but I went and found that topic by chu8:

http://na.leagueoflegends.com/board/showthread.php?t=769425

Words from the man himself, he got stuck in 1500-1800 for a while. He says he duoed with CallMeVigoss to get to the top, I heard somewhere that he played with Solomid for a while but maybe I heard wrong. Point is he had a little help and he didn't go straight from 1200 to 2400 and rank #1 in one month like everyone seems to think.

And another post by him on his thoughts on the game just for kicks:

http://na.leagueoflegends.com/board/showthread.php?p=9121735&highlight=#post9121735
ztranger
Profile Joined May 2010
Sweden57 Posts
August 15 2011 23:50 GMT
#371
LoL is a nice esports team game, I watched the end of season 1 tournament at dreamhack and it was excellent both in exiciting matches and production values. I will definately attend the next dreamhack also.
Mordiford
Profile Joined April 2011
4448 Posts
August 16 2011 00:41 GMT
#372
On August 16 2011 08:50 ztranger wrote:
LoL is a nice esports team game, I watched the end of season 1 tournament at dreamhack and it was excellent both in exiciting matches and production values. I will definately attend the next dreamhack also.


Bleh, I have to disagree.

I originally watched is a promotional title at WCG and I thought it was really dull but I gave it another chance at Dreamhack and it was pretty much the same. Games were snore-fests with very few kills, particularly in the early laning phase, unless someone screwed up and overextended, the observing and commentary was pretty "meh" and it was really disappointing when there actually was a kill, you'd see the camera pan over to where it happened and the commentator say, "Oh, looks like there was a kill at bottom".

But yeah, observing for these kinds of games can be hard, and LoL doesn't have skilled observers right now, probably because they barely have a fucking spectator and replay model setup. Also, the whole disconnect and no-regame fiasco just killed the entire tournament for me. How can you have a competitive game with no pause function? The moment one team's carry disconnected for 3+ minutes, the game was pretty much over for them. Really disappointing.

I may give LoL's competitive scene another gander at the next event, let's hope the third time is the charm.

Also, the Ionia vs Noxus game was dumb as shit, but that was a while ago and I'm not counting that as the "third".
teamsolid
Profile Joined October 2007
Canada3668 Posts
August 16 2011 00:46 GMT
#373
This is crazy... pretty sure that prize money is more than all the prizes for SC2 combined so far.
tyCe
Profile Joined March 2010
Australia2542 Posts
August 16 2011 00:50 GMT
#374
I hope they will have an observer mode and an in-built replay system before the tournaments for Season 2 begin. I mean, we obviously know now that Riot is committed to making LoL work as an e-sport and as a casual game, at least in a monetary way. However, when are they going to develop the features that it needs as an e-sport?

The lack of great commentators is a little bit concerning considering that it has been out for a while. All the usual commentators like Phreak and Colby are just not good enough imo. I liked the 4Deman and Joe Miller combination for the EPS and EMS or w/e it was though.
Betrayed by EG.BuK
RodYan
Profile Joined May 2010
United States126 Posts
August 16 2011 00:51 GMT
#375
If I were a Starcrfat pro, I would switch to LoL, play all 5 characters by myself, and win 5 million by myself.
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 16 2011 01:21 GMT
#376
On August 15 2011 22:37 Senx wrote:
Silly people thinking valve were actually going to outdo riot games in the esport department.. I dont think people realize how much spare money this company has to throw around.

GG no re valve.


It isn't just that they have all that spare money, there are a heck of a lot of E-Sports fans working for that company compared to Valve, in the upper departments that make decisions like where do we spend money.
srsly
Dr.FuzzyBallz
Profile Joined May 2011
Canada25 Posts
August 16 2011 01:23 GMT
#377
I really hope LoL doesnt die off after Dota2...

i saw dota 2 trailer little disappointing.. trailer was CG but bad CG... so that lowers my hopes for the graphics..

Also i love LoL graphics because they will take forever to feel outdate, and can be updated super easy, so i was hoping Dota 2 would go all out, i still may be wrong and they may go all out..

One thing i started LoL a week ago, and i missed dota heroes, but NOW i dont know how ill play without Vayne best hero ive ever palyed in dota hon or LoL by FARRRRR so muchhh fun.. i use to play Slardar or Ursa warrior in Dota.. so still look forward to dota 2.
I haven't failed, i have just found 10000 ways that dont work.
TheYango
Profile Joined September 2008
United States47024 Posts
August 16 2011 01:26 GMT
#378
On August 16 2011 09:41 Mordiford wrote:
But yeah, observing for these kinds of games can be hard, and LoL doesn't have skilled observers right now, probably because they barely have a fucking spectator and replay model setup. Also, the whole disconnect and no-regame fiasco just killed the entire tournament for me. How can you have a competitive game with no pause function? The moment one team's carry disconnected for 3+ minutes, the game was pretty much over for them. Really disappointing.

I have to agree that was extremely poorly run. All the worse because game 2 of that series was IMO the most exciting game of the entire tournament, and their handling of the disconnect robbed us of one, and possibly even 2 good games.
Moderator
Mordiford
Profile Joined April 2011
4448 Posts
August 16 2011 01:26 GMT
#379
On August 16 2011 10:23 Dr.FuzzyBallz wrote:
I really hope LoL doesnt die off after Dota2...

i saw dota 2 trailer little disappointing.. trailer was CG but bad CG... so that lowers my hopes for the graphics..

Also i love LoL graphics because they will take forever to feel outdate, and can be updated super easy, so i was hoping Dota 2 would go all out, i still may be wrong and they may go all out..

One thing i started LoL a week ago, and i missed dota heroes, but NOW i dont know how ill play without Vayne best hero ive ever palyed in dota hon or LoL by FARRRRR so muchhh fun.. i use to play Slardar or Ursa warrior in Dota.. so still look forward to dota 2.


The Dota 2 trailer looked like it was done using the in-game engine, I highly doubt it was CG, it was more than likely similar to the TF movie making that Valve does, it's all using in-game assets.
Dubzex
Profile Joined October 2010
United States6994 Posts
August 16 2011 01:35 GMT
#380
Did they announce a break down of the prize pool yet?
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
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