• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:44
CEST 23:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2645 users

[WuKong Patch] General Discussion - Page 18

Forum Index > LoL General
Post a Reply
Prev 1 16 17 18 19 20 81 Next
starfries
Profile Blog Joined July 2009
Canada3508 Posts
July 28 2011 16:41 GMT
#341
On July 29 2011 01:13 clickrush wrote:
Show nested quote +
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 28 2011 16:49 GMT
#342
On July 29 2011 01:41 starfries wrote:
Show nested quote +
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 28 2011 17:08 GMT
#343
On July 29 2011 01:49 clickrush wrote:
Show nested quote +
On July 29 2011 01:41 starfries wrote:
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?

With all other attributes identical, it's obvious. If at least one attribute is different: undefined.
If you have a good reason to disagree with the above, please tell me. Thank you.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
July 28 2011 17:15 GMT
#344
On July 29 2011 01:49 clickrush wrote:
Show nested quote +
On July 29 2011 01:41 starfries wrote:
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?


WORST POST IVE EVER READ ON THIS FORUM LOL

also tf and yorick are awful now
Brees on in
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 28 2011 17:16 GMT
#345
well he should deal more damage than the mentioned AD based tanks but he doesnt. I just found out that some of his scalings are bugged (R and Q) so that is why he feels so weak apparently...

If they fix him I guess sth like an atmogs build can do. But with the current numbers (the intended ones) I dont see a role for him that is not allready taken by a "better" champ.

He is fairly easy to use so if you wanna try him out then you'll figure out yourself that he isnt as strong as he should be atm.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 28 2011 17:20 GMT
#346
At this point in lol, there is NO difference between tanky dps and a melee carry in terms of what you build. 1 damage item, then tank. Triforce, ghostblade, atmogs then just pure tank. The only difference is typically in terms of their abilities, "tanky dps" typically have slightly more utility and sustain (irelia, jarman, udyr, ww) while "melee carries" have abilities that boost their damage (xin, noc, yi). But realistically, the builds you go on them are exactly the same. If you have an argument about wukong, it is that he doesnt have the sheer utility of the first group, and maybe not quite enough damage to join the second. However, from what I have seen, he is pretty damn good at damage once he gets some tank items and whatever damage he is going to get. The problem with 'kong is that you cant PUT him anywhere currently in lane.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
starfries
Profile Blog Joined July 2009
Canada3508 Posts
Last Edited: 2011-07-28 18:17:39
July 28 2011 17:30 GMT
#347
On July 29 2011 01:49 clickrush wrote:
Show nested quote +
On July 29 2011 01:41 starfries wrote:
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?

-_-;;

1. champion with utility and 6 bloodthirsters
2. champion without utility and 6 bloodthirsters

hardly a stellar argument there

edit: tbh I do see your point that if you don't do anything useful then you'd better be doing damage, but his scaling is just so bad.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
July 28 2011 17:33 GMT
#348
On July 29 2011 02:15 Brees wrote:
Show nested quote +
On July 29 2011 01:49 clickrush wrote:
On July 29 2011 01:41 starfries wrote:
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?


WORST POST IVE EVER READ ON THIS FORUM LOL

also tf and yorick are awful now



I don't understand why people think Yorick is awful now. Sure, his E range got reduced, but it was stupidly big anyways and the nerf doesn't affect him in lane because you're always against some melee top. W changing scaling to AP really doesn't matter since at most you had like 50-90 bonus damage on it from AD.

The only big change was the reducing AD% on his ult, but it's still pretty good if used properly. It's not like they rolled back the changes that made him absolutely stupid like giving 5% damage reduction for each ghoul and turning his mana costs to trivial level so you can spam E all day and never die.
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 28 2011 17:44 GMT
#349
On July 29 2011 01:23 Juicyfruit wrote:
Show nested quote +
On July 29 2011 01:06 r33k wrote:
Jax ganks on morde are 100% guaranteed kills with a pushed lane.


On July 28 2011 23:22 Juicyfruit wrote:
Gunblade with wits end

This is bad.


On July 28 2011 23:22 Juicyfruit wrote:
standard ap build scales better into lategame I guess.

This is worse. Stop doing that.


How do you build jax?

6 bloodthirsters like a real man.
Probs building hybrid like gunblade/rageblade, atmogs works too on jax.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-07-28 17:56:49
July 28 2011 17:49 GMT
#350
On July 29 2011 01:13 clickrush wrote:
Show nested quote +
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?


Oh, you're saying utility makes melees useful? Not really. The ability to be able to rape carries is what they are useful at, rape carries and be unkillable for low damage tanks. Their general weakness is extending too far and getting CC'd and bursted down.
Lee sins shield is basically useless in terms of the health it gives at least past early game, its mostly used as a jump. What lee sin mostly brings is the ability to be extremely mobile and take out carries with high AD ratios, but he's relatively weak as a bruiser in terms of sustained output like irelia, or udyr. His steriod is really awkward to keep up because for the most part you want to save your W as a free flash and your Q and E tend to be spammed to reach and slow a target.

I think warmogs is good on him. He basically functions as a hybrid between melee assassin like Garen/Lee sin and a bruiser like Irelia/Udyr. His ultimate giving him the assassin feel because combined with almost no damage steriod, but a version of garen spin with a gap closer and an in built LW gives him high burst. Oh yeah, there's utility, 30% Armour reduction!

I do agree you shouldn't build him very tanky because he relies on AD ratios to do any kind of decent damage. He's the same as lee sin, people build warmogs then go balls out AD with Atmas, bloodthirster etc. Some people will get frozen mallet instead of warmogs, or grab an early brutalizer or wriggles or phage. All these things are pretty good on Wukong. The reason for the warmogs is that you don't want to build all out squishy because you just die. A melee with no defense is like a ranged carry who blitz pulls himself into their team.
The reason you can go tankier on Lee sin is that he has higher base damage and his steriod is more reliable than wukongs (50% attack speed for 2 hits will at least proc a decent amount of the time). High base damage means you don't rely on items to take out squishies. Obviously vs other bruisers you build more damage if you intend to target them.

Maybe I'll try my garen build on him. 3-4 Dblades into BT into Atmas into warmogs. Run into their team when a fight starts and spin at some squishy kill that guy and GTFO before you die. He seems pretty bad now though. His total lack of scaling past his ultimate is kinda gay. Feels like renekton where its like RAWR I DID 20% OF YOUR HP then you're like oh he just walks away and I can't do any more damage unless i have sunfire/ultimate.

He seems pretty bad though atm, technically the idea of a free flash on garen is good but garen relies so much on that instant burst under silence, and he has basically wukongs ultimate and his own ultimate which is one of the best finisher ultimates in the game. It's not like garen is top tier rofl.


On July 29 2011 02:44 JackDino wrote:
Show nested quote +
On July 29 2011 01:23 Juicyfruit wrote:
On July 29 2011 01:06 r33k wrote:
Jax ganks on morde are 100% guaranteed kills with a pushed lane.


On July 28 2011 23:22 Juicyfruit wrote:
Gunblade with wits end

This is bad.


On July 28 2011 23:22 Juicyfruit wrote:
standard ap build scales better into lategame I guess.

This is worse. Stop doing that.


How do you build jax?

6 bloodthirsters like a real man.
Probs building hybrid like gunblade/rageblade, atmogs works too on jax.


I honestly don't get why people have such insane struggles trying to build jax. He is basically a standard tanky DPS with a really short 5 second gap closer, anti ranged AD + CC (trundle has his Q, irelia has her E, Udyr has his passive, lee sin has his cripple. A lot of tanky DPS have anti AD tools) and a very good steriod ultimate that takes a long time to charge up. The long charge ultimate seems to make it MORE important to build tanky. The passive makes everyone go batshit insane and build squishy for no good reason. When I played with dyrus he just went dblades into warmogs into atmas into guinsoos into gunblade. The magic resist on his ultimate and atmas+ninja tabi+insane health means you are one of the tankiest on your team, yet you still do great on damage. I think wits end is good if you need more damage. Scales with the third hit on your ultimate and helps it charge up a bit faster, as well as basically being a 1/3 AD 1/3 AS 1/3 MR item for all you guys who talk about attack speed not scaling well with him.
I even saw someone calling another guy a moron on forums for building warmogs on jax because "he already gets health from building damgae" even though the health you get buying a gunblade is like 1k less than a fully charged warmogs and if you're getting atmas it scales retardedly well with his passive.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 28 2011 18:10 GMT
#351
IMO Jax only needs 2 damage items, gunblade and rageblade. After that all you need are a billion resistances and your all set to 1v5 the enemy team.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
broz0rs
Profile Joined July 2008
United States2294 Posts
July 28 2011 18:10 GMT
#352
ahh.. nothing like drinking hot coffee and reading an objective, non-insulting back and forth argument between two LoL players.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 28 2011 18:20 GMT
#353
On July 29 2011 01:23 Juicyfruit wrote:
Show nested quote +
On July 29 2011 01:06 r33k wrote:
Jax ganks on morde are 100% guaranteed kills with a pushed lane.


On July 28 2011 23:22 Juicyfruit wrote:
Gunblade with wits end

This is bad.


On July 28 2011 23:22 Juicyfruit wrote:
standard ap build scales better into lategame I guess.

This is worse. Stop doing that.


How do you build jax?

Properly. I build him properly.

Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis.
Simple
Profile Blog Joined February 2009
United States801 Posts
July 28 2011 18:22 GMT
#354
how are the new TF changes? i havent a chance to see how he performs since hes been banned in all games so far.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 28 2011 18:32 GMT
#355
Ult range REALLY hurt him. They managed to make his ult PERFECTLY not quite long enough to actually get from lane to lane. Kinda gutted the whole feel of the character.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 28 2011 18:35 GMT
#356
On July 29 2011 01:49 clickrush wrote:
Show nested quote +
On July 29 2011 01:41 starfries wrote:
On July 29 2011 01:13 clickrush wrote:
On July 28 2011 19:27 Slayer91 wrote:
On July 28 2011 09:41 clickrush wrote:
On July 28 2011 09:08 LaNague wrote:
tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second.


Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells.

Wukong has neither. So building him as a tank seems like building akali as a tank or master yi.

I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO.


"Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire.
Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats.


your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup?

wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?

Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.


ok mb I should make it easyer to understand:

1. champion with utility and atmog build
2. champion without utility and atmog build

which one is better?

Well, that would be like the comparison between lets say, Master Yi and someone like Jarvan.

Jarvan has far more utility and CC with an atmogs build, but Master Yi has like double or triple his damage. Of course Jarvan is better but utility isn't everything, always, if they deal enough damage.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-28 18:37:12
July 28 2011 18:36 GMT
#357
On July 29 2011 03:32 Two_DoWn wrote:
Ult range REALLY hurt him. They managed to make his ult PERFECTLY not quite long enough to actually get from lane to lane. Kinda gutted the whole feel of the character.

Not even enough to get from base back to mid, really stupid running to the mid turret and THEN ulting -_-

They really should buff the range to 7000, or something. though I guess now you can actually call MIA on TF when he leaves mid in order to ult.

EDIT: Pro at pressing new post instead of edit
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-07-28 18:57:52
July 28 2011 18:54 GMT
#358
On July 29 2011 03:20 r33k wrote:
Show nested quote +
On July 29 2011 01:23 Juicyfruit wrote:
On July 29 2011 01:06 r33k wrote:
Jax ganks on morde are 100% guaranteed kills with a pushed lane.


On July 28 2011 23:22 Juicyfruit wrote:
Gunblade with wits end

This is bad.


On July 28 2011 23:22 Juicyfruit wrote:
standard ap build scales better into lategame I guess.

This is worse. Stop doing that.


How do you build jax?

Properly. I build him properly.

Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis.


^ This. (although FoN is good in place of banshee's too)

The person who said atmogs is dumb was entirely correct. Why are you building a pure hp item on a champion who gets hp from AD/AP? He's not vlad. He doesn't get AD/AP from HP. You don't need to waste that much gold on HP and do no damage on jax. Sure it can work in low elo, but so can AD vlad. That doesn't make it good though, lol.
"Your full potential does not matter if you do not use all 100% of it."
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 28 2011 19:01 GMT
#359
On July 29 2011 03:10 Two_DoWn wrote:
IMO Jax only needs 2 damage items, gunblade and rageblade. After that all you need are a billion resistances and your all set to 1v5 the enemy team.


I hear this a lot. Nasus "only" "needs" trinity force. People said before irelia "only" "needs" ghostblade. It doesn't mean anything. You can get as much damage as you want and as much tank as you want, blanket statements like getting 2 items only for damage and the rest tank every g ame are wrong. I could easily say all you need is atmas and wits end and stack a lot of health before getting GA as an argument as well. There are no perfect builds, its an evolving game and there are far too many variables.
JackDino
Profile Joined July 2010
Gabon6219 Posts
July 28 2011 19:03 GMT
#360
On July 29 2011 03:54 BlackPaladin wrote:
Show nested quote +
On July 29 2011 03:20 r33k wrote:
On July 29 2011 01:23 Juicyfruit wrote:
On July 29 2011 01:06 r33k wrote:
Jax ganks on morde are 100% guaranteed kills with a pushed lane.


On July 28 2011 23:22 Juicyfruit wrote:
Gunblade with wits end

This is bad.


On July 28 2011 23:22 Juicyfruit wrote:
standard ap build scales better into lategame I guess.

This is worse. Stop doing that.


How do you build jax?

Properly. I build him properly.

Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis.


^ This. (although FoN is good in place of banshee's too)

The person who said atmogs is dumb was entirely correct. Why are you building a pure hp item on a champion who gets hp from AD/AP? He's not vlad. He doesn't get AD/AP from HP. You don't need to waste that much gold on HP and do no damage on jax. Sure it can work in low elo, but so can AD vlad. That doesn't make it good though, lol.

You serious? You get a fuckton of HP, you get a fuckton of AD from said HP, you get a fuckton of HP from said bonus AD, and then you get some more AD from the bonus bonus HP. Also, how is 1k hp worse than 1k hp less.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Prev 1 16 17 18 19 20 81 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 303
ROOTCatZ 76
CosmosSc2 48
StarCraft: Brood War
Britney 14981
ZZZero.O 205
Dewaltoss 102
Dota 2
canceldota114
League of Legends
JimRising 366
Counter-Strike
pashabiceps3094
Super Smash Bros
Mew2King56
Heroes of the Storm
Khaldor180
Other Games
gofns17771
summit1g13859
tarik_tv7334
Grubby3056
Liquid`RaSZi2055
Liquid`Hasu235
C9.Mang044
Organizations
Other Games
gamesdonequick868
Counter-Strike
PGL436
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 49
• davetesta6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach112
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3396
Other Games
• Scarra1443
• imaqtpie1381
• Shiphtur270
Upcoming Events
Replay Cast
11h 16m
Wardi Open
12h 16m
Afreeca Starleague
12h 16m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
18h 16m
OSC
1d 2h
Afreeca Starleague
1d 12h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 12h
GSL
1d 14h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.