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On July 29 2011 01:13 clickrush wrote:Show nested quote +On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.
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On July 29 2011 01:41 starfries wrote:Show nested quote +On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight.
ok mb I should make it easyer to understand:
1. champion with utility and atmog build 2. champion without utility and atmog build
which one is better?
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On July 29 2011 01:49 clickrush wrote:Show nested quote +On July 29 2011 01:41 starfries wrote:On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight. ok mb I should make it easyer to understand: 1. champion with utility and atmog build 2. champion without utility and atmog build which one is better? With all other attributes identical, it's obvious. If at least one attribute is different: undefined.
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Marshall Islands3404 Posts
On July 29 2011 01:49 clickrush wrote:Show nested quote +On July 29 2011 01:41 starfries wrote:On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight. ok mb I should make it easyer to understand: 1. champion with utility and atmog build 2. champion without utility and atmog build which one is better?
WORST POST IVE EVER READ ON THIS FORUM LOL
also tf and yorick are awful now
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well he should deal more damage than the mentioned AD based tanks but he doesnt. I just found out that some of his scalings are bugged (R and Q) so that is why he feels so weak apparently...
If they fix him I guess sth like an atmogs build can do. But with the current numbers (the intended ones) I dont see a role for him that is not allready taken by a "better" champ.
He is fairly easy to use so if you wanna try him out then you'll figure out yourself that he isnt as strong as he should be atm.
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At this point in lol, there is NO difference between tanky dps and a melee carry in terms of what you build. 1 damage item, then tank. Triforce, ghostblade, atmogs then just pure tank. The only difference is typically in terms of their abilities, "tanky dps" typically have slightly more utility and sustain (irelia, jarman, udyr, ww) while "melee carries" have abilities that boost their damage (xin, noc, yi). But realistically, the builds you go on them are exactly the same. If you have an argument about wukong, it is that he doesnt have the sheer utility of the first group, and maybe not quite enough damage to join the second. However, from what I have seen, he is pretty damn good at damage once he gets some tank items and whatever damage he is going to get. The problem with 'kong is that you cant PUT him anywhere currently in lane.
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On July 29 2011 01:49 clickrush wrote:Show nested quote +On July 29 2011 01:41 starfries wrote:On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight. ok mb I should make it easyer to understand: 1. champion with utility and atmog build 2. champion without utility and atmog build which one is better? -_-;;
1. champion with utility and 6 bloodthirsters 2. champion without utility and 6 bloodthirsters
hardly a stellar argument there
edit: tbh I do see your point that if you don't do anything useful then you'd better be doing damage, but his scaling is just so bad.
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On July 29 2011 02:15 Brees wrote:Show nested quote +On July 29 2011 01:49 clickrush wrote:On July 29 2011 01:41 starfries wrote:On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight. ok mb I should make it easyer to understand: 1. champion with utility and atmog build 2. champion without utility and atmog build which one is better? WORST POST IVE EVER READ ON THIS FORUM LOL also tf and yorick are awful now
I don't understand why people think Yorick is awful now. Sure, his E range got reduced, but it was stupidly big anyways and the nerf doesn't affect him in lane because you're always against some melee top. W changing scaling to AP really doesn't matter since at most you had like 50-90 bonus damage on it from AD.
The only big change was the reducing AD% on his ult, but it's still pretty good if used properly. It's not like they rolled back the changes that made him absolutely stupid like giving 5% damage reduction for each ghoul and turning his mana costs to trivial level so you can spam E all day and never die.
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On July 29 2011 01:23 Juicyfruit wrote:Show nested quote +On July 29 2011 01:06 r33k wrote:Jax ganks on morde are 100% guaranteed kills with a pushed lane. On July 28 2011 23:22 Juicyfruit wrote: Gunblade with wits end This is bad. On July 28 2011 23:22 Juicyfruit wrote: standard ap build scales better into lategame I guess. This is worse. Stop doing that. How do you build jax? 6 bloodthirsters like a real man. Probs building hybrid like gunblade/rageblade, atmogs works too on jax.
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On July 29 2011 01:13 clickrush wrote:Show nested quote +On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No?
Oh, you're saying utility makes melees useful? Not really. The ability to be able to rape carries is what they are useful at, rape carries and be unkillable for low damage tanks. Their general weakness is extending too far and getting CC'd and bursted down. Lee sins shield is basically useless in terms of the health it gives at least past early game, its mostly used as a jump. What lee sin mostly brings is the ability to be extremely mobile and take out carries with high AD ratios, but he's relatively weak as a bruiser in terms of sustained output like irelia, or udyr. His steriod is really awkward to keep up because for the most part you want to save your W as a free flash and your Q and E tend to be spammed to reach and slow a target.
I think warmogs is good on him. He basically functions as a hybrid between melee assassin like Garen/Lee sin and a bruiser like Irelia/Udyr. His ultimate giving him the assassin feel because combined with almost no damage steriod, but a version of garen spin with a gap closer and an in built LW gives him high burst. Oh yeah, there's utility, 30% Armour reduction!
I do agree you shouldn't build him very tanky because he relies on AD ratios to do any kind of decent damage. He's the same as lee sin, people build warmogs then go balls out AD with Atmas, bloodthirster etc. Some people will get frozen mallet instead of warmogs, or grab an early brutalizer or wriggles or phage. All these things are pretty good on Wukong. The reason for the warmogs is that you don't want to build all out squishy because you just die. A melee with no defense is like a ranged carry who blitz pulls himself into their team. The reason you can go tankier on Lee sin is that he has higher base damage and his steriod is more reliable than wukongs (50% attack speed for 2 hits will at least proc a decent amount of the time). High base damage means you don't rely on items to take out squishies. Obviously vs other bruisers you build more damage if you intend to target them.
Maybe I'll try my garen build on him. 3-4 Dblades into BT into Atmas into warmogs. Run into their team when a fight starts and spin at some squishy kill that guy and GTFO before you die. He seems pretty bad now though. His total lack of scaling past his ultimate is kinda gay. Feels like renekton where its like RAWR I DID 20% OF YOUR HP then you're like oh he just walks away and I can't do any more damage unless i have sunfire/ultimate.
He seems pretty bad though atm, technically the idea of a free flash on garen is good but garen relies so much on that instant burst under silence, and he has basically wukongs ultimate and his own ultimate which is one of the best finisher ultimates in the game. It's not like garen is top tier rofl.
On July 29 2011 02:44 JackDino wrote:Show nested quote +On July 29 2011 01:23 Juicyfruit wrote:On July 29 2011 01:06 r33k wrote:Jax ganks on morde are 100% guaranteed kills with a pushed lane. On July 28 2011 23:22 Juicyfruit wrote: Gunblade with wits end This is bad. On July 28 2011 23:22 Juicyfruit wrote: standard ap build scales better into lategame I guess. This is worse. Stop doing that. How do you build jax? 6 bloodthirsters like a real man. Probs building hybrid like gunblade/rageblade, atmogs works too on jax.
I honestly don't get why people have such insane struggles trying to build jax. He is basically a standard tanky DPS with a really short 5 second gap closer, anti ranged AD + CC (trundle has his Q, irelia has her E, Udyr has his passive, lee sin has his cripple. A lot of tanky DPS have anti AD tools) and a very good steriod ultimate that takes a long time to charge up. The long charge ultimate seems to make it MORE important to build tanky. The passive makes everyone go batshit insane and build squishy for no good reason. When I played with dyrus he just went dblades into warmogs into atmas into guinsoos into gunblade. The magic resist on his ultimate and atmas+ninja tabi+insane health means you are one of the tankiest on your team, yet you still do great on damage. I think wits end is good if you need more damage. Scales with the third hit on your ultimate and helps it charge up a bit faster, as well as basically being a 1/3 AD 1/3 AS 1/3 MR item for all you guys who talk about attack speed not scaling well with him. I even saw someone calling another guy a moron on forums for building warmogs on jax because "he already gets health from building damgae" even though the health you get buying a gunblade is like 1k less than a fully charged warmogs and if you're getting atmas it scales retardedly well with his passive.
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IMO Jax only needs 2 damage items, gunblade and rageblade. After that all you need are a billion resistances and your all set to 1v5 the enemy team.
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ahh.. nothing like drinking hot coffee and reading an objective, non-insulting back and forth argument between two LoL players.
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On July 29 2011 01:23 Juicyfruit wrote:Show nested quote +On July 29 2011 01:06 r33k wrote:Jax ganks on morde are 100% guaranteed kills with a pushed lane. On July 28 2011 23:22 Juicyfruit wrote: Gunblade with wits end This is bad. On July 28 2011 23:22 Juicyfruit wrote: standard ap build scales better into lategame I guess. This is worse. Stop doing that. How do you build jax? Properly. I build him properly.
Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis.
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how are the new TF changes? i havent a chance to see how he performs since hes been banned in all games so far.
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Ult range REALLY hurt him. They managed to make his ult PERFECTLY not quite long enough to actually get from lane to lane. Kinda gutted the whole feel of the character.
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On July 29 2011 01:49 clickrush wrote:Show nested quote +On July 29 2011 01:41 starfries wrote:On July 29 2011 01:13 clickrush wrote:On July 28 2011 19:27 Slayer91 wrote:On July 28 2011 09:41 clickrush wrote:On July 28 2011 09:08 LaNague wrote: tanky IS what u do with melee carries, you cant build them dps because then they blow up in half a second. Ranged carries also blow up in half a second. What you mean is tanks, not melee carries. What makes AD based tanks viable (triforce+tank items / atmogs build) is their CC and/or support spells. Wukong has neither. So building him as a tank seems like building akali as a tank or master yi. I'am not saying that you should only build dps on a melee carry. But the less utility a champion provides the more damage he has to do IMO. "Melee carries" and your definition of "Tanks" are the same thing. "blowing up in half a second" is more manageable when you can stay out of range of all but 1 person and shoot them. As a melee to hit someone you will be in range of most of their team so you must always be prepared for focus fire. Triforce/tank or atmogs are not the only viable builds for tanky dps either. The general trend is right though; pick builds with crazy effiicient hybrid builds because building pure damage items that ranged AD build and pure tank items will leave you will less overall stats. your dodged my argument completely there. building him as a tank (or tanky or whatever) like you would build jarvan or lee sin doesnt cut it for a champion that provides 0 utility. Why would you pick wukong over lee sin when he provides nothing but damage while lee brings shields, an in-built randuins and a positional knockup? wukongs utiliy and sustain is just lackluster compared to atmogs/triforce tanks right now. Even if you have more overall stats with a tank build you will have less dps. So either A) wukong is underpowered or B) he should be built more offensively. No? Because running in as a melee champion without being somewhat tanky means you're just going to get focused and die. If you build only damage on Master Yi, you have to either wait until the fight is mostly over and clean up, or run in and get annihilated by 5 people before you do any damage. On the other hand, if you build only damage on Tristana, you can sit at the edge of the fight and plink away at someone for the entire fight. ok mb I should make it easyer to understand: 1. champion with utility and atmog build 2. champion without utility and atmog build which one is better? Well, that would be like the comparison between lets say, Master Yi and someone like Jarvan.
Jarvan has far more utility and CC with an atmogs build, but Master Yi has like double or triple his damage. Of course Jarvan is better but utility isn't everything, always, if they deal enough damage.
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On July 29 2011 03:32 Two_DoWn wrote: Ult range REALLY hurt him. They managed to make his ult PERFECTLY not quite long enough to actually get from lane to lane. Kinda gutted the whole feel of the character. Not even enough to get from base back to mid, really stupid running to the mid turret and THEN ulting -_-
They really should buff the range to 7000, or something. though I guess now you can actually call MIA on TF when he leaves mid in order to ult.
EDIT: Pro at pressing new post instead of edit
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On July 29 2011 03:20 r33k wrote:Show nested quote +On July 29 2011 01:23 Juicyfruit wrote:On July 29 2011 01:06 r33k wrote:Jax ganks on morde are 100% guaranteed kills with a pushed lane. On July 28 2011 23:22 Juicyfruit wrote: Gunblade with wits end This is bad. On July 28 2011 23:22 Juicyfruit wrote: standard ap build scales better into lategame I guess. This is worse. Stop doing that. How do you build jax? Properly. I build him properly. Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis.
^ This. (although FoN is good in place of banshee's too)
The person who said atmogs is dumb was entirely correct. Why are you building a pure hp item on a champion who gets hp from AD/AP? He's not vlad. He doesn't get AD/AP from HP. You don't need to waste that much gold on HP and do no damage on jax. Sure it can work in low elo, but so can AD vlad. That doesn't make it good though, lol.
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On July 29 2011 03:10 Two_DoWn wrote: IMO Jax only needs 2 damage items, gunblade and rageblade. After that all you need are a billion resistances and your all set to 1v5 the enemy team.
I hear this a lot. Nasus "only" "needs" trinity force. People said before irelia "only" "needs" ghostblade. It doesn't mean anything. You can get as much damage as you want and as much tank as you want, blanket statements like getting 2 items only for damage and the rest tank every g ame are wrong. I could easily say all you need is atmas and wits end and stack a lot of health before getting GA as an argument as well. There are no perfect builds, its an evolving game and there are far too many variables.
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On July 29 2011 03:54 BlackPaladin wrote:Show nested quote +On July 29 2011 03:20 r33k wrote:On July 29 2011 01:23 Juicyfruit wrote:On July 29 2011 01:06 r33k wrote:Jax ganks on morde are 100% guaranteed kills with a pushed lane. On July 28 2011 23:22 Juicyfruit wrote: Gunblade with wits end This is bad. On July 28 2011 23:22 Juicyfruit wrote: standard ap build scales better into lategame I guess. This is worse. Stop doing that. How do you build jax? Properly. I build him properly. Gunblade into rageblade into atmas/BV, with a variable amount of dblades and the option to skip guinsoos if game is going badly. Saying that jax has poor lategame is pretty much like saying that morello is a woman. No matter how much you try do defend yourself, no matter how well you dress him up jax has good lategame and morello has a penis. ^ This. (although FoN is good in place of banshee's too) The person who said atmogs is dumb was entirely correct. Why are you building a pure hp item on a champion who gets hp from AD/AP? He's not vlad. He doesn't get AD/AP from HP. You don't need to waste that much gold on HP and do no damage on jax. Sure it can work in low elo, but so can AD vlad. That doesn't make it good though, lol. You serious? You get a fuckton of HP, you get a fuckton of AD from said HP, you get a fuckton of HP from said bonus AD, and then you get some more AD from the bonus bonus HP. Also, how is 1k hp worse than 1k hp less.
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