• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:31
CEST 04:31
KST 11:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League36Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1375.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Server Blocker SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
SOOP Announces New Women's Monthly Tournament BW General Discussion [Megathread] Daily Funny Videos Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10785 users

[Items] Gold/10 Item Efficiencies - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 Next All
Niton
Profile Blog Joined March 2009
United States2395 Posts
May 20 2011 06:24 GMT
#41
On May 20 2011 14:38 MobutuTheWindSeeker wrote:
Yellow runes give you 3.69 mp5. That's 221 gold worth of mana regen.
Yellow armor runes give you 12.69 armor, or 126 gold worth of armor.
However that tiny advantage goes out the window if you stay in lane long enough to get 4 more creep kills.

I always thought that at the end of the day mp5 runes were ultimately to delegate mana regen to runes so that you could rush deathcap or ie. Right?


Scaling Mana regen scales far better than scaling armor does, and is less important in the early game than another 100-50% armor at level 1. Regen is also not as valuable when you don't have a full ability set, whereas Armor is stronger in fights under those conditions, where every champion autoattacks.

I'm also not sure where you got that gold number for armor - the most efficient armor is Chain Mail, which is 15.55g / Armor. Using that number, Flat Armor runes are worth 197 gold, and compared to Cloth Armor's 16.67 / Armor ratio for level 1, they're worth 211.5g

Scaling Mana Regen doesn't break ahead of flat armor until level 7. Scaling Mana Regen runes give you .585 mp5 / level, for a total of 586.5g worth of regen (10.53 mp5). That's 32.58 gold / level. On some champs, they're still really important because you're an enormous mana hog, but on many champs, just waiting for Philo Stone(s) / Catalyst is enough.

Take a champion like Janna, who has 12.8 armor at level 1 - flat armor yellows double her base armor straight up, and make you way harder to gib in the early game. On Rammus, the beefiest champion in the game, you're still getting another 50% armor from them. Flat Regen, and especially regen/level, just can't compare to that kind of power.


Sidenote:
Scaling Armor runes give you 1.35 armor / level. That's 21 gold / level, for a total of 378 gold worth of armor (24.3). Flat armor's way better because champions gain armor / level and bonus defense's effect is usually most pronounced at level 1.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
Last Edited: 2011-05-20 06:39:45
May 20 2011 06:39 GMT
#42
I wish old me could see people talking about Philo being OP.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4343 Posts
May 20 2011 07:45 GMT
#43
Wow. Just tried this on malz, taking off my mana regen yellow and blues and putting in armor and mr per lvls. With 2 philostones I don't have ANY hp or mana problems going 9/0/21. (I used to go 0/9/21) I have to manage a tad better early game but after the first stone it's not so bad and after 2 forget about it. More then enough.

You get items SOoo much faster. Great find!
So wait? I'm bad? =(
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-20 07:48:35
May 20 2011 07:47 GMT
#44
On May 20 2011 16:45 Psyonic_Reaver wrote:
Wow. Just tried this on malz, taking off my mana regen yellow and blues and putting in armor and mr per lvls. With 2 philostones I don't have ANY hp or mana problems going 9/0/21. (I used to go 0/9/21) I have to manage a tad better early game but after the first stone it's not so bad and after 2 forget about it. More then enough.

You get items SOoo much faster. Great find!

The question is why you would have mana or HP problems on Malz to begin with, given that Cata is core on him, that he's such a strong laner to begin with, and he has a mana restore mechanic.

But yeah, Philo is hella lame right now on so many people right now.
Moderator
Psyonic_Reaver
Profile Blog Joined June 2007
United States4343 Posts
May 20 2011 08:28 GMT
#45
I never had mana problems with mana regen blues and yellows and ya I made cata first item.

But I'm liking this armor per lvl MR per level and going at least 1 philo before core items. If I last hit well and get a kill, I go double philo before core items. Worth the cost. Again, very nice find.
So wait? I'm bad? =(
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 20 2011 12:51 GMT
#46
I still can't decide if the philo openings are worth it. When you've got two philo stones, you essentially have the same regen as if you were constantly drinking a health and mana potion 24/7. Pretty nice.

But in my experiments on casters, rushing cata still feels so much stronger.

What item would you open if you were going to philo rush? Feels really strange showing up to lane as malz or tree with a regrowth pendant.
I admire your commitment to being *very* oily
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
May 20 2011 13:51 GMT
#47
you could also open boots, fairy charm or d-ring. I think regrowth #1 though.
mogwaismusings.wordpress.com
Lanzoma
Profile Joined February 2011
Mexico813 Posts
May 20 2011 16:07 GMT
#48
Philo is beast in many scenarios, but I don't think you should build them at all if you're mid. It's nearly impossible to die and not farm that you're just delaying your core. Also not that worth it if your champ has a way to sustain himself, unless you're aiming to out-harass your opponent and zone him / push him out of lane.

If you're a support champion that's mana hungry early on, you could open 2 fairy charms and pots.
Avius
Profile Joined October 2007
Iraq1796 Posts
May 20 2011 16:26 GMT
#49
Since Jarman is free to play this week on EU, I open with 2 Philos. It's insane, really. Never have to back, never have to fear for life or whatever. Just stay in lane 24/7 and farm up like a boss. Then go with the Warmogs -> Atmas FotM and you have yourself a beasty char. In my regular noob/troll games, I get 2 Warmogs -> Atmas so fast, it's incredible. Maybe other people are just bad and give me no fight for farm on the lane, no idea.

Can't try Jarizard/Jarmander(?) coz people are baddies, yet someone has to DEMACIAAA the other team, though.
aka. Samael
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-05-20 16:31:18
May 20 2011 16:29 GMT
#50
Impossible to die mid? what?

Anyway I always build early philos on alistar mid because it gives me the hp/mana regen to do whatever the fuck I want and be safe, even against the cheesiest vlad build possible.

I've also killed alistars who goes straight sheen or more doran rings, it just doesnt give you the hp regen you may need to able to zone or go toe to toe with a strong AP like malz/vlad.
"trash micro but win - its marine" MC commentary during HSC 4
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 20 2011 20:42 GMT
#51
On May 20 2011 17:28 Psyonic_Reaver wrote:
I never had mana problems with mana regen blues and yellows and ya I made cata first item.

But I'm liking this armor per lvl MR per level and going at least 1 philo before core items. If I last hit well and get a kill, I go double philo before core items. Worth the cost. Again, very nice find.


what you've actually discovered is that mana regen runes are really bad post-nerf
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 20 2011 21:38 GMT
#52
I've been opening double faerie charm + pot on cho/gp for a while now but sometimes you really wonder if it's worth it over dring
I'm on GOLD CHAIN
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 20 2011 22:23 GMT
#53
On May 21 2011 05:42 UniversalSnip wrote:
Show nested quote +
On May 20 2011 17:28 Psyonic_Reaver wrote:
I never had mana problems with mana regen blues and yellows and ya I made cata first item.

But I'm liking this armor per lvl MR per level and going at least 1 philo before core items. If I last hit well and get a kill, I go double philo before core items. Worth the cost. Again, very nice find.


what you've actually discovered is that mana regen runes are really bad post-nerf


None of my pages have mana regen on them anymore after the nerf. Even if you've got like swain or anivia those are characters you're going to itemize for and/or or hog blue, so I'd really just rather have the extra armor and mres.

Initially I was going to say that I think 2 philo stone is a waste (after all farming that second philo takes a long time compared to the first if you start health pendant), but on some characters like Alistar 2 stone actually feels really strong. You never have to B, ever, and Alistar doesn't really need tank items badly so if you get in trouble you just ult/Q/W and then a minute later you're back to full HP from 2 philos + roar, roaming around and being a complete boss.

Still, 2 stones (or even 1 stone) on someone like Kog Maw with bad base damage and no escapes just seems to be asking for trouble. I think I'll try it though...

Overall I'd take one health pendant over two faerie charms on most champs. Maybe on Cho I can see going charms since he needs the mana, but at the same time with health pendant you become nearly unharassable and I like that. =)
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
May 22 2011 10:11 GMT
#54
I've been opening either double Philosophers or Philosopher Avarice Gold every game on Jarvan where I don't desperately need items to not die.

It seems to work.
But why?
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
May 22 2011 10:47 GMT
#55
Also, whenever you sell a Philo stone, should always try and upgrade it to that tenacity item it builds into. Upgrade is 400 gold, but you sell for 440 more if you upgrade it, so free 40 gold.
God Bless
BouBou.865
Profile Joined December 2010
Netherlands814 Posts
May 22 2011 12:51 GMT
#56
Nice find Roffles :O
Playing League of Legends. IGN: Plain Skill
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
May 26 2011 09:59 GMT
#57
On May 20 2011 02:18 volcryn wrote:
more evidence of philo stone being OP

1) 800g to build philo stone, sells back for 400g
2) upgrade to Eleisa's miracle for 400g, sell back for 840g
3) net gain 40g (assuming you were selling the philo stone anyway)


On page 1
Serious Business
azndsh
Profile Blog Joined August 2006
United States4447 Posts
May 27 2011 14:58 GMT
#58
I believe this opens up a new era of trolling for me
101toss
Profile Blog Joined April 2010
3232 Posts
June 23 2011 23:43 GMT
#59
How does the philostone nerf (and unique passive nerf) affect the strength of these items?

I run Jarvan, and I no longer stack philo stones/HoG's. Should I continue to do so?
Math doesn't kill champions and neither do wards
TieN.nS)
Profile Joined August 2003
United States2131 Posts
June 23 2011 23:49 GMT
#60
Philo stone still 121% efficiency so just one of each should be fine.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 179
Nina 172
StarCraft: Brood War
Rain 3304
Artosis 577
Light 196
ProTech138
NaDa 35
sOs 6
Dota 2
NeuroSwarm203
League of Legends
Doublelift5669
Counter-Strike
summit1g7063
taco 355
Super Smash Bros
hungrybox605
Other Games
shahzam560
JimRising 488
PiGStarcraft349
C9.Mang0345
Livibee167
Maynarde103
Organizations
Other Games
gamesdonequick796
[ Show 11 non-featured ]
StarCraft 2
• davetesta24
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1285
Upcoming Events
IntoTheTV X SOOP
8h 29m
PiGosaur Cup
21h 29m
The PondCast
1d 7h
Kung Fu Cup
1d 8h
IntoTheTV X SOOP
2 days
FEL
4 days
Patches Events
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.