[Items] Gold/10 Item Efficiencies - Page 2
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Ryuu314
United States12679 Posts
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Mogwai
United States13274 Posts
On May 20 2011 04:17 EmeraldSparks wrote: My team got mad at me when I bought my fourth Philosopher's Stone. tell them they nubs and rage at them. 4 philostone superpro :p. I think 2 is a good number, 3 is pushing it but maybe good if you get 3 earlier than 10 minutes. 4 is too many. | ||
EmeraldSparks
United States1451 Posts
On May 20 2011 04:18 UniversalSnip wrote: yeah costing that way with regen items doesn't work no no you are super wrong regen stacking is overpowered everybody would be carting around double FoNs if regen stacked npnp On May 20 2011 04:24 Mogwai wrote: tell them they nubs and rage at them. 4 philostone superpro :p. I think 2 is a good number, 3 is pushing it but maybe good if you get 3 earlier than 10 minutes. 4 is too many. you got to go big or go home | ||
Mogwai
United States13274 Posts
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EmeraldSparks
United States1451 Posts
On May 20 2011 04:28 Mogwai wrote: fknoobs making fun of my shit. I'm not actually trolling you guys, Philostone is legit straight up overpowered and I think it's crazy to not buy at least 1 on most laners. I've actually been buying one or two philosopher's stones in every game where I'm not trying to rush Sheen, IE, or planning to rambo super hardcore. It's been working out decently, although sometimes I do regret that whenever I get barely killed due to not having 200 HP or whatever it basically kills your investment. | ||
SHr3DD3r
Pakistan2137 Posts
I get it on most of my lanes besides when I play AP carries or ranged AD carries. Will try it on them later but I think getting damage earlier and dominating your lane with them is more important. On Tanks and Tanky dps and supports on the other hand... | ||
UniversalSnip
9871 Posts
On May 20 2011 04:28 Mogwai wrote: fknoobs making fun of my shit. I'm not actually trolling you guys, Philostone is legit straight up overpowered and I think it's crazy to not buy at least 1 on most laners. well you know I've been pimping this item as the new op ever since hog nerf I'm just saying calculating regen doesn't really work off pendant | ||
Mogwai
United States13274 Posts
On May 20 2011 04:52 UniversalSnip wrote: well you know I've been pimping this item as the new op ever since hog nerf I'm just saying calculating regen doesn't really work off pendant why do you think you can't calculate regen like that? | ||
crate
United States2474 Posts
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APurpleCow
United States1372 Posts
It is pretty efficient and all that, but I'm not sure who I'd get it on... I mean, it does slow down my other items by 800g, and I'd probably rather just get a Catalyst on many heroes, which can then build to RoA or Banshee's, both of which are goddamn awesome... I dunno... | ||
Mogwai
United States13274 Posts
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volcryn
United States149 Posts
its a high sustainability item, allowing you to farm and harass more. The extra defensive stats from seals glyphs only amplify this. It pays for itself in g/10 in ~26m and when is your game not going that long (unless its completely one-sided and you surrender) | ||
spinesheath
Germany8679 Posts
On May 20 2011 05:54 volcryn wrote: using philo, you can now forgo all of your regen seals/glyphs and pick up the extra defensive stats (MR/armor/HP) its a high sustainability item, allowing you to farm and harass more. The extra defensive stats from seals glyphs only amplify this. It pays for itself in g/10 in ~26m and when is your game not going that long (unless its completely one-sided and you surrender) uh 90% of my games don't go 26 minutes past the time where I pick a philo up. | ||
volcryn
United States149 Posts
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r.Evo
Germany14079 Posts
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zulu_nation8
China26351 Posts
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UniversalSnip
9871 Posts
On May 20 2011 04:54 Mogwai wrote: why do you think you can't calculate regen like that? Because the item simply isn't that good. It's overpowered but it wasn't good enough to compete with the oldschool of broken 'static stats' tank items. Reverie is not over 900 gold above efficiency not including the active. This method of calculation does not reflect regen item's actual in game value, it's worthless. | ||
Kaneh
Canada737 Posts
regen as a stat is wonky as many people have said. worth alot until the fight actually starts, but then it adds almost no power to you. | ||
UniversalSnip
9871 Posts
On May 20 2011 14:20 Kaneh wrote: it's not worthless, just not nearly as good as 'math' makes it out to be. It's not just 'not worthless' the item is op | ||
MobutuTheWindSeeker
United States50 Posts
Yellow armor runes give you 12.69 armor, or 126 gold worth of armor. However that tiny advantage goes out the window if you stay in lane long enough to get 4 more creep kills. I always thought that at the end of the day mp5 runes were ultimately to delegate mana regen to runes so that you could rush deathcap or ie. Right? | ||
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