• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed18Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings Who will win EWC 2025? Heaven's Balance Suggestions (roast me) The Memories We Share - Facing the Final(?) GSL Esports World Cup 2025 - Brackets Revealed
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 688 users

[Guide] Being Safe - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 All
Lanzoma
Profile Joined February 2011
Mexico813 Posts
April 13 2011 18:24 GMT
#41
I think this is legit. You have to know when and how safe you are at any given point...because that's exactly how aggressive you can be.

SHIT IS SO ZEN
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
April 13 2011 23:33 GMT
#42
Run in head first. then flash over the wall. it makes them mad.
Team Liquid is a toilet, and I am the dump
Tooplark
Profile Joined October 2008
United States3977 Posts
April 14 2011 01:48 GMT
#43
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


By this logic I must be the smartest player on TL!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
April 14 2011 04:15 GMT
#44
I think im smart. The home turret can't even one shot me but with Spoison's super duper strategy you can survive 2-3.
Team Liquid is a toilet, and I am the dump
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-04-15 03:08:45
April 15 2011 03:07 GMT
#45
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.
FADC
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
April 18 2011 23:16 GMT
#46
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?
In Mushi we trust
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 18 2011 23:40 GMT
#47
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?

You last hit as opposed to just autoattacking minions for the same # of CS because it's safer.

Obviously, there are champs and times that you WANT to push the wave, because you want to be aggressive, deny gold by making creeps die to tower, because you're mordekaiser and thus are automatically safe (has a shield, is a boss, etc.)
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-04-19 00:00:36
April 18 2011 23:51 GMT
#48
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?


You wouldn't last hit if you're going to get punished for it. The second time you don't last hit is when you want to deny.

Every time enemy champion does not hit wave, and you hit wave, you put extra dmg into your wave, thus pushing your wave. If you don't hit your wave, back off every time creeps retarget, and not aggro or attack creeps, wave will stay even. You would do this if you really abuse a certain timing in lane where you're advantageous to play aggressive or go for a kill.

The best example for last hit punish, is 2v1 lane where one guy has a stun, and is keeping an aggressive positioning. If you go for a last hit, you will be punished with heavy dmg. You can either go for the last hit and get punished, or just stay in exp range for exp or back off and miss exp + gold to just be at high health and stay in lane longer. In a 1v1 lane, if I have a spell that heavily punishes, you really want to watch champion positioning and range of that spell and go for last hits when you have safe positioning or when they go for last hits themselves, otherwise I will punish you heavily for going for that last hit.

Another time to apply this is if you see enemy champion go for a last hit, and you see a timing where you can punish them for going for that last hit without heavy repercussions like creep aggro, or heavy creep aggro, and you miss a last hit yourself.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 19 2011 00:15 GMT
#49
On April 19 2011 08:51 0123456789 wrote:
Show nested quote +
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?

The second time you don't last hit is when you want to deny.


This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

I end up being way too exposed and possibly getting ganked and just handing over lane control, when really I was winning the lane.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-19 01:50:47
April 19 2011 01:48 GMT
#50
On April 19 2011 08:51 0123456789 wrote:
The second time you don't last hit is when you want to deny.

Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)?

On April 19 2011 09:15 jtype wrote:
This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.
Moderator
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-04-19 02:44:43
April 19 2011 02:17 GMT
#51
On April 19 2011 10:48 TheYango wrote:
Show nested quote +
On April 19 2011 08:51 0123456789 wrote:
The second time you don't last hit is when you want to deny.

Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)?

Show nested quote +
On April 19 2011 09:15 jtype wrote:
This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.


If you move out of ranged creep range when they are about to retarget, about to kill a minion, then you will not draw aggro. If you are in range of them when they kill a minion, then you will draw aggro. The trick is to back off when they are about to kill, and then go back in.

Yes, it is possible to last hit while making it so that you kill it naturally without inputing damage to the minion, but it is almost impossible. I tried this when I was bored and was trying something else out, but even if you kill creeps at their lowest possible, if you disrupt the animation of ranged creeps and their projectile animation, then you are pushing the wave. There is also something called a natural push based on the position of map and minion formation, so even if you do this correctly, it will still push. Most likely, when you deny, it will be when your wave is pushing because it is easier to do so. However, this method only denies a few creeps and is not as efficient unless denying at early levels to get a gold adv. If you manage to deny while getting a push towards you, you want the creep to kind of form up outside of tower range, and then you want to clear it to make an even wave, but calculating the amount of dmg you do the wave to not get a push.

Yeah, so technically in situations where your wave is slightly being pushed back, or is back into a neutral state, you do not want to disrupt it by last hitting. You want to let it naturally go towards your tower to effectively f them up.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 19 2011 16:18 GMT
#52
I know this is a slightly different issue, but I've also seen back row creeps (casters and cannons) getting stuck on each other and just not firing at all. I should have recorded it I guess and reported it.
MobutuTheWindSeeker
Profile Joined December 2010
United States50 Posts
April 26 2011 04:17 GMT
#53
On April 15 2011 12:07 rwrzr wrote:
Show nested quote +
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.


I don't play ranked much, and it seems like the bigger problem in lower ELO is deciding whether to trade depending on potential people that could jump out and gang up on you. If you don't have much map awareness and know where their jungler are its always a bad idea to overextend just a little bit.

Also, it took me a while to realize that dying for a kill is bad and a two-for-one trade is usually a two-for-nothing trade where you fucked up because nobody engages if they think they will die. Not sure how obvious this stuff is but none of it is written down anywhere.

Oh and, if you want to learn to play aggressively do more 3v3's and even comp stomps to get into a more active mentality.
Mix one part rageohol and three parts haterade
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech47
StarCraft: Brood War
Hyuk 2961
Larva 547
actioN 252
Dewaltoss 201
PianO 184
BeSt 148
Leta 125
Backho 73
Bonyth 58
Sacsri 42
[ Show more ]
ajuk12(nOOB) 18
ToSsGirL 14
NotJumperer 12
Stormgate
NightEnD25
Dota 2
ODPixel754
XcaliburYe650
XaKoH 537
League of Legends
JimRising 624
Counter-Strike
Stewie2K1453
Super Smash Bros
Westballz76
amsayoshi40
Heroes of the Storm
Khaldor144
Other Games
summit1g10298
SortOf120
Organizations
Other Games
gamesdonequick2339
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH264
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2172
League of Legends
• Jankos808
Other Games
• WagamamaTV245
Upcoming Events
Sparkling Tuna Cup
1h 9m
Online Event
7h 9m
BSL 2v2 ProLeague S3
9h 9m
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.