• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League56Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League Small VOD Thread 2.0 2v2v2v2 Tournament [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9448 users

[Guide] Being Safe - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 All
Lanzoma
Profile Joined February 2011
Mexico813 Posts
April 13 2011 18:24 GMT
#41
I think this is legit. You have to know when and how safe you are at any given point...because that's exactly how aggressive you can be.

SHIT IS SO ZEN
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
April 13 2011 23:33 GMT
#42
Run in head first. then flash over the wall. it makes them mad.
Team Liquid is a toilet, and I am the dump
Tooplark
Profile Joined October 2008
United States3977 Posts
April 14 2011 01:48 GMT
#43
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


By this logic I must be the smartest player on TL!
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
April 14 2011 04:15 GMT
#44
I think im smart. The home turret can't even one shot me but with Spoison's super duper strategy you can survive 2-3.
Team Liquid is a toilet, and I am the dump
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-04-15 03:08:45
April 15 2011 03:07 GMT
#45
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.
FADC
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
April 18 2011 23:16 GMT
#46
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?
In Mushi we trust
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 18 2011 23:40 GMT
#47
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?

You last hit as opposed to just autoattacking minions for the same # of CS because it's safer.

Obviously, there are champs and times that you WANT to push the wave, because you want to be aggressive, deny gold by making creeps die to tower, because you're mordekaiser and thus are automatically safe (has a shield, is a boss, etc.)
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-04-19 00:00:36
April 18 2011 23:51 GMT
#48
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?


You wouldn't last hit if you're going to get punished for it. The second time you don't last hit is when you want to deny.

Every time enemy champion does not hit wave, and you hit wave, you put extra dmg into your wave, thus pushing your wave. If you don't hit your wave, back off every time creeps retarget, and not aggro or attack creeps, wave will stay even. You would do this if you really abuse a certain timing in lane where you're advantageous to play aggressive or go for a kill.

The best example for last hit punish, is 2v1 lane where one guy has a stun, and is keeping an aggressive positioning. If you go for a last hit, you will be punished with heavy dmg. You can either go for the last hit and get punished, or just stay in exp range for exp or back off and miss exp + gold to just be at high health and stay in lane longer. In a 1v1 lane, if I have a spell that heavily punishes, you really want to watch champion positioning and range of that spell and go for last hits when you have safe positioning or when they go for last hits themselves, otherwise I will punish you heavily for going for that last hit.

Another time to apply this is if you see enemy champion go for a last hit, and you see a timing where you can punish them for going for that last hit without heavy repercussions like creep aggro, or heavy creep aggro, and you miss a last hit yourself.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 19 2011 00:15 GMT
#49
On April 19 2011 08:51 0123456789 wrote:
Show nested quote +
On April 19 2011 08:16 13_Doomblaze_37 wrote:
You dont last hit to be safe, you last hit so you can get more gold.
When wouldnt you last hit?

The second time you don't last hit is when you want to deny.


This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

I end up being way too exposed and possibly getting ganked and just handing over lane control, when really I was winning the lane.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-19 01:50:47
April 19 2011 01:48 GMT
#50
On April 19 2011 08:51 0123456789 wrote:
The second time you don't last hit is when you want to deny.

Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)?

On April 19 2011 09:15 jtype wrote:
This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.
Moderator
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2011-04-19 02:44:43
April 19 2011 02:17 GMT
#51
On April 19 2011 10:48 TheYango wrote:
Show nested quote +
On April 19 2011 08:51 0123456789 wrote:
The second time you don't last hit is when you want to deny.

Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)?

Show nested quote +
On April 19 2011 09:15 jtype wrote:
This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.

If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.


If you move out of ranged creep range when they are about to retarget, about to kill a minion, then you will not draw aggro. If you are in range of them when they kill a minion, then you will draw aggro. The trick is to back off when they are about to kill, and then go back in.

Yes, it is possible to last hit while making it so that you kill it naturally without inputing damage to the minion, but it is almost impossible. I tried this when I was bored and was trying something else out, but even if you kill creeps at their lowest possible, if you disrupt the animation of ranged creeps and their projectile animation, then you are pushing the wave. There is also something called a natural push based on the position of map and minion formation, so even if you do this correctly, it will still push. Most likely, when you deny, it will be when your wave is pushing because it is easier to do so. However, this method only denies a few creeps and is not as efficient unless denying at early levels to get a gold adv. If you manage to deny while getting a push towards you, you want the creep to kind of form up outside of tower range, and then you want to clear it to make an even wave, but calculating the amount of dmg you do the wave to not get a push.

Yeah, so technically in situations where your wave is slightly being pushed back, or is back into a neutral state, you do not want to disrupt it by last hitting. You want to let it naturally go towards your tower to effectively f them up.
jtype
Profile Blog Joined April 2009
England2167 Posts
April 19 2011 16:18 GMT
#52
I know this is a slightly different issue, but I've also seen back row creeps (casters and cannons) getting stuck on each other and just not firing at all. I should have recorded it I guess and reported it.
MobutuTheWindSeeker
Profile Joined December 2010
United States50 Posts
April 26 2011 04:17 GMT
#53
On April 15 2011 12:07 rwrzr wrote:
Show nested quote +
On April 14 2011 03:14 HeavOnEarth wrote:
i like playing very loose but completely safe (everyone should be like this)
but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.)
the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones
this is called feeding but it helps you learn.


I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.


I don't play ranked much, and it seems like the bigger problem in lower ELO is deciding whether to trade depending on potential people that could jump out and gang up on you. If you don't have much map awareness and know where their jungler are its always a bad idea to overextend just a little bit.

Also, it took me a while to realize that dying for a kill is bad and a two-for-one trade is usually a two-for-nothing trade where you fucked up because nobody engages if they think they will die. Not sure how obvious this stuff is but none of it is written down anywhere.

Oh and, if you want to learn to play aggressively do more 3v3's and even comp stomps to get into a more active mentality.
Mix one part rageohol and three parts haterade
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
RotterdaM541
IndyStarCraft 390
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 541
IndyStarCraft 390
StarCraft: Brood War
Britney 48874
Horang2 2509
Bisu 1194
Shuttle 1050
Hyuk 817
BeSt 678
firebathero 399
Stork 325
Hyun 309
EffOrt 288
[ Show more ]
Mini 229
Zeus 211
Rush 137
Last 118
ggaemo 114
Barracks 76
hero 71
Mong 70
Shinee 56
Pusan 54
Sacsri 32
Noble 22
Aegong 21
Free 21
zelot 18
Sexy 17
yabsab 16
Dota 2
Gorgc16786
XcaliburYe120
Counter-Strike
fl0m2101
Other Games
singsing1933
B2W.Neo1153
mouzStarbuck310
Lowko281
crisheroes271
DeMusliM231
Pyrionflax202
Happy195
BRAT_OK 17
MindelVK12
Organizations
Counter-Strike
PGL24678
StarCraft: Brood War
UltimateBattle 21
lovetv 9
[ Show 11 non-featured ]
StarCraft 2
• Dystopia_ 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3072
• WagamamaTV553
Upcoming Events
Patches Events
40m
AI Arena Tournament
4h 40m
FEL
21h 40m
Sparkling Tuna Cup
21h 40m
Replay Cast
1d 10h
WardiTV Weekly
1d 22h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
Epic.LAN
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.