SHIT IS SO ZEN
[Guide] Being Safe - Page 3
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Lanzoma
Mexico813 Posts
SHIT IS SO ZEN | ||
Liquidspoison
United Kingdom119 Posts
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Tooplark
United States3977 Posts
On April 14 2011 03:14 HeavOnEarth wrote: i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn. By this logic I must be the smartest player on TL! | ||
Liquidspoison
United Kingdom119 Posts
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rwrzr
United States1980 Posts
On April 14 2011 03:14 HeavOnEarth wrote: i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn. I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad. | ||
Doomblaze
United States1292 Posts
When wouldnt you last hit? | ||
sylverfyre
United States8298 Posts
On April 19 2011 08:16 13_Doomblaze_37 wrote: You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit? You last hit as opposed to just autoattacking minions for the same # of CS because it's safer. Obviously, there are champs and times that you WANT to push the wave, because you want to be aggressive, deny gold by making creeps die to tower, because you're mordekaiser and thus are automatically safe (has a shield, is a boss, etc.) | ||
0123456789
United States3216 Posts
On April 19 2011 08:16 13_Doomblaze_37 wrote: You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit? You wouldn't last hit if you're going to get punished for it. The second time you don't last hit is when you want to deny. Every time enemy champion does not hit wave, and you hit wave, you put extra dmg into your wave, thus pushing your wave. If you don't hit your wave, back off every time creeps retarget, and not aggro or attack creeps, wave will stay even. You would do this if you really abuse a certain timing in lane where you're advantageous to play aggressive or go for a kill. The best example for last hit punish, is 2v1 lane where one guy has a stun, and is keeping an aggressive positioning. If you go for a last hit, you will be punished with heavy dmg. You can either go for the last hit and get punished, or just stay in exp range for exp or back off and miss exp + gold to just be at high health and stay in lane longer. In a 1v1 lane, if I have a spell that heavily punishes, you really want to watch champion positioning and range of that spell and go for last hits when you have safe positioning or when they go for last hits themselves, otherwise I will punish you heavily for going for that last hit. Another time to apply this is if you see enemy champion go for a last hit, and you see a timing where you can punish them for going for that last hit without heavy repercussions like creep aggro, or heavy creep aggro, and you miss a last hit yourself. | ||
jtype
England2167 Posts
On April 19 2011 08:51 0123456789 wrote: The second time you don't last hit is when you want to deny. This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to. I end up being way too exposed and possibly getting ganked and just handing over lane control, when really I was winning the lane. | ||
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TheYango
United States47024 Posts
On April 19 2011 08:51 0123456789 wrote: The second time you don't last hit is when you want to deny. Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)? On April 19 2011 09:15 jtype wrote: This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to. If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting. | ||
0123456789
United States3216 Posts
On April 19 2011 10:48 TheYango wrote: Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)? If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting. If you move out of ranged creep range when they are about to retarget, about to kill a minion, then you will not draw aggro. If you are in range of them when they kill a minion, then you will draw aggro. The trick is to back off when they are about to kill, and then go back in. Yes, it is possible to last hit while making it so that you kill it naturally without inputing damage to the minion, but it is almost impossible. I tried this when I was bored and was trying something else out, but even if you kill creeps at their lowest possible, if you disrupt the animation of ranged creeps and their projectile animation, then you are pushing the wave. There is also something called a natural push based on the position of map and minion formation, so even if you do this correctly, it will still push. Most likely, when you deny, it will be when your wave is pushing because it is easier to do so. However, this method only denies a few creeps and is not as efficient unless denying at early levels to get a gold adv. If you manage to deny while getting a push towards you, you want the creep to kind of form up outside of tower range, and then you want to clear it to make an even wave, but calculating the amount of dmg you do the wave to not get a push. Yeah, so technically in situations where your wave is slightly being pushed back, or is back into a neutral state, you do not want to disrupt it by last hitting. You want to let it naturally go towards your tower to effectively f them up. | ||
jtype
England2167 Posts
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MobutuTheWindSeeker
United States50 Posts
On April 15 2011 12:07 rwrzr wrote: I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad. I don't play ranked much, and it seems like the bigger problem in lower ELO is deciding whether to trade depending on potential people that could jump out and gang up on you. If you don't have much map awareness and know where their jungler are its always a bad idea to overextend just a little bit. Also, it took me a while to realize that dying for a kill is bad and a two-for-one trade is usually a two-for-nothing trade where you fucked up because nobody engages if they think they will die. Not sure how obvious this stuff is but none of it is written down anywhere. Oh and, if you want to learn to play aggressively do more 3v3's and even comp stomps to get into a more active mentality. | ||
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