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On April 10 2011 01:47 jtype wrote: The game is more about risk vs reward than simply just playing safe, imo, but still good to bear these things in mind.
So my guide was TL;DR?
Your response might because how my guide is worded, if so I apologize. To a seasoned veteran of the LoL scene like yourself these things may seem like common sense and overly simplistic.
I agree, but I oversimplify for a reason. I was hoping people didn't treat this as another TL;DR guide to not read.
In this guide I'm trying to give people simple instructions on actions they may not realize are dangerous.
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If you want to look around the map, learn to use spacebar to return to your own character. Saves mucho time.
In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character.
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United States47024 Posts
On April 10 2011 03:16 R04R wrote: In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character. You should still look over to avoid premature wasted ultis.
And that still doesn't cover Pantheon and TF that want to gank proactively, rather than just waiting for teammates to get into fights.
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I completely disagree, the best way to win is to pick someone from demacia, farm whole game, and at the end towerdive 1v5 while yelling DEMACIAAAAAA
On April 10 2011 03:16 R04R wrote: If you want to look around the map, learn to use spacebar to return to your own character. Saves mucho time.
In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character. My protip to Shen is to just retreat on your lane as you take a good look at the action and remember to always remind your teammates that you have ulti etc. Haha had a hilarious game where mundo got ganked 1v2 -> he was at like 200 hp with his ulti on -> I ultid him -> he healed to over half hp while my ulti shield was on him -> we killed one of the 4 and forced the other 3 away <3
Totally unrelated but Shen is amazing. Just remmeber to not ulti too late, it's better to "waste" it since you still should get into an amazing position to taunt.
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On April 10 2011 02:43 TheYango wrote:Show nested quote +On April 09 2011 14:44 rwrzr wrote: DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) DO NOT TYPE UNLESS YOU ARE REPORTING MISSING OR DEAD
I see high elo players do these all the time, even in tournament games.
High elo players also trashtalk, troll, and cause unnecessary drama.
The reason they can get away with it more is because of Map Awareness (I might write another guide LOL)
You usually don't see Reginald standing near and enemy tower checking up on another lane. He usually positions himself in a relatively safe position then moves his screen. What you can't see is he is also glancing at the minimap during this time.
On April 10 2011 01:45 0123456789 wrote: Be safe, then your team fucks up. Then you realize how you were trading cs in a lane where you would've raped your lane, by being "safe".
Or play safe, get pushed on, fight happens near river, be safe and don't go help because a) you were pushed on, and b) being away from tower is unsafe even with summoners, and the dude who left mid might be in a brush. Lose fight, lose drag, but don't worry, you're safe.
Yo Bro. With this kind of logic every game should start with a 5-man push mid to try and get an inhibitor right away because you can 5v1 mid.
I guess my example is just as unfair as yours. I'm going to add a disclaimer to prevent more of this nonsense of people not understand what they are supposed to take away.
On April 10 2011 03:29 Shikyo wrote: I completely disagree, the best way to win is to pick someone from demacia, farm whole game, and at the end towerdive 1v5 while yelling DEMACIAAAAAA
Shikyo #1 Serious
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Playing safe is ok but it leads to the players who hug their tower all day, never die but still lose the game because they didn't do anything for their team.
I dunno when I try to summarize LoL strategy for my friends who are starting I tell them it comes down to a) knowing how to count and b) always being useful. If you have more people than the enemy + mias, then do stuff to the other team - ie push your lane, push their towers, take their jungle, ward their buffs, take dragon etc. If you have less people, then farm your jungle, defend your towers, farm your lanes.
Most other things people pick up on pretty quickly especially if you yell at them for facechecking bushes and making other dumb mistakes.
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On April 10 2011 03:51 starfries wrote: Playing safe is ok but it leads to the players who hug their tower all day, never die but still lose the game because they didn't do anything for their team.
I dunno when I try to summarize LoL strategy for my friends who are starting I tell them it comes down to a) knowing how to count and b) always being useful. If you have more people than the enemy + mias, then do stuff to the other team - ie push your lane, push their towers, take their jungle, ward their buffs, take dragon etc. If you have less people, then farm your jungle, defend your towers, farm your lanes.
Most other things people pick up on pretty quickly especially if you yell at them for facechecking bushes and making other dumb mistakes.
I like that being useful statement I will integrate that into my guide. Thank you
Please refer to my updated disclaimer statement.
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United States47024 Posts
On April 10 2011 03:31 rwrzr wrote: Yo Bro. With this kind of logic every game should start with a 5-man push mid to try and get an inhibitor right away because you can 5v1 mid.
I guess my example is just as unfair as yours. I'm going to add a disclaimer to prevent more of this nonsense of people not understand what they are supposed to take away.
The point is that it's a matter of judgment and decision-making on how safe you should play.
Going on auto-pilot and "playing safe" all the time may prevent you from getting killed and win you a few games sometime. But ultimately if you're not making mistakes and exercising your judgment on how much risk you can get away with, you're not going to get better at the game. You'll lose games this way but it will make you a better player. You have to fuck up a few times if you really want to improve--that's the way it is with everything.
A player that plays overly risky will (hopefully) have a sense of what he can and can't get away with 50 games from now. A player that plays overly safe will have learned...nothing.
Ultimately, my issue with this is that anyone who's focused on getting better shouldn't be using a list like this. They should be playing (and losing) games, making mistakes, and learning to balance the risks/rewards in varying situations based on those mistakes. While it would be nice if a lot of bad players followed this list, most of the ones not committed to improving wouldn't care to read this guide. The only people that would read something like this are players that shouldn't be following it.
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On April 10 2011 02:59 phyvo wrote:Show nested quote +On April 09 2011 22:22 Senx wrote:UNSAFE DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) Aka terrible shen players.. Maybe I'm a terrible shen player, but how else on earth are you supposed to know when to ult when the hp bars on the top left don't update (i.e. they are entirely pointless)? It's not like you can just tell from the minimap whether or not your ally will be safe. Besides, before you spend that half second looking you can always run into a bush or back towards your turret so that your laning opponent won't immediately kill you.
Thats exactly what I meant, you can't rely on the minimap or the hp bars on when to ult someone - its not reliable. You need to actaully watch the lane where the action is happening to see if its worth using it.
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GUIDE IS NOW A LIST CAN I GET A MOD TO CHANGE [GUIDE] to [LIST]
Thanks for all the input so far keep it coming.
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edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~
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On April 10 2011 04:58 alphafuzard wrote: edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~
Didn't see what you posted but if its criticism of a point or anything you want clarified please go ahead.
If you think I'm trash that's cool. If you think what I'm saying is useless that's fine.
I'm trying to determine concrete advice.
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I think you could go with an explanation that goes beyond just stating "playing safe is good and makes you win games"- it has things in common with playing passively, which certainly isn't a winning formula for some matchups in BW and SC2, so why is playing safe good for LoL?
*It's a lot easier to kill an opponent because they overextended / weren't playing safe than by super aggressive displays of skill, especially in lower ELOs
*Being safe means less time porting back to the Spawning pool / respawning which means more gold and exp and more chances to take advantage of opportunities like pushing and hurting a tower
*More exp and gold means you're more likely to win future conflicts which leads to more exp and gold which snowballs into a win
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tbh the most you look at your minimap, the better a handle you have on where people are and how long it'll take them to get into dangerous areas. Timing is half of this game.
Follow-up: Some team comps cannot play passively. You cannot be running a roaming alistar with a weak teamfight comp and expect to farm your way into a win. Many teams need to be actively baiting fights in order to win. Blitz, for instance, plays best when he has allies intentionally drawing opponents into hook range.
Ex: Your jungle does a risky level 7 dragon after you kill 1. Your team doesn't help with drag, but sits in the bushes nearby, knowing they have a ward. When opponents run in, shen ults your jungler, he disengages from dragon, and the rest of your team comes out and mops up.
Ex2: You know their nunu warded your red and that they're going to try and steal it? you fake taking it while top and mid collapse on red and you get yourself a nice 3v2 or 3v1.
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On April 10 2011 06:13 Zato-1 wrote: I think you could go with an explanation that goes beyond just stating "playing safe is good and makes you win games"- it has things in common with playing passively, which certainly isn't a winning formula for some matchups in BW and SC2, so why is playing safe good for LoL?
*It's a lot easier to kill an opponent because they overextended / weren't playing safe than by super aggressive displays of skill, especially in lower ELOs
*Being safe means less time porting back to the Spawning pool / respawning which means more gold and exp and more chances to take advantage of opportunities like pushing and hurting a tower
*More exp and gold means you're more likely to win future conflicts which leads to more exp and gold which snowballs into a win
I will work on this. I just know this is the internet and I don't want to burden people with paragraphs full of meaning.
Keep watching for updates and more criticism/critique/flame/trolling is always welcome.
On April 10 2011 06:15 L wrote: tbh the most you look at your minimap, the better a handle you have on where people are and how long it'll take them to get into dangerous areas. Timing is half of this game.
Follow-up: Some team comps cannot play passively. You cannot be running a roaming alistar with a weak teamfight comp and expect to farm your way into a win. Many teams need to be actively baiting fights in order to win. Blitz, for instance, plays best when he has allies intentionally drawing opponents into hook range.
Ex: Your jungle does a risky level 7 dragon after you kill 1. Your team doesn't help with drag, but sits in the bushes nearby, knowing they have a ward. When opponents run in, shen ults your jungler, he disengages from dragon, and the rest of your team comes out and mops up.
Ex2: You know their nunu warded your red and that they're going to try and steal it? you fake taking it while top and mid collapse on red and you get yourself a nice 3v2 or 3v1.
Good stuff.
I'm considering spamming another thread about the mini-map and map awareness.
I need pictures and possibly video though to do it justice and explain concepts
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On April 10 2011 05:27 rwrzr wrote:Show nested quote +On April 10 2011 04:58 alphafuzard wrote: edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~ Didn't see what you posted but if its criticism of a point or anything you want clarified please go ahead. If you think I'm trash that's cool. If you think what I'm saying is useless that's fine. I'm trying to determine concrete advice.
lawl, i was just making fun of ur title, so none of the above
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is awesome32274 Posts
Can you guys not shit the LoL forum please?
edit: you know who i am talking to.
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This is actually really nice. It takes obvious things people should know, and obvious mistakes we all make and confirms it. nice post.
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i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn.
most importantly though, is that you should be able to learn from every death in LoL. if not then you will never get better.
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