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+ Show Spoiler +DISCLAIMER:
If you want to nit-pick about this list and how XYZ situation being "safe" might not be the best option then go ahead. You are missing the point. I could have written an indepth guide explaining all the alternatives but you wouldn't have read that just like you probably didn't read this.
Be Safe. Be Useful.You aren't useful if you are dead, but you aren't useless if you don't help your team by being overly safe
Last Hit!!! – You do this because it makes you safer. This is when only attack/hit minions to finish them off.
The Minimap (aka MapHax) –This determines your safety level based on enemy champions visible.
You should be glancing at this very frequently (Every 2-3 seconds). This should determine your movement around map.
Be Safe, Buy Wards – Well placed wards increase your whole team’s safety. Wards win games.
Lane Safely – SAFE ALWAYS BE CHECKING MINIMAP ( DO NOT RELY ON MIA CALLS) PING TO ALERT ALLIES OF DANGER The closer you are to your tower the more safe you are. The more vision you have around leading to your location the more safe you are. The more enemies you can see on the minimap (not near you) the more safe you are. The more you last hit the more safe you are. The more Summoner Skills you have available the more safe you are. (Flash + Ghost is Safety Combo) If you have allies with you bushes are 50% more safe.
UNSAFE DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) DO NOT TYPE UNLESS YOU ARE REPORTING MISSING OR DEAD DO NOT CHASE The further past river you are the less safe you are. The less Health and Mana remaining you have the less safe you are. The more enemy champions not on your minimap the less safe you are. If you cannot see all 5 enemy champions (on minimap) Bushes are 100% less safe. The further away you are from your teammates the less safe you are. The more packed/confined up your team is in a teamfight the less safe you are. The less total HP you have the bigger target you are in teamfights. (less safe)
Before you read whats in the spoilers understand this now a list meant help with the "obvious" parts of the game and highlight "obvious" unsafe actions.
You should read this if you are having trouble figuring out why you are dying or you wanna reduce your unnecessary deaths.
I don't advocate a super-passive tower-hugging play-style. I don't advocate an overly-aggressive KDR focused play-style either.
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es like sex education, ehuehuehue.
Map awareness is #1 problem though, just go play some BW if u wanna sharpen it up.
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whenever there is any doubt
there is no doubt
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I should have included in the guide why I even bothered writing it in the first place.
Success in League of Legends is based on the Decisions you and your teammates make.
This is just a quick overview of the what I feel RIOT assumes people learn trying to reach Level 30.
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Only riot doesnt bother teaching anything, and then is amazed when shitty players complain about certain champs.
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On April 09 2011 15:08 Navi wrote: es like sex education, ehuehuehue.
Map awareness is #1 problem though, just go play some BW if u wanna sharpen it up. It's funny, 'cause despite forcing myself to be better aware of the mini-map, it's still a problem with me in Starcraft. I start playing this game and it's fucking simple. I love a game that only requires like 20 APM.
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The more clumped up your team is the less safe you are.
I agree with everything but this, while a team fight is certainly more likely with your whole team together it is definitely more dangerous to be off by yourself somewhere pushing a lane. Unless you mean like right on top pf each other, in which case aoe incoming.
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UNSAFE DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP)
Aka terrible shen players..
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On April 09 2011 14:44 rwrzr wrote: UNSAFE DO NOT TYPE UNLESS YOU ARE REPORTING MISSING OR DEAD
I'd say, don't type at all. During your typing you're standing still with your hand off the mouse and all kinds of bad things could happen. "Best" case scenario is that you miss a last hit. Worst case, you get initiated on and die...
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This guide is pretty safe brah.
-_-
Playing safe is boring anyway. Real men dive towers and shit, then after dying blame their team and threaten to go afk.
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On April 09 2011 22:32 Goshawk. wrote: This guide is pretty safe brah.
-_-
Playing safe is boring anyway. Real men dive towers and shit, then after dying blame their team and threaten to go afk.
It's always the junglers fault. ^^
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On April 09 2011 19:19 kxr1der wrote:I agree with everything but this, while a team fight is certainly more likely with your whole team together it is definitely more dangerous to be off by yourself somewhere pushing a lane. Unless you mean like right on top pf each other, in which case aoe incoming.
I will change the wording this is exactly what I mean.
On April 09 2011 22:36 BlackPaladin wrote:Show nested quote +On April 09 2011 22:32 Goshawk. wrote: This guide is pretty safe brah.
-_-
Playing safe is boring anyway. Real men dive towers and shit, then after dying blame their team and threaten to go afk. It's always the junglers fault. ^^
If you can tower dive in-lane and definitely kill them before they kill you (Taking into account your available Summoner Skills and the enemies. I would trade a death for securing first-blood almost 99% of the time.
If there is any risk of you not getting first blood then don't even bother if you are winning the lane.
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Many players would do well to take these lessons to heart, myself included. So thanks for posting this guide .
I do my best to play as safe as I can without missing opportunities to take objectives, but my map awareness needs much work.
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Be safe, then your team fucks up. Then you realize how you were trading cs in a lane where you would've raped your lane, by being "safe".
Or play safe, get pushed on, fight happens near river, be safe and don't go help because a) you were pushed on, and b) being away from tower is unsafe even with summoners, and the dude who left mid might be in a brush. Lose fight, lose drag, but don't worry, you're safe.
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The game is more about risk vs reward than simply just playing safe, imo, but still good to bear these things in mind.
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This guide serves as a counterbalance to the many players who blindly rush into battle and take stupid risks for no good reason whatsoever.
Related to this, and an example of risk vs reward, is the greed of many players who are overagressive in hunting for kills, while they could have gotten a bunch of creep kills instead, for similar profit at a much lower risk. But at my level people tend to look only/mostly at kill/death ratios, hunt for kills desperately and in the process get themselves killed.
And it is good to know what safe is to be able to judge whether taking a risk is worth it or not.
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United States47024 Posts
On April 09 2011 14:44 rwrzr wrote: DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) DO NOT TYPE UNLESS YOU ARE REPORTING MISSING OR DEAD
I see high elo players do these all the time, even in tournament games.
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On April 09 2011 22:22 Senx wrote:Aka terrible shen players..
Maybe I'm a terrible shen player, but how else on earth are you supposed to know when to ult when the hp bars on the top left don't update (i.e. they are entirely pointless)? It's not like you can just tell from the minimap whether or not your ally will be safe.
Besides, before you spend that half second looking you can always run into a bush or back towards your turret so that your laning opponent won't immediately kill you.
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On April 10 2011 01:47 jtype wrote: The game is more about risk vs reward than simply just playing safe, imo, but still good to bear these things in mind.
So my guide was TL;DR?
Your response might because how my guide is worded, if so I apologize. To a seasoned veteran of the LoL scene like yourself these things may seem like common sense and overly simplistic.
I agree, but I oversimplify for a reason. I was hoping people didn't treat this as another TL;DR guide to not read.
In this guide I'm trying to give people simple instructions on actions they may not realize are dangerous.
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If you want to look around the map, learn to use spacebar to return to your own character. Saves mucho time.
In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character.
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United States47024 Posts
On April 10 2011 03:16 R04R wrote: In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character. You should still look over to avoid premature wasted ultis.
And that still doesn't cover Pantheon and TF that want to gank proactively, rather than just waiting for teammates to get into fights.
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I completely disagree, the best way to win is to pick someone from demacia, farm whole game, and at the end towerdive 1v5 while yelling DEMACIAAAAAA
On April 10 2011 03:16 R04R wrote: If you want to look around the map, learn to use spacebar to return to your own character. Saves mucho time.
In regards to Shen, you should be especially aware when you notice champs moving unnecessarily close to each other on the minimap if you can't look away from your own character. My protip to Shen is to just retreat on your lane as you take a good look at the action and remember to always remind your teammates that you have ulti etc. Haha had a hilarious game where mundo got ganked 1v2 -> he was at like 200 hp with his ulti on -> I ultid him -> he healed to over half hp while my ulti shield was on him -> we killed one of the 4 and forced the other 3 away <3
Totally unrelated but Shen is amazing. Just remmeber to not ulti too late, it's better to "waste" it since you still should get into an amazing position to taunt.
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On April 10 2011 02:43 TheYango wrote:Show nested quote +On April 09 2011 14:44 rwrzr wrote: DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) DO NOT TYPE UNLESS YOU ARE REPORTING MISSING OR DEAD
I see high elo players do these all the time, even in tournament games.
High elo players also trashtalk, troll, and cause unnecessary drama.
The reason they can get away with it more is because of Map Awareness (I might write another guide LOL)
You usually don't see Reginald standing near and enemy tower checking up on another lane. He usually positions himself in a relatively safe position then moves his screen. What you can't see is he is also glancing at the minimap during this time.
On April 10 2011 01:45 0123456789 wrote: Be safe, then your team fucks up. Then you realize how you were trading cs in a lane where you would've raped your lane, by being "safe".
Or play safe, get pushed on, fight happens near river, be safe and don't go help because a) you were pushed on, and b) being away from tower is unsafe even with summoners, and the dude who left mid might be in a brush. Lose fight, lose drag, but don't worry, you're safe.
Yo Bro. With this kind of logic every game should start with a 5-man push mid to try and get an inhibitor right away because you can 5v1 mid.
I guess my example is just as unfair as yours. I'm going to add a disclaimer to prevent more of this nonsense of people not understand what they are supposed to take away.
On April 10 2011 03:29 Shikyo wrote: I completely disagree, the best way to win is to pick someone from demacia, farm whole game, and at the end towerdive 1v5 while yelling DEMACIAAAAAA
Shikyo #1 Serious
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Playing safe is ok but it leads to the players who hug their tower all day, never die but still lose the game because they didn't do anything for their team.
I dunno when I try to summarize LoL strategy for my friends who are starting I tell them it comes down to a) knowing how to count and b) always being useful. If you have more people than the enemy + mias, then do stuff to the other team - ie push your lane, push their towers, take their jungle, ward their buffs, take dragon etc. If you have less people, then farm your jungle, defend your towers, farm your lanes.
Most other things people pick up on pretty quickly especially if you yell at them for facechecking bushes and making other dumb mistakes.
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On April 10 2011 03:51 starfries wrote: Playing safe is ok but it leads to the players who hug their tower all day, never die but still lose the game because they didn't do anything for their team.
I dunno when I try to summarize LoL strategy for my friends who are starting I tell them it comes down to a) knowing how to count and b) always being useful. If you have more people than the enemy + mias, then do stuff to the other team - ie push your lane, push their towers, take their jungle, ward their buffs, take dragon etc. If you have less people, then farm your jungle, defend your towers, farm your lanes.
Most other things people pick up on pretty quickly especially if you yell at them for facechecking bushes and making other dumb mistakes.
I like that being useful statement I will integrate that into my guide. Thank you
Please refer to my updated disclaimer statement.
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United States47024 Posts
On April 10 2011 03:31 rwrzr wrote: Yo Bro. With this kind of logic every game should start with a 5-man push mid to try and get an inhibitor right away because you can 5v1 mid.
I guess my example is just as unfair as yours. I'm going to add a disclaimer to prevent more of this nonsense of people not understand what they are supposed to take away.
The point is that it's a matter of judgment and decision-making on how safe you should play.
Going on auto-pilot and "playing safe" all the time may prevent you from getting killed and win you a few games sometime. But ultimately if you're not making mistakes and exercising your judgment on how much risk you can get away with, you're not going to get better at the game. You'll lose games this way but it will make you a better player. You have to fuck up a few times if you really want to improve--that's the way it is with everything.
A player that plays overly risky will (hopefully) have a sense of what he can and can't get away with 50 games from now. A player that plays overly safe will have learned...nothing.
Ultimately, my issue with this is that anyone who's focused on getting better shouldn't be using a list like this. They should be playing (and losing) games, making mistakes, and learning to balance the risks/rewards in varying situations based on those mistakes. While it would be nice if a lot of bad players followed this list, most of the ones not committed to improving wouldn't care to read this guide. The only people that would read something like this are players that shouldn't be following it.
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On April 10 2011 02:59 phyvo wrote:Show nested quote +On April 09 2011 22:22 Senx wrote:UNSAFE DO NOT LOOK AT ANOTHER LANE UNLESS YOU ARE DEAD (USE MINIMAP) Aka terrible shen players.. Maybe I'm a terrible shen player, but how else on earth are you supposed to know when to ult when the hp bars on the top left don't update (i.e. they are entirely pointless)? It's not like you can just tell from the minimap whether or not your ally will be safe. Besides, before you spend that half second looking you can always run into a bush or back towards your turret so that your laning opponent won't immediately kill you.
Thats exactly what I meant, you can't rely on the minimap or the hp bars on when to ult someone - its not reliable. You need to actaully watch the lane where the action is happening to see if its worth using it.
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GUIDE IS NOW A LIST CAN I GET A MOD TO CHANGE [GUIDE] to [LIST]
Thanks for all the input so far keep it coming.
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edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~
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On April 10 2011 04:58 alphafuzard wrote: edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~
Didn't see what you posted but if its criticism of a point or anything you want clarified please go ahead.
If you think I'm trash that's cool. If you think what I'm saying is useless that's fine.
I'm trying to determine concrete advice.
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I think you could go with an explanation that goes beyond just stating "playing safe is good and makes you win games"- it has things in common with playing passively, which certainly isn't a winning formula for some matchups in BW and SC2, so why is playing safe good for LoL?
*It's a lot easier to kill an opponent because they overextended / weren't playing safe than by super aggressive displays of skill, especially in lower ELOs
*Being safe means less time porting back to the Spawning pool / respawning which means more gold and exp and more chances to take advantage of opportunities like pushing and hurting a tower
*More exp and gold means you're more likely to win future conflicts which leads to more exp and gold which snowballs into a win
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tbh the most you look at your minimap, the better a handle you have on where people are and how long it'll take them to get into dangerous areas. Timing is half of this game.
Follow-up: Some team comps cannot play passively. You cannot be running a roaming alistar with a weak teamfight comp and expect to farm your way into a win. Many teams need to be actively baiting fights in order to win. Blitz, for instance, plays best when he has allies intentionally drawing opponents into hook range.
Ex: Your jungle does a risky level 7 dragon after you kill 1. Your team doesn't help with drag, but sits in the bushes nearby, knowing they have a ward. When opponents run in, shen ults your jungler, he disengages from dragon, and the rest of your team comes out and mops up.
Ex2: You know their nunu warded your red and that they're going to try and steal it? you fake taking it while top and mid collapse on red and you get yourself a nice 3v2 or 3v1.
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On April 10 2011 06:13 Zato-1 wrote: I think you could go with an explanation that goes beyond just stating "playing safe is good and makes you win games"- it has things in common with playing passively, which certainly isn't a winning formula for some matchups in BW and SC2, so why is playing safe good for LoL?
*It's a lot easier to kill an opponent because they overextended / weren't playing safe than by super aggressive displays of skill, especially in lower ELOs
*Being safe means less time porting back to the Spawning pool / respawning which means more gold and exp and more chances to take advantage of opportunities like pushing and hurting a tower
*More exp and gold means you're more likely to win future conflicts which leads to more exp and gold which snowballs into a win
I will work on this. I just know this is the internet and I don't want to burden people with paragraphs full of meaning.
Keep watching for updates and more criticism/critique/flame/trolling is always welcome.
On April 10 2011 06:15 L wrote: tbh the most you look at your minimap, the better a handle you have on where people are and how long it'll take them to get into dangerous areas. Timing is half of this game.
Follow-up: Some team comps cannot play passively. You cannot be running a roaming alistar with a weak teamfight comp and expect to farm your way into a win. Many teams need to be actively baiting fights in order to win. Blitz, for instance, plays best when he has allies intentionally drawing opponents into hook range.
Ex: Your jungle does a risky level 7 dragon after you kill 1. Your team doesn't help with drag, but sits in the bushes nearby, knowing they have a ward. When opponents run in, shen ults your jungler, he disengages from dragon, and the rest of your team comes out and mops up.
Ex2: You know their nunu warded your red and that they're going to try and steal it? you fake taking it while top and mid collapse on red and you get yourself a nice 3v2 or 3v1.
Good stuff.
I'm considering spamming another thread about the mini-map and map awareness.
I need pictures and possibly video though to do it justice and explain concepts
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On April 10 2011 05:27 rwrzr wrote:Show nested quote +On April 10 2011 04:58 alphafuzard wrote: edit: actually fuck it i shouldnt be saying dumb stuff like this on my bro's acct ~.~ Didn't see what you posted but if its criticism of a point or anything you want clarified please go ahead. If you think I'm trash that's cool. If you think what I'm saying is useless that's fine. I'm trying to determine concrete advice.
lawl, i was just making fun of ur title, so none of the above
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is awesome32274 Posts
Can you guys not shit the LoL forum please?
edit: you know who i am talking to.
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This is actually really nice. It takes obvious things people should know, and obvious mistakes we all make and confirms it. nice post.
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i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn.
most importantly though, is that you should be able to learn from every death in LoL. if not then you will never get better.
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I think this is legit. You have to know when and how safe you are at any given point...because that's exactly how aggressive you can be.
SHIT IS SO ZEN
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Run in head first. then flash over the wall. it makes them mad.
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On April 14 2011 03:14 HeavOnEarth wrote: i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn.
By this logic I must be the smartest player on TL!
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I think im smart. The home turret can't even one shot me but with Spoison's super duper strategy you can survive 2-3.
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On April 14 2011 03:14 HeavOnEarth wrote: i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn.
I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.
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You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit?
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On April 19 2011 08:16 13_Doomblaze_37 wrote: You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit? You last hit as opposed to just autoattacking minions for the same # of CS because it's safer.
Obviously, there are champs and times that you WANT to push the wave, because you want to be aggressive, deny gold by making creeps die to tower, because you're mordekaiser and thus are automatically safe (has a shield, is a boss, etc.)
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On April 19 2011 08:16 13_Doomblaze_37 wrote: You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit?
You wouldn't last hit if you're going to get punished for it. The second time you don't last hit is when you want to deny.
Every time enemy champion does not hit wave, and you hit wave, you put extra dmg into your wave, thus pushing your wave. If you don't hit your wave, back off every time creeps retarget, and not aggro or attack creeps, wave will stay even. You would do this if you really abuse a certain timing in lane where you're advantageous to play aggressive or go for a kill.
The best example for last hit punish, is 2v1 lane where one guy has a stun, and is keeping an aggressive positioning. If you go for a last hit, you will be punished with heavy dmg. You can either go for the last hit and get punished, or just stay in exp range for exp or back off and miss exp + gold to just be at high health and stay in lane longer. In a 1v1 lane, if I have a spell that heavily punishes, you really want to watch champion positioning and range of that spell and go for last hits when you have safe positioning or when they go for last hits themselves, otherwise I will punish you heavily for going for that last hit.
Another time to apply this is if you see enemy champion go for a last hit, and you see a timing where you can punish them for going for that last hit without heavy repercussions like creep aggro, or heavy creep aggro, and you miss a last hit yourself.
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On April 19 2011 08:51 0123456789 wrote:Show nested quote +On April 19 2011 08:16 13_Doomblaze_37 wrote: You dont last hit to be safe, you last hit so you can get more gold. When wouldnt you last hit? The second time you don't last hit is when you want to deny.
This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.
I end up being way too exposed and possibly getting ganked and just handing over lane control, when really I was winning the lane.
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United States47024 Posts
On April 19 2011 08:51 0123456789 wrote: The second time you don't last hit is when you want to deny. Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)?
On April 19 2011 09:15 jtype wrote: This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.
If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.
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On April 19 2011 10:48 TheYango wrote:Show nested quote +On April 19 2011 08:51 0123456789 wrote: The second time you don't last hit is when you want to deny. Shouldn't it be possible to pick up at least some last-hits while denying without causing the lane to push (e.g. if you lasthit a minion when ranged creep projectiles shooting at it would kill it anyway)? Show nested quote +On April 19 2011 09:15 jtype wrote: This is something (among a thousand other things) that I really need to keep in mind. If I'm doing well in lane and am able to zone my opponent, I always always try to last-hit while zoning and end up pushing the wave further than I want to.
If you're zoning someone off creeps make sure you're not tanking creeps. Creep attacks aimed at you are attacks not aimed at your minions, and will cause the lane to push just as much as, if not more than, you last-hitting.
If you move out of ranged creep range when they are about to retarget, about to kill a minion, then you will not draw aggro. If you are in range of them when they kill a minion, then you will draw aggro. The trick is to back off when they are about to kill, and then go back in.
Yes, it is possible to last hit while making it so that you kill it naturally without inputing damage to the minion, but it is almost impossible. I tried this when I was bored and was trying something else out, but even if you kill creeps at their lowest possible, if you disrupt the animation of ranged creeps and their projectile animation, then you are pushing the wave. There is also something called a natural push based on the position of map and minion formation, so even if you do this correctly, it will still push. Most likely, when you deny, it will be when your wave is pushing because it is easier to do so. However, this method only denies a few creeps and is not as efficient unless denying at early levels to get a gold adv. If you manage to deny while getting a push towards you, you want the creep to kind of form up outside of tower range, and then you want to clear it to make an even wave, but calculating the amount of dmg you do the wave to not get a push.
Yeah, so technically in situations where your wave is slightly being pushed back, or is back into a neutral state, you do not want to disrupt it by last hitting. You want to let it naturally go towards your tower to effectively f them up.
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I know this is a slightly different issue, but I've also seen back row creeps (casters and cannons) getting stuck on each other and just not firing at all. I should have recorded it I guess and reported it.
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On April 15 2011 12:07 rwrzr wrote:Show nested quote +On April 14 2011 03:14 HeavOnEarth wrote: i like playing very loose but completely safe (everyone should be like this) but also gold effecient( ie trading death for killing spree , 2+ kills, first blood, tower, baron, inhib etc.) the only way to know spots to be aggresive is to be aggresive in all spots , even very questionable ones this is called feeding but it helps you learn. I agree with this statement. However, most people don't realize how to trade and what is a good trade. I'd say a lot of people play LoL kind of like it is a FPS on Deathmatch mode. I guess a better thread would be what trades are good and what trades are bad.
I don't play ranked much, and it seems like the bigger problem in lower ELO is deciding whether to trade depending on potential people that could jump out and gang up on you. If you don't have much map awareness and know where their jungler are its always a bad idea to overextend just a little bit.
Also, it took me a while to realize that dying for a kill is bad and a two-for-one trade is usually a two-for-nothing trade where you fucked up because nobody engages if they think they will die. Not sure how obvious this stuff is but none of it is written down anywhere.
Oh and, if you want to learn to play aggressively do more 3v3's and even comp stomps to get into a more active mentality.
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