Plus that soraka buff is kind of crazy. 80 Armor boost?! That's crazy good.
[Discussion] Patch Notes - Page 40
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Aurdon
United States2007 Posts
Plus that soraka buff is kind of crazy. 80 Armor boost?! That's crazy good. | ||
Chrispy
Canada5878 Posts
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Mogwai
United States13274 Posts
On February 02 2011 05:16 Chrispy wrote: Woah! I didn't see that teemo buff. AWESOME!! More retarded kiting. yea, teemo #1 until you get to inhib towers when he'll still suck T_T. | ||
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NeoIllusions
United States37500 Posts
On February 02 2011 05:21 Mogwai wrote: yea, teemo #1 until you get to inhib towers when he'll still suck T_T. I dunno, AP Teemo seems rather amusing and somewhat viable again since how easy it is to stack AP thanks to cap. sbsbsb has been running Shield, DFG, CDR Boots, Deathcap, Hextech Revolver, Void Staff. Plant 6-10 shrooms around Baron and your team can pretty much get it for free. Shroom wisely and not even Oracle's can stop you. derp | ||
spinesheath
Germany8679 Posts
Oracles + CV = no shrooms for you. A bit too much effort though compared to the loot. | ||
Mogwai
United States13274 Posts
On February 02 2011 05:25 NeoIllusions wrote: I dunno, AP Teemo seems rather amusing and somewhat viable again since how easy it is to stack AP thanks to cap. sbsbsb has been running Shield, DFG, CDR Boots, Deathcap, Hextech Revolver, Void Staff. Plant 6-10 shrooms around Baron and your team can pretty much get it for free. Shroom wisely and not even Oracle's can stop you. derp if they camp their inhib towers, teemo is useless. teemo draws all his power from map control. after a certain point in the game, not even getting free barons will make up for the fact that corki/sivir/ashe/trist etcetcetc are just better at doing what a ranged carry needs to do later in the game and everyone else is better at being an AP carry in tower fights. | ||
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NeoIllusions
United States37500 Posts
On February 02 2011 05:29 Mogwai wrote: if they camp their inhib towers, teemo is useless. teemo draws all his power from map control. after a certain point in the game, not even getting free barons will make up for the fact that corki/sivir/ashe/trist etcetcetc are just better at doing what a ranged carry needs to do later in the game and everyone else is better at being an AP carry in tower fights. Well, Teemo is rather niche. He's subpar when you compare to true DPS or AP carries but he does have unparalleled map control. Teemo is somewhat like GP, your team has to really build around him to maximize his potential. | ||
Juicyfruit
Canada5484 Posts
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Mogwai
United States13274 Posts
On February 02 2011 05:33 Juicyfruit wrote: Not sure if starting with Dshield and no potions will be any good. Not having a health potion to chug down means some champs can just engage you at level 1 or 2 and immediately eat a health potion, and you'll lose the engagement 100%, 100 extra HP or not, and then he'll just keep zoning you and not letting your regen build up to an amount capable of retaliating. it will be incredibly good. what are you worried about? losing to someone with a meki pendant? | ||
ArC_man
United States2798 Posts
On February 02 2011 05:33 Juicyfruit wrote: Not sure if starting with Dshield and no potions will be any good. Not having a health potion to chug down means some champs can just engage you at level 1 or 2 and immediately eat a health potion, and you'll lose the engagement 100%, 100 extra HP or not, and then he'll just keep zoning you and not letting your regen build up to an amount capable of retaliating. I don't understand why people don't just back to heal and buy potions if they're on the verge of dying and can barely stay in exp range... you don't auto lose the game if you back before level 6. | ||
Slayer91
Ireland23335 Posts
On February 02 2011 05:13 Aurdon wrote: Plus that soraka buff is kind of crazy. 80 Armor boost?! That's crazy good. I still don't think she'll be a good pick, she could work well vs burst comps due to the large amount of healing but its hard to justify her over say taric or the new hero. I always thought the point of teemo was to make the other team ragequit before inhibs come into play with mushrooms. | ||
Juicyfruit
Canada5484 Posts
On February 02 2011 05:36 Mogwai wrote: it will be incredibly good. what are you worried about? losing to someone with a meki pendant? No but you might lose to long sword + double health pot or boots + triple pots. I mean, it wasn't such a problem before because the D-shield player also had a health potion to drink at level 1 so even against someone with significantly more potions, he won't lose the first couple of levels, and later on the lack of potions are less condemning with the level up health bonus and the regen from dshield "catching up". I mean, surely a pro pantheon player knows the most effective zoning is levels 1 and 2 ![]() On February 02 2011 05:41 ArC_man wrote: I don't understand why people don't just back to heal and buy potions if they're on the verge of dying and can barely stay in exp range... you don't auto lose the game if you back before level 6. Well, no you don't, but you will lose exp and some farm, and if I ditto you and go back when you do, but with more money, I'll still ride an advantage. imo | ||
Orpheos
United States1663 Posts
god has it been awhile. | ||
Morzas
United States387 Posts
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ArC_man
United States2798 Posts
On February 02 2011 05:44 Juicyfruit wrote: Well, no you don't, but you will lose exp and some farm, and if I ditto you and go back when you do, but with more money, I'll still ride an advantage. imo It beats getting completely zoned out for several levels. Suppose you skirmish and you came out behind (say you had dorans and your opponent had an opening with potions), you back and heal/buy. If your opponent doesn't back, you're going to have the advantage in terms of hp and regen (assuming he's not at 100% and still with all his regen unused) and you'll put him in the same situation you were in before. Sure you lose a couple of creeps (you might miss a full wave if you were really unlucky with your timing), but most of the time it's not going to break the lane. If your opponent backs as well (assuming he backs at a good timing so he misses minimal amounts of creeps), he will miss out on less exp than you but it's not that big of a deal. At the early stages of the game at most he has a couple more creep kills which is a couple more potions than you. Now you're looking at dorans + pots vs w/e he started with + more pots + slight exp advantage, not looking so bad anymore. | ||
barbsq
United States5348 Posts
if its a mu ur destined to lose, sucking it up and getting assloads of hp pots is fine, kus at least you didnt die. if its one you're supposed to win or dead-even but really low, it can be worth it to stay assuming you know you're fairly safe from jungle ganks. also depending on the enemy hero, it might be one that WILL kill you at lvl 6 unless you are also lvl 6. (akali comes to mind, i had a game where i was malz vs akali and HAD to hit 6 at the same time she did or i would get dived) | ||
Juicyfruit
Canada5484 Posts
On February 02 2011 06:49 ArC_man wrote: It beats getting completely zoned out for several levels. Suppose you skirmish and you came out behind (say you had dorans and your opponent had an opening with potions), you back and heal/buy. If your opponent doesn't back, you're going to have the advantage in terms of hp and regen (assuming he's not at 100% and still with all his regen unused) and you'll put him in the same situation you were in before. Sure you lose a couple of creeps (you might miss a full wave if you were really unlucky with your timing), but most of the time it's not going to break the lane. If your opponent backs as well (assuming he backs at a good timing so he misses minimal amounts of creeps), he will miss out on less exp than you but it's not that big of a deal. At the early stages of the game at most he has a couple more creep kills which is a couple more potions than you. Now you're looking at dorans + pots vs w/e he started with + more pots + slight exp advantage, not looking so bad anymore. I think 10 more creepkills on a back that early and about a half-level advantage is pretty unforgiving, all because you wanted to start with an item that's suppose to give you an early-game advantage but instead makes you lose at level 2? | ||
ArC_man
United States2798 Posts
On February 02 2011 06:57 Juicyfruit wrote: I think 10 more creepkills on a back that early and about a half-level advantage is pretty unforgiving, all because you wanted to start with an item that's suppose to give you an early-game advantage but instead makes you lose at level 2? I'd imagine you wouldn't go into a level 1 fight that you *knew* you'd lose horribly in even though you have more stats due to your opening... | ||
Juicyfruit
Canada5484 Posts
Ashe/teemo as well because they can just eat potions and right-click you several times in a row. | ||
ArC_man
United States2798 Posts
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