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[Discussion] Patch Notes - Page 25

Forum Index > LoL General
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oberon
Profile Joined May 2009
United States1320 Posts
January 04 2011 13:56 GMT
#481
Monster experience range reduced to 800 from 1250

This is the biggest change I can recall to the gameplay of League of Legends, and no one is talking about it. I can now land a Thundering Shuriken with Kennen or a volley with Ashe...but still be zoned out of XP range. Champions like Kassadin and Malphite with a dominant early poke now leave opponents a dramatically smaller window to gain experience while not tanking that skill (going from 550/600 to 100/150 in their cases).

This is a big deal.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
January 04 2011 13:58 GMT
#482
Pantheon gonna be able to zone harder than ever, #1 ban until they revert that change
"trash micro but win - its marine" MC commentary during HSC 4
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 04 2011 14:07 GMT
#483
On January 04 2011 22:56 oberon wrote:
Monster experience range reduced to 800 from 1250

This is the biggest change I can recall to the gameplay of League of Legends, and no one is talking about it. I can now land a Thundering Shuriken with Kennen or a volley with Ashe...but still be zoned out of XP range. Champions like Kassadin and Malphite with a dominant early poke now leave opponents a dramatically smaller window to gain experience while not tanking that skill (going from 550/600 to 100/150 in their cases).

This is a big deal.

Are you sure "monster" means minions? Because I would assume it means the neutral jungle monsters and only those.
If you have a good reason to disagree with the above, please tell me. Thank you.
oob
Profile Blog Joined June 2008
Sweden630 Posts
January 04 2011 14:16 GMT
#484
On January 04 2011 22:19 Irave wrote:
Show nested quote +
On January 04 2011 22:09 wolfy4033 wrote:
So does anyone know when the patch is coming?

Guessing the new changes should be live when servers come back up in a few hours. Goodbye early dragons.


The EU servers are still up tho
Happiest man on earth
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
January 04 2011 14:31 GMT
#485
On January 04 2011 23:07 spinesheath wrote:
Show nested quote +
On January 04 2011 22:56 oberon wrote:
Monster experience range reduced to 800 from 1250

This is the biggest change I can recall to the gameplay of League of Legends, and no one is talking about it. I can now land a Thundering Shuriken with Kennen or a volley with Ashe...but still be zoned out of XP range. Champions like Kassadin and Malphite with a dominant early poke now leave opponents a dramatically smaller window to gain experience while not tanking that skill (going from 550/600 to 100/150 in their cases).

This is a big deal.

Are you sure "monster" means minions? Because I would assume it means the neutral jungle monsters and only those.

Yeah, I think its for jungles only
SeaMoosi
Profile Joined August 2010
United States62 Posts
January 04 2011 14:43 GMT
#486
Are you sure "monster" means minions? Because I would assume it means the neutral jungle monsters and only those.


Exactly that. I think this is just a fix so junglers who are taking wraiths don't lose XP to the mid lane hero(s).
60 percent of the time, it works every time.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
January 04 2011 14:45 GMT
#487
On January 03 2011 07:21 gtrsrs wrote:
they need to go ahead and make guinsoo's staff of vice or eul's scepter equivalents (both were int items with ~1-3 second disables as actives) so we can get some differentiation in caster items.


That's a pretty bad idea considering the only thing pretty much every caster in DotA build as core item was Guinsoos (Or Euls way back). In a 'competitive' setting a 2-3 second disable is just so strong that it kind of outshines everything else.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
January 04 2011 15:09 GMT
#488
On January 04 2011 23:45 Woony wrote:
Show nested quote +
On January 03 2011 07:21 gtrsrs wrote:
they need to go ahead and make guinsoo's staff of vice or eul's scepter equivalents (both were int items with ~1-3 second disables as actives) so we can get some differentiation in caster items.


That's a pretty bad idea considering the only thing pretty much every caster in DotA build as core item was Guinsoos (Or Euls way back). In a 'competitive' setting a 2-3 second disable is just so strong that it kind of outshines everything else.


In fact, a lot of tournaments had restrictions, allowing only 1-3 or certain items, including guinsoos, euls, mek, and necro.
JF dodger since 2009
Kingske
Profile Joined August 2010
Belgium252 Posts
January 04 2011 15:32 GMT
#489
Wards WArds WARDSSSSSSSSSSSSSSSSSS. 75 g baby.

What I mean by this is if you havent noticed, dragon is less valuable and more powerful (harder to kill). Your better off ganking then trying to take it. Sames goes for Baron, especially since its got more health and resistance. wards easy
Bravery! - Livestream.com/frogtails
JokerSan
Profile Joined April 2005
United States306 Posts
January 04 2011 15:41 GMT
#490
Someone let me know if Garen is back or if he is still poop.
LoL: Soles | forever 1600
Kingske
Profile Joined August 2010
Belgium252 Posts
January 04 2011 15:44 GMT
#491
On January 05 2011 00:41 JokerSan wrote:
Someone let me know if Garen is back or if he is still poop.


Garen is improved slightly, still not as good as he was before.
Bravery! - Livestream.com/frogtails
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 04 2011 15:47 GMT
#492
the new wit's end is now in many cases stronger then the sword of the divine.

it gives Mres.
it deals 168 magic damage / 4 hits instead of 100 magic damage / 4 hits.
40% aspd to 55% aspd.
Sotd still has the active which gives 30 arpen+undodgableness so..

can be hard to choose from them
And all is illuminated.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 04 2011 15:55 GMT
#493
On January 04 2011 22:56 oberon wrote:
Monster experience range reduced to 800 from 1250

This is the biggest change I can recall to the gameplay of League of Legends, and no one is talking about it. I can now land a Thundering Shuriken with Kennen or a volley with Ashe...but still be zoned out of XP range. Champions like Kassadin and Malphite with a dominant early poke now leave opponents a dramatically smaller window to gain experience while not tanking that skill (going from 550/600 to 100/150 in their cases).

This is a big deal.

Though noone knows what do they mean by "monster", they may just mean jungle creeps (usually they refer to lane minions as minions ) to help with mid not stealing wraith xp
BlueBird.
Profile Joined August 2008
United States3890 Posts
January 04 2011 16:13 GMT
#494
Im looking forward to messing around with the new Zhonyas items
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
January 04 2011 16:18 GMT
#495
LeBlanc

Base attack damage increased to 51 from 48
Attack damage per level increased to 3.1 from 2.9


Leblanc new AD carry imo.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
TheYango
Profile Joined September 2008
United States47024 Posts
January 04 2011 16:22 GMT
#496
On January 04 2011 22:50 BlackHat wrote:
Show nested quote +
On January 04 2011 22:21 -Kato- wrote:
So Wits End is a 30MR, 40% AS, +42 magic damage per hit item for about 2k, isnt it actually very good?


And now that it does damage to champs with no mana doesn't that make it nearly a bf sword in addition to all those extra stats? Now that it works on Vlad, Kat and co. won't this item's viability skyrocket?

Comparing it directly to a BF Sword runs into the same problem that it does when you do that comparison with Manamune--its "cost-effective" if you only see a BF Sword as 50 AD for 1850 g, except that's not all a BF Sword is. A BF Sword is 50 AD for 1850 g that also builds into IEdge/Bloodthirster. The best legitimate comparison for this item is going to be for what it is--a Recurve Bow item. Comparing it to old Last Whisper, for about 200g more you're getting 30 MRes, 32 AD, and situationally useful mana draining instead of the % armor penetration.
Moderator
SaetZero
Profile Blog Joined December 2009
United States855 Posts
January 04 2011 16:26 GMT
#497
yay cdr boots!, i like i like ^^

was getting DFG and codex just for the cdr, but if i can boots some, my caster builds fan open a lot... this is exciting stuff!
Never Forget. #TheRevolutionist
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-01-04 16:41:20
January 04 2011 16:39 GMT
#498
On January 04 2011 21:48 Vlanitak wrote:

Have to agree on Caitlyn looking fun, though she sounds to much of a redneck with a gun in her voice imoimoimo




Only heard 1-2 lines but it was definitely british.

On that note Caitlyn is a brutalised version of the Irish name Caitlín which should be pronouced KATH-LEEN. (not so much the h sound but you want a soft a so its not cat, but like cot.)
Kate-lin sounds dumb
-Kato-
Profile Joined June 2010
Spain1146 Posts
January 04 2011 16:49 GMT
#499
I thought Caitlyn came from:

[image loading]
Psyqo
Profile Joined November 2007
United States401 Posts
January 04 2011 16:52 GMT
#500
So excited about the ward buff. I wish they were back to 4+ minutes, but I'll settle for the cheaper 3 minute ones.
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