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[Discussion] Patch Notes - Page 14

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crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2010-12-14 15:48:17
December 14 2010 15:47 GMT
#261
Sword of the Divine will fit in pretty nicely where Last Whisper used to imo. More aspd, more damage, pretty nice active (30 apen for 8 seconds), cost is something like 5 gold more than old LW. Significantly better against low-armor targets (since I think everyone gets to at least 30 armor just from leveling by 18), obviously not as great if they have ~100+ armor.

I was already getting SotD over Last Whisper on Twisted Fate and it seemed to work out fine for me.

Dodge doesn't really have diminishing returns btw. Going from 0 -> 10% dodge has exactly the same effect on your survivability as going from 10 -> 19% (which is what happens since dodge stacks multiplicatively). In the first case you take 90% as much damage as before; in the second case you take ... 90% as much damage as before.

edit: Lol, started writing this post and Neo jumps in before me before I actually post it.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Glasse
Profile Joined July 2010
Canada1237 Posts
December 14 2010 15:50 GMT
#262
last whisper was my main item on ad tf... i hate riot
xDaunt
Profile Joined March 2010
United States17988 Posts
December 14 2010 15:58 GMT
#263
Yeah, I can see people getting SoTD before LW now. Even so, the LW change means that it will take longer (and more gold) before carries, especially ranged carries, are able to crank out high damage, particularly against any remotely tanky character. It's a really big deal.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2010-12-14 16:10:14
December 14 2010 16:03 GMT
#264
On December 15 2010 00:58 xDaunt wrote:
Yeah, I can see people getting SoTD before LW now. Even so, the LW change means that it will take longer (and more gold) before carries, especially ranged carries, are able to crank out high damage, particularly against any remotely tanky character. It's a really big deal.


npnp. I didn't like how carries like Ashe could stand toe to toe against most tanks once they had IE/LW completed. Congrats, you have to micro a little more and kite. >_>

Carries are still going to get LW regardless, Armor Pen is too good of a stat. Carries just have to think a little more about their item builds.

Edit: lawlz... Zileas's response to people QQ'ing about nerfs:
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2010 16:12 GMT
#265
zzzz, after sleeping on the changes...

I still don't like them. There were some good, some bad, but ultimately I just take a big issue with 75% of the changes being completely out of left field...
mogwaismusings.wordpress.com
xDaunt
Profile Joined March 2010
United States17988 Posts
December 14 2010 16:14 GMT
#266
Just out of curiosity, is Zileas the old ExecutorZileas SC Vanilla player?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 14 2010 16:15 GMT
#267
On December 15 2010 01:12 Mogwai wrote:
zzzz, after sleeping on the changes...

I still don't like them. There were some good, some bad, but ultimately I just take a big issue with 75% of the changes being completely out of left field...


Out of the blue, sure I guess. But most of them do solve shit that people have been bitching about since the last patch or longer.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 14 2010 16:15 GMT
#268
On December 15 2010 01:14 xDaunt wrote:
Just out of curiosity, is Zileas the old ExecutorZileas SC Vanilla player?


Yes, same dude. Worked at Blizzard previous, now at Riot.
He's the one that got me into LoL.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Scorcher2k
Profile Joined November 2009
United States802 Posts
December 14 2010 16:22 GMT
#269
I don't get the ward change... Were people bitching about something involving them and I just never noticed?..
Fear_Chaos
Profile Joined December 2004
United States101 Posts
Last Edited: 2010-12-14 16:30:58
December 14 2010 16:26 GMT
#270
They didn't fix panth's stun? :/

Or have they hotfixed it since I've played him last?

Also ward nerf? what

Not really sure I like the removal of counting creeps without vision either. Seems like it lowers the skill ceiling a bit since that's something only reasonably decent people did anyway.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2010-12-14 16:29:40
December 14 2010 16:27 GMT
#271
My random thoughts:

YAY slight Ezreal buffs. LOL @ changing Garen because sunfire change. I'm goin' infinity edge now, fuck y'all. WOW pot nerfs are silly as hell. No more counting creep for junglers haha good I was too lazy anyway. Dragon change, wut?

Also this last whisper change really confuses me. But I think it's going to be the sickest item ever on melee heroes that don't like attack speed (Sorry Xin) like Pantheon and Gangplank.
Retvrn to Forvms
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2010-12-14 16:31:34
December 14 2010 16:30 GMT
#272
All you guys who say you used to main Ezreal (looking at EzPz and Chrispy), I'm expecting some pro Ez this week. :O

Edit: they want Elixirs to be used more defensively than offensively. Lowering cost and effectiveness does that.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2010 16:33 GMT
#273
On December 15 2010 01:15 NeoIllusions wrote:
Show nested quote +
On December 15 2010 01:12 Mogwai wrote:
zzzz, after sleeping on the changes...

I still don't like them. There were some good, some bad, but ultimately I just take a big issue with 75% of the changes being completely out of left field...


Out of the blue, sure I guess. But most of them do solve shit that people have been bitching about since the last patch or longer.

well, what I'm getting at is that no one really bitched about wards or elixirs or solo lane exp. and while infrequently discussed, there was no real community consensus on Sunfires or Dragon or jungling CS or Banshee's or Last Whisper or... I just usually feel like we have some sense of what's up in most patches, but in this one, we're blindsided by a bunch of very confusing and game changing changes...

I want to believe that Riot could do them right but history disagrees with this. It's like the Pantheon buff... if they had just said somewhere that they were changing the damage scaling to 28/31/34/37/40 anywhere on the website, I could've given them the obvious feedback of: "uhhh, guys, people bitched about it when it was 20/25/30/35/40%... what makes you think they'll be ok with it hitting 40% harder at level 1?" Shit like that, you know? Ever since they took down the Test Realm notes, I've felt like they've been getting insufficient community feedback to keep their changes in check and when I see patch notes that are this much of an overhaul, I have a hard time believing that they didn't seriously fuck something up.
mogwaismusings.wordpress.com
arnath
Profile Joined May 2010
United States1317 Posts
December 14 2010 16:33 GMT
#274
Maybe I'm missing something, but why is this patch a buff to MF?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2010 16:38 GMT
#275
huh?
mogwaismusings.wordpress.com
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
December 14 2010 16:41 GMT
#276
On December 15 2010 01:33 arnath wrote:
Maybe I'm missing something, but why is this patch a buff to MF?

Last Whisper change that will help champions who rely on skills which deal physical damage and scale with AD (+aspd part didn't help double ups, ez's mystic shots etc)
crate
Profile Blog Joined May 2009
United States2474 Posts
December 14 2010 16:43 GMT
#277
I think not updating CS when you can't see the player makes sense ... or rather, it didn't really make any sense that you could get that information in the first place when you can't see the champ. Nothing else on the score screen updates except KDA when you can't see an enemy champ (and those have big announcements to accompany + always happen in some sense in your team's sight anyway). I don't really have an opinion on whether this is better gameplay-wise but I like the consistency.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2010-12-14 16:58:35
December 14 2010 16:46 GMT
#278
Items
Banshee's Veil
Health reduced to 375 from 450
Mana reduced to 375 from 400
Magic resist reduced to 50 from 57


Say hello to quicksilver sash

Elixir of Agility
Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
Cost reduced to 250 from 300
Elixir of Brilliance
Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
Cost reduced to 250 from 300
Elixir of Fortitude
Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
Cost reduced to 250 from 300


Riot wanted to nerf ranged carries. Not a huge change.

Last Whisper
Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
Upgrade cost increased to 700 from 500
Now provides +40 Attack Damage and 40% Armor Penetration


Say hello to Black cleaver starks builds

Sight Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 4.5
Vision Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 3.5


Some1's gonna figure out that there are some bugged champions that affect wards through their whatever splash spell and they're going to abuse that shit. Not a huge change otherwise. Requires more map awareness to know who killed your wards. Requires more wards being bought meaning hi support champions.

Flash no longer pops projectiles
Flash cooldown increased to 255 seconds, from 240
Say hello to buffed sion, taric, and whoever else gud that i forgot. Now you need to flash preemptively instead of being a little girl and baiting that stun.



To postpone flash remove or change, Riot wants to keep increasing cd like they've done since the beginning of time. ZZZZ Now there is a longer period for champions that have no escapes to wait before they can engage really aggressively. Like 240 seconds and around 185 from the 15% wasn't enough.

Spray and Pray
Now fires a maximum of 5/6/7 shots
Duration increased to 12 seconds from 6
Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed



Don't worry, Twitch always gets buffed back.

Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
Null Zone no longer has a minimum damage dealt
Voidlings now spawn after 4 casts instead of after 5



ZZZZ so gud now.

Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
Seismic Shard cast range reduced to 625 from 700
Ground Slam mana cost increased to 60/65/70/75/80 from 60



F yeah, now this guy takes more hits when Q trading. Ruins this guy's early game.

Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
Explosive Cask cooldown increased to 90/75/60 seconds from 60



Still good. But say hello to something like AP gragas since locket's gone.


Cho'Gath
Rupture delay reduced to 0.75 seconds from 0.8
Carnivore health restored reduced to 34-68 from 40-82
Carnivore mana restored reduced to 7-15.5 from 8-16.5



Woot, thank god

Innervating Locket has been removed


Affects Sona so hard. Her heal healed for so littleearly on, but now with locket removed, she's healing for even less. Might need to go Q into max heal now. Even with that, she might not be good enough.

Minion count on the scoreboard will now only update for Champions that you have vision of


Get wards asap and ward asap. Pro junglers will change their jungle timings to either 1. Go for faster ganks before wards, or just go with the usual and kill baddies.

Dragon no longer provides any global experience, but provides more global gold



One of two things happen with this change. #1, now every1 or nearly every1 will have to be next to dragon to get the full exp or #2, the gold buff is enough that it's still a very high priority.

•Tiger Stance
◦Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
◦Persistent effect no longer splits Udyr's attacks
◦Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
•Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
•Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200



Tiger stance looks cool now.
Overall, I feel like people are overreacting to these changes.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 14 2010 16:52 GMT
#279
Probably.

But guys, I just wanna call it now--this is NOT a chogath nerf. He recovers less hp but RUPTURE IS A HALF SECOND FASTER. DO YOU KNOW HOW HARD I'M GONNA ROLL FOOLS???
I'm on GOLD CHAIN
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2010 16:52 GMT
#280
On December 15 2010 01:46 0123456789 wrote:
Show nested quote +
Items
Banshee's Veil
Health reduced to 375 from 450
Mana reduced to 375 from 400
Magic resist reduced to 50 from 57


Say hello to quicksilver sash

Show nested quote +
Elixir of Agility
Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
Cost reduced to 250 from 300
Elixir of Brilliance
Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
Cost reduced to 250 from 300
Elixir of Fortitude
Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
Cost reduced to 250 from 300


Riot wanted to nerf ranged carries. Not a huge change.

Show nested quote +
Last Whisper
Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
Upgrade cost increased to 700 from 500
Now provides +40 Attack Damage and 40% Armor Penetration


Say hello to Black cleaver starks builds

Show nested quote +
Sight Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 4.5
Vision Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 3.5


Some1's gonna figure out that there are some bugged champions that affect wards through their whatever splash spell and they're going to abuse that shit. Not a huge change otherwise. Requires more map awareness to know who killed your wards. Requires more wards being bought meaning hi support champions.

Show nested quote +
Flash no longer pops projectiles
Flash cooldown increased to 255 seconds, from 240
Say hello to buffed sion, taric, and whoever else gud that i forgot. Now you need to flash preemptively instead of being a little girl and baiting that stun.



To postpone flash remove or change, Riot wants to keep increasing cd like they've done since the beginning of time. ZZZZ Now there is a longer period for champions that have no escapes to wait before they can engage really aggressively. Like 240 seconds and around 185 from the 15% wasn't enough.

Show nested quote +
Spray and Pray
Now fires a maximum of 5/6/7 shots
Duration increased to 12 seconds from 6
Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed



Don't worry, Twitch always gets buffed back.

Show nested quote +
Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
Null Zone no longer has a minimum damage dealt
Voidlings now spawn after 4 casts instead of after 5



ZZZZ so gud now.

Show nested quote +
Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
Seismic Shard cast range reduced to 625 from 700
Ground Slam mana cost increased to 60/65/70/75/80 from 60



F yeah, now this guy takes more hits when Q trading. Ruins this guy's early game.

Show nested quote +
Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
Explosive Cask cooldown increased to 90/75/60 seconds from 60



Still good. But say hello to something like AP gragas since locket's gone.

Show nested quote +
Garen

Decisive Strike attack damage ratio increased to 120% from 100%
Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
Judgment
Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
Scaling increased to 100% per second from 70%
Now scales off of only bonus attack damage rather than all attack damage



Woot now his stupid spin does 60 damage per second at lvl 1. Me thinks that with ignite, and duo lane, it can instagib at lvl 1. Think about how much it did with 30 damage per second, and then imagine 2x of that.



Show nested quote +
Cho'Gath
Rupture delay reduced to 0.75 seconds from 0.8
Carnivore health restored reduced to 34-68 from 40-82
Carnivore mana restored reduced to 7-15.5 from 8-16.5



Woot, thank god

Show nested quote +
Innervating Locket has been removed


Affects Sona so hard. Her heal healed for so littleearly on, but now with locket removed, she's healing for even less. Might need to go Q into max heal now. Even with that, she might not be good enough.

Show nested quote +
Minion count on the scoreboard will now only update for Champions that you have vision of


Get wards asap and ward asap. Pro junglers will change their jungle timings to either 1. Go for faster ganks before wards, or just go with the usual and kill baddies.

Show nested quote +
Dragon no longer provides any global experience, but provides more global gold



One of two things happen with this change. #1, now every1 or nearly every1 will have to be next to dragon to get the full exp or #2, the gold buff is enough that it's still a very high priority.




Overall, I feel like people are overreacting to these changes.

garen's level 1 damage output is lower.

it used to be 30 + 70% of his AD (60 * 0.7 = 42) = 72. With it scaling off of just bonus AD now, the net effect is a nerf to his low level damage. Garen is officially DEAD. The character took it directly in the ass this patch, he's 100% useless since you now need to build offensive items on a character with absolutely nothing with any range. Seriously, he's lower than Urgot tier IMO after this patch.
mogwaismusings.wordpress.com
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