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[Discussion] Patch Notes - Page 111

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iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-07-08 09:25:18
July 08 2011 09:24 GMT
#2201
The Shushei Nerf was inevitable.

And why the rabadans nerf?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
July 08 2011 09:36 GMT
#2202
The Ashe ulti change won't achieve anything.

The biggest power of the ulti is being able to start a fight in an insanely good position when you hit an arrow. You might not be using it as often just for a single kill (but you still will since 20 secs is nothing) but it's greatest strength remains.
Irave
Profile Joined October 2010
United States9965 Posts
July 08 2011 09:42 GMT
#2203
On July 08 2011 18:24 iGrok wrote:
The Shushei Nerf was inevitable.

And why the rabadans nerf?

Trying to recall what the post said, but basically they just felt like it was too strong. I was originally thinking when I read that post that they would change the %.
Gandling
Profile Joined December 2010
United Kingdom126 Posts
July 08 2011 10:43 GMT
#2204
Nothing in the patch aimed at poor old Shen, was so hoping for something.

Also "Blitzcrank
Rocket Grab now has a proper animation."

What could they mean?
rocketship
Profile Joined September 2008
United States32 Posts
July 08 2011 10:45 GMT
#2205
Thank god Gangplank can't get that last stack on me because I survive past 4 hits T_T
nntz nntz nntz
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-07-08 10:53:11
July 08 2011 10:48 GMT
#2206
Alistar nerf - I'm fine with it but seems kinda random when there are still other OP champs and AD/Roam Alistar will still be good (Maybe even AP will still be playable but no idea)

Ashe nerf - I don't think anybody is going to complain about it, but it doesn't fix the problem of the ashe arrow. IMO she needs a slight rework to make her less OP in competitive play and more viable in soloqueue.

Ezreal buff - Nice I guess but not enough to make either AD or AP/Hybrid any more viable (depends on how good the animation buff is tho) maybe they continue small-step-buffing him?

Jarvan IV nerf - rather small nerfs, but it's a start I guess

GP nerf - probably not enough

Kog Maw buff - no idea

Rumble nerf - not big but at least something

Ryze buff - 10 damage not going to change anything

Swain buff - It's still damage dealt, so I guess a buff against champs and nerf against creeps?

Warwick nerf - No idea if just a 20% nerf is going to kill lanewick and how it's going to affect jungle

Irelia nerf - Why? She really didn't need any more nerfs

Yorick buffs - Never played him, nice I guess? They definiately buffed the right areas of him

Deathcap nerf - 15-20 AP not really a big difference

Ward changes - good solution I think you can still jump to them, can't fuck blitz/rammus anymore and you at least can see if someone TPs on a ward.

Slayer91
Profile Joined February 2006
Ireland23461 Posts
July 08 2011 11:03 GMT
#2207
On July 08 2011 18:24 iGrok wrote:
The Shushei Nerf was inevitable.

And why the rabadans nerf?


Every caster going 3 dorans into deathcap with double AP carry setups really popular with the only exception being irelia and lanewick top.
You haven't at once thought it was overpowered? Playing new annie with deathcap just felt retarded damage wise. Playing ranged ad feels strong if everyone lets you sit there and right click, but its not like you can stucklock annie before she gets that burst out.

And don't even need to mention old malz, brand, vlad etc with deathcap.
aka Teutonica
Avius
Profile Joined October 2007
Iraq1796 Posts
Last Edited: 2011-07-08 11:27:56
July 08 2011 11:27 GMT
#2208
I really want to try Yorick with the buffs now. I like his design and I'd really not like it for him to suck badly as he does now. People claim he is inherently OP and sometimes (while free week when I try to play him; whilst people call me troll) I see that spark of brilliance in him.

He doesn't have to be used in official matches but at least I hope he is good enough to troll normal games with now.

Although I'd love to see him in official games, no doubt.

And yeah, I'm fond of the ward-change. I think they found the perfect middle-way.
aka. Samael
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-07-08 11:46:05
July 08 2011 11:44 GMT
#2209
On July 08 2011 18:24 iGrok wrote:
And why the rabadans nerf?

Probably because they didn't like seeing so much double AP at Dreamhack.

My thoughts:

Alistar - Was this really where he needed to be hit? I figured AP Ali was more of a bitch in lane--not that his scaling was too good.

Ashe - I don't like this approach to hitting Ashe's ECA. I would have liked to see changes that made it a higher skill-cap skill to use (e.g. lower missile speed or smaller hitbox), rather than one that straight up made it worse (IMO the skill is appropriately game-changing--it's just too easy for a shitty Ashe to derp late-game, shoot an arrow into the middle of 5 people, and be guaranteed to hit someone just because of the fast missile speed and huge hitbox).

Warwick - Didn't buff his passive, and didn't hit the heal that hard. This will be annoying in jungle, and probably not do enough in lane. Still think they should have made the heal % scale.

Yorick - Holy hell, those buffs.
Moderator
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
Last Edited: 2011-07-08 11:47:31
July 08 2011 11:46 GMT
#2210
On July 08 2011 19:43 Gandling wrote:
Nothing in the patch aimed at poor old Shen, was so hoping for something.

Also "Blitzcrank
Rocket Grab now has a proper animation."

What could they mean?


When he shoots it the arm just flies out. I think they mean he will now atleast react in a way to having the skill used.

It could be harmless and just improve the visuals or it could be a fucking disaster wich ends up nerfing his signature move.


If the animation actually affects the timing on his Q it could be trouble.

Ashe - I don't like this approach to hitting Ashe's ECA. I would have liked to see changes that made it a higher skill-cap skill to use (e.g. lower missile speed or smaller hitbox), rather than one that straight up made it worse (IMO the skill is appropriately game-changing--it's just too easy for a shitty Ashe to derp late-game, shoot an arrow into the middle of 5 people, and be guaranteed to hit someone just because of the fast missile speed and huge hitbox).


One could argue that higher CD's = higher skill since players cannot carelessly use a skill and expect it to be up soon.
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
July 08 2011 12:06 GMT
#2211
The disturbing part is that its a very small 5 seconds nerf at level 3 which is when it has the most game changing capabilities.
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
July 08 2011 12:06 GMT
#2212
Whaaat still no Leona? Poor Jarman. Nerfed like 4 straight patches. I bet he's almost balanced now.
This is well below quality expected of a post in any forum. -Empyrean
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 08 2011 12:39 GMT
#2213
Wtf is a shushei?
Artillery spawned from the forges of Hell
TheYango
Profile Joined September 2008
United States47024 Posts
July 08 2011 12:42 GMT
#2214
On July 08 2011 21:06 GranDim wrote:
The disturbing part is that its a very small 5 seconds nerf at level 3 which is when it has the most game changing capabilities.

Yeah that's the other thing. I don't think anyone had a problem with cross-map arrows at level 6--it's just that in level 16-18 team-fights it could provide game-ending fight initiation at almost no risk.
Moderator
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
July 08 2011 12:58 GMT
#2215
YES more kogmaw buffs, hybrid kog gets more viable every day!
Together but separate, like oatmeal
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
July 08 2011 13:09 GMT
#2216
On July 08 2011 20:03 Slayer91 wrote:
Show nested quote +
On July 08 2011 18:24 iGrok wrote:
The Shushei Nerf was inevitable.

And why the rabadans nerf?


Every caster going 3 dorans into deathcap with double AP carry setups really popular with the only exception being irelia and lanewick top.
You haven't at once thought it was overpowered? Playing new annie with deathcap just felt retarded damage wise. Playing ranged ad feels strong if everyone lets you sit there and right click, but its not like you can stucklock annie before she gets that burst out.

And don't even need to mention old malz, brand, vlad etc with deathcap.




well, there is not really another option if you want AP, all other items have some utility mixed into them, so people will still go deathcap first/2nd after RoA.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 08 2011 13:29 GMT
#2217
On July 08 2011 20:44 TheYango wrote:
Ashe - I don't like this approach to hitting Ashe's ECA. I would have liked to see changes that made it a higher skill-cap skill to use (e.g. lower missile speed or smaller hitbox), rather than one that straight up made it worse (IMO the skill is appropriately game-changing--it's just too easy for a shitty Ashe to derp late-game, shoot an arrow into the middle of 5 people, and be guaranteed to hit someone just because of the fast missile speed and huge hitbox).

Lower missile speed or smaller hitbox do NOT increase the skill cap for the Ashe. All that does is make it easier to dodge. That puts the success of an Arrow into the hands of the enemy and nobody else. You do not want that.

The only reasonable change I can think of right now is to slightly reduce the maximum range stun duration while keeping the base duration. This would force better team coordination as you have less time to engage before the effect wears off.


Actually I just noticed that I dislike this Arrow change quite a bit. After all, Arrow was one of the few things Ashe had to deal with ganks during laning. It's not ideal to use an Arrow to escape, but it's better than dieing. Ashe sure as hell did not need a nerf for her laning phase.
If you have a good reason to disagree with the above, please tell me. Thank you.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
July 08 2011 13:34 GMT
#2218
Yorick is looking really OP now
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 08 2011 14:29 GMT
#2219
Yorick can probably jungle in a respectable fashion now. Before he was pretty weak even on a softer route, and starting blue was really rough.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slayer91
Profile Joined February 2006
Ireland23461 Posts
July 08 2011 15:15 GMT
#2220
On July 08 2011 22:09 LaNague wrote:
Show nested quote +
On July 08 2011 20:03 Slayer91 wrote:
On July 08 2011 18:24 iGrok wrote:
The Shushei Nerf was inevitable.

And why the rabadans nerf?


Every caster going 3 dorans into deathcap with double AP carry setups really popular with the only exception being irelia and lanewick top.
You haven't at once thought it was overpowered? Playing new annie with deathcap just felt retarded damage wise. Playing ranged ad feels strong if everyone lets you sit there and right click, but its not like you can stucklock annie before she gets that burst out.

And don't even need to mention old malz, brand, vlad etc with deathcap.




well, there is not really another option if you want AP, all other items have some utility mixed into them, so people will still go deathcap first/2nd after RoA.


Being able to stack pure AP is much stronger than getting a pure AD item because AP is naturally burst based and being able to 1 combo somebody has no real counters for high ap champions.
aka Teutonica
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