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[Discussion] Patch Notes - Page 113

Forum Index > LoL General
Post a Reply
Prev 1 111 112 113 114 115 118 Next
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 20:26 GMT
#2241
I still love that their stance on Pantheon is:

"this patch we're making the never used champion even worse. plz play him and tell us what you want!"

SIGH
mogwaismusings.wordpress.com
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
July 25 2011 20:28 GMT
#2242
Look, he's pretty much hit rock-bottom at this point so the only thing left is a giant overcompensating buff...right..RIGHT?

:S
TheYango
Profile Joined September 2008
United States47024 Posts
July 25 2011 20:32 GMT
#2243
On July 26 2011 05:28 Juicyfruit wrote:
Look, he's pretty much hit rock-bottom at this point so the only thing left is a giant overcompensating buff...right..RIGHT?

:S

And then the cycle begins again.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 25 2011 20:42 GMT
#2244
The problem is every non ap laner is so fucking broken atm that no numbers fix is gonna make pants any better, unless they go back to the initial HSS buff level strength. Pants wont be given any sustain, and he wont be given enough damage to cut through any of the solo tops (udyr, ire, jarman, rumble) because that would make him abso-fucking-lutely over powered (can you imagine how much damage it would take to actually be able to BULLY one of those champs).

So no. Pants will stay broken until they fix the jungle and nerf all of the top lane champs.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
L
Profile Blog Joined January 2008
Canada4732 Posts
July 25 2011 21:13 GMT
#2245
On July 26 2011 01:56 Seuss wrote:
The Galio changes confuse me. Better base stats and more damage reduction on his ult are helpful, but they don't really address Galio's most fundamental problems as a main tank.

Galio's core problem remains that the moment his ult is finished he's completely ignorable. All other tanks are able to keep hard CCing enemies throughout the team fight, but Galio only has a soft CC and a haste buff which is both positional and directional. These tools aren't useless, but their effects are limited in an era chock full of gap closers.

No, Galio's problem is that top lane now has the likes of Jarvan, Irelia, Rumble and a number of other champs that can dickbutt him before he can 1 shot waves. Galio really doesn't need more CC, given that he's got near amumu-levels of disable, combined with Sion level farming. Get a chalice->randuins/bv on him and there's nearly nothing you can do to prevent your team from failing after a good ult.
The number you have dialed is out of porkchops.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 21:15 GMT
#2246
omg, everyone needs to stop bitching and just play Teemo IMHO.
mogwaismusings.wordpress.com
L
Profile Blog Joined January 2008
Canada4732 Posts
July 25 2011 21:18 GMT
#2247
Its impossible to dislike this game after shroompo.
The number you have dialed is out of porkchops.
red_b
Profile Joined April 2010
United States1267 Posts
July 25 2011 22:35 GMT
#2248
leave pantheon bad, it's more manly to play shitty characters.
Those small maps were like a boxing match in a phone booth.
Gandling
Profile Joined December 2010
United Kingdom126 Posts
July 25 2011 23:34 GMT
#2249
Just came across this red post via the clg redtracker http://clgaming.net/redtracker/topic/9718/?p=2

And he says tryn will be able to heal via bloodlust when hes at 0 rage/stacks and he'l be healed for just the +ap ratio, so taking that and the ap ratio on his spinning slash, ap tryn es best tryn?

and i'm not sure why the riot guy has the same post four times.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 25 2011 23:47 GMT
#2250
The problem is there's too many similar melee characters.
They shouldn't have allowed that to happen.

At the moment Yi, Tryndamere, Pantheon are at the bottom. If Tryndamere goes up then you knock someone else down.
Don't hate the player - Hate the game
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
July 26 2011 00:01 GMT
#2251
Yea, that's kind of how it works.
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
July 26 2011 00:11 GMT
#2252
been said a billion times before but they don't need to buff pantheon, they need to remake him.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-07-26 00:23:03
July 26 2011 00:21 GMT
#2253
Only real thing now is they need to change his w back to how long the stun used to be and just get rid of HSS. Heck, who even uses HSS anymore? lol It does like 2 damage vs minions so can't even be used to clear waves fast. Plus it's a high risk vs champs, and half the time you're better of throwing your giant spear at them and poking them to death with your long manliness.

And of course if you have 3 champs with a similar class they're going to be better or worse at a specific thing. Champs aren't exactly the same or this would be a pretty boring game lol.
"Your full potential does not matter if you do not use all 100% of it."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 26 2011 00:25 GMT
#2254
Change it to a simple spear sweep. Make it a short channel if you must, then just have it do damage. No more "how long i gotta stand here while it tickles me" shit.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 26 2011 00:41 GMT
#2255
On July 26 2011 05:26 Mogwai wrote:
I still love that their stance on Pantheon is:

"this patch we're making the never used champion even worse. plz play him and tell us what you want!"

SIGH

I honestly think Pantheon is better than people give him credit for. I mean he's a champ with a global, he can't be THAT bad can he? Not that it matters next patch.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
Last Edited: 2011-07-26 00:46:19
July 26 2011 00:46 GMT
#2256
get carried by panth shake
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 26 2011 00:50 GMT
#2257
On July 26 2011 09:46 Yiruru wrote:
get carried by panth shake

Elementz carried us huehuehue
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Irave
Profile Joined October 2010
United States9965 Posts
July 26 2011 03:09 GMT
#2258
http://clgaming.net/redtracker/topic/9941/?p=1 Corki wasn't hit so hard. Nice patch.
Craton
Profile Blog Joined December 2009
United States17284 Posts
July 26 2011 03:18 GMT
#2259
+ Show Spoiler +
Annie
Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8

Cassiopeia
Miasma now gives persistent vision in the area where cast

Corki
Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%

Ezreal
Fixed a bug where Mystic Shot did not interact with spell shields

Galio
General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%

Gangplank
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%

Janna
New models and textures for Janna and Tempest Janna
All new animations for her and her skins!

Jax
Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150

Kayle
General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds

Maokai
Sap Magic can now be cast while silenced

Orianna
Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%

Pantheon
Grand Skyfall now has a range of 5500

Swain
Ravenous Flock now prioritizes champions

Teemo
Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen

Tryndamere
General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is

Twisted Fate
Gate now has a range of 5500

Udyr
Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.

Vayne
Fixed a bug where Silver Bolts would go through Blind effects.

Yorick
General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650

Items
Zhonya's Hourglass combine cost reduced to 800 from 1000
Randuin's Omen and Shurelya's Reverie will now grant assists

General
Significantly reduced sound related mid-game framerate stalls and hitches which were strongly affecting gameplay on certain machines
Fixed a bug where certain spells would deal damage twice
Fixed a bug where minions were not properly displaying stat growth over time
twitch.tv/cratonz
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
July 26 2011 03:20 GMT
#2260
Mother **** I thought Kayle would be reworked into a decent support... but the numbers make me sad.
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