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[Discussion] Patch Notes - Page 112

Forum Index > LoL General
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Cixah
Profile Joined July 2010
United States11285 Posts
July 08 2011 15:21 GMT
#2221
Yorick is gunna be hoooouseeeeee.
Hug The Goat! Hug the Goat! Hug the Goat!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 08 2011 16:58 GMT
#2222
On July 08 2011 22:29 spinesheath wrote:
Show nested quote +
On July 08 2011 20:44 TheYango wrote:
Ashe - I don't like this approach to hitting Ashe's ECA. I would have liked to see changes that made it a higher skill-cap skill to use (e.g. lower missile speed or smaller hitbox), rather than one that straight up made it worse (IMO the skill is appropriately game-changing--it's just too easy for a shitty Ashe to derp late-game, shoot an arrow into the middle of 5 people, and be guaranteed to hit someone just because of the fast missile speed and huge hitbox).

Lower missile speed or smaller hitbox do NOT increase the skill cap for the Ashe. All that does is make it easier to dodge. That puts the success of an Arrow into the hands of the enemy and nobody else. You do not want that.

The only reasonable change I can think of right now is to slightly reduce the maximum range stun duration while keeping the base duration. This would force better team coordination as you have less time to engage before the effect wears off.


Actually I just noticed that I dislike this Arrow change quite a bit. After all, Arrow was one of the few things Ashe had to deal with ganks during laning. It's not ideal to use an Arrow to escape, but it's better than dieing. Ashe sure as hell did not need a nerf for her laning phase.

Im fine with it. It gave ashe a free 75 second kill in lane in conjunction with a gank, or a get out of jail free card. Nothin wrong with gettin rid of that aspect of it.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 08 2011 17:14 GMT
#2223
Gotta love those 150 mana 75 second cooldown <1 second skillshot stuns for getting out of jail free.
(insert random champ here) has nothing on that.
If you have a good reason to disagree with the above, please tell me. Thank you.
tyCe
Profile Joined March 2010
Australia2542 Posts
July 08 2011 18:25 GMT
#2224
Not to mention that Ashe's ECA, because of its huge cooldown, has a huge pressure to actually initiate properly, set up a gank or save a teammate. Skillshots like Amumu's Bandage Toss give a decent stun and can be fired every few seconds. I'm not saying that ECA isn't better than other skillshots, but the importance of the ECA actually hitting and hitting the right target was immense, such that having to waste it as a get-away tool is just a shitty situation for Ashe to get into.

Now, with this nerf, it just makes the importance of hitting the ECA on the right target at the right time, in the right position even greater. In that sense, I like the Ashe nerf since good Ashe players were controlling the metagame in Europe too heavily imo, but the nerf will separate the great Ashes from the world-class ones.

In another sense, as an Ashe player, I hate the nerf T.T
Betrayed by EG.BuK
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 08 2011 21:21 GMT
#2225
RABADAN. NOOOOOOO

gonna be trying Yorick now :3
Nada's body is South Korea's greatest weapon.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 08 2011 23:57 GMT
#2226
AP Alistar nerfed.... My heart has been broken. I've been playing a lot of Ashe and Amumu lately, but any chance I could I always went to AP Alistar. Just so much damn fun when people don't expect the ridiculous W>Q combo to light them up.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Lorken
Profile Joined November 2010
New Zealand804 Posts
Last Edited: 2011-07-09 00:14:38
July 09 2011 00:09 GMT
#2227
Nice patch except rabadon's

I wish they'd buff Ezreal's base damage though.
LOUD NOISES!!!
Irave
Profile Joined October 2010
United States9965 Posts
Last Edited: 2011-07-09 01:23:59
July 09 2011 01:23 GMT
#2228
Looks pretty good, funny thought you put ward hoping back into the game. I don't think being able to tell someone is teleporting to a ward will save many lives.
LoCicero
Profile Joined August 2010
1100 Posts
July 09 2011 19:38 GMT
#2229
Thank god for the Ryze buff, imo that puts him closer to where he should be. I think he's probably very well balanced at this point. I haven't played LoL in a while (drunk veigar games don't count), but I might have to play some Ryze after that change.
zalz
Profile Blog Joined February 2011
Netherlands3704 Posts
July 09 2011 21:16 GMT
#2230
I dumped several thousand IP points into a set of runes that only work for Ryze, the least they could do is make him viable
BajaBlood
Profile Joined August 2009
United States205 Posts
July 10 2011 21:50 GMT
#2231
I've still been getting stunned by Ashe arrow, it could be that they were just tweaking the slowing part of it and not removing the stun.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2011-07-10 22:14:07
July 10 2011 22:13 GMT
#2232
Ashe

Enchanted Crystal Arrow
Cooldown increased to 100/90/80 from 75 at all levels
Slow duration no longer scales with level and now slows for 3 seconds at all levels

http://www.leagueoflegends.com/news/release-notes-v100121
Crispy Bacon craving overload.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 10 2011 22:13 GMT
#2233
On July 11 2011 06:50 BajaBlood wrote:
I've still been getting stunned by Ashe arrow, it could be that they were just tweaking the slowing part of it and not removing the stun.

Yes, exactly what the patch notes said. Removing the stun would be the biggest nerf in recent LoL history.
If you have a good reason to disagree with the above, please tell me. Thank you.
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 10 2011 22:49 GMT
#2234
General
Fixed areas in brush that did not correctly hide units


:turbobowdown:

the best and most important change they've made in 2 years
i play ... hearthstone =\^.^/= Winterfox
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
July 25 2011 11:34 GMT
#2235


TF, Panth no longer global ultis, galio buff, corki nerf, tyrn with rage system.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 25 2011 12:40 GMT
#2236
On July 25 2011 20:34 Goshawk. wrote:
http://www.youtube.com/watch?v=RrSNXkBQ4K8

TF, Panth no longer global ultis, galio buff, corki nerf, tyrn with rage system.

Good patch overall; makes a lot of sense. TF is straight up OP, corki is a little bit too hard to catch for a carry with so much dmg and Galio was pretty useless.

Although I hope this doesn't mean a wave of noob Trynds will hit public. Last thing we need is a noob Trynd instant-lock to go with the standard noob Yi instant-lock.
Don't hate the player - Hate the game
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-07-25 16:06:51
July 25 2011 16:01 GMT
#2237
FUKC YEAH FURY RUNES INCOMING BEACHES


edit: please don't ban me kthx
FADC
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 25 2011 16:56 GMT
#2238
The Galio changes confuse me. Better base stats and more damage reduction on his ult are helpful, but they don't really address Galio's most fundamental problems as a main tank.

Galio's core problem remains that the moment his ult is finished he's completely ignorable. All other tanks are able to keep hard CCing enemies throughout the team fight, but Galio only has a soft CC and a haste buff which is both positional and directional. These tools aren't useless, but their effects are limited in an era chock full of gap closers.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ecael
Profile Joined February 2008
United States6703 Posts
July 25 2011 17:01 GMT
#2239
Try playing him as Yiruru had in his guide, Galio is definitely not something you can ignore if given enough farm. The issue is just that he is mostly outclassed by other casters in them having better utility or damage output in the long run. If I have to make a comparison, Galio at the moment is kinda similar to the pre buff Annie, without a point and click stun capability and with more tank.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-07-25 20:23:38
July 25 2011 20:20 GMT
#2240
Galio's trademark is still the 90 armor/MR buff he can give to anyone on his team. All tanks are meant to be ignored as soon as a better target presents itself anyways.

Galio is basically malphite in that his role is to start off a fight with a bang and lets his team finish the job while he just autoattacks whoever and casts w/e spells. If the initial bang is big enough then even a tank doesn't really need much follow-up cc's.
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