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[Discussion] Patch Notes - Page 110

Forum Index > LoL General
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Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-06-23 12:37:22
June 23 2011 12:23 GMT
#2181
Udyr doesn't have problems with minions. Hit Q and wait a few seconds longer than with pheonix stance. Tiger scales better with wits end and triforce and pheonix absolutely doesn't hit anywhere near as hard vs single targets. I tried it for a while but people wouldn't let me play pheonix because it literally does no damage until you get some kind of malady/wits end troll build going and you are let to hit a single target for a long time. (In which case tiger would still do more damage).

My ganks felt weaker than pre 6 warwick as well. The damage was laughable and the scaling was terrible. Maybe I can try it again with the buffs but you don't even clear the jungle faster so I don't see any motivation to put points in it aside from looking pretty. If I wanted to clear small camps and minions waves fast I would pick mordekaizer.

Udyr right now has the saving grace that he can burst squishies really hard which makes up for the fact that you have trouble getting close to anybody in a mid/lategame teamfight with deathcap/void staff ap casters. Going pheonix makes you even more useless in teamfights.

Lets say you hit all 5 ticks of pheonix aura. Thats 275 damage. Your 1 hit from Q bonus damage does 230+1.7x your total attack damage. So already you're doing more damage from tiger in 1 hit than in 5 seconds of pheonix cawcawcawing.

The attack speed buff is more flexible (you don't need to wait for 3 hits) and does more damage once you get an attack damage item. Very often if you stun the guy with bear you won't get 3 hits off, or you won't get any more than 3, while with tiger you get a 600-700 burst with crazy attack speed and your first hit.
Even assume you get to attack a target for a long time to get more than 1 3 hit pheonix proc you only need 140 attack damage or so to make the 75% attack speed buff even with 70 damage per hit (212 damage per 3 hits counting the AP buff). Considering you're getting something like wriggles and wits end that's already 65 damage per hit on top of base damage so from level 10 or so on you're doing more damage. I guess the 24 AD buff from pheonix counts for something as well, so maybe the sustained damage is compareable but the burst isn't even close, and I'm going to take burst over sustained damage any day on a champ who has a very very limited per target attack time.

Everything that makes udyr not viable right now makes pheonix udyr one of the worst champions in the game.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
June 23 2011 22:11 GMT
#2182
Nidalee really doesn't need a cougar form buff. She can push lanes all day so she doesn't need to be in teamfights. If a fight gets forced, she is still useful in human form with her poke/support and she can use cougar to do cleanups.
神は乗り越えられる試練しか与えない
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
June 23 2011 22:13 GMT
#2183
On June 23 2011 08:46 Tooplark wrote:
Well, the main reason to pick Swain is because he shuts down 95% of the champs in top lane imo. But this sounds like it'll hurt his late game a lot. Void Staff big priority item on him now. Deathcap Void Staff? Zhonya Void Staff?
Also I feel like Zhonya should give a little more AP and Deathcap a little less. Right now every AP champ wants Deathcap, preferably as first item. (At least as far as I know).


Deathcap Void Staff means you can ult for about 2 seconds before running out of mana zzz.

Need a mana item like RoA on Swain. Blue buff not enough to with no mana pool :\

Also without RoA you can just get insta bursted, or just straight up killed since your ult heals nothing now -_-

Need a Zhonya now, which is why Swain is gonna suck like Morgana/Kennen :|
TranslatorBaa!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 23 2011 22:40 GMT
#2184
What if you just rush tear into deathcap void?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
June 23 2011 23:02 GMT
#2185
No survivability if you rush tear - deathcap - void staff? The nice thing about getting RoA on casters is that it gives some health, increased mana pool, and AP...

I suppose if you have crazy good cs then you can rush those pure damage items, but i guess it also depends how good your team is at zoning the opponents champions.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 24 2011 00:45 GMT
#2186
All the good swains seem to get fairly tanky with QSS (ignite sup?) and RoA. Xpeke then went void staff and thats probably necessary with the change that healing comes based on damage done, so you wait to get maximum healing from tanky guys in front. After that you can get deathcap and void staff. Swain doesn't have the highest burst dps anyway so going full ap isn't needed. The healing part is what makes him different from vlad.
Irave
Profile Joined October 2010
United States9965 Posts
July 07 2011 08:35 GMT
#2187
Release Notes PVP.net v1.38.30
PVP.net patcher now has a “Region” selector. Players may choose language (English, German, French, Spanish, and Polish) and region (NA, EU West, EU Nordic + East)
Updated the filter on summoner name creation and change
Fixed a bug with multiple error pop-ups appearing in PVP.net
Updated UI for the “Submit Log” interface
Updated Custom Game Lobby interface
Updated UI for Custom Game creation
Added default names to Custom Game creation.
Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
Removed warnings for leaving Battle Training during Champion Select
Updated Champion filters in the Summoner Profile
Updated UI when viewing other players' Mastery Pages
Fixed a bug that could cause you to overwrite your own Mastery Pages
Fixed a bug with viewing other players' Rune Pages
Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
Multiple bug-fixes for the PVP.net store
Updated matchmaking to make level 30s matching with non-30s rarer
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
July 07 2011 09:24 GMT
#2188
Pretty good updates, glad they're taking the time to clean up these little things instead of just pushing out new champs ^^
TranslatorBaa!
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 08 2011 02:26 GMT
#2189
Are they releasing Leona this week? I haven't had the opportunity to log on in a while, so I can't check.

Irave
Profile Joined October 2010
United States9965 Posts
July 08 2011 03:04 GMT
#2190
On July 08 2011 11:26 Hakker wrote:
Are they releasing Leona this week? I haven't had the opportunity to log on in a while, so I can't check.


She is postponed along with the patch. No real estimate of time of when they will release either.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
July 08 2011 04:03 GMT
#2191
WE CAN BUY MORE THAN ONE RUNE AT A TIME?

Happy man ^^
boomer hands
BlackHat
Profile Joined April 2010
United States264 Posts
July 08 2011 06:37 GMT
#2192
Release Notes PVP.net v1.38.38

Updated the filter on summoner name creation and change
Fixed a bug with multiple error pop-ups appearing in PVP.net
Updated Custom Game Lobby interface
Added default game names to Custom Game creation.
Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
Removed warnings for leaving Battle Training during Champion Select
Updated Champion filters in the Summoner Profile
Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile
Fixed a bug that could cause you to overwrite your own Mastery Pages
Fixed a bug with viewing other players’ Rune Pages
Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
Multiple bug-fixes for the PVP.net store
Updated matchmaking to make level 30s matching with non-30s rarer

League of Legends v1.0.0.121

Akali
If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving

Alistar
Headbutt ability power ratio reduced to .7 from .8
Pulverize ability power ratio reduced to .5 from .6
Triumphant Roar ability power ratio reduced to .2 from .4

Ashe
Enchanted Crystal Arrow
Cooldown increased to 100/90/80 from 75 at all levels
Slow duration no longer scales with level and now slows for 3 seconds at all levels

Blitzcrank
Rocket Grab now has a proper animation.

Brand
Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances.

Ezreal
Tuned Ezreal's autoattack frames to be more responsive
Trueshot Barrage cooldown reduced to 80 from 100.
Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.

Fiddlesticks
Fixed a bug where Dark Wind could instant-kill people under some circumstances.

Gangplank
Grog-Soaked Blade max stacks reduced to 4 from 5.

Irelia
Bladesurge mana cost changed to 60/65/70/75/80 from 70
Transcendent Blades damage reduced to 80/120/160 from 85/135/185

Jarvan IV
Demacian Standard
Cooldown increased to 13 from 12
Damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Dragon Strike damage reduced to 70/115/160/205/250 from 70/120/170/220/270

Jax
Leap Strike can now target wards again, but will now reveal wards to enemies when used in this manner.

Katarina
Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.

Kog'Maw
Fixed a bug where Void Ooze was not flagged as an area-of-effect spell
Updated Kog'Maw's autoattack frame to be more responsive
Updated Bio-Arcane Barrage attack frame to be more responsive
Updated Caustic Spittle's attack frame to be more responsive
Bio-Arcane Barrage
Cooldown increased to 17 from 15
Duration increased to 10 from 6
Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster)

Lee Sin
Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner

Malzahar
Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5

Rumble
Flamespitter
Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140
Ability power ratio reduced to .45 from .5

Ryze
Overload base damage increased to 40/65/90/115/140 from 30/55/80/105/130

Swain
Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions

Warwick
Hungering Strike now heals for 80% of damage dealt, down from 100%

Yorick
Omen of War
Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
Omen of Pestilence
Increased the cast range by 50
Improved the consistency of the AoE slow by increasing the radius and rate of application.
Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70
Omen of Famine
Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80
Omen of Death
Updated the visual of Reanimated Champions to better show when a Champion has revived.
Removed the health decay on the Revenant and Reanimated pets
Fixed a bug with the interaction between Chronoshift and Revenants
Fixed a bug with Heimerdinger's turrets and the Reanimated state
Unholy Symbiosis
Yorick now takes 5% reduced damage for each summon that is active.
Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health
Ghouls
Ghouls are now immune to slows.
Ghouls take 50% reduced damage from AoE abilities
General
Mana per level increased to 35 from 30
Health per level increased to 85 from 80
Armor per level increased to 3.6 from 3
Base Movement speed increased to 320 from 315
Slightly increased his base Attack Speed

Items
Rabadon's Deathcap base ability power reduced to 140 from 155

General
Fixed areas in brush that did not correctly hide units
Teleporting to a ward will now reveal the ward to enemies for a few seconds
Locally jumping to ward will now destealth the ward for 2 seconds
Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot


Notes are up.
Borsalino for life.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
July 08 2011 06:54 GMT
#2193
brb I'm going to play akali again
boomer hands
Fates
Profile Joined June 2010
United States91 Posts
July 08 2011 06:56 GMT
#2194
Oh man, Riot sure nerfed Rumble hard...

spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 08 2011 07:11 GMT
#2195
GP nerf is most likely not enough...
Huge buffs on Yorick.

So now you will always have a ward in your own brush at bottom/top in case the enemy is running some teleport ganker, and you should be able to see the teleport coming for 3.5 seconds (with mastery)?

Sad about the Ashe Arrow change, but in the end it's still as strong as before.
If you have a good reason to disagree with the above, please tell me. Thank you.
Irave
Profile Joined October 2010
United States9965 Posts
July 08 2011 07:13 GMT
#2196
On July 08 2011 15:56 Fates wrote:
Oh man, Riot sure nerfed Rumble hard...


Its another additional nerf since they messed with him last patch. He isn't nearly as bad as he was.
NightWalks
Profile Joined May 2011
Latvia252 Posts
July 08 2011 08:02 GMT
#2197
Has there been any other char who has received so mutch ratio nerfs as Cow ?
LoL making ppl rage since 2010
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
July 08 2011 08:20 GMT
#2198
Shit is ridiculous :\ Morello is a phag !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
July 08 2011 08:32 GMT
#2199
Awww yea, AP Ezreal time.
hoppipolla
Profile Joined January 2010
Australia782 Posts
July 08 2011 09:00 GMT
#2200
Buff Jax already Riot .
"It's not acceptable"
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