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Straight outta Johto18973 Posts
On June 23 2011 04:12 BlueBird. wrote:Show nested quote +On June 23 2011 04:03 GranDim wrote:Nidalee's heal 1.25 ratio Kayle's heal 0.25 ratio  Yeah I feel like they just nerfed Kayle more, which is really bad considering position she was in as far as tier level/ playability.. I mean her heal wasn't her best feature, but it was really useful, and added utility. The cool thing about Kayle was how much utility she brought to table with her Ult, her slow, her speed boost, the amount of damage she dished out. Kayle changes are to move her to be more of a carry with clutch moves from her ult+W rather than an actual support and make her viable in solo lane. There were some pretty nice buffs on Q+E and the purpose of W has changed. Passive nerf is because, as I stated, Riot dislikes "free gold" passives.
As for Nidalee... There are plans for her since her heal is ridiculous and she can't teamfight in cougar form without exploding. But they're unlikely to occur for a while I think.
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Uh, Kayle W definitely used to have a 10 sec duration. You could have the movespeed buff permanently active.
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Kayle: like zilean but with an inferior ult
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On June 23 2011 04:16 MoonBear wrote:Show nested quote +On June 23 2011 04:12 BlueBird. wrote:On June 23 2011 04:03 GranDim wrote:Nidalee's heal 1.25 ratio Kayle's heal 0.25 ratio  Yeah I feel like they just nerfed Kayle more, which is really bad considering position she was in as far as tier level/ playability.. I mean her heal wasn't her best feature, but it was really useful, and added utility. The cool thing about Kayle was how much utility she brought to table with her Ult, her slow, her speed boost, the amount of damage she dished out. Kayle changes are to move her to be more of a carry with clutch moves from her ult+W rather than an actual support and make her viable in solo lane. There were some pretty nice buffs on Q+E and the purpose of W has changed. Passive nerf is because, as I stated, Riot dislikes "free gold" passives. As for Nidalee... There are plans for her since her heal is ridiculous and she can't teamfight in cougar form without exploding. But they're unlikely to occur for a while I think.
I personally never played her as a bot lane support, and I'm hoping they aren't nerfing her just cause we think she was, I always plauyed her as a carry, only as a "Ranged" solo carry with added utility. By taking away some of her utility, she is really kind of just an inferior ranged carry? I guess I wouldn't mind the EU style being babysat as Kayle though, but I never tried that and I've never seen it. She probably is inferior to every other actual ranged champion in lane at beginning of game, and I don't see you beating a tanky top solo, or a good ranged mid. Or any of the good casters at DH.
EDIT: In case anyone misunderstood, I mean I want someone like Janna/Sona to babysit me, not for Kayle to babysit someone else. Even before the heal nerfs that would be awful. I'll try out the changes, but I'm not excited, and as Kayle is my favorite champion, it sucks. She just doesn't seem to have the power(Vayne) or Utility(Ashe) of other good ranged champions.
Also having to get Ap and or Ad, sucks, cause you can't itemize to penetrate both . You also get the drawback of getting itemized against just randomly.
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i dont get it are the kayle changes live and they just decided not to mention it?
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Russian Federation4235 Posts
Err, 35% slow with 4 second duration on level 1?
That's pretty huge.
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The Xin nerfs must be because he's too easy for how good he is, therefore making him too good for scrub players.
That's the only thing I can think of.
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On June 23 2011 02:56 Niton wrote:Today's Stealth Nerf Spotlight is.. Kayle?: + Show Spoiler +![[image loading]](http://i.imgur.com/Z6MnX.jpg) Old: 30 / 15 ![[image loading]](http://i.imgur.com/6M554.jpg) Old: 12% / 10 seconds The passive on EU which doesn't have the patch is 20ad/10ap, no nerf there. Pic with all rank 1 abilities with the old patch: + Show Spoiler + Kayle W tooltip says 4seconds but it lasts as long as the cd is.
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On June 23 2011 04:32 crate wrote: Uh, Kayle W definitely used to have a 10 sec duration. You could have the movespeed buff permanently active. Yeah it was ridiculously long, one of the best parts of Kayle was the free Move Quick. 10 sec -> 4 sec is really big. Maybe the tooltip said 4 seconds but when you actually cast it the buff stays on you for much longer. I think the buff duration was actually longer than the cooldown and you could have it permanently up at level 1.
The changes are definitely interesting and I'll play her before calling it a nerf or a buff. Her early game was actually quite good because her passive gave her a good amount of free AD and AP to work with, and Q->E harass will hurt even more now with the slow and AP ratio. Lowered mana costs is nice too. She definitely looks like she needs solo lane xp now, level 9 Kayle with maxed E is going to be quite scary.
lol @ .25 AP ratio but I only used W for the movement speed anyways so it's not that big of a deal. I never heal my lanemate, I tell them go b and steal all the farm  edit: and mana cost increase, wtf... her heal was awful already and I only leveled it to get back to lane faster
Also wasn't her passive 30%/15%? It definitely got changed
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Man that's so wierd that they made her W so lame, I mean you generally leave it at rank 1 but still... She looks a lot more carry-like now, gotta try her out.
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Phoenix is definately good for jungling again. The reduced mana cost means you don't have to take unnecessary damage just so you have enough for the next camp kill. You can spam phoenix while jungling (just like you would with any other champion). I hated picking up tiger (until level 5 when the damage owns champions).
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Ok what the hell is this. Gangplank is ridiculous right now. Shows up from the jungle. Slows like old Nunu. Hurts like Tryndamere. Applies a double DoT. Ignores CC like Olaf. Zooms around like Poppy. Drops thousands of cannonballs just for the lulz.
He's a fucking Nuclear Missile.
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he's a MIGHTY PIRATE! Yarr! As a bonus, I think there are finally enough pirates to run a full PIRATE TEAM! Let's see: Fiddle, GP, Trist, Kat, MF sorta... Am I forgetting anyone?
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On June 23 2011 07:42 Tooplark wrote: he's a MIGHTY PIRATE! Yarr! As a bonus, I think there are finally enough pirates to run a full PIRATE TEAM! Let's see: Fiddle, GP, Trist, Kat, MF sorta... Am I forgetting anyone? rumble!
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On June 23 2011 07:42 Tooplark wrote: he's a MIGHTY PIRATE! Yarr! As a bonus, I think there are finally enough pirates to run a full PIRATE TEAM! Let's see: Fiddle, GP, Trist, Kat, MF sorta... Am I forgetting anyone?
Swain, but with the nerf to the healing on his ultimate he's about as viable as Eve.
It slipped past me at first, but the "it heals versus shields now!" fix doesn't come remotely close to addressing the fact that his ultimate's healing is reduced by MRes. You'll still heal fine versus minions, but against champions you're screwed.
Even with a Void Staff late game you're basically permanently Ignited. A champion with just Merc's and BV will have 105 MRes at least, and with MPen Marks and Void your healing is still reduced by 33%. Nevermind the fact that you can still be Ignited on top of that and the most likely targets for your ravens are going to be the Tanks and Tanky DPS sitting around 150+ MRes.
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With all these hidden buff/nerf shenanigans lately would it be possible to create something that checks all champ database values(base stats, scaling, spell damage) from the last patch vs the current patch?
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Well, the main reason to pick Swain is because he shuts down 95% of the champs in top lane imo. But this sounds like it'll hurt his late game a lot. Void Staff big priority item on him now. Deathcap Void Staff? Zhonya Void Staff? Also I feel like Zhonya should give a little more AP and Deathcap a little less. Right now every AP champ wants Deathcap, preferably as first item. (At least as far as I know).
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On June 23 2011 07:00 SnK-Arcbound wrote: Phoenix is definately good for jungling again. The reduced mana cost means you don't have to take unnecessary damage just so you have enough for the next camp kill. You can spam phoenix while jungling (just like you would with any other champion). I hated picking up tiger (until level 5 when the damage owns champions). No reason to go pheonix. It's useless in every situation except for jungling, and tiger finishes a full jungle at like 3:50 anyway. No reason to waste points in pheonix and delay your tiger levels until later. Tiger does way more damage and it's single target as well. The way pheonix is designed is even worse than garens E, it barely scales at all unless you stack attack speed while tiger scales insanely with AD and has way higher base damage.
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On June 23 2011 09:24 Slayer91 wrote:Show nested quote +On June 23 2011 07:00 SnK-Arcbound wrote: Phoenix is definately good for jungling again. The reduced mana cost means you don't have to take unnecessary damage just so you have enough for the next camp kill. You can spam phoenix while jungling (just like you would with any other champion). I hated picking up tiger (until level 5 when the damage owns champions). No reason to go pheonix. It's useless in every situation except for jungling, and tiger finishes a full jungle at like 3:50 anyway. No reason to waste points in pheonix and delay your tiger levels until later. Tiger does way more damage and it's single target as well. The way pheonix is designed is even worse than garens E, it barely scales at all unless you stack attack speed while tiger scales insanely with AD and has way higher base damage. Phoenix Stance clears big minion waves (like, at all- Udyr is incapable of dealing with them otherwise), goes well with Wit's End and Triforce, and hits just as hard vs. single targets if you manage to hit them with both the fire aura and the third hit's fire burst.
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