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On June 15 2011 09:20 Chairman Ray wrote:Here's the first look at Torick Show nested quote +Greeting Summoners!
We wanted to give a sneak-peak into Yorick’s gameplay in a quick mini-update.
Yorick is our first champion that utilizes the creation and use of summoned minions. All of Yorick’s spells have varying immediate effects, but each leaves behind a different minion of the appropriate type. For example, Omen of Pestilence creates an AOE explosion at the target location that does damage and slows, and leaves behind a Decaying Ghoul. This ghoul will then slow targets adjacent to it during its lifespan. All Ghouls have a constantly draining life bar that limits their lifespan to a short duration, and enemies attacking them will shorten it even more.
Yorick isn’t some frail, weak Necromancer that just commands minions though – he’s a burly fighter who can dish out punishment on his own. This was done primarily to make his play more consistent (as frail summoners typically have really binary PvP gameplay on if their minions are up or not). Yorick can get into a fight and go toe-to-toe with enemies while commanding an ever-changing army of undead Ghouls.
Omen of Death is his trademark ultimate that brings players back from the dead to exact Vengeance. Yorick can use this Omen on an ally, which creates a revenant of that champion. If that champion is killed while the revenant exists, then the target gains temporary undeath, coming back from the dead at full life which drains on its own rapidly. After the risen ally runs out of health again, they collapse once more.
We really hope you enjoy our new master of undeath in the upcoming patch! Tanky dps zilean with cc. HELL YEAH! Actually sounds interesting. I may have to skip orianna and grab him. Although I wont get a chance to play her till the weekend and see if I like her.
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On June 15 2011 04:10 spinesheath wrote:Show nested quote +On June 15 2011 03:55 Asdkmoga wrote:On June 15 2011 00:29 spinesheath wrote: I don't really get the Rylai's hype on Rumble to be honest. It's not like you really need ANOTHER slow. You even have a movespeed buff. It's probably not a bad item on him, but I think that you get more out of other items. like what other items? i really like the extra health and ap personally I personally would suggest Guise + NLR, building towards Deathcap or Hourglass. I don't play Rumble though so that might be too little defense. In that case I could imagine going Giant's Belt + NLR, again going for a quick Deathcap. I just don't see a reason to pay the combine cost on Rylai's, so I would grab as much defense as I need and head straight for the big offensive items. Other items I would consider are Revolver and Abyssal. An early Giant's Belt can be kept for a while and built into a big item later. That could be a Warmog's or a SFC, or even a Rylai's but only later into the game. Obviously all the comparisions where I try to make those items cost roughly 3100 gold are flawed as you get different phases of strength/weakness.
I've played Rumble at least 150 games or something stupid like that, will tell you my story of how my build has changed if anyone is interested how to build him and then play him, the ones you should read and care about are the 3rd and 4th ones. I go 21, 0, 9 and are using mp , cdr, armor runes and ap quin. While some of you don't care or might think it's a bad guide or not think it's interesting and alot of crappy text, well too bad but this is what you get and personally I have only seen 1 rumble play on par with me out there.
So the build's I've been using in order
1st, book and 1 healing pot aiming for hextech. You could dominate ANYONE 1v1 with this build then you went into 1 hextech, shoes into 2 more hextech rylais and deathcap. This made you more unkillable than vlad or anything, insta healing and was insanely broken so the vlad nerf thing fixed this issue. With this build you could 1v2 anyone almost as soon as you got 3 hextech... anyhow.
2nd, after the fix i started going shoes +3 pot, it's great because you can still dominate anyone have more safety and survivability in lane and you still basically crush everyone from level 2 and onward. Then you go hextech, giants belt, into rylais, sorc boots, deathcap. It's a good build rylais helps alot and you're doing well throughout the game although not as well as the first one mentioned above.
3rd, now I'm starting to learn the char for real, realize that sure, sorc boots are good but what is even better is cdr boots so I stick them as you can cast your flame, shield much more often and more importantly the ulti. Once you get lvl 11 and 16 the cd on it is very low and deals horrific damage. You also start to realize that rylais is great but it's not the best at early level. So now I went boots, hextech, giants belt, cdr boots, deathcap and then into rylais. You need the health early on as he actually does not have that much hp so buying the giants belt means you get 40%+ hp at the time you usually get it which you really need to easily manage 1v1 and survive short 2v1's. Basically you are a sick beast throughout the whole game with this build, don't bother with armor or resist in the early stages as you just don't need it instead you will crush everyone, lategame you can adapt to whatever they are doing though to go more tanky, will of ancients + hextech or such.
4th, so the build before is great and works out really well but I've started experimenting a bit lately by instead going, boots, hextech, giants belt into warthog (for basically doubling your hp instead of just getting a slow with rylais and not only gain survivability but you can dive towers and you still do insane dmg), cdr boots, deathcap, spirit visage for even more cdr etc, rylais and guardian angel or what you find fits. I've had great success with it and like this build very much, as you become very tanky can run in and chase like crazy do sick dmg and survive most things.
Out of all these builds actually the 1st one was the best one I'd say but it just isn't viable anymore as we all know, so I'd recommend trying out the 4th one as it's more forgiving than the 3rd and so much fun. Basically try to go top and even if it's 1v2 (if you have a jungler and they don't) you will do great and more often than not I actually get to gank both of them, more often than 1 of the players as soon as I reach lvl 6, if you still have full hp after at that time. You don't even need any help from your jungler as your ulti on 2 lvl 4-5 people basically crush them to bits. =)
Other general points is that while it's good to have 50%+ in the heat you only care about that at level 1 and possibly level 2 as after this you can get it up to there just by spamming qwe at the same time. While one might think it sounds stupid that you don't need to care about it very much because you will overheat easily, the thing is it's GREAT to overheat most of the times as long as it's not in the beginning of a teamfight as that will kill you and you want it for later and actually have 0 heat when you engage. Otherwise, you just damage much more as your kick damage is greatly increased as well even though you only have the flame for a few seconds, but it's important that you in most cases try to overheat with the flame and nothing else or at least just after you use your flame.
Treeeskimo is to a big degree right with what he sais about him being "op" and how he builds him, but it's actually not easy to play rumble well, but when you are there is not much out there able to stop you. It is laughable how many bad rumbles there are out there with stupid build although he's not too common. Also he's not more OP than some of the other characters out there but if played well he's difficult to play versus but there are many ways stop him.
Enjoy playing him and if you disagree with anything I've said or just agree I'd love to hear your opinions =)
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^Make a rumble guide in the thread or if there isn't one, make a rumble thread!
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Okey, sure will make one... but don't know if I'm worthy to make a rumble guide but will make a thread then and hope noone minds.
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On June 15 2011 13:34 Yttrasil wrote: Okey, sure will make one... but don't know if I'm worthy to make a rumble guide but will make a thread then and hope noone minds. wellp tbat post you just made could be taken as the overlunes of a thread for him, just paragraph it etc.
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Just played a game with Morello, next patch gold/10 items have unique passives.
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On June 15 2011 17:07 ZERG_RUSSIAN wrote: Just played a game with Morello, next patch gold/10 items have unique passives. :-[
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On June 15 2011 17:07 ZERG_RUSSIAN wrote: Just played a game with Morello, next patch gold/10 items have unique passives. what the... that is a huge change. this game might look different soon ><
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On June 15 2011 17:07 ZERG_RUSSIAN wrote: Just played a game with Morello, next patch gold/10 items have unique passives. Haha dropping that knowledge! I was just thinking how they were going to nerf, mainly the philo stone.
Now I just worry about the rumored GP buffs. Seeing him a lot more lately and he is quite strong.
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So is this their great plan? Make half the items way too strong but prevent people from stacking them?
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So you can still get a philo + hog? Welp, my mummy build aint changing.
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Booooooo. Totally sucks for my Sona and Alistar builds.
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Well the regen on philo isn't a passive right? it's just stat buffs? so the regen will still stack yea?
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On June 15 2011 17:39 Ryuu314 wrote: Well the regen on philo isn't a passive right? it's just stat buffs? so the regen will still stack yea? Most likely. So if you are aiming for Reverie + Miracle it might still be ok. But for all the champs who just got Philos to sell them later it changes a lot.
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On June 15 2011 17:39 Ryuu314 wrote: Well the regen on philo isn't a passive right? it's just stat buffs? so the regen will still stack yea? That's how its sounding right now with the little knowledge we have of it. However I imagine they will do more to the philo. Certain Riot is aware of its position in the game right now.
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On June 15 2011 17:39 Ryuu314 wrote: Well the regen on philo isn't a passive right? it's just stat buffs? so the regen will still stack yea?
watch carefully because this is fucking magic
take philo stone's text
add "unique passive" before the bits about the regen
philo stone's regen is now passive
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On June 15 2011 18:43 UniversalSnip wrote:Show nested quote +On June 15 2011 17:39 Ryuu314 wrote: Well the regen on philo isn't a passive right? it's just stat buffs? so the regen will still stack yea? watch carefully because this is fucking magic take philo stone's text add "unique passive" before the bits about the regen philo stone's regen is now unique passive
Is this what you meant, I was confused =/
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So I am debating whether I want to use Udyr again or not. I build Udyr as Phoenix tank (who wouldn't?) but I am curious if tankwick is more viable of a tank than Udyr at the moment.
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On June 15 2011 19:10 Shiragaku wrote: So I am debating whether I want to use Udyr again or not. I build Udyr as Phoenix tank (who wouldn't?) but I am curious if tankwick is more viable of a tank than Udyr at the moment. Whaaaaat? What's the point of going phoenix on udyr? I always thought phoenix udyr players were the ones that didn't know tiger exists. But you just proved that my theory is wrong. What's so good in phoenix udyr that makes you pick him over tigerdyr or any other champ? If you want tanky aoe damage dealer then wouldn't it be better to go for something like... amumu? I really don't see anything good in phoenixdyr
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Haha, I have to agree. When I made the switch from Tiger to Phoenix just to have a tank, I started to dread playing Udyr.
But I not only found Warwick to be a better tank making Phoenix arguably useless, but Trundle seems to be better than Tiger Udyr which factors that stance out completely as well. btw, this is from the opinions of other Liquidites, not mine. I just want to avoid flack for being a hurp de derp.
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