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General Discussion/Off-topic - Page 589

Forum Index > LoL General
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mrgerry
Profile Joined September 2008
United States1508 Posts
April 08 2011 17:35 GMT
#11761
Hidden elo with top 500 lists randomly.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 08 2011 17:35 GMT
#11762
I can't believe I used to put thought into posts on Riot forums:
http://www.leagueoflegends.com/board/showthread.php?t=640498
mogwaismusings.wordpress.com
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 08 2011 17:56 GMT
#11763
^ Legendary
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 08 2011 18:13 GMT
#11764
you....you cheated on the wheels.
=(
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 08 2011 18:15 GMT
#11765
On April 09 2011 00:37 dnastyx wrote:
Show nested quote +
ryali's


It's funny because that was CM's name get it ha ha ha ha okay done with bad dota jokes now

It's named after the dota character yeah
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 08 2011 18:24 GMT
#11766
On April 09 2011 03:13 HazMat wrote:
you....you cheated on the wheels.
=(

I apologized for that when I posted it. drawing wheels is very time consuming so I had to cheat, sry.
mogwaismusings.wordpress.com
Stealthpenguin
Profile Joined April 2010
Finland393 Posts
April 08 2011 18:48 GMT
#11767
Found this on reddit, don't know the context. Sounds like Nidalee's getting a nerf/change though

[image loading]
LancerJ
Profile Joined June 2010
United States160 Posts
Last Edited: 2011-04-08 19:20:14
April 08 2011 19:04 GMT
#11768
On April 09 2011 00:27 Juicyfruit wrote:
With skin comes nerf

Red post detailing upcoming Teemo nerfs.

Also saw a meta discussion on balancing with some long replies by Morello. In some sense the argument here is that on the spectrum of balancing philosophies Riot is at a very different point from Blizzard (at least regarding SC2).

Whereas SC2 has had extremely few mechanics changes (Phoenix move and shoot, massive units crushing Force Fields) and attributes changes separated by many weeks (Siege Tank damage type, Battlecruiser move speed), LoL has had a larger number of sweeping changes in a shorter amount of time (Ranged AD move speed nerf, AoE Ult nerf, Shields nerf, Locket removal, Elixir nerf, Ward nerf) which cause a roller coaster ride of unintended consequences.

There is also an argument to be made that longer periods of time between balance changes would allow the players to innovate with new team comps and strategies instead of jumping between patch-notes-dictated flavors of the month. However, this argument is somewhat contentious even when applied to SC2 (see Liquid`Tyler's analogy on IdrA and Day[9]'s viewpoints on balance).

EDIT: The overall context, of course, is the discussion of the upcoming changes on AD scaling of abilities.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 08 2011 19:05 GMT
#11769
Can they just make it so shrooms don't do fucking damage. It's retarded losing half health because you walked into 2 shrooms.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-04-08 19:15:17
April 08 2011 19:14 GMT
#11770
On April 09 2011 04:04 LancerJ wrote:
Also saw a meta discussion on balancing with some long replies by Morello. In some sense the argument here is that on the spectrum of balancing philosophies Riot is at a very different point from Blizzard (at least regarding SC2).

Whereas SC2 has had extremely few mechanics changes (Phoenix move and shoot, massive units crushing Force Fields) and attributes changes separated by many weeks (Siege Tank damage type, Battlecruiser move speed), LoL has had a larger number of sweeping changes in a shorter amount of time (Ranged AD move speed nerf, AoE Ult nerf, Shields nerf, Locket removal, Elixir nerf, Ward nerf) which cause a roller coaster ride of unintended consequences.

I think a lot of this comes from the fact that Riot keeps finding mechanics/designs that they consider "un-fun" for their users or "bad gameplay" (e.g. the ward nerf, dragon changes, and minion buff were all driven by their insistence that there was something wrong with their gameplay formula), whereas Blizzard usually seems to have the confidence that they got their gameplay formula correct in terms of designing a fun game (or if there are major issues, they save them for the expansion/expansions).
Moderator
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 08 2011 19:35 GMT
#11771
Random unrelated thought: One thing i hate in this game is how people type "4v5" both when referring to 4v5 and to 5v4
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 08 2011 19:35 GMT
#11772
They should either remove most of the damage from shrooms and keep the slow or remove the slow.

And ladder reset will not be fun. I can carry 4 1200 level players against 5 1200 level players. Not sure I can carry 4 500 level players against a 2k.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-04-08 19:36:37
April 08 2011 19:35 GMT
#11773
On April 09 2011 04:14 TheYango wrote:
Show nested quote +
On April 09 2011 04:04 LancerJ wrote:
Also saw a meta discussion on balancing with some long replies by Morello. In some sense the argument here is that on the spectrum of balancing philosophies Riot is at a very different point from Blizzard (at least regarding SC2).

Whereas SC2 has had extremely few mechanics changes (Phoenix move and shoot, massive units crushing Force Fields) and attributes changes separated by many weeks (Siege Tank damage type, Battlecruiser move speed), LoL has had a larger number of sweeping changes in a shorter amount of time (Ranged AD move speed nerf, AoE Ult nerf, Shields nerf, Locket removal, Elixir nerf, Ward nerf) which cause a roller coaster ride of unintended consequences.

I think a lot of this comes from the fact that Riot keeps finding mechanics/designs that they consider "un-fun" for their users or "bad gameplay" (e.g. the ward nerf, dragon changes, and minion buff were all driven by their insistence that there was something wrong with their gameplay formula), whereas Blizzard usually seems to have the confidence that they got their gameplay formula correct in terms of designing a fun game (or if there are major issues, they save them for the expansion/expansions).


Blizzard probably just has much better processes set up for making games.

Prototype

Identify and fix the fail

Prototype

and repeat this ad infinitum

They get to do this for years and years and years, I can't even imagine how many iterations sc2 must have gone through. By the time the game came out they knew the mechanics where good. Whereas lol is kind of a rush job by comparison, they have to figure it out as they go along.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
overt
Profile Blog Joined June 2010
United States9006 Posts
April 08 2011 19:40 GMT
#11774
So just saying, all of these upcoming changes plus the introduction of new AD items, plus the Last Whisper buff that was rumored awhile back makes it seem like ranged AD champs are gonna get a lot of strength back and be even bigger game changers than they were.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 08 2011 19:45 GMT
#11775
Riot doesn't understand that with their philosophy it's impossible to balance melee dps vs ranged dps. At higher Elo main problem of melee DPS champs is (was) being kited easily. You can't fix that in any way that won't make melee DPS OP at lower elo because people don't kite there like ever.
Phunkapotamus
Profile Joined April 2010
United States496 Posts
April 08 2011 20:06 GMT
#11776
I think a lot of this comes from the fact that Riot keeps finding mechanics/designs that they consider "un-fun" for their users or "bad gameplay" (e.g. the ward nerf, dragon changes, and minion buff were all driven by their insistence that there was something wrong with their gameplay formula), whereas Blizzard usually seems to have the confidence that they got their gameplay formula correct in terms of designing a fun game (or if there are major issues, they save them for the expansion/expansions).


While I don't have faith in humanity or religion, I do have faith in Riot's (read: Zileas) ability to balance League of Legends.

I'm not concerned that they keep shifting focus every few weeks. A lot of these changes keep the game fresh and keep people interested.

To us, it may seem like a lot of their changes are heavy-handed, random, or stupid. However, we are not privy to the vision that Riot wishes LoL to be. I'm confident that Riot will bring LoL to the point that they want- and at that point it will be balanced.

Now, when the game is balanced, whether or not the game is in a place we agree with is a whole different story. The development of Warcraft 3 is a good example of this. I loved the game upon release, but hated all the balance changes and felt that Blizzard (read: Zileas) was stupid. It wasn't that I didn't agree with the specific changes, it was that I didn't like the direction they were taking the game. As for now, I hate where the game currently stands, but I give them extreme credit for making the end result robust. They accomplished what they sought to accomplish, and that's what I believe Riot is capable of. If nothing else because they've got Zileas on their side.

Whether or not LoL is even capable of reaching its final destination is another thing to consider as well. The fact that new characters keep getting released creates a bunch of detours, so perhaps the game will never be where they want it. I'm ok with this. I like perpetual change, and I can deal with something being over or underpowered for a short time- just as long as I get to abuse the FotM while it's OP :D
"Do a barrel roll"
Lanzoma
Profile Joined February 2011
Mexico813 Posts
April 08 2011 20:13 GMT
#11777
LoL will never be a balanced game because of constant content releasing.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 08 2011 20:16 GMT
#11778
On April 09 2011 04:35 Two_DoWn wrote:
They should either remove most of the damage from shrooms and keep the slow or remove the slow.

And ladder reset will not be fun. I can carry 4 1200 level players against 5 1200 level players. Not sure I can carry 4 500 level players against a 2k.

You're assuming you'll get the 500 elo players while the other team has the bigfatjiji always.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 08 2011 20:17 GMT
#11779
On April 09 2011 05:13 Lanzoma wrote:
LoL will never be a balanced game because of constant content releasing.

Which is what Riot wants it to be. Or at least I sure hope they do for their own sake.

The pick/ban concept makes it so that the biggest imbalances can be sorted out by the players, and as long as the patches come every few weeks we should be safe from a stale situation of extreme imbalance.

That being said, an increase to 3+3 bans might be due.
If you have a good reason to disagree with the above, please tell me. Thank you.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
April 08 2011 20:18 GMT
#11780
On April 09 2011 05:13 Lanzoma wrote:
LoL will never be a balanced game because of constant content releasing.


they wont be releasing champs forever, they already said they have a set # they want to cap out at
more weight
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