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United States37500 Posts
On March 30 2011 03:12 Mogwai wrote: Renek is way cooler. Irelia's probably a little bit better though.
Both are so f'ing snowball. Farm well and win. They're like Sion 2.0 but somehow better (read: more durable) because they have innate hp regen.
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Their damage also isn't reliant on the other team ignoring you or on big CDs.
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United States37500 Posts
On March 30 2011 03:21 Mogwai wrote: Their damage also isn't reliant on the other team ignoring you or on big CDs.
Renek is big CD. Irelia, not so much. But Irelia is like an Akali hybrid. So lolz. If anything, 2.0 is more sustained than burst like 1.0.
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Irelia stronger in being tanky but still being able to make a beeline for enemy carries.
Renekton is more oriented towards trying to Q several targets (he sucks when he goes off chasing after 1 target unless it's late-game when he has ghostblade atmas).
Renekton in teamfight plays like Morde.
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United States47024 Posts
So I was just thinking, is there a pattern to which autoattack-changing skills reset autoattacks, and which ones don't?
The only one that doesn't that I could think of is Pick-a-Card. Which seems like a really random exception to have.
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Don't almost all of them do by now?
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On March 29 2011 12:06 57 Corvette wrote:Show nested quote +On March 29 2011 11:52 Juicyfruit wrote: Screw Aegis.
Sheen, merc treads, sunfire cape Nasus to destroy everything. Sheen? Isn't that the item that gives your character the #winning effect. Y'know, the one that gives you thousands of gold every second?
I don't build sunfire on nasus, mostly because I'd much rather other items. Sunfire isn't that necessary because you rape everyone thats near you with ulti anyway. I'd prefer something like randuins or FoN that helps you much more with both survivability and kiting which are your main problems. Nasus does have a problem with focus fire since he has no escape kills and relies on being in tank positions.
Sheen does in fact give you #winning on Nasus.
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It's the difference between your AoE damage killing them fast and killing them faster. A pretty big difference in the end. I don't like going for items that doesn't increase his damage output early on.
He needs to get to his "Nasus is going to cripple me in the span of 1 wither" status ASAP so that he can give his team total map control.
He's not a full-on tank. He's not aiming to be focus fired, so don't play him with the intent of running into 5 people with their ults still up that early into the game.
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If killing champs is the best form of CC Then it follows that DPS is the best way to CC a team
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On March 30 2011 04:07 rwrzr wrote: If killing champs is the best form of CC Then it follows that DPS is the best way to CC a team inc 5 carry meta, brace yourselves.
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On March 30 2011 03:55 Juicyfruit wrote: It's the difference between your AoE damage killing them fast and killing them faster. A pretty big difference in the end. I don't like going for items that doesn't increase his damage output early on.
He needs to get to his "Nasus is going to cripple me in the span of 1 wither" status ASAP so that he can give his team total map control.
He's not a full-on tank. He's not aiming to be focus fired, so don't play him with the intent of running into 5 people with their ults still up that early into the game.
By the time you reach sunfire sheen and boots 2 its well past the phase that people are roaming around. And definitely in the phase you need to start intitating for your team. Also, I prefer CDR boots over mercs and they definitely increase your damage a lot.
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On March 30 2011 03:13 Caller wrote:Show nested quote +On March 30 2011 03:05 Shikyo wrote: I really wonder if I should get Irelia or Renekton... Both seem to suit my playstyle awesomely. =/ Choices, choices. i wasn't aware that irelia or renekton were good at feeding and then afking at fountain I've never afk'd at fountain so who are you talking about?
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On March 30 2011 04:20 Slayer91 wrote:Show nested quote +On March 30 2011 03:55 Juicyfruit wrote: It's the difference between your AoE damage killing them fast and killing them faster. A pretty big difference in the end. I don't like going for items that doesn't increase his damage output early on.
He needs to get to his "Nasus is going to cripple me in the span of 1 wither" status ASAP so that he can give his team total map control.
He's not a full-on tank. He's not aiming to be focus fired, so don't play him with the intent of running into 5 people with their ults still up that early into the game. By the time you reach sunfire sheen and boots 2 its well past the phase that people are roaming around. And definitely in the phase you need to start intitating for your team. Also, I prefer CDR boots over mercs and they definitely increase your damage a lot.
Even given that, you'd still not initate as Nasus without some serious cc to back you up. You're not going to live much longer just because you got Randuins instead of Sunfire cape. The faster their guys reach their danger zone or die, the less damage you take on a champ like Nasus who has basically no interrupts anyways.
And you can reach sunfire cape + sheen a lot faster than you give credit for.
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Marshall Islands3404 Posts
amid all the nasus discussion, just gonna leave this here
been raping with a new nasus style, havent lost yet and carried some pretty horrid teams.
1. TAKE MID NOT TOP VERY IMPORTANT
this way you arent just afk farming top vs another guy and letting fate decide who wins based on the 4v4. as mid you have control over dragon fights, skirmishes, and jungle ganks, etc
another perk is that its basically impossible to gank you mid when you are that beefy, so you are pretty much guaranteed good farm. I just never use spirit fire at all and q all creeps.
2. start cloth armor + 5 hp pots, ghost + exhaust, 1-8-21 masteries, and 25 armor pen + hp per level seals and mr per level glyphs
all this should be obvious, most likely you go vs a ranged carry mid and you are pretty much untouchable to a certain extent. they will even go out of their way to relentlessly auto attack you ive seen since your melee and lose cs as a result.
3. turn cloth armor into HOG when possible then farm merc treads/trinity force
in teamfights you dont want to be with your team, coming into the fight at a different angle after some one else initiates, preferably a flank.
wither their carry if possible and start q'ing people and shit, only ult when your sure that they wont be able to just walk away/flash
use exhaust after wither, not both at the same time obv
skill order R>Q>E>W 1 point in W at level 4
enjoy stomping solo queue
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On March 30 2011 04:34 Brees wrote: amid all the nasus discussion, just gonna leave this here
been raping with a new nasus style, havent lost yet and carried some pretty horrid teams.
1. TAKE MID NOT TOP VERY IMPORTANT
this way you arent just afk farming top vs another guy and letting fate decide who wins based on the 4v4. as mid you have control over dragon fights, skirmishes, and jungle ganks, etc
another perk is that its basically impossible to gank you mid when you are that beefy, so you are pretty much guaranteed good farm. I just never use spirit fire at all and q all creeps.
2. start cloth armor + 5 hp pots, ghost + exhaust, 1-8-21 masteries, and 25 armor pen + hp per level seals and mr per level glyphs
all this should be obvious, most likely you go vs a ranged carry mid and you are pretty much untouchable to a certain extent. they will even go out of their way to relentlessly auto attack you ive seen since your melee and lose cs as a result.
3. turn cloth armor into HOG when possible then farm merc treads/trinity force
in teamfights you dont want to be with your team, coming into the fight at a different angle after some one else initiates, preferably a flank.
wither their carry if possible and start q'ing people and shit, only ult when your sure that they wont be able to just walk away/flash
use exhaust after wither, not both at the same time obv
skill order R>Q>E>W 1 point in W at level 4
enjoy stomping solo queue Im Cait, and im happy to face u at mid
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Marshall Islands3404 Posts
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United States37500 Posts
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On March 30 2011 04:31 Juicyfruit wrote:Show nested quote +On March 30 2011 04:20 Slayer91 wrote:On March 30 2011 03:55 Juicyfruit wrote: It's the difference between your AoE damage killing them fast and killing them faster. A pretty big difference in the end. I don't like going for items that doesn't increase his damage output early on.
He needs to get to his "Nasus is going to cripple me in the span of 1 wither" status ASAP so that he can give his team total map control.
He's not a full-on tank. He's not aiming to be focus fired, so don't play him with the intent of running into 5 people with their ults still up that early into the game. By the time you reach sunfire sheen and boots 2 its well past the phase that people are roaming around. And definitely in the phase you need to start intitating for your team. Also, I prefer CDR boots over mercs and they definitely increase your damage a lot. Even given that, you'd still not initate as Nasus without some serious cc to back you up. You're not going to live much longer just because you got Randuins instead of Sunfire cape. The faster their guys reach their danger zone or die, the less damage you take on a champ like Nasus who has basically no interrupts anyways. And you can reach sunfire cape + sheen a lot faster than you give credit for. I'd take Trinity Force over Sheen + Sunfire any time for Nasus. Assuming you farm well the extra survivability isn't that essential so early and Trinity lets you wreck early. After that you can build tanky and from my experience it works really well.
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Athene is playing LoL now apparently. This means nothing to me, but LoL forums are exploding with the talk of it.
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On March 30 2011 05:18 Mogwai wrote: Athene is playing LoL now apparently. This means nothing to me, but LoL forums are exploding with the talk of it. Milkfat 2.0?
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