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On March 06 2011 06:15 spinesheath wrote: Why do you have 600 minion kills? At some point you are fully farmed and should spend your time getting your allies farmed. 1) It makes you feel pro 2) It allows you to QQ about having bad teams more
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On March 06 2011 03:52 Woony wrote: Asked in the Ez thread, but gonna ask here again, what about Wriggles on Ez? I've seen quite some people use it. Im also wondering on Bloodthirster vs. Blackcleaver in terms of damage items (both beside Triforce obviously)
If you ignore the lifegain, bloodthirster is efficient vs bf sword at 30 minion kills
cleaver is about 200 gold under efficiency iirc, rest is paying for the passive (good stats...) Only issue is that I don't really like spending money on attack speed on ezreal
I've just been going sheen ---> phage ---> bf sword ---> trinity ---> usually banshee's ---> last whisper
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On March 06 2011 06:01 ofcourse wrote: how do u play vs irelia ? this bitch is just so freaking op ... i lose every 1/1 lane vs her. dont start talking about teamfights. ulti -> PENTAKILL
harass her out of lane before level 4 or play a tanky dps that she can't burst down ala nasus
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On March 06 2011 03:57 Two_DoWn wrote: I see no point in wriggles on ez. Delays sheen, which is a horrible idea, or if you want it after, why not just get a bt?
wriggle on ez has a very specific point to it. With a wriggles you can clear a wave very quickly which allows you to either 1) Go off and harass the other lanes 2) Harass the other jungle. The ward allows you to place a counter jungle ward at the other junglers red/blue easily and the lifesteal allows you to not have to go back and heal as often. Especially if you can manage to get a blue at some point you're on the field being piss annoying for the whole duration of your blue.
If you do a good job of doing this then it more than pays for itself as wriggles is insanely cheap and starting cloth + 5 pots isnt that uncommon anyways.
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i used to not be much of a wriggles fan but i like what it brings to the table now even if you ignore the proc.
It pays out 75g every 2 mins for the free ward plus it has a nice balance of armor, damage, and lifesteal on a fairly cheap item. Given that most games now devolve into League of Bruisercraft the wriggles can easily turn the tides in a auto attackfest in favor of one bruiser.
That being said I don't feel it is good on most assassins because they dont live long enough for the armor and lifesteal to shift the balance of power in their favor.
Basically I'd get it on Jarman and Jax but not Irelia and Akali.
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I became a wriggles fan aswell since after the dorans nerf carries no longer get any lifesteal before BT, plus an added ward is nice, it gives you longsword damage and allows you to open cloth armor without having to sell it later. OFC you need to consider your current situation game by game, if you can't afford the wriggles just skip it, but it's a nice early game item on him.
Speaking about karma, having to level each skill 6 times instead of 5 sucks balls-.- I can understand why she isn't picked, without considering items/shopping she is always 2 levels behind her opponents...
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United States47024 Posts
On March 06 2011 06:13 Juicyfruit wrote: What's wrong with Karma? In terms of sheer babysitting a single target through burst fire, she's pretty beastly. Supports generally have a shield or a heal. Karma has both. Soraka has 2 heals, but she has to burn her ult to spike-heal a single target, so sometimes she wastes it. Karma doesn't kite for her team as well as Janna, but if you're not actually trying to kite, then Karma's better for keeping someone alive. Having CC is often going to be higher-value in keeping someone alive through burst. 3 sec silence (Soraka), 2 sec stun (Taric), AoE knockup (Janna), or AoE stuns (Sona/Alistar) are going to do more, particularly lategame, because their effective damage mitigation scales off how much damage the CC target would do in that time, not how much AP you have.
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On March 06 2011 06:13 Juicyfruit wrote: What's wrong with Karma? In terms of sheer babysitting a single target through burst fire, she's pretty beastly. Supports generally have a shield or a heal. Karma has both. Soraka has 2 heals, but she has to burn her ult to spike-heal a single target, so sometimes she wastes it. Karma doesn't kite for her team as well as Janna, but if you're not actually trying to kite, then Karma's better for keeping someone alive.
Being able to output a fairly sizeable amount of AoE damage without any farm only helps.
If you compare karma to soraka, Soraka is way squishier and is a pretty big liability, position-wise in teamfights since you have to protect her or have to just abandon her. Karma just speed-boosts an ally and she gets breathing room since enemies that come after her will get slowed when they cross the chain (i think).
Let's see. With no AP, Soraka heals for 60/120/180/240/300. Karma heals for 35 / 55 / 75 / 95 / 115 / 135 + 5% of missing health, which is going to be 50 at best. Karma shields for 280 and if she blows her other mantra she can give a Zilean haste.
Meanwhile, Soraka has silenced one of them and healed your entire team for 440.
And if Soraka gets AP, she becomes actually threatening.
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if only this happened
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^ lol
But yeah, in the span of 6 seconds, Karma can AoE heal twice. Karma gets AP for free, so her shield ends up being stronger than expected compared to Sora's heal. She has way higher baseline survivability (300more HP at level 18). She can output a great deal of burst damage with no items, which makes her genuinely threatening to come near once a teamfight breaks out and people start dropping low on HP.
Her Q and W are both AoE nukes. Mantra'd E is also an AoE nuke if you need to just burst someone down. W helps your team initate. She has the burst needed to be an annoying roamer. The only thing that really screws Karma over is her abilities going up to level 6, but she's still acceptably strong and I think people should explore her potential when Janna is banned and Soraka isn't available.
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baiting poppies into diving me as shaco is one of my great pleasures in life
just gotta make sure her ult is down lol
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actually baiting almost anyone into diving me as shaco is intensely pleasurable, run into boxes all day
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On March 06 2011 09:25 Juicyfruit wrote: ^ lol
But yeah, in the span of 6 seconds, Karma can AoE heal twice. Karma gets AP for free, so her shield ends up being stronger than expected compared to Sora's heal. She has way higher baseline survivability (300more HP at level 18). She can output a great deal of burst damage with no items, which makes her genuinely threatening to come near once a teamfight breaks out and people start dropping low on HP.
Her Q and W are both AoE nukes. Mantra'd E is also an AoE nuke if you need to just burst someone down. W helps your team initate. She has the burst needed to be an annoying roamer. The only thing that really screws Karma over is her abilities going up to level 6, but she's still acceptably strong and I think people should explore her potential when Janna is banned and Soraka isn't available.
Either Q is a heal or E is a nuke. W is rather awkward. None of her nukes actually do much damage. Her base damage is pretty bad - why roam Karma when you can roam alistar and have a stun and a punt?
I think it's on the previous page but I compared all the supports I could think of to Karma. She doesn't provide very much at all.
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In a skirmish you'd use mantra'd E. In a large 5v5 you'd spam mantra'd heal. I honestly don't think they overlap a lot. If you compare her to taric I'd say her overall kit is more useful than taric.
Her early level burst is extremely high early levels. You basically cannot possibly lose a 2v2 exchange bot with level 1 mantra'd Q. Start the zoning early your Q because it heals 2 people, damages 2 people, and is on a 6second cooldown with pretty flexible aiming. Like, her early level laning power is probably on par with the old Sona if I am not exaggerating.
W has 800 range. It means Karma and her team is less likely to get caught by a chasing enemy tank. Example, she can actually turn around and slow down that enemy warwick without opening herself to becoming R`d.
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kinda late but i just read the charlie sheen fiasco. holy shit this guy is out of fucking control.
if i didn't read with my own two eyes he's the highest paid television actor i wouldn't have believed it. AND he wants 3 mill on top each episode. lol this shit is too funny
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On March 06 2011 06:16 Kaniol wrote:Show nested quote +On March 06 2011 06:15 spinesheath wrote: Why do you have 600 minion kills? At some point you are fully farmed and should spend your time getting your allies farmed. 1) It makes you feel pro 2) It allows you to QQ about having bad teams more Pushing lanes and being the only one who cares about defending, pushing towers etc. It's not like it was afk farming, I had the most kills in the game
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On March 06 2011 10:15 sung_moon wrote: kinda late but i just read the charlie sheen fiasco. holy shit this guy is out of fucking control.
if i didn't read with my own two eyes he's the highest paid television actor i wouldn't have believed it. AND he wants 3 mill on top each episode. lol this shit is too funny lolwut
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Actually fuck karma, twitch may be viable with the current roamer trend.
He just need 1 gank mid to be able to roam himself and counterjungle/gank really hard, plus the current top roamers provide him with both a stun and protection which are the only things he needs to snowball. IE into starks should be fine as long as you're not against 5 tanky dps.
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On March 06 2011 10:32 r33k wrote: Actually fuck karma, twitch may be viable with the current roamer trend.
He just need 1 gank mid to be able to roam himself and counterjungle/gank really hard, plus the current top roamers provide him with both a stun and protection which are the only things he needs to snowball. IE into starks should be fine as long as you're not against 5 tanky dps. obviously you need karma+twitch, so you can stealth up to someone then mantrashield them from stealth!
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