She can't support with no farm as well as Janna/Zilean/Taric, and with a bunch of farm she doesn't have the SONA INSTANT WIN mode, so why bother?
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Seiuchi
United States931 Posts
She can't support with no farm as well as Janna/Zilean/Taric, and with a bunch of farm she doesn't have the SONA INSTANT WIN mode, so why bother? | ||
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TheYango
United States47024 Posts
On March 05 2011 19:40 Seiuchi wrote: I feel like they don't understand the dynamics of farming appropriately and gold distribution. Guinsoo was talking on his twitter about how they could increase experience gain for 2v1 lanes to help make it a more attractive option compared to jungling, when the reason you go 1 top and 1 in jungle is to increase gold given to the team, not because you level slower. The constant hits to jungling also support this idea. If jungling weren't viable the optimal setup wouldn't suddenly become 2-1-2 like they suggest, it would probably be something like 1-1-1 with 2 roamers that help where they're needed (hell even now, with more roaming these days, it's effectively 1-1-1 with 1 jungler and 1 roamer). Jungling happens because the benefits of having one roamer take some time out to clear camps and control buffs happens to outweigh those of having them constantly ganking. I feel like as a design goal, Riot sort of wanted an even gold-split to be optimal distribution among 5 players (hence why they gave champs like Alistar/Janna such good AP scaling). It's just that's not how things work out. Having an IEdge on 1 champion is going to be better than having a split of Pickaxes and Blasting Wands on everyone. It's a distribution of labor issue--having your carry only worry about keeping himself alive and dealing damage and having your support only worry about keeping people alive is easier than having 5 people all worrying about everyone else in the game all at once. And if your support doesn't need to worry about damage, why does he need that Blasting Wand? | ||
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Niton
United States2395 Posts
On March 05 2011 19:51 Seiuchi wrote: She can't support with no farm as well as Janna/Zilean/ Fixed, Soraka is as good as Janna/Zil at 0 farm, Taric really needs at least some gold to not become irrelevant the way Janna/Zil/Soraka avoid. | ||
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Kaniol
Poland5551 Posts
http://www.own3d.tv/video/76739/Reginald_s_Alistar_countering_Shaco_Jungle | ||
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SHr3DD3r
Pakistan2137 Posts
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barbsq
United States5348 Posts
http://www.own3d.tv/live/7854 come join the bear train | ||
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Tooplark
United States3977 Posts
Q: Weak AoE nuke with average range. Mantra-Q: Weak AoE heal with average range. W: Weak haste for a teammate that lasts a decent amount of time provided you can stay nearish. Awkward AoE nuke/slow. Mantra-W: Good haste for a teammate that lasts a decent amount of time etc etc. E: Mediocre shield. Mantra-E: Mediocre AoE nuke. R: Adds mediocre side effects to your unimpressive skills. Passive: Gives you a large amount of HP if you're low on health. How well does she scale? Q: .6/AP, AoE medium cone. m-Q: +.02% of allied missing health/AP - in other words, with 1000 AP, you'd heal a grand total of 135 + 25% of their missing health. W: .7/AP to people that pass through the line. m-W: no additional AP scaling E: .8/AP m-E: Also .8/AP How's her base damage? Level 4 Incinerate does as much damage as level 6 Q, and they scale equally. Two Mantra'd level 4 Qs are going to heal more than Soraka's ult at level 1 - but instead of globally, in a small AoE, and instead of all at once, with a 6 second cooldown. The AP scaling catches up when .02% missing health = 1.3, or when your allies are missing 6,500 health. Obviously the significantly shorter cooldowns are a factor here. But picking Karma instead of Soraka means you trade a 3 second silence for a a tolerable speedboost, a global heal with great scaling for an AoE cone with poor scaling, and a single target heal that also gives an armor boost for a single target shield that can do AoE damage. Oh, and less lane dominance. PIcking Karma instead of Zilean means you trade a long range AoE nuke for a short range AoE nuke that can also heal. Instead of an incredible single target speed boost you get a weak speed boost to one target and also yourself. (Level 6 mantra'd W is a 40% speedboost. Zilean's is 55% at all levels. W duration is 5 seconds, while Timewarp is 2.5 / 3.25 / 4 / 4.75 / 5.5. In other words, level 5 timewarp slows/hastes for more, and longer, without requiring Zilean to risk himself nearly as much.) And nothing Karma has even compares to Zilean ultimate. Janna is better because her AoE nuke has a small disable attached. Her shield has a damage boost on the target. Her slow is stronger at all levels than mantra'd W and the passive movespeed bonus - that is permanent and doesn't require her to be near them! - is only slightly worse. And Janna has a real ultimate. Taric is better because he has an actual disable, a better heal, a nuke that increases teammate damage, and a fantastic ult for pushing. And more natural survivability. Sona is better because she can actually win lanes, while bringing pretty much everything Karma does to teamfights. Oh, and an AoE disable ultimate. Lux is better because she can actually do damage and she has a disable. Anyone I missed? | ||
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Tooplark
United States3977 Posts
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Woony
Germany6657 Posts
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Brees
Marshall Islands3404 Posts
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Two_DoWn
United States13684 Posts
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Phrost
United States4008 Posts
Keep all un-mantra'd stats on the nuke and the shield. Change the nuke's mantra to deal 20% more damage + 2/4/6/8/10% of the target's current health in damage. Change the shield's mantra to heal all allies in an area for the amount of the shield. Change the bond to increase/decrease the speed of the target by 65% for 2 seconds if the bond is broken early. Instantly Karma's abilities are more focused and easier to use and don't have some shitty anti-patterns preventing her from spending mantra effectively. | ||
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HazMat
United States17077 Posts
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barbsq
United States5348 Posts
http://www.own3d.tv/live/7854 le bear train is open for business | ||
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Shikyo
Finland33997 Posts
Good teammates are good. Don't blame others for losing, just need to carry harder. Right... | ||
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HazMat
United States17077 Posts
On March 06 2011 05:56 Shikyo wrote: Just lost an hour-long game with Singed, 19-4-10 with over 600 minion kills. Good teammates are good. Don't blame others for losing, just need to carry harder. Right... Yep. | ||
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ofcourse
Poland67 Posts
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Shikyo
Finland33997 Posts
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Juicyfruit
Canada5484 Posts
Being able to output a fairly sizeable amount of AoE damage without any farm only helps. If you compare karma to soraka, Soraka is way squishier and is a pretty big liability, position-wise in teamfights since you have to protect her or have to just abandon her. Karma just speed-boosts an ally and she gets breathing room since enemies that come after her will get slowed when they cross the chain (i think). | ||
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spinesheath
Germany8679 Posts
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