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lol renekton is so fun but i don't think he's gonna end up being very good i like the on-command stun every couple of seconds, W is definitely his best skill. every red rage bonus should be used on W. most damage, most stun. best. slice and dice may as well not even be a skill, the range is 0, the damage is 0, it serves literally no purpose. also if you're trying to slice at someone in lane, renekton will like immediately target a creep instead of the champ after you slice, really really annoying. like tapioca level annoying. the range on Q is also really really wonky, sometimes it doesn't hit for shit when you're right next to someone and i feel like it doesn't heal as much as it says it does cause i rarely heal anything regardless of what i hit. ult is a huge gaping meh. i didn't notice it extending his range at all.
gotta take a solo, he's awful in duo lane. can't take a solo, get wrecked by ranged. might try jungling but i fear the worst.
0/21/9 ms quint arpen red armor/level yellow mr/level blue
item build is doran's shield visage OR BFsword zerkers? mercs? black cleaver phage atmas mallet sunfire? banshee?
the W triple application of cleaver and mallet is rly rly nice drops off so hard lategame regardless. you better win early son, else you gon' get kited and bullied by ranged champs and bursted so hard by ap champs.
i have the feeling that he was rly good in testing so they nerfed the numbers (kinda like how they did with leblanc) and they'll be buffing his numbers either secretly this patch or publicly during the next patch cause his Q and E are in a really bad place right now. he's essentially a 1-skill champion :\
BUT HE'S FUCKING FUN, GO BUY THE SHIT OUT OF HIM AND PLAY HIM GODDAMN IS HE FUN
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Triple application of Mallet? Sure, because Mallet slow stacks with itself for great justice!
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On January 19 2011 18:29 Caller wrote:Show nested quote +On January 19 2011 18:17 locodoco wrote:On January 19 2011 17:22 dnastyx wrote: Isn't that the kind of stuff loco got banned for last time?
Speaking of which...hey loco what are your opinions about all these tanks that do lots of damage these days; it doesn't make sense. the more damage u do as a tank the less CC or utility u have so since my speed garen does no damage i have most cc and utility amirite especially since i have to carry your tristana in a random pubbie game
dat silence, yo
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Triple bloodrazor proc with a stun attached sounds pretty good yo.
The fury system sounds pretty out of sync though. It's too hard gaining fury during battle and lining that up with your skill cooldown makes it even harder.
Fury is similar to morde, except morde is a tank that thrives on engaging vs multiple targets thus enabling his shield. Renekton shouldn't be doing that, so he'll never get a good fury charge from his Q during teamfights imo imo imo.
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Nevermind, I'll post it in the Eve thread.
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Ninja edit because the discussion was like 5 pages ago.
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On January 19 2011 23:59 Juicyfruit wrote: Triple bloodrazor proc with a stun attached sounds pretty good yo.
The fury system sounds pretty out of sync though. It's too hard gaining fury during battle and lining that up with your skill cooldown makes it even harder.
Fury is similar to morde, except morde is a tank that thrives on engaging vs multiple targets thus enabling his shield. Renekton shouldn't be doing that, so he'll never get a good fury charge from his Q during teamfights imo imo imo.
fury isn't as hard to keep up as caller made it sound honestly. your Q charges your fury pretty fast in a fight, it's just a matter of (a)not dying because you're squishy as balls, and (b)not accidentally using Q when you've got 50 rage. with zerkers and cleaver you also attack pretty fast so yeah, getting to 50 rage a couple times in a fight isn't hard, nor is getting to 100 rage then joining a fight.
i like the idea of bloodrazor instead of cleaver. combined with malady you could do some serious magic damage. the only thing is the prohibitive cost of bloodrazor. BUT i'm gonna start trying him in the jungle so maybe that will push me in the MBR direction.
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I tried to play him like Xin as Loco suggested and he's pretty powerful but I couldn't kill enough people because the enemy team had Anivia, Shaco, Mordekaiser, Singed, and Malphite.
Unfortunately trying to kill 3/5 of their team was near impossible but I almost 2 shot singed at level 3 with Furious W after an auto attack lol.
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eh, I kinda think fury should refresh to 50 on a kill. It would make him a bit more useful in a teamfight and prevent fury decay from totally ruining his day.
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i think they can do two really easy fixes that would make him a lot more playable imo imo 1) increases Q's range and damage by 15% each? so make it do about 45 at level 1 instead of 40 and scale a bit better, and make it so you can hit someone that's out of melee range with it 2) make dice always cost 30-50 rage or something so it's not easy to abuse, and then double or 2.5 its range, making it closer to shen's taunt. now it can be used for more than *nothing* but it's not like you can dart in every 10 seconds, do a full combo and expect to get out. also *maybe* slightly increase its damage as well
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Nasus is so good now. +170 damage in 11 mins on my q rofl, +400 in 27 mins.
Tho I killed their olaf early on and got blue which helped. :p
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On January 20 2011 03:19 gtrsrs wrote: i think they can do two really easy fixes that would make him a lot more playable imo imo 1) increases Q's range and damage by 15% each? so make it do about 45 at level 1 instead of 40 and scale a bit better, and make it so you can hit someone that's out of melee range with it 2) make dice always cost 30-50 rage or something so it's not easy to abuse, and then double or 2.5 its range, making it closer to shen's taunt. now it can be used for more than *nothing* but it's not like you can dart in every 10 seconds, do a full combo and expect to get out. also *maybe* slightly increase its damage as well
Right now everything is borderline ridiculous. I think that once we learn to play him better then he will be better.
I think his biggest flaw is that you absolutely need to level Q or you're abysmally squishy but you need to level W for sick damage.
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Ren is super fun. So much fun that I forget that he may be underpowered. Perhaps this was part of Riot's balancing logic in that a "fun" statistic constitutes part of his overall game balance.
I believe his problem is that he needs tons of farm. His cooldowns are so insanely long that you need to itemize for CDR in addition to your standard AD & Survivability. Right now, I see everyone (myself included) rushing for CDR so they can spam their cool new abilities. Until he gets super farmed though, I feel he can really only have two of these traits at any given time.
IMO, an Ideal Ren would have: Ghostblade (15 CDR) Merc Treads (Start out with CDR boots and sell them once you complete the other CDR items) Randuin's (8 CDR) Visage (12 CDR) *Insert High AD Item Here* *Insert High AD Item Here*
He really shines mid-game if you end up going: CDR Boots, Brutalizer, Kindlegem. He'll be sitting at 35% CDR. You'll have to press your advantage at this point though, or he'll lose steam very quickly.
For those wondering about his jungling: It's terrible. I don't have the best runes, but it is typically enough for everyone else... even Jungle-Caitlyn (lulz): AtkSpd Reds/Armor Seals/MagRes/Lvl Blues/HP Quints. I've also tried ArPen Reds/Quints to see if it makes a difference or not, but still get the same abyssal results. I've also tried starting with both Q or W: neither work. Q just doesn't heal him enough early game. I was expecting similar healing to Warwick's Q, but it was very lackluster.
Some random 1337 tricks: Q: can be cast while moving and doesn't break stride. W: activates a buff on yourself. The buff is the actual double/triple attack + stun. Activating the buff resets your swing timer. So you can weave this into your attacks like Nasus' Siphon Strike. It also means you can use this on towers to get an extra hit. Hitting the tower won't consume the buff though, so you'll keep it around until you hit a valid target. E: Doesn't seem to use Fury all the time on both Slice and the Dice. This is actually a good thing, since I'd almost never want to waste my fury on it. Maybe it has to hit something to consume? More testing is needed. R: Try to activate this when you have 50 Fury and Q is on cooldown. Pop this and hit Q to regen lots of HP. I hear he gains 100HP/Level, which is 1 higher than Udyr. Should put him at 2.2K base @ 18. Didn't notice if this was true or not. Leaguecraft seems to have him at less, but they may be wrong.
TLDR; Ren is fun as hell. Is probably underpowered? Who knows... Buffing Q would solve a lot.
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His E doesn't consume fury upon slice, only on Dice when it would apply the debuff. This is actually very helpful because it allows you to NOT watch your fury for his first dash forward in fear of not having it for your W or Q.
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renekton is wayyyyyyyyyyyyyyy too squishy to rush MBR, jungling was an utter fail, i was a level behind the duo lane at all time
i don't get why he's so fucking squishy. he's got no escape, no damage mitigation, long cooldowns, and is a melee champ. i legit think there might be a bug right now cause i've gotten 3k hp with 200 armor in a game and still dropped like a fly. and ofc if you're building that tanky you do no damage cause he doesn't have any scaling attacks or built-in damage like other melee
phr0st saying *anything* of renekton's is borderline ridiculous right now is just silly. E is a non-existent skill, the Q or W conundrum remains, his ult is just bad compared to nasus's, etc, etc, etc. rly rly need some numbers boosts here imo imo
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looking at the base numbers of lolcraft, he seems to have abysmal base numbers on his skills and unimpressive scaling. Like, the fury numbers look the base numbers I would expect with the base numbers sitting at 2/3s of what they should be...
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I don't think I'm going to bother playing Panth anymore.
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On January 20 2011 04:32 LoCicero wrote: I don't think I'm going to bother playing Panth anymore. do you have an active choice on the matter? he's still insta-ban for me, haha.
I am pissed that they hit his CC rather than just getting rid of muzzafuggin' HSS, but w/e.
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On January 20 2011 04:18 gtrsrs wrote: renekton is wayyyyyyyyyyyyyyy too squishy to rush MBR, jungling was an utter fail, i was a level behind the duo lane at all time
i don't get why he's so fucking squishy. he's got no escape, no damage mitigation, long cooldowns, and is a melee champ. i legit think there might be a bug right now cause i've gotten 3k hp with 200 armor in a game and still dropped like a fly. and ofc if you're building that tanky you do no damage cause he doesn't have any scaling attacks or built-in damage like other melee
phr0st saying *anything* of renekton's is borderline ridiculous right now is just silly. E is a non-existent skill, the Q or W conundrum remains, his ult is just bad compared to nasus's, etc, etc, etc. rly rly need some numbers boosts here imo imo
These the reasons why he is borderline ridiculous. Without the Q/W conundrum he can crush things like xin on release.
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On January 20 2011 04:35 Mogwai wrote:Show nested quote +On January 20 2011 04:32 LoCicero wrote: I don't think I'm going to bother playing Panth anymore. do you have an active choice on the matter? he's still insta-ban for me, haha. I am pissed that they hit his CC rather than just getting rid of muzzafuggin' HSS, but w/e.
He's a squishy melee dps who now has: Mediocre laning ability Mediocre to poor CC No escape mechanic
His only positives are: global ult relatively high damage output if he isn't interrupted when using heartseeker
I really don't see how he will be successful now. Maybe I'm speaking too soon, but I'm just frustrated with riot.
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