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OH PPS they updated his abilities again.
His E is a lot more interesting:
Abilities:
Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.
Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.
When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.
Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.
When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.
Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. . Dice: Renekton dashes, dealing physical damage along the way.
When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.
Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.
Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.
When Renekton is below 40% life, he generates 50% more Fury.
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you dont look at clg? its been there for like a week
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omfg, myrmidon pantheon actually looks good with the gfx update, i may actually use it :o
i think the redness of the cape bugs me somehow, esp how it clashes with the yellow, toning it down really fixes how much i hate it.
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On January 14 2011 13:27 Phrost wrote:you dont look at clg? its been there for like a week You're acting like I should, lol. I just stumbled upon it on Reddit.
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On January 14 2011 13:28 barbsq wrote: i think the redness of the cape bugs me somehow, esp how it clashes with the yellow, toning it down really fixes how much i hate it.
i think YOUR true colors are really shining through here bearbsq
ya queer
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my friends and I got Mundo, Singed, Malphite in a TT ranked game just now. rofl, it was over before it started.
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tbh, i think it's a pretty good idea. We'll see how it actually works out, but it's far from the worst idea I've heard for dealing with misconduct online.
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As long as it doesn't get hacked and robotized I think it may actually work out. At the very least it will be an interesting experiment.
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I think it's less prone to "group think" than /.'s moderation/meta moderation system, which is a plus. Honestly it's pretty exciting from a social science standpoint.
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this seems kind of silly. Since the side with the most votes wins, all people have to do is get everybody to one for one side or the other to get free IP. Hell, they could find a forum, clue in everybody on it, post the "winning vote" for different people, and system is broken. They instead need to make the player in question anonymous or give him a randomly generated pseudonym.
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I am getting some pretty serious enjoyment from watching 5hit smurf. The inner monolog is priceless.
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On January 14 2011 16:33 Caller wrote: this seems kind of silly. Since the side with the most votes wins, all people have to do is get everybody to one for one side or the other to get free IP. Hell, they could find a forum, clue in everybody on it, post the "winning vote" for different people, and system is broken. They instead need to make the player in question anonymous or give him a randomly generated pseudonym. Well, even that can probably be dealt with by copy-pasting the exact offense and histories and such. Riot will either have to hunt down such a system or impose a max time limit on these cases.
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The way Riot does MM when putting in super high ranked players bothers me. I don't really feel like a game with a team of one 1900 player and 4 1550s vs a team of 1650s is in any sense an even game, even though the average ELOs are pretty similar. On average, the difference between a 1550 and a 1650 doesn't even approach the difference between a 1650 and a 1900.
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The alternative to that is having the high-rated players wait hours in queue for a game. It's not like they're all online at the same time.
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On January 14 2011 16:53 arnath wrote: The way Riot does MM when putting in super high ranked players bothers me. I don't really feel like a game with a team of one 1900 player and 4 1550s vs a team of 1650s is in any sense an even game, even though the average ELOs are pretty similar. On average, the difference between a 1550 and a 1650 doesn't even approach the difference between a 1650 and a 1900.
I carry these games so hard with Anivia <3
Should just duo queue, I always duo queue with my friend = 2 good players easier to win this way. Especially if your facing Kassa & Sion and your Malph & Anivia and you keep swapping lanes to Kassa vs Malph and Sion vs Anivia.
We had teleport, went back when they swapped, got gear, rediculously-destroyed-them. these where the 2 1900 players of the oposing team, pretty much ended the game right there.
This was a rather ideal situation though :D
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![[image loading]](http://imgur.com/Z3aRS.jpg)
got a new smurf
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On January 14 2011 17:43 mercurial wrote:Show nested quote +On January 14 2011 16:53 arnath wrote: The way Riot does MM when putting in super high ranked players bothers me. I don't really feel like a game with a team of one 1900 player and 4 1550s vs a team of 1650s is in any sense an even game, even though the average ELOs are pretty similar. On average, the difference between a 1550 and a 1650 doesn't even approach the difference between a 1650 and a 1900. I carry these games so hard with Anivia <3 Should just duo queue, I always duo queue with my friend = 2 good players easier to win this way. Especially if your facing Kassa & Sion and your Malph & Anivia and you keep swapping lanes to Kassa vs Malph and Sion vs Anivia. We had teleport, went back when they swapped, got gear, rediculously-destroyed-them. these where the 2 1900 players of the oposing team, pretty much ended the game right there. This was a rather ideal situation though :D
Are you sure you're not Shikyo?
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On January 14 2011 23:02 dnastyx wrote:Show nested quote +On January 14 2011 17:43 mercurial wrote:On January 14 2011 16:53 arnath wrote: The way Riot does MM when putting in super high ranked players bothers me. I don't really feel like a game with a team of one 1900 player and 4 1550s vs a team of 1650s is in any sense an even game, even though the average ELOs are pretty similar. On average, the difference between a 1550 and a 1650 doesn't even approach the difference between a 1650 and a 1900. I carry these games so hard with Anivia <3 Should just duo queue, I always duo queue with my friend = 2 good players easier to win this way. Especially if your facing Kassa & Sion and your Malph & Anivia and you keep swapping lanes to Kassa vs Malph and Sion vs Anivia. We had teleport, went back when they swapped, got gear, rediculously-destroyed-them. these where the 2 1900 players of the oposing team, pretty much ended the game right there. This was a rather ideal situation though :D Are you sure you're not Shikyo?
hahaaha. whatever happened to him anyways?
oh and also for that tribunal thing, i dont like it, but if they do implement it can they not show summoner names.... like how is that necessary information?
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