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On July 25 2011 18:03 r.Evo wrote:I hereby officially have to tell all my scandinavian dual q bros: I miss you. QQ. 
QQ I miss being on EU west. While Jarpen, Skies and Kaisuko is all fine and dandy, well LP is just seems empty now :<
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ok i feel like i'm finally approaching an at least slightly respectable elo
1746 yaaaaaay ;o
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On July 25 2011 13:44 r33k wrote:Google translate has me bracing for awesome. 1-Skarner (the scorpion guy) 2-Unknown name, not human 3-Two DPS dwarves played as one (switching in and out, but I'm guessing the translation fucked up somewhere) 4-Zelos, Irelia's bro 5-Kog's daddy 6-Tempus (zilean's apprentice, AP carry) 7-Mardok (skeleton fisherman) Skeleton fisherman is the only character with a lame concept imo. Also on the next patch, I keep my stance saying that Riot only wants to keep about a dozen viable champions to avoid having to work too much and to sell characters. I mained Ice-climbers I got this. I will wreck with thos dwarves! Also I am a complete newb to this. But doesn't it say they will work like "mortars" from Warcraft, ie 1 unit but 2 persons.
Aswell as it would be Kog'maws brother/sister. I might very well be wrong but I'm pretty sure it says that the hero will have the same father as Kog not be Kogs father.
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I hope they atleast changed pants ult to no longer channel for half a day with the nerf to the range. It takes 3times as long to teleport compared to TF's ult, doesn't show everyone on the map either.
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On July 25 2011 19:36 Vlanitak wrote:Show nested quote +On July 25 2011 18:03 r.Evo wrote:I hereby officially have to tell all my scandinavian dual q bros: I miss you. QQ.  QQ I miss being on EU west. While Jarpen, Skies and Kaisuko is all fine and dandy, well LP is just seems empty now :<
Skies, Jarpen, Kaisuko are all on EU East? And ye, EU West is pretty lame in terms of TL people it seems. =/
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woooow the new tryn animations/model make me so freaking sad. They removed the crit animation/sound that made critting unbelievably satisfying
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On July 25 2011 20:37 Phrost wrote: woooow the new tryn animations/model make me so freaking sad. They removed the crit animation/sound that made critting unbelievably satisfying wat!
Why? That was the only reason to play trynf ;_;
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Why do Chinese have a problem with skeletal characters? Is there some kind of cultural symbolism to it making it awkward?
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On July 25 2011 20:55 Alaric wrote: Why do Chinese have a problem with skeletal characters? Is there some kind of cultural symbolism to it making it awkward? They can't portray dead stuff. It's illegal and censored.
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On July 25 2011 20:55 Alaric wrote: Why do Chinese have a problem with skeletal characters? Is there some kind of cultural symbolism to it making it awkward? It's a cultural thing. Displaying bones was considered barbaric back in the days and I guess the government is keen on keeping that tradition.
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On July 25 2011 21:23 Alaric wrote: 0K, thanks for the info. Most of the Chinese I've talked to have no idea what it stems from, so it's not like it's a huge thing. Sort of like a quirk you get when you employ a one party state.
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Yo guys, I can play all the supports (except Karma) and like the current metagame, I often go with AD carries. What I need to know however is how do you pick your support. For example, if my lane partner is a MF, who would be a good idea?
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I think its better to pick your support based on your team comp, not your ad carry (the exception being cait taric, which is just op). But thats just my opinion, im sure dedicated supports have preferences I dont know about.
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It depends on more than just your partner in lane. You also have to consider your enemies in lane and the enemy jungler/mid.
You can pick Taric if your ally has significant damage output (Corki, Cait, MF) and your opponents run a support + AD setup. You can pick Soraka if you won't be able to win the lane through burst and instead want to just farm safely. Sona goes well with an aggressive poking style. Janna is one of the weaker supports (in support + AD mirror lanes), but she is usally picked for her great teamfight presence.
There's plenty of different configurations, a full listing is unrealistic. Basically you have to think it through every single game.
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On July 25 2011 20:37 Phrost wrote: woooow the new tryn animations/model make me so freaking sad. They removed the crit animation/sound that made critting unbelievably satisfying Yep, huge trynd nerf. Also the player is either incredibly unlucky or they've really been screwing around with Tryndamere passive.
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Marshall Islands3404 Posts
cait/taric didnt seem that bad when I played against it, Poppy/soraka > cait/taric. just cant expect to play something like ashe bot vs it and not die.
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The support pick requires a lot more thought than the carry pick, and often times you will decide what support to pick before you decide the carry.
The basic thought process goes something like this: 1.Do I need Janna? (breaking CC, good vs aoe teams) 2.Can our carry kill someone completely on his own? (if so, pick soraka) 3.Could my carry use a little hand? Pick Taric or Alistar, then you can sacrifice more damage on your carry for more teamfight presence (MF, poppy) 4.Am I going for a full on lategame comp? Pick Sona.
Then each combo has a couple signature plays it can do and that your team will want to make use of. For example, a MF/sona and a MF/janna lane will be fantastic for dragon fights. Let your opponents start it, collect free gold. Characters with knockbacks will do poorly when paired with characters with slows as their form of CC, because you're used to make plays based on how each character normally moves. This affects Alistar, Poppy, Vayne, Ashe, Janna. Your jungler choice can also affect which support you'll want to pick. For example, a bot lane with strong brush control (blitzcrank, taric) will force your opponents on the opposite side of the creepwave, which is great to support your amumu's ganks. Lanes that keep the creepwave to their tower (ashe, soraka) greatly help Trundle, Jarvan and Nunu's ganks. Similiarly, combos that can affect your opponents' positioning along the lane (caitlyn, taric) greatly benefit Nocturne.
Thinking abt more junglers but I'm kinda sleepy. Might add to this later.
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Well, my thought-process for the supports is as follows: Janna: if I'm laning with a good early-game burst AD hero, feel confident that we can jump out to a lead, and want to guarantee keeping the lead and locking down the other team, she's the pick. She's also nice to pick against AoE comps and obvious gib comps (ie. mass jumping melee), especially if my ranged carry doesn't have enough escapes. Soraka: if my lane partner is a manawhore (ie. Poppy/Trist) that can single-handedly output enough burst to 1v2, or if I want to guarantee that the lane won't lose. She's also the best solo q support IMO because she has extremely good teamfight and late-game scaling while being the most consistent in lane. Taric: Hate. But good for combos. Shit in team comps. Very much an early-game laning cheese; you're very reliant on your lanemate. Sona: probably the most well-rounded, but again dependant on lanemate for backup control and for making sure your spells are cost-efficient.
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Supports with reliable disables(non-ulti): Taric or Janna
Supports with heals and lane support: Soraka or Sona
Support to steal farm and psuedo AP carry: Karma or Kayle
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