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On July 15 2011 01:51 Southlight wrote: Smash playing a tank is pretty funny though.. why?
depending on how broad your definition of Tank is, I mostly play tanks and assuming your stance is blahblahblahTankyDPSnotRealTankblahblahblah, I've still always had a solid amumu and played freakin' Galio for old TL.
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You play stuff that kills shit, not peels >_>
Amumu is like a hybrid, he's the best initiator in the game IMO but he doesn't really play like a tankytank, he plays like Karthus lol.
Likewise for Galio he's more of an AP carry than a tankytank.
I just can't see you pulling back and peeling stuff off the squishies lol. I can definitely see you going I'M INVINCIBLE and stunlocking their carry to oblivion...
Edit: TL;DR you have more of a GOGOGO KILL DEM mindset and less of a "this tank kinda hurts lemme do something about it..." mindset :p
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someone tell me a champ to duo lane with my brother who is lvl 5, we get a lot of smurfs and very mixed teams so that i cant 1v5 them all, but also cant rely on my team.
i had success with blitz, but he isnt free anymore QQ.
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who the fuck still plays like a tanky tank then?
Shen's honestly the only one I can think of atm. Rammus maybe? Anyone else? Cho and Ali both are more of AP carry than tanky tanks, as is gragas. Jarman more of a Tanky DPS, as are WW and big captain Udders. Malphite and Maokai also like Galio I guess. *shrug* I just don't see many characters that would live up to your standards or being a tank and view tanking as a more generallized thing. I do tend to rambo in, but I think the case with all tanks is that you have to be able to know when to rambo in and when to peel. Hell, I can still remember a game where I had to stop ramboing and friggin' peel as WW in order for us to win even though WW is like, the best ramboer ever and the worst peeler ever, but either way we needed someone to keep Irelia off of MF, lol.
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No one, that's why tank players have been desperately looking forward to Leona :p And also why I entertained thoughts of buying and playing Maokai. Other than that the only often-played tanky tank is Taric, but he doubles more as a support. Before his buffs and rework, Alistar counted as one, and was a damn good one which is why his rework was somewhat awkward.
... incidentally Shen could tank but he seemed more like an off-tank, hence why I always complained that he's 'not really a tank' and more an 'offtank' and a 'support.' Hahah.
Malphite used to be a tank but that was when the game revolved more around AD carries, it's why I hate playing him now, because he doesn't actually peel anymore, he just acts as a lightning rod for damage (hopefully), or as a sieve because AP heroes usually just ignore him or melt him zzz. Rammus' laning presence is too terrible and his jungle is too gamble to be viable, et cetera. All the real tanks got nerfed into oblivion or have gaping holes in their early-game roles to be viable. Hence, the high hopes for Leona.
Edit: It's why people mentioned Leona's the first real tank (hopefully) released by Riot in over a year, dating back to Shen, and when you go beyond Shen who was never really a true initiating tank, you go back to Udyr (who ended up being tanky because of need) and then to... I dunno, which was the last of the original tanks to be created during beta?
zzz
Edit2: To be clear about the Mumu Galio thing, they don't have as much CC for peeling, although Galio's Bulwark definitely makes him a better tankytank than Amumu... Amumu's skillset is blatantly designed for initiate into damage the fuck out of them before you die, he's got a CC that's used to initiate, and a giant-ass CC that's used to commit into a teamfight. Galio's somewhat similar, although he at least has a slow... it's the Bulwark that lets him "peel" in a sense (damage reduc on your team's squishies) but otherwise you tend to judge how well Galio impacted the game based on the damage from his ult, not the CC duration.
In that sense I think Gragas does an okay job if you build him for him, but he's simply better as an AP hero and his slam slow can be played around (and isn't significantly effective), as is Cho if you can consistently land Ruptures to disrupt tanks, but similar to Gragas he's simply more effective as an AP hero.
Edit3: By the by I'd imagine anyone half-decent can peel when needed, it's more a mindset thing. It's likewise hilarious to imagine you playing Janna. I'm sure you can do it, but it doesn't change that it's great lols.
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Whatever Leona is classified as I like. I want to play more characters that can initiate AND shut down 1 - 2 people at a time. I get to play her and Yorick in ranked. With them I think I can grind to 1500 before resets.
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jungle yorrick OP go read the thread. He is fast and safe in jungle
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United States47024 Posts
I think Jarvan has the kit to be a tanky tank (initiating/peeling cc, steroids/armor debuff to improve your AD carry's damage, etc), Riot just gave him so much damage that the same skills that would otherwise be used to peel your carry can be better used to dive the hell out of theirs.
Oh, and that passive that came out of nowhere that only serves to make him more of a damage threat.
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I more-or-less agree, TY, lol. It's bizarre how that hero turned out :x
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He's supposed to be an initiator according to Riot. The idea was that his whole kit was meant for diving into the opposing team and tagging them all with your AoE crap and then smacking each of them upside de head wif yo passive.
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So.... Just played a ranked as TF, laning against Brand. How do you stop that guy from either zoning you out or just out-damaging you incredibly hard early on?
Might be my runes/build, but for tf I run MPen/Mp5plevel/APplevel, and generally start with Dring, boots, Sheen, Deathcap.... Standard AP TF stuff.
Would taking boots+3 be more effective against Brand, because my movement speed will allow me zone control? I ended up playing really passively and letting him get lotsa cs with his pillar of flame - I kept up within 10 I think, but I didn't carry very hard, which TF is supposed to do. We won because of a sick Jarman initiate onto their entire team, and morde/mf/me basically stood there and cleaned them out.
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On July 15 2011 03:02 Mogwai wrote: He's supposed to be an initiator according to Riot. The idea was that his whole kit was meant for diving into the opposing team and tagging them all with your AoE crap and then smacking each of them upside de head wif yo passive.
Except his skill damage is so high that what ends up happening is you dive into an opposing team and whoops you killed someone.
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On July 15 2011 03:04 HyperionDreamer wrote: So.... Just played a ranked as TF, laning against Brand. How do you stop that guy from either zoning you out or just out-damaging you incredibly hard early on?
Might be my runes/build, but for tf I run MPen/Mp5plevel/APplevel, and generally start with Dring, boots, Sheen, Deathcap.... Standard AP TF stuff.
Would taking boots+3 be more effective against Brand, because my movement speed will allow me zone control? I ended up playing really passively and letting him get lotsa cs with his pillar of flame - I kept up within 10 I think, but I didn't carry very hard, which TF is supposed to do. We won because of a sick Jarman initiate onto their entire team, and morde/mf/me basically stood there and cleaned them out. it mostly has to do with being a weak laner vs. a strong laner, but yea, you should always open boots on TF. With that shitty ass range the worst thing you can do with TF during the early laning is arrive on lane with significantly less movespeed than your opponent
@Utah: so? what's wrong with killing people? Amumu's damage is also high and he also ends up killing people... so what? I mean, part of why I like LoL so much is that even though you can sorta pigeonhole characters, there are very realistic considerations with every choice you make regarding team comp. Jarman definitely brings a lot to the table, and he's certainly a strong character, but I think it's silly to think he's out of line after the massive string of nerfs. The fact that dishing out good damage is part of what he does isn't unsettling to me and I'm not sure why it is to you when there's still a giant difference between the sustained deeps that a Jarman will do vs. the sustained deeps that an Irelia or Xin will do. He just falls into the middle ground between a real tank and a tanky DPS.
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On July 15 2011 03:07 Mogwai wrote:Show nested quote +On July 15 2011 03:04 HyperionDreamer wrote: So.... Just played a ranked as TF, laning against Brand. How do you stop that guy from either zoning you out or just out-damaging you incredibly hard early on?
Might be my runes/build, but for tf I run MPen/Mp5plevel/APplevel, and generally start with Dring, boots, Sheen, Deathcap.... Standard AP TF stuff.
Would taking boots+3 be more effective against Brand, because my movement speed will allow me zone control? I ended up playing really passively and letting him get lotsa cs with his pillar of flame - I kept up within 10 I think, but I didn't carry very hard, which TF is supposed to do. We won because of a sick Jarman initiate onto their entire team, and morde/mf/me basically stood there and cleaned them out. it mostly has to do with being a weak laner vs. a strong laner, but yea, you should always open boots on TF. With that shitty ass range the worst thing you can do with TF during the early laning is arrive on lane with significantly less movespeed than your opponent I've noticed that, yeah.... TF isn't that great of a laner since all of his damage output relies on one combo.
So essentially play passive, use blue card to last hit, and gank a crap ton with ult?
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On July 15 2011 03:09 HyperionDreamer wrote:Show nested quote +On July 15 2011 03:07 Mogwai wrote:On July 15 2011 03:04 HyperionDreamer wrote: So.... Just played a ranked as TF, laning against Brand. How do you stop that guy from either zoning you out or just out-damaging you incredibly hard early on?
Might be my runes/build, but for tf I run MPen/Mp5plevel/APplevel, and generally start with Dring, boots, Sheen, Deathcap.... Standard AP TF stuff.
Would taking boots+3 be more effective against Brand, because my movement speed will allow me zone control? I ended up playing really passively and letting him get lotsa cs with his pillar of flame - I kept up within 10 I think, but I didn't carry very hard, which TF is supposed to do. We won because of a sick Jarman initiate onto their entire team, and morde/mf/me basically stood there and cleaned them out. it mostly has to do with being a weak laner vs. a strong laner, but yea, you should always open boots on TF. With that shitty ass range the worst thing you can do with TF during the early laning is arrive on lane with significantly less movespeed than your opponent I've noticed that, yeah.... TF isn't that great of a laner since all of his damage output relies on one combo. So essentially play passive, use blue card to last hit, and gank a crap ton with ult? this is like 90% of TF's lanes atm. Last hit with blues and wild cards and try to get to mid game without being down by a ton. Though, because of his weakness in lane, TF is very good at baiting over extensions that your jungler can punish, especially since TF brings a solid stun to the table.
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On July 15 2011 03:07 Mogwai wrote: @Utah: so? what's wrong with killing people? Amumu's damage is also high and he also ends up killing people... so what? I mean, part of why I like LoL so much is that even though you can sorta pigeonhole characters, there are very realistic considerations with every choice you make regarding team comp. Jarman definitely brings a lot to the table, and he's certainly a strong character, but I think it's silly to think he's out of line after the massive string of nerfs. The fact that dishing out good damage is part of what he does isn't unsettling to me and I'm not sure why it is to you when there's still a giant difference between the sustained deeps that a Jarman will do vs. the sustained deeps that an Irelia or Xin will do. He just falls into the middle ground between a real tank and a tanky DPS.
On July 15 2011 02:39 Southlight wrote: Edit3: By the by I'd imagine anyone half-decent can peel when needed, it's more a mindset thing. It's likewise hilarious to imagine you playing Janna. I'm sure you can do it, but it doesn't change that it's great lols.
o/
Nothing wrong. I just find it hilarious imagining you playing Leona (assuming she's actually a tank, and not a Riot circa 2010-2011 tank) and such similar things ;3
Edit: Amusingly I'm not a particularly support-minded player myself, but I tend to be more of a tank-stopper than a squishy-killer so I'm sort of in the middle, IMO anyways. Hence Neo's constant ribbing of Uta, AP Initiator.
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I play udyr kinda as a peeler but more of a STUN YOU IN THE FACE THEN BEAT THE SHIT OUT OF YOU UNTIL YOU GTFO OR DIE kind of way instead of a gentle taunt or something.
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Leona's a real tank. Just stun and peel shit, pretty low damage output. Honestly feel like most of my damage comes from her passive which is very very well designed for playing like a real tank. Also, thinking about it, Maokai is also a real tank and I now wanna play him a bunch again.
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Okay so heres the way to fix shen: reduce the cost of shadow dash by 50 energy, increase the feint block amount by 15 per level.
Problem solved, he can now do his job of taunting and cast other spells to make him not completely worthless after finishing the dash
Also leona feels amazing with another tank.
alistar, taric, singed, maokai, etc all have small damage aoes that they can use to trigger sunlight and more CC to keep the target in place for more damage.
I was almost rolling off my chair laughing how hard taric/leona lane crushes carry/support lanes
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50 is a ton. 20-30 maybe, but not 50.
also, his abilities just need more impact. Even just spamming his shit atm, he's mostly just an ult bot...
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