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Samuro Blade Master - Page 3

Forum Index > Heroes of the Storm
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Ramiz1989
Profile Joined July 2012
12124 Posts
October 17 2016 16:02 GMT
#41
I think that I haven't lost a game against Vikings with new Butcher yet. You gain meat so fast if you keep rotating and gaining pick offs from Vikings, or you can even just pressure one lane and call for 1 mate to help you kill the Viking. Literally every game against Rexxar and Vikings I keep finishing my quest like 2 minutes earlier. Rexxar always gives you 10 meat stacks unless Misha is already dead.

And then since you usually get Abattoir, after you finish the quest early you snowball out of control with at least 80-100 damage just from Abattoir. You keep deleting everything.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-18 13:19:30
October 18 2016 13:16 GMT
#42
Here is a discussion on counters for Samuro to consider for his launch today posted on Reddit by RYTEDR
Overview of some of the tips
  • Illusions are revealed with any ability or talent that reveals. (I.E. Tassadar's Oracle, Malfurion's Moonfire, Medivh's Dust of Appearance, Tracer's Tracer Rounds, Lunara's Natural Perspective, Brightwing's Peekaboo!, Gall's Eye of Kilrogg, Greymane's Scented Tincture, Rexxar's Flare and Unleash the Boars, any Clairvoyance-esque ability, Scouting Drone, etc.)
  • Almost 100% reliance on auto-attack damage makes blind very strong against him. Likewise Imposing Presence and abilities that slow attack speed like Muradin and Arthas have.
  • Most effects, mainly DOT damage or Abilities like Living Bomb, are self-cleansed on Samuro when he casts Mirror Image. Some effects, remain on Samuro even when he splits, revealing who the real Samuro is. Of all the categories, this list may be the most incomplete, as testing each Ability interaction is very time consuming.
    Effects that persist on Samuro through Mirror Image:
    • Chromie - Temporal Loop
    • Falstad - Lightning Rod
    • Johanna - Sins Exposed
    • Greymane - Marked for the Kill
    • Leoric - Drain Hope
    • Tassadar - Static Charge (not viable)
    • Xul - Bone Prison
    • Zagara - Hunter Killer (Hydralisks will continue to fixate on the real Samuro after he uses Mirror Image)
    • Zeratul - Vorpal Blade
    • In general single target non-dot's seem to stick to the real Samuro. Need to test Kael'thas Pyroblast for example.

  • Block and evasion talents can be strong against Samuro as he has no poke abilities, just auto-attacks.
  • Illusions count as "heroes" for talents that gain stacks every time you hit a hero. Medivh, Kael'thas, Chromie, and Gul'dan for example.

In game tips vs Samuro
  • Samuro is a poor gank target with multiple escapes. Play defensively when facing against him and wait for him to make a mistake or dive in. He has to dive in to do any damage, so wait until he commits and then counter his Illusions and focus him down.
  • Stay close to your towers and keep them alive if you can, as they are extra valuable against Samuro. Samuro risks a lot with tower diving, so if he tower-dives you, try to blow up any enemy minions in range of your towers so they will focus on him and his Illusions. Illusions die from one shot from structures.
  • The jungle areas between lanes are where Samuro is strongest, as his Illusions will have a clear target to focus pre-Illusion Master and escaping Samuro is very difficult once he's on you. Try to stay in lane or travel with at least one teammate when rotating to reduce his ganking potential.
  • Bladestorm makes Samuro Unstoppable but he is still very easily blown up by damage, and Samuro using Bladestorm immediately reveals the real Samuro pre-20 so feel free to focus all you can on taking him out or forcing a retreat.
  • Do not feel discouraged about Samuro never dying. A skilled Samuro player with Illusion Master has so many escapes and ways to disengage that he may very well never die. This doesn't matter, as Samuro only affects the teamfight with his DPS, and if he's being forced out of a fight, that means he is not contributing and your team has the advantage. If you blow up his Illusions and force him to disengage every fight, then he is a non-factor.
  • AOE is your friend. Use it to quickly clear his Illusions and zone him out.
  • Falstad should try to mark Samuro with his Lightning Rod, as the effect will persist through Samuro's Mirror Image and continue zapping the real Samuro. Remember to do this safely, however. Xul's Bone Prison is also very effective at forcing Samuro's hand, as Mirror Image will not cancel the delayed effect.
  • You do not have to kill Samuro to force him out of a fight. The more damaged Samuro becomes, the worse his Illusions will be able to tank damage for him, so in longer sustained fights Samuro loses more and more opportunities to engage. Samuro thrives in high-speed, momentum-based teamfights that end quickly and decisively. Poking him down and whittling at his HP means that he will never be able to reliably dive as his Illusions will be too weak to be of any use to him.
  • Pre-Illusion Master, Samuro's Illusions will often move in similiar directions as one another, so try to be aware of this and focus the Samuro who is performing the most unique action.
  • Have at least 1 Hero on your team with some way to Reveal, and use it as soon as Samuro pops Mirror Image so you can see the real Samuro. This either forces him to back off or catches him out of position to get quickly focused down.



Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 18 2016 13:46 GMT
#43
Tomorrow i buy this hero. Always exciting with heroes that sounds like fun.
I love kerrigan, perhaps i will love this guy as well.
karazax
Profile Joined May 2010
United States3737 Posts
October 18 2016 16:04 GMT
#44
Heroes of the Storm Patch Notes — October 18, 2016

We just released a new patch for Heroes of the Storm, which brings a new game mode, a new hero, UI improvements, and more to the Nexus! Check out today’s patch notes below.

NOTE: Red text indicates an addition that was made between the Public Test Realm and final versions of the patch notes.


General

Hallow’s End Arrives October 25!
+ Show Spoiler +

  • 50% XP Bonus!
    The Nexus will be haunted by a 50% XP bonus from October 25 until Hallow’s End concludes during the week of November 8!
  • Hallow’s End Event Quest
    Quest: Play 15 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl.
    Reward: Deputy Valla Portrait


New Game Mode: Heroes Brawl

Heroes Brawl is an action-packed new game mode that breaks all the rules and offers a fresh take on Heroes of the Storm's gameplay each week. Learn more by visiting the Heroes Brawl website.

+ Show Spoiler +

The Basics

Heroes Brawl offers three distinct match types, with endless possibilities for twisted rulesets and wild mechanics each week:
  • Arenas: Pick one of three randomly selected Heroes, and then duke it out against the enemy team to complete objectives. The first team to complete the objective twice will claim victory.
  • Mutators: Wild rulesets and unique mechanics change the way you play on Battlegrounds you’re already familiar with.
  • Single-Lanes: One-lane Battlegrounds with no objectives, Mercenaries, or Hearthstone to distract you from destroying the enemy Core.

Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl.

How to Brawl
  • Find Heroes Brawl in-game by heading to the Play screen, click Brawl on the far left side of the navigation bar, then queue up and have a blast!
  • Anyone can dive into the action! Heroes Brawl is not restricted by account level or the number of Heroes owned, and you can queue up alone or in a party of any size.
  • The current weekly Brawl will also be available through Custom Games - though replays, observer mode, and score screens may not function as expected for some of the unique Brawl types.
  • Heroes Brawl custom games will also discard Hero drafts and pre-selections once players enter the match.

Reap the Rewards
  • Participate in three Brawls each week to receive in-game rewards!
  • Hover the cursor over the Weekly Rewards icon in the lower-left corner of the Brawl screen for a breakdown of the available rewards each week.



Art

+ Show Spoiler +

General
  • The following Heroes have received additional facial animation polish:
    • E.T.C.
    • Illidan
    • Valla

  • Diablo has received additional idle animation polish.

Battlegrounds
  • Core attacks have received update visual effects in order to better visually indicate that they deal splash damage.
  • Cannonballs that fire on the minimap for Blackheart’s Bay have received visual effects polish.
  • Sky Temple has received additional optimization polish.

Heroes, Abilities, and Talents

The following Heroes have received custom Hearthstone animations:
  • Diablo
  • E.T.C.

The following Heroes, Abilities, and Talents have received updated visual effects:
  • Cleanse (Talent)
  • Gul’dan: Fel Flame (Q), Corruption (E)
  • Illidan: Evasion (E)
  • Lunar Illidan: The Hunt (R)




Shop

+ Show Spoiler +

Bundles

New Bundles
  • Hellblade Samuro Bundle – Available until November 1, 2016
  • Hallow’s End 2016 Bundle – Available from October 25 until November 8, 2016
  • Hallow’s End 2016 Ultimate Bundle – Available from October 25 until November 8, 2016
  • The following Bundles will be added to the in-game Shop on October 18 and have no planned end-date:
    • Nexus Challenger Bundle
    • Nexus Conqueror Bundle


Removed Bundles
The following bundles will be removed from the in-game Shop on October 18:
  • Starter Bundle
  • Triumph Bundle

New Hero
Samuro has been added to the in-game Shop.

Mounts
New Mounts
  • Hellboar
  • Eye Pad – Available exclusively with purchase of either Hallow’s End 2016 bundle. This mount may return to the game as an individual item at a later date.

Returning Mounts
  • Marshal’s Outrider

Removed Mounts
  • Crimson Hare


Skins
  • Hellblade Samuro
  • Master Samuro
  • Scarecrow Xul – Available starting October 25
  • Deputy Valla – Available starting October 25

​Price Reductions
  • Greymane’s prices have been reduced to $8.49 USD and 7,000 Gold.
  • Rexxar’s prices have been reduced to $6.49 USD and 4,000 Gold.




Sound

+ Show Spoiler +

Ranked

New voiceover lines have been added that will play when a player is promoted into a new League Tier.

Draft Mode

Sound effects and voiceover will now play when entering Lost Cavern Draft Mode via Custom Games.



User Interface

+ Show Spoiler +

General
  • A “New Player Chat” channel has been added.
    New players will automatically join this channel upon logging into Heroes of the Storm until they reach account level 20.

Daily Win Bonus
  • The first game that players win each day will now award 50% bonus XP and Gold for that match.
    • This bonus applies to all game modes except Brawl, Custom Games, and Training.
    • A First Win of the Day icon has been added to the top navigation bar, which will activate whenever a First Win of the Day bonus is available.


In-Game UI
  • Hover the cursor over the VS icon found in the top-center of the screen to display the amount of XP earned by each team from various sources, including: Takedowns, Mercenaries, Structures, and more.

XP Bonuses
  • Friend Bonus
    • Playing Heroes with a friend will now award 25% bonus XP.

  • Party Bonus
    • The XP bonus earned by playing in a party now scales based on the number of party members:
      • 2 Players: +25%
      • 3 Players: +33%
      • 4 Players: +42%
      • 5 Players: +50%


  • Game Mode Bonus
    • Playing ranked games will now award an XP bonus:
      • Hero League: +25% XP
      • Team League: +50% XP


  • XP Bonuses Stack Additively
    • Playing in a party with one friend will still award a total of 50% bonus XP, just as it did before, but playing with additional party members will now award even more XP.
    • Playing Team League in a full party with at least one friend and an active Stimpack will now award a total of 225% bonus XP.
    • The “Available XP Bonuses” icon in the top navigation bar will activate when players are receiving any of the bonuses mentioned above.
      • Hover the cursor over this icon to display a tooltip that offers a full breakdown of all active and inactive XP bonuses.




Play Screen
  • Hovering the cursor over each game mode on the Play Screen navigation bar will now display a tooltip that briefly describes that mode.
  • Versus A.I.
    • Training mode has been moved into Versus AI on the Play screen.
    • A “Versus A.I. Options” interface has been added to the left side of the Versus A.I. screen.
      • Use the buttons to switch between Training, A.I. Teammates, or Co-op modes.
      • Use the Difficulty Slider to select the desired skill level of A.I. allies and opponents in A.I. Teammates and Co-op modes.
        • Training mode A.I. difficulty is set to beginner, and cannot be changed.



  • Suggested Play Mode
    • The Play Screen navigation bar will now suggest a game mode to new players.
      • Level 1 – 10: Versus A.I.
      • Level 11 – 20: Quick Match
      • Level 20+: Heroes Brawl (If the weekly rewards have not yet been earned.)

    • Hover the cursor over the suggested mode icon to display a tooltip that explains why a mode is suggested.



Profile
  • Match History
    • The Match History tab can now be filtered by Heroes Brawl matches using the dropdown menu in the upper-right corner.
    • Each game in the Match History list will now display Hero names and portraits for each Hero selected during that game.

  • Profile Summary
    • Heroes Brawl stats have been added to the Profile Summary screen that will track the number of Brawls won and weekly rewards earned.

  • Statistics
    • The Statistics tab can now be filtered by Heroes Brawl stats using the dropdown menu in the upper-right corner.


MVP and Commendations

MVP and Commendations can now be skipped using the new Exit button added to the lower-left corner of the screen.
The duration of the MVP and Commendations screen now lasts 50 seconds.
A timer has been added to the lower-right corner of the screen that will count down the final 10 seconds of the MVP and Commendations screen.
Commendations
Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken.
The tooltip for Bulwark will now display the player’s total deaths during the match in addition to damage soaked.
Slight adjustments have been made in order to better balance the Dominator and Painbringer Commendations.
Abathur was previously a little too likely to receive the MVP award. Slight adjustments have been made to bring him in line with other Heroes.




Bug Fixes

+ Show Spoiler +

General

Corrected a number of typos and tooltip errors across several aspects of the game.

A.I.

Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb.
Lt. Morales: Can now properly detonate Displacement Grenade near enemies.

Art

Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects.
Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays.
Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages.

Battlegrounds

Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back.
Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues.
Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability.
Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied.
Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls.

Heroes, Abilities, and Talents

Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect.
Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon.
Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies.
Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain.
Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel.
Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities.
Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed.
Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive.
Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents.
Leoric: Minions will no longer path around Leoric when he is in Undying form.
Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent.
Rexxar: A delay will no longer occur between repeated Misha, Focus! casts.
Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path.
Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description.
The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent.
Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison.

Sound

Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target.
Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers.

User Interface

Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications.
Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys.
Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction.
karazax
Profile Joined May 2010
United States3737 Posts
October 18 2016 17:46 GMT
#45
New Bundles:
[image loading]
[image loading]
Swisslink
Profile Joined March 2011
2954 Posts
October 18 2016 19:29 GMT
#46
So, no new Gold Purchase mount for this event?
Pity. Got 30k Gold left and don't know what to do with it.
Harris1st
Profile Blog Joined May 2010
Germany7023 Posts
October 18 2016 19:40 GMT
#47
apparantly karazax got a 100k left ^^
Go Serral! GG EZ for Ence. Flashbang dance FTW
karazax
Profile Joined May 2010
United States3737 Posts
October 18 2016 19:58 GMT
#48
Not my screen shots lol. Won't get to play until tonight.
Swisslink
Profile Joined March 2011
2954 Posts
October 19 2016 08:13 GMT
#49
On October 19 2016 04:29 Swisslink wrote:
So, no new Gold Purchase mount for this event?
Pity. Got 30k Gold left and don't know what to do with it.


But the guy from the Screenshot at least hasn't got all the heroes...
i really don't know what to do with my gold, especially because most of the master skins are rather... underwhelming, imo. They are - with a few exceptions - either pretty much the same as the standard, or in some cases just way worse, imo.
Some gold sink would be really much appreciated. Especially now with the Brawl and therefore an even bigger Gold Income from now on.

Regarding Brawls: We are now seriously only got to play this Punisher Brawl on the One Lane Map for the next 10 days? I played it twice and I'm already bored.
I like the idea behind the Brawls and it could be interesting. But with only one Brawl at the time, it takes away all the diversity Heroes brings compared to any other MOBA. i really think they should have a Brawl rotation same as they have a Map Rotation in all the other game modes. Otherwise the mode gets kinda stale and boring really fast.
Leolio
Profile Joined April 2012
France633 Posts
October 19 2016 10:01 GMT
#50
Samuro looks pretty balanced right now. 70% winrate on hotslogs with master filter.

I can see him countered pretty hard by Johanna + KT, but he's countered way harder by 1st ban power. Someone on reddit pointed that Diablo Apocalypse on 3 images makes a huge stun zone and can counter him hard. But Diablo... ^^
DarkPlasmaBall
Profile Blog Joined March 2010
United States45197 Posts
October 19 2016 10:08 GMT
#51
I just played Brawl mode for the first time, and it was 5 Sonyas vs. 5 Sonyas and it was the dumbest- yet most hilarious- game I've ever played in HotS. Everyone just kept Leap frogging lmao. Brawl seems pretty fun so far... It's definitely not as frustrating for me to have a bad team throw in Brawl as it is to have a bad team in a real game.

The only downside is that Brawl doesn't count towards traditional DQs. Oh well.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Swisslink
Profile Joined March 2011
2954 Posts
Last Edited: 2016-10-19 11:07:14
October 19 2016 11:07 GMT
#52
On October 19 2016 19:01 Leolio wrote:
Samuro looks pretty balanced right now. 70% winrate on hotslogs with master filter.

I can see him countered pretty hard by Johanna + KT, but he's countered way harder by 1st ban power. Someone on reddit pointed that Diablo Apocalypse on 3 images makes a huge stun zone and can counter him hard. But Diablo... ^^


So, instead of Zarya+Malf first bans, it's now Samuro+Malf?
Dat ban-meta switch!
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-19 15:05:16
October 19 2016 13:38 GMT
#53
I like the new XP contribution tally when you mouse over the levels at the top of the screen
[image loading]

Crazy thing with Samuro's win rate so far is that EVERY single talent at every tier currently has above 60% win rate. The win rates suggest that it's practically impossible to pick a bad talent. That leads me to believe it will take nerfs to his core abilities or damage to fix him. A real challenge to balance.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 19 2016 16:40 GMT
#54
Wow, I didn't notice that xp thing until now. Cool.

He's way stronger than I thought he would be. More survivable than Zeratul by a LONG way, which was kinda how I thought he'd be - a pubstomper, but limited in utility (since his heroics aren't on a level with Void). Seems like he's better than that.

I wouldn't mind a small amount of xp for killing his apparitions, like Aba's clone.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 19 2016 19:32 GMT
#55
Just faced samuro in HL with proper compositions, master/gm level.
I picked jaina and she felt really good vs him.
karazax
Profile Joined May 2010
United States3737 Posts
October 19 2016 19:59 GMT
#56
He can be beat, but in general win rates increase over time as players get better with the hero and a "best" build is settled on. We shall see. I don't expect Blizz will change him early like they did with Zarya which kind of backfired with a follow up nerf. No full patches scheduled until after Blizzcon.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 19 2016 20:36 GMT
#57
On October 20 2016 04:59 karazax wrote:
He can be beat, but in general win rates increase over time as players get better with the hero and a "best" build is settled on. We shall see. I don't expect Blizz will change him early like they did with Zarya which kind of backfired with a follow up nerf. No full patches scheduled until after Blizzcon.


Hmm, I wouldn't be shocked to see a small nerf before Blizzcon, else the competition would be a bit stale there.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 19 2016 21:53 GMT
#58
Well blizzcon is in almost 3weeks isnt it?
Blizzard usually make balance adjustments after 2weeks~ rougly so before blizzcon, sure wouldnt be surprised if they did
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 19 2016 22:05 GMT
#59
I think Samuros winrate will actually drop as people get used to invisibility again. My Danger button is used alot more atm, because people are that blind and careless, so each game has 2-3 team mates feeding if you don't watch out where they are going.
But the crit combo setup with Medivh Portal is annoying.

Picking Chromie atm if there is already a blind or slow ready vs Samuro. If he isn't banned that is. To bad reveal talent is on the same level as her quest talents.

He cuts well into the meta though, strong against almost everything people like to go for atm and his weaknesses are used rarely.

If you want to troll Samuro use Medic btw ! Everyone gets a soft imposing presence, shields and pushbacks for days. And Morales doesn't care about autoattacks.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-19 22:53:17
October 19 2016 22:45 GMT
#60
Blizzard said Samuro isn't going to be eligible to be played at Blizzcon and the devs said there were no balance changes in the Samuro patch because they didn't want any more changes before Blizzcon started. Week 1 Matches start next Wednesday Oct 26th at 9 AM PST
Here is the schedule..

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