And then since you usually get Abattoir, after you finish the quest early you snowball out of control with at least 80-100 damage just from Abattoir. You keep deleting everything.
Samuro Blade Master - Page 3
Forum Index > Heroes of the Storm |
Ramiz1989
12124 Posts
And then since you usually get Abattoir, after you finish the quest early you snowball out of control with at least 80-100 damage just from Abattoir. You keep deleting everything. | ||
karazax
United States3737 Posts
Overview of some of the tips
In game tips vs Samuro
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Foxxan
Sweden3427 Posts
I love kerrigan, perhaps i will love this guy as well. | ||
karazax
United States3737 Posts
We just released a new patch for Heroes of the Storm, which brings a new game mode, a new hero, UI improvements, and more to the Nexus! Check out today’s patch notes below. NOTE: Red text indicates an addition that was made between the Public Test Realm and final versions of the patch notes. General Hallow’s End Arrives October 25! + Show Spoiler +
New Game Mode: Heroes Brawl Heroes Brawl is an action-packed new game mode that breaks all the rules and offers a fresh take on Heroes of the Storm's gameplay each week. Learn more by visiting the Heroes Brawl website. + Show Spoiler + The Basics Heroes Brawl offers three distinct match types, with endless possibilities for twisted rulesets and wild mechanics each week:
Click the Brawl Info button in the lower-left corner of the screen to learn detailed information about the currently active Brawl. How to Brawl
Reap the Rewards
Art + Show Spoiler + General
Battlegrounds
Heroes, Abilities, and Talents The following Heroes have received custom Hearthstone animations:
The following Heroes, Abilities, and Talents have received updated visual effects:
Shop + Show Spoiler + Bundles New Bundles
Removed Bundles The following bundles will be removed from the in-game Shop on October 18:
New Hero Samuro has been added to the in-game Shop. Mounts New Mounts
Returning Mounts
Removed Mounts
Skins
Price Reductions
Sound + Show Spoiler + Ranked New voiceover lines have been added that will play when a player is promoted into a new League Tier. Draft Mode Sound effects and voiceover will now play when entering Lost Cavern Draft Mode via Custom Games. User Interface + Show Spoiler + General
Daily Win Bonus
In-Game UI
XP Bonuses
Play Screen
Profile
MVP and Commendations MVP and Commendations can now be skipped using the new Exit button added to the lower-left corner of the screen. The duration of the MVP and Commendations screen now lasts 50 seconds. A timer has been added to the lower-right corner of the screen that will count down the final 10 seconds of the MVP and Commendations screen. Commendations Bulwark will now take the number of deaths into account in order to focus this Commendation on the efficiency of damage soaked, rather than total damage taken. The tooltip for Bulwark will now display the player’s total deaths during the match in addition to damage soaked. Slight adjustments have been made in order to better balance the Dominator and Painbringer Commendations. Abathur was previously a little too likely to receive the MVP award. Slight adjustments have been made to bring him in line with other Heroes. Bug Fixes + Show Spoiler + General Corrected a number of typos and tooltip errors across several aspects of the game. A.I. Medivh: Enemy AI players will now avoid teammates that are under the effects of Medivh’s Polybomb. Lt. Morales: Can now properly detonate Displacement Grenade near enemies. Art Chen: Keg models that appear when casting Storm, Earth, Fire using any of Chen’s Skins are no longer missing certain visual effects. Illidan: The visual effects for The Hunt will now properly display on the Ability’s target during replays. Greymane: The Worgen model will no longer remain on screen while viewing end-of-game Stats and Talents pages. Battlegrounds Braxis Holdout: Neutral Raven Mercenaries will no longer clip into the terrain after being knocked back. Braxis Holdout: Fixed an issue in which Zagara’s Mutalisk could cause a captured Archangel to exhibit pathing issues. Braxis Holdout: Fixed an issue in which a captured Archangel could target enemy Heroes with its Bullet Storm Ability. Garden of Terror: Shielding a Structure will no longer prevent a Garden Terror's bonus siege damage from being applied. Infernal Shrines: Fallen Shaman Mercenaries will now prioritize attacking enemy Structures over Walls. Heroes, Abilities, and Talents Damage Reduction: When two damage reduction effects, such as Resistant (25%) and Hardened Shield (75%), are simultaneously applied to a Hero, the larger effect will no longer be overridden by the lesser effect. Anub'arak: The Cocoon overlay will now display correctly for enemies affected by Cocoon. Auriel: The Piercing Lash Talent tooltip now correctly states that Detainment Strike will only pierce Heroes, rather than all enemies. Auriel: Enemy Heroes will no longer occasionally be Stunned by Detainment Strike when knocked away from terrain. Auriel: Quest progress for the Repeated Offense Talent will now be correctly tracked in the Stats panel. Azmodan: Globe of Annihilation’s range indicator is now visually consistent with indicators used by other long-range Abilities. Greymane: The Go for the Throat indicator will no longer visually persist above Heroes who have post-death forms, such as Uther or Leoric, after they are killed. Illidan: Fixed an issue that could occasionally cause Illidan to fly back to his death location if he was killed while using Dive. Kharazim: Will no longer automatically resume attacking enemies after using Radiant Dash to dive to an ally. This fix also applies to Illidan’s Friend or Foe and Kerrigan’s Adaptation Talents. Leoric: Minions will no longer path around Leoric when he is in Undying form. Medivh: The damage over time effect from Xul’s Poison Nova will no longer be visually removed from Medivh’s Health bar after traveling through a Portal with the Mage Armor Talent. Rexxar: A delay will no longer occur between repeated Misha, Focus! casts. Sgt. Hammer: Re-casting Orbital BFG just as the first missile re-enters the Battleground will no longer cause the new missile to follow the previous path. Sylvanas: The Death Recap tooltip for Wailing Arrow now correctly displays the Ability’s description. The Butcher: Hamstring will now correctly deal bonus damage to non-Heroic targets after learning the Cheap Shot Talent. Zagara: The Stasis overlay will no longer appear on the screen when Zagara’s Mutalisk enters Zeratul's Void Prison. Sound Illidan: Voiceover that plays while casting The Hunt is now only audible for Illidan and his target. Illidan: High pitched ambient sounds that play while casting The Hunt are no longer audible for the target’s allies. Lower-pitched ambient sounds will still play for all players and observers. User Interface Death Recap: Fixed an issue in which a Heal effect could occasionally appear to be the killing blow in Death Recap notifications. Replay: Selecting a Hero during a Replay will no longer prevent the Hero Portrait and Status Bars from switching correctly when attempting to view a different Hero’s perspective using hotkeys. Observer: Warhead counters will now update properly in the Observer interface on Warhead Junction. | ||
karazax
United States3737 Posts
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Swisslink
2949 Posts
Pity. Got 30k Gold left and don't know what to do with it. | ||
Harris1st
Germany6742 Posts
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karazax
United States3737 Posts
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Swisslink
2949 Posts
On October 19 2016 04:29 Swisslink wrote: So, no new Gold Purchase mount for this event? Pity. Got 30k Gold left and don't know what to do with it. But the guy from the Screenshot at least hasn't got all the heroes... i really don't know what to do with my gold, especially because most of the master skins are rather... underwhelming, imo. They are - with a few exceptions - either pretty much the same as the standard, or in some cases just way worse, imo. Some gold sink would be really much appreciated. Especially now with the Brawl and therefore an even bigger Gold Income from now on. Regarding Brawls: We are now seriously only got to play this Punisher Brawl on the One Lane Map for the next 10 days? I played it twice and I'm already bored. I like the idea behind the Brawls and it could be interesting. But with only one Brawl at the time, it takes away all the diversity Heroes brings compared to any other MOBA. i really think they should have a Brawl rotation same as they have a Map Rotation in all the other game modes. Otherwise the mode gets kinda stale and boring really fast. | ||
Leolio
France633 Posts
I can see him countered pretty hard by Johanna + KT, but he's countered way harder by 1st ban power. Someone on reddit pointed that Diablo Apocalypse on 3 images makes a huge stun zone and can counter him hard. But Diablo... ^^ | ||
DarkPlasmaBall
United States43901 Posts
The only downside is that Brawl doesn't count towards traditional DQs. Oh well. | ||
Swisslink
2949 Posts
On October 19 2016 19:01 Leolio wrote: Samuro looks pretty balanced right now. 70% winrate on hotslogs with master filter. I can see him countered pretty hard by Johanna + KT, but he's countered way harder by 1st ban power. Someone on reddit pointed that Diablo Apocalypse on 3 images makes a huge stun zone and can counter him hard. But Diablo... ^^ So, instead of Zarya+Malf first bans, it's now Samuro+Malf? Dat ban-meta switch! | ||
karazax
United States3737 Posts
![]() Crazy thing with Samuro's win rate so far is that EVERY single talent at every tier currently has above 60% win rate. The win rates suggest that it's practically impossible to pick a bad talent. That leads me to believe it will take nerfs to his core abilities or damage to fix him. A real challenge to balance. | ||
Larkin
United Kingdom7161 Posts
He's way stronger than I thought he would be. More survivable than Zeratul by a LONG way, which was kinda how I thought he'd be - a pubstomper, but limited in utility (since his heroics aren't on a level with Void). Seems like he's better than that. I wouldn't mind a small amount of xp for killing his apparitions, like Aba's clone. | ||
Foxxan
Sweden3427 Posts
I picked jaina and she felt really good vs him. | ||
karazax
United States3737 Posts
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Larkin
United Kingdom7161 Posts
On October 20 2016 04:59 karazax wrote: He can be beat, but in general win rates increase over time as players get better with the hero and a "best" build is settled on. We shall see. I don't expect Blizz will change him early like they did with Zarya which kind of backfired with a follow up nerf. No full patches scheduled until after Blizzcon. Hmm, I wouldn't be shocked to see a small nerf before Blizzcon, else the competition would be a bit stale there. | ||
Foxxan
Sweden3427 Posts
Blizzard usually make balance adjustments after 2weeks~ rougly so before blizzcon, sure wouldnt be surprised if they did | ||
FeyFey
Germany10114 Posts
But the crit combo setup with Medivh Portal is annoying. Picking Chromie atm if there is already a blind or slow ready vs Samuro. If he isn't banned that is. To bad reveal talent is on the same level as her quest talents. He cuts well into the meta though, strong against almost everything people like to go for atm and his weaknesses are used rarely. If you want to troll Samuro use Medic btw ! Everyone gets a soft imposing presence, shields and pushbacks for days. And Morales doesn't care about autoattacks. | ||
karazax
United States3737 Posts
Here is the schedule.. | ||
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