Samuro Hero page is up now
Samuro, the last remaining blademaster to wear the banner of the Burning Blade, is on a warrior's pilgrimage in search of vengeance and redemption for his fallen clan. It will be a long journey, but he has sworn an oath to restore his clan's honor.
Assassin
Primary Abilities
- Mirror Image
Create 2 Mirror Images that deal 30% of your damage and have 50% of your current Health. Images last up to 18 seconds, and only two can be active at any one time. - Critical Strike
Your next Basic Attack within 10 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk. Passive: You and your Images deal a Critical Strike on every 4th Basic Attack. - Wind Walk
Enter Stealth for up to 8 seconds or until you attack, use an Ability, or take damage. While Stealthed, your Movement Speed is increased by 25% and you can pass through other units. Damage taken within the first 1 second will not break Wind Walk.
Hero Trait: Advancing Strike- Basic attacks against enemy heroes increase your Movement Speed by 25% for 2 seconds.
Heroic Abilities
- Bladestorm
Become an Unstoppable whirlwind of death, dealing 285 damage per second to nearby enemies for 4 seconds. - Illusion Master
Switch places with the target Mirror Image. Passive: You can control Mirror Images separately or as a group, and they deal an additional 15% of your damage.
Pictures
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Samuro’s Talents
Level 1
- Way of the Blade [W]
Critical Strike now happens every 3rd Basic Attack and deals an additional 25% of your Basic Attack damage. - Way of Illusion [Q]
Quest: Every time one of your Images Critically Strikes an hero, gain 0.5 Attack Damage, up to 20. Reward: After hitting 40 Heroes, gain an additional 20 Attack Damage. - Way of the Wind [E]
Quest: Attacking a Hero from Wind Walk increases the movement speed bonus of Wind Walk by 1.25%, up to 25%. Reward: After hitting 20 Heroes, the duration before Wind Walk can be broken by damage is increased to 2.5 seconds.
Level 4
- Deflection
While Advancing Strikes is active, you take 25% reduced damage from Hero Basic Attacks. - Mirage [Q]
Mirror Image grants you and your Images 2 charges of Spell Block, reducing the damage of the next enemy Ability against you by 50%. Can hold up to 2 charges. - One with the Wind [E]
While Stealthed by Wind Walk, you take 60% reduced damage from all sources.
Level 7
- Crushing Blows [W]
Critical Strike now has two charges, and Critical Strikes deal an additional 25% of your Basic Attack damage. - Burning Blade [W]
Critical Strikes unleash a burst of flame, dealing an additional 65% of your Basic Attack damage to the target and nearby enemies. - Phantom Pain [W]
Critical Strikes deal an additional 40% of your Basic Attack damage for each Image you have active.
Level 10
- Bladestorm
Become an Unstoppable whirlwind of death, dealing 260 damage per second to nearby enemies for 4 seconds.
- Illusion Master
Switch places with the target Mirror Image. Passive: You can control Mirror Images separately or as a group, and they deal an additional 20% of your damage.
Level 13
- Mirrored Steel [Q]
Basic Attacks against Heroes reduce the cooldown of Mirror Image by 1 second. - Kawarimi [E]
Wind Walk creates an Image at your location that will continue whatever you were doing - Shukuchi [E]
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Level 16
- Press the Attack
While Advancing Strikes is active, Basic Attacks increases your attack speed by 15%, up to 60%.
- Harsh Winds [E]
Attacking a Hero from Wind Walk causes them to take 30% increased damage from you and your Images for 3 seconds. - Merciless Strikes [W]
Basic Attacks against Slowed, Rooted, or Stunned targets are always Critical Strikes.
Level 20
- Dance of Death
Your Images use Bladestorm when you do. - Three Blade Style
Your Images gain an additional 50% of your Health, and last up to 32 seconds. - Blademaster's Pursuit
Advancing Strikes grants an additional 15% bonus Movement Speed, and its duration is increased by 2 seconds. - Wind Strider [E]
Wind Walk's cooldown is reduced by 6 seconds.