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Samuro Blade Master - Page 6

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
October 24 2016 22:38 GMT
#101
Any reveal talents show which Samuro's are illusions. That includes the lvl 1 talents for Tracer and Lunara. 90% of my games have had Sumaro banned, but did win a few with Gul'dan. Get stacks on Corruption fast from clones, fel flame can hit all the clones, and drain life can help stay alive long enough to get a heal or peel.
ETisME
Profile Blog Joined April 2011
12628 Posts
October 25 2016 01:20 GMT
#102
Samuro is surprisingly dull to play. Without illusion masters, he plays nothing like the wc3 blade master.
But the biggest drawback is that there is no item system imo.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 25 2016 02:24 GMT
#103
On October 25 2016 07:38 karazax wrote:
Any reveal talents show which Samuro's are illusions. That includes the lvl 1 talents for Tracer and Lunara. 90% of my games have had Sumaro banned, but did win a few with Gul'dan. Get stacks on Corruption fast from clones, fel flame can hit all the clones, and drain life can help stay alive long enough to get a heal or peel.


I also completed my Convection quest on Kael'thas in record time. And putting Living Bomb on his Mirror Images is hilarious, at least at my level where they won't split. I don't even care which one is the real one.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
October 25 2016 03:24 GMT
#104
Which one's the real one? Who cares kill them all
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-10-25 09:32:30
October 25 2016 09:31 GMT
#105
I know he is pro, but i dont know how good he is. But feels good a pro says what i have said.
The "they got samuro we are dead".
"What, you didnt first pick samuro"

is getting tiresome, i have been happy for a few days in a row if the enemy team first pick samuro.

http://www.gosugamers.net/heroesofthestorm/news/41916-srey-right-now-samuro-is-not-first-pick-priority-he-is-not-even-second-pick


Ramiz1989
Profile Joined July 2012
12124 Posts
October 25 2016 09:48 GMT
#106
The thing is, Srey speaks mostly from pro team's perspective, and everything what pros say you should take with a grain of salt. Few weeks ago ADRD made a post on reddit how new Butcher is way way worse than the old one and how they were picking old one a lot but new one is garbage because it doesn't fit their playstyle and comes online "way too late".

Now to me that doesn't say much, it is way too vague, as new Butcher is way more niche than before and can't work in every situation where he was working before when he was early-mid game monster.

Pros also tend to jump to conclusions way too much. I've seen quite a few of them complaining about something only to change their opinion literally 1-2 weeks later. So until I see a bunch of Samuro games played by top teams I won't say how good or bad he is for pro play. He is still really good in HL/unranked as people aren't organized, fights are chaotic and it is easy to lose focus while he can still dish out a ton of damage and still gets out alive. Good Samuro player should almost never die in these unorganized and chaotic games. Plus the fact that most of my Samuro games people were trying to counter me with LiLi and Johanna and blinds just don't do crap against him.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-10-25 10:15:50
October 25 2016 10:05 GMT
#107
Its common sense to take what things say with a grain of salt and its always good to use your own brain. Ye i know ramiz, this is not something new.
I might change my opinion later with more data from my own experience, i dont blindly look at winrates.

Well for hero league, i say no if you are masters+, dont ban or fp him.
If you are below masters, then pick samuro, fp, ban him and so on.

I say it again, in my experience at masters+ he has trouble. And some games big trouble.

Thezzy
Profile Joined October 2010
Netherlands2117 Posts
October 25 2016 10:16 GMT
#108
Samuro is still new so some stuff is still up in the air.
So far all we have to work with is winrates (and Samuro's is through the roof) and personal experience.

Now a high winrate is a decent indicator since we've also seen new heroes have crap winrates on release so it's not that new heroes always have a high winrate. Counters still need to be learned but from personal experience this is where Samuro's problem lies in that he has a ton of escapes and mobility. As he can avoid dying relatively easily, he can dive targets much more freely that other heroes, granting his team a constant advantage.

The normal counters to a melee assassin such as Blind or bursting them down don't work on Samuro due his stealth and self Cleanse. As such, he can continue to do his thing with the opponent wondering how to deal with him.

We do need to see a few solid pro games with him to really nail it down though. If he is first pick/ban material there and dominates in matches where he gets to play I think one can make the OP call.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Foxxan
Profile Joined October 2004
Sweden3427 Posts
October 25 2016 10:37 GMT
#109
On October 24 2016 06:58 Larkin wrote:
Show nested quote +
On October 24 2016 03:04 Foxxan wrote:
I still dont see any argument why its necessarily wrong about it. Ye i get it, in general this is how hots heroes work but as i said cool with a few if just a very tiny amount of heroes can work a bit different. Right now, detection counters his stealth and also visiblity talent picks such as tracers lvl 1. So this hero gets a new strength not seen in any other hero and also a new "weakness". Zeratul and nova has the same weakness but they dont relie on stealth as much as samuro.

Those aside i still found it pretty cool that a hero can actually move around in combat, atleast in theory.


I don't really have a problem with his being able to walk 'through' people. That's kinda cool. The self cleanse and unbreakable stealth is too much. His 65%+ winrate demonstrates that.

Not "walk through" peoplem, thats called unitwalking and whats not what i meant.
Ex, thrall do his thing and then moves back. Samuro works a bit different than most heroes in this regard atleast in theory, instead of moving back he can move around in the Battlefield with his illusions and W skill.
karazax
Profile Joined May 2010
United States3737 Posts
October 25 2016 12:57 GMT
#110
Samuro's win rate is 63.4% even at masters level and his popularity is 79.5%. He banned over 5 times more than he is picked. A hero doesn't have to be unbeatable to be OP. I agree that it's possible to counter him with a coordinated draft, but I don't think any one hero is going to hard counter him. If it was as easy as Sreyz suggests his win rate wouldn't remain so high at every skill level including Masters. I also expect Samuro players will get better if he is banned less, as it's hard to get hero league practice with him right now and his builds are still being optimized and people who aren't good with him first pick him just because he is "OP". Still I support waiting 2 weeks to get as much data as possible before making a snap judgement on what to do to balance him.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-25 13:18:04
October 25 2016 13:15 GMT
#111
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Play 15 games in any mode except Custom, Training or Brawl to earn the new Deputy Valla portrait.
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The new Valla and Xul skins will be available as well as the new Halloween Bundles:
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Heroes
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Headless Horseman's Charger
Garbels
Profile Joined July 2010
Austria653 Posts
Last Edited: 2016-10-25 18:11:13
October 25 2016 17:39 GMT
#112
Samuro nerf is live:
http://us.battle.net/heroes/en/blog/20324866/heroes-of-the-storm-balance-update-october-25-2016-10-25-2016

Assassin
Samuro
+ Show Spoiler +

    Stats

  • Base Maximum Health decreased from 1750 to 1650
  • Base Health Regen decreased from 3.64 to 3.44

    Abilities

  • Mirror Images (Q)
    Cooldown increased from 16 to 18 seconds
    Mirror Image timed life increased from 16 to 18 seconds
  • Windwalk (E)
    Movement speed bonus reduced from 30 to 25%
  • Illusion Master (R)
    Illusion damage bonus reduced from 20 to 15%

    Talents

    Level 20
  • Three Blade Style (R)
    Mirror Image timed life increased from 32 to 36 seconds

    Developer Comments: The Blademaster has been loosed, and is busy carving up a healthy win-rate. We are looking to bring him down a notch with these changes.


Bug Fixes
+ Show Spoiler +

    Heroes, Abilities, and Talents

  • Chen – Fixed an issue causing Fortifying Brew shields to not persist indefinitely after completing the Freshest Ingredients quest talent.
  • Samuro – Fixed an issue causing Mirror Images to deal an extra swing of Samuro’s full damage if their attacks landed just as the Mirror Images expired.
  • Samuro – Fixed an issue causing Samuro to deselect himself after entering Lt. Morales' Medivac Dropship.

    User Interface

  • Fixed an issue causing an "Unmet Requirements" message to pop up when in a party queued for Heroes Brawl.
  • Removed an inaccurate line from the Punisher Arena's Info Panel at the queue screen.
  • Fixed an issue causing Heroes Brawl score screens to incorrectly display Hero level ups and gold grants when certain conditions were met.

    Miscellaneous

  • Fixed an issue where players could receive an "Installation Damaged" error message when launching the 64-bit client.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-10-25 17:53:05
October 25 2016 17:49 GMT
#113
Changes look reasonable at first glance.

Samuro
https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/s3/S3OEVZYDSFQR1476921929062.png

Stats
  • Base Maximum Health decreased from 1750 to 1650
  • Base Health Regen decreased from 3.64 to 3.44

Abilities
  • Mirror Images (Q)
    • Cooldown increased from 16 to 18 seconds
    • Mirror Image timed life increased from 16 to 18 seconds

  • Windwalk (E)
    • Movement speed bonus reduced from 30 to 25%

  • Illusion Master (R)
    • Illusion damage bonus reduced from 20 to 15%



Talents
  • Level 20
    • Three Blade Style (R)
      • Mirror Image timed life increased from 32 to 36 seconds


Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
October 25 2016 18:50 GMT
#114
On October 25 2016 10:20 ETisME wrote:
Samuro is surprisingly dull to play. Without illusion masters, he plays nothing like the wc3 blade master.
But the biggest drawback is that there is no item system imo.


This game wouldn't work with items or shops. How would a hero like Abathur or the Lost Vikings ever work with items?
aka: KTVindicare the Geeky Bartender
Thetan
Profile Blog Joined July 2010
240 Posts
October 25 2016 19:29 GMT
#115
On October 26 2016 02:49 karazax wrote:
Changes look reasonable at first glance.

Samuro
https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/s3/S3OEVZYDSFQR1476921929062.png

Stats
  • Base Maximum Health decreased from 1750 to 1650
  • Base Health Regen decreased from 3.64 to 3.44

Abilities
  • Mirror Images (Q)
    • Cooldown increased from 16 to 18 seconds
    • Mirror Image timed life increased from 16 to 18 seconds

  • Windwalk (E)
    • Movement speed bonus reduced from 30 to 25%

  • Illusion Master (R)
    • Illusion damage bonus reduced from 20 to 15%



Talents
  • Level 20
    • Three Blade Style (R)
      • Mirror Image timed life increased from 32 to 36 seconds




Did some math for myself - others might find it useful

Stats
  • Base Maximum Health decreased by 5.7%
  • Base Health Regen decreased by 5.5%

Abilities
  • Mirror Images (Q)
    • Cooldown increased by 12.5%
    • Mirror Image timed life increased by 12.5%

  • Windwalk (E)
    • Movement speed bonus reduced by 16.7%

  • Illusion Master (R)
    • Illusion damage bonus reduced by 25%



Talents
  • Level 20
    • Three Blade Style (R)
      • Mirror Image timed life increased by 12.5%


Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
October 26 2016 20:41 GMT
#116
On October 20 2016 19:16 Vindicare605 wrote:
Show nested quote +
On October 20 2016 17:17 Ramiz1989 wrote:
On October 20 2016 16:41 Ej_ wrote:
the butcher has the highest winrate vs tlv out of all heroes in the game

Yeah, people don't realize this. It's not the point about his kill potential, because he is weaker than before in that regard, but the fact that he gains A LOT more than other heroes against Vikings and Rexxar. I will gank with a team mate, and make sure I get as much Viking kills as I can. Also, you can kill Vikings alone if you are smart enough and watch mini-map and attack one of the VIkings when other Vikings are in trouble as well, you usually need 2-3 hits and then even if he realizes and use GoGoGo, you can charge and get the kill(Olaf might get away, he is too fat). Later in the game, every Viking kill is 5 more damage, and with completed quest it is just so easy to farm them.

I've been following win rates every week on hotslogs(yeah it's not the best way to tell since a lot of replays don't get uploaded but it's what we got), and since the Butcher rework Vikings just kept falling down in win rate while Butcher went up. Before that Vikings were always in top 5, now they are not even in top 20(!), and Butcher was on 3rd place yesterday.


Well Vikings' winrate took a big nosedive during the Machines of War event because several of their best maps were taken out of the pool.

Garden of Terror, Sun Temple and Infernal Shrines were replaced with Braxis Holdout and Warhead Junction as well as a greater percentage of games played on Battlefield of Eternity, Dragon Shire and Tomb of the Spider Queen. That's going to hurt viking winrates too IF the players were still picking them on it.

The Vikings are IMO one of the most map dependent heroes in the game, when you take 3 of their best maps away for a long period of time, their winrate is going to suffer for it.

Now that the event is over, let's see if it climbs back up again.


Just checking back in on this point. Lost Vikings winrate is now up almost 5% from where it was during the Machines of War event. If it keeps rising it'll be back to its natural 55% by next week.

It's good to have Garden of Terror back.
aka: KTVindicare the Geeky Bartender
karazax
Profile Joined May 2010
United States3737 Posts
October 26 2016 21:06 GMT
#117
And a day later Samuro's win rate has "fallen" to 62.3% over all, though he has been banned in 8,914 games and only played in 876 of them.
karazax
Profile Joined May 2010
United States3737 Posts
October 31 2016 13:14 GMT
#118
Looking forward to what news comes out of Blizzcon at the end of the week. Hopefully we get news for the option to swap picks in drafts and a draft UI that allows pro play to draft in game instead of thru some other website. In game voice also seems likely this year. And of course new heroes.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
Last Edited: 2016-10-31 15:43:39
October 31 2016 15:40 GMT
#119
On October 31 2016 22:14 karazax wrote:
Looking forward to what news comes out of Blizzcon at the end of the week. Hopefully we get news for the option to swap picks in drafts and a draft UI that allows pro play to draft in game instead of thru some other website. In game voice also seems likely this year. And of course new heroes.


Why do we even need in game voice? We have the client's voice chat which is really good now.

You can add anyone on your friends list to a channel. Do you seriously think we need voice chat in solo queue or quick match? I don't.
aka: KTVindicare the Geeky Bartender
karazax
Profile Joined May 2010
United States3737 Posts
October 31 2016 16:33 GMT
#120
I definitely think we should have the option for voice chat in solo queue. It should have easy to find options to mute individuals or disable it all together if you want to, but voice chat has the potential to greatly increase random team's organization and reduce one of the biggest advantages pre-made groups often have.
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