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On September 29 2016 16:20 Ej_ wrote:Show nested quote +On September 29 2016 07:40 Larkin wrote:On September 28 2016 20:41 Ej_ wrote: holy crap Warhead Junction is in a dire need of some balance changes or TLV will be a permament 1st ban there
like wtf 5 nukes at the same time on the opposite sides of the biggest map, were they high on bath salts? dw I lost as TLV on it so they're not OP My first game there I went vikings and despite us getting our asses kicked for 10 minutes, 1 mule on Malf and nuke split push with vikings was enough to win the late game handily
tbf the enemy tyrande went mule and actually got insane value from it. I had 2 keeps down to v low health only to be healed right up.
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MULE can be worth its weight in gold on maps where the forts tend to survive on low health. On BKB it can actually cost the enemy team quite a few cannonballs by healing the buildings between turn-ins. And ofcourse, it reduces backdooring since you can repair your core.
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On September 29 2016 11:49 Larkin wrote: That's probably the fastest buff to a new hero ever, right?
some got ptr changes. And considering they rushed Zarya for the event. I don't think that counts. They should do what Overwatch did, up her minimum damage to 50%. She will probably to good, but thats fine, her skills are based around the opponent messing up, she needs to be a bit on the OP side.
Aside from that same old same old. Warrior release = everyone screams bad. (unless the warrior can solo kill a core vs 5)
The Energy change is insane. Doubt I will ever drop below 70% in heroes now unless I switch lane lol.
And won't take long till people know how much damage they have to deal to kill the fort. So don't get to used to mules. It is harder the on BHB though .
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What do I pick to counter Zarya and Sgt. Hammer? Seems like they're everywhere and despite noone seeming to attack Zarya she seems to stay at max energy charge
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On September 30 2016 09:45 Zambrah wrote: What do I pick to counter Zarya and Sgt. Hammer? Seems like they're everywhere and despite noone seeming to attack Zarya she seems to stay at max energy charge
Usual stuff that counters hammer still applies, I would assume. Since you can't pick her (Chromie, Li Ming), you should either play around her (Zagara), move her (Stitches), dive her (Medivh) or hard CC her (Thrall, Falstad, Tyrael).
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What about Zarya, shes in every game and she seems to deal so much damage
EDIT: Like, shes dealing Chromie-landing-all-of-her-skillshots damage
EDIT: I found her weakness, it's first ban
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kerrigan good vs hammer? Or not?
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Kerrigan is probably good vs Hammer in the right comp with either dive support or other divers.
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A good Kerrigan will have a field day against a Hammer in QM/HL as long as she has some support. She can close the distance near instantly (especially if you take Ravage range at 13), drag her back and then stun her, taking atleast half of her health at the same time. Any ally near her can then finish her off. Naturally, this does partly rely on Hammer being sieged, which is most of the time in HL.
The other best counter I can think of is Li-Ming. Getting hit by her combo can nearly wipe out Hammer from full health all by itself. Again, requires being sieged though.
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On September 30 2016 19:08 Thezzy wrote: A good Kerrigan will have a field day against a Hammer in QM/HL as long as she has some support. She can close the distance near instantly (especially if you take Ravage range at 13), drag her back and then stun her, taking atleast half of her health at the same time. Any ally near her can then finish her off. Naturally, this does partly rely on Hammer being sieged, which is most of the time in HL.
The other best counter I can think of is Li-Ming. Getting hit by her combo can nearly wipe out Hammer from full health all by itself. Again, requires being sieged though.
Agreed, and obviously Chromie loves a stationary target like Hammer as well.
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that feeling if you play against Hammer as Kerrigan and you long range jump hammer just to be suddenly to far in the backline for anyone to save you xD. Don't jump hammer as Kerrigan if her team is around and she got thrusters up.
Personally I prefer Chromie against Hammer, but Li Ming and Kerrigan should do better. Or Zarya the must have pick for any poke comp. That was really a rushed hotfix LOL.
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Well zarya feels insane actually the few games ive seen her. Its masters lvl and grandmaster lvl.
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That was fucking rushed. And seeing how bad she was on release I used my gold on other heroes like a moron. And ranged damage warrior is going to be hard to balance.
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Zarya needed help when she had no energy, but was already good with full energy. They just need to nerf the mid to high end energy damage now to get relatively balanced.
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So, now it seems like she is SUPER strong damage wise? They overreacted?
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On September 30 2016 19:08 Thezzy wrote: A good Kerrigan will have a field day against a Hammer in QM/HL as long as she has some support. She can close the distance near instantly (especially if you take Ravage range at 13), drag her back and then stun her, taking atleast half of her health at the same time. Any ally near her can then finish her off. Naturally, this does partly rely on Hammer being sieged, which is most of the time in HL.
The other best counter I can think of is Li-Ming. Getting hit by her combo can nearly wipe out Hammer from full health all by itself. Again, requires being sieged though. You sure? I have jumped hammer before and if she times her push back well kerrigan needs to walks afterwards towards hammer. I can always use more experience.
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On September 30 2016 23:01 Larkin wrote: So, now it seems like she is SUPER strong damage wise? They overreacted?
The best builds seem to be damage focused so far.
1) EIther Feel the Heat or Maximum Charge 4) I am the Strongest 7) Pinpoint Accuracy or Explosive Barrier 10) Expulsion Zone 13) Endurance Training 16) Gain Train or Born in Battle, though all are good. 20) Unyielding Defender
As for Sgt Hammer, Chen can barrel her into a kill zone as a decent answer too.
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Zarya's damage is actually insane, what are the odds they hotfix nerf her so I can play QM?
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nah Zarya will either be nerfed into the ground or she will continue to stomp. If she is at 100% energy, you either run or know how to win the fight before Zarya kills your team alone. There is no way to balance an hero that gets a damage buff like Zarya. She has to be powerful at full energy, because she is weak without it.
I think the energy drop will be changed a little again. So that you can pull back and go in again before the objective is lost.
But yah screw people that jump trains without thinking and trigger overreactions like this.
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