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Zarya patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
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karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-09-27 17:43:13
September 19 2016 18:34 GMT
#1
PTR Patch notes:

General

New Map Rotation

+ Show Spoiler +
Starting September 27, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
  • Warhead Junction
  • Braxis Holdout
  • Towers of Doom
  • Dragon Shire
  • Battlefield of Eternity
  • Cursed Hollow

During this time, players can still select and play on any Battleground they wish using Custom Games.
The reduced Battleground pool will remain in effect until the Machines of War event concludes during the week of October 17.


Tutorial Improvements

+ Show Spoiler +
The second tutorial mission has received significant changes to gameplay, user interface, and instruction flow. This mission should now better serve to introduce players to some of Heroes of the Storm’s unique mechanics.


New Hero: Zarya
+ Show Spoiler +

Aleksandra Zaryanova is one of the world's strongest women and was a promising athlete, but all that changed when the Siberian omnium reawakened. As a soldier in the Russian Defense Force, she now proudly uses her strength to protect the ones she loves.

Trait

Energy
Each time Zarya’s Personal Barrier or Shield Ally absorbs 10 damage, her Energy is increased by 1. Each point of Energy increases Zarya’s damage by 2%. After 0.5 seconds, Energy decays by 3 per second.

Basic Abilities
  • Particle Grenade (Q)
    • Launch a Particle Grenade that deals damage to enemies within a small area. Deals 50% damage to Structures.

  • Personal Barrier (W)
    • Gain a Shield that absorbs damage for 3 seconds.

  • Shield Ally (E)
    • Grants an allied Hero a Shield that absorbs damage for 3 seconds.


Heroic Abilities
  • Graviton Surge (R)
    Launch a gravity bomb that detonates after 1 second and draws enemy Heroes toward the center for 2.5 seconds.
  • Expulsion Zone (R)
    Launch a gravity bomb that deals light damage and creates an expulsion zone for 3.5 seconds. Enemies who enter the affected area are knocked back and have their Movement Speed reduced by 50% for 1 second.


New Battleground: Warhead Junction

+ Show Spoiler +
Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!
  • Warhead Deployment

    Multiple Warheads will spawn periodically across the battleground.

  • Collect Warheads

    Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!

  • Call Down the Thunder

    Launch Nukes to devastate the enemy team's fortifications.



Braxis Holdout Changes

+ Show Spoiler +
All Zerg Units have received the following changes:
  • Early-game damage scaling significantly reduced
  • Mid-game damage scaling slightly reduced
  • Late-game damage scaling moderately increased
  • Banelings
    Base damage increased by 20%
  • Hydralisks
    Base damage increased by 25%
  • Guardians
    Base damage increased by roughly 17%
  • Ultralisks
    Base damage increased by 20%

Developer Comments: We’ve noticed a few more one-sided games than we’d like on Braxis Holdout. The battleground plays faster by design, but we think that a few changes to reduce the early game effectiveness of the zerg will put the balance closer to what we’d like after the battleground goes live.


Art

+ Show Spoiler +
Heroes, Abilities, and Talents

Chen and Nazeebo have received updated visual effects to coincide with their Talent reworks.


Shop

+ Show Spoiler +
Bundles

New Bundles
Thunder Guard Zarya Bundle – Available until October 11, 2016.
Raider Rexxar Bundle – Available until October 11, 2016.
Undying Legends Bundle – Available until October 18, 2016.
Ultimate Undying Legends Bundle – Available until October 18, 2016.

New Hero

Zarya has been added to the in-game Shop.

Mounts

Returning Mounts
Judgement Charger
Removed Mounts
Lunar Dragon
Spectre Phantom
Dire Wolf

Skins

Raider Rexxar
Thunder Guard Zarya
Master Zarya

Price Changes

Diablo’s prices have been reduced to $3.49 USD and 2,000 Gold.
Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.


Sound

+ Show Spoiler +
General

The second Tutorial mission has received updated sound effects to coincide with its overhaul.

Heroes, Abilities, and Talents

Chen has received updated sound effects for his Elusive Brawler Talent and Storm, Earth, Fire Heroic Ability.
The Seasoned Marksman Talent has received a new sound effect heard when the active ability awarded by the quest is used.

User Interface

Voiceover will now play on the MVP and Commendation screen when a player receives enough votes to reach Epic or Legendary status.


Li-Ming

+ Show Spoiler +
Abilities

Arcane Orb (W)
  • Beginning size reduced by roughly 33%
  • Maximum size reduced by roughly 33%
  • Explosion radius reduced by roughly 15%

Talents
  • Level 4
    • Triumverate (W)
      Now reduces the cooldown of Arcane Orb by 50%, instead of 5 seconds
      Travel distance required reduced from 65 to 50%

  • Level 7
    • Zei's Vengeance (W)
      Added functionality:
      Now also reduces the cooldown of Arcane Orb by 25%


Developer Comments: Arcane Orb and the Talents affecting it have been slightly underperforming over the past couple months. We are also unhappy with the unpredictably large explosion radius that occurs at close range detonations. To address these concerns, we have made some base size adjustments to the Orb missile while also buffing Zei’s Vengeance to help round out the full build. While the size changes definitely look like a nerf on paper, in actual testing we felt like they gave players tighter control with a lot less early-detonations on unintended targets.



Tychus

+ Show Spoiler +
Stats

Base Maximum Health increased from 1836 to 1925
Base Health Regeneration increased from 3.8 to 4

Talents

Level 1
  • Press the Advantage (E)
    Basic Attack Range bonus increased from 25 to 35%
  • Combat Tactician (E)
    Cooldown reduction increased from .75 to .8 seconds per Basic Attack.
  • Shrug It Off (E)
    Removed


Commandeer Odin (R)
  • Added Functionality:
    Now grants Tychus Resistant for the duration of Commandeer Odin, reducing damage taken by 25%

Developer Comments: After the change the Relentless Soldier in a previous patch, Tychus had 2 different ways to gain Resistant. While we like that Tychus is a “tanky Assassin”, we felt that him having more ways to mitigate damage than some melee Assassins to be too much. We decided to remove Shrug It Off because it felt misplaced on a tier that was primarily about Utility and Mobility. To compensate for the loss of Shrug It Off, we’ve decided to buff his baseline Health and Regeneration and the other Talent options at level 1.


Nazeebo

+ Show Spoiler +
Abilities
  • Corpse Spiders (Q)
    Spiders will now fixate on whatever enemies are hit with the jar, dividing their focus among all available targets. Prefers Heroic targets.
    Spiders will now only spawn if you hit an enemy with the jar
    Reduced the travel speed of the jar, mostly at close range
    Increased the impact radius by 50%
    Spiders now move significantly faster toward their target
    Impact damage reduced from 91 to 50
    Spider Attack's damage increased from 13 to 35 per attack
    Mana cost reduced from 60 to 50
  • Zombie Wall (W)
    Zombie Health increased from 183 to 225
  • Plague of Toads (E)​
    Number of Toads spawned reduced from 5 to 3
    Now has 2 charges
    Damage changed from 87 damage on impact to 126 over 6 seconds
    Multiple instances of this damage effect can affect the same enemy
    Cooldown reduced from 10 to 8 seconds
    Mana cost reduced from 55 to 30
  • Voodoo Ritual (Trait)
    Damage over time effect is now only applied to non-Heroes
    Duration increased from 4 to 6 seconds
    Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
    New Functionality:
    You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual
  • Gargantuan (R)
    Gargantuan now stays near the area where cast and attempts to attack any enemies that come nearby. Prefers Heroic targets.
    Initial impact damage reduced from 151 to 100
    Stomp damage increased from 219 to 240
    Attack range increased by 50%
    Cooldown increased from 60 to 70 seconds


​Talents

Level 1
  • Demolitionist (Passive)
    Removed
  • Death Ritual (Trait)
    Removed
  • Bribe (Active)
    Removed
  • Blood Ritual (Trait)
    Moved to level 4
    New Functionality:
    If an enemy dies while affected by Voodoo Ritual, heal for 2% of your Maximum Health and Mana.
  • New Talent: Widowmakers (Q)
    Quest: After hitting Heroes 100 times with Corpse Spider attacks, their damage is increased by 30%.
  • New Talent: Pandemic (E)
    Quest: After hitting 40 Heroes with Plague of Toads, it spawns 2 additional toads.

Level 4
  • Spider Cluster (Q)
    Removed
  • Gathering Power (Passive)
    Removed
  • Mercenary Lord (Passive)
    Removed
  • Envenom (Active)
    Removed
  • Promote (Active)
    Removed
  • New Talent: Hexed Crawlers (Q)
    Corpse Spiders restore 0.75% of your maximum Health and Mana each time they attack an enemy Hero.
  • New Talent: Big Voodoo (Trait)
    Increases the Health and Mana bonuses from Voodoo Ritual by 100%.

Level 7
  • Gidbinn (Passive)
    Removed
  • Fresh Corpses (W)
    Removed
  • New Talent: Spirit of Arachyr (Q)
    If your jar of Corpse Spiders hits only 1 enemy, spawn an additional spider.

Level 13
  • Dead Rush (W)
    Moved to level 7
    Increased zombie damage bonus from 50 to 100%.
  • Toads of Hugeness (E)
    Moved to level 7
    Bonus reduced from 20 to 15% per hop, and now caps at 60% bonus.
  • Thing of the Deep (Passive)
    Moved to level 1
    Range bonus reduced from 25 to 20%
  • New Talent: Guardian Toads (E)
    If your Plague of Toads explodes on an enemy Hero gain Resistant for 2 seconds, reducing damage taken by 25%
  • New Talent: Superstition (Passive)
    You take 50% less damage from Abilities, but 30% more damage from Basic Attacks

Level 16
  • Specialized Toxin (Trait)
    Removed
  • Leaping Spiders (Q)
    Removed
  • Infested Toads (E)
    Removed
  • Hardened Focus (Passive)
    Removed
  • New Talent: Spider Colony (Q)
    Corpse Spiders recharges twice as fast while you are above 850 (+4% per level) Health.
  • New Talent: Ring of Poison (W)
    Increases the duration of Wall of Zombies by 1 second, and now deals 375 damage over 4 seconds. Damage starts small and increases over the duration.
  • New Talent: Soul Harvest (Active)
    Activate to gain 3% Ability Power and maximum Health for every nearby enemy, up to 15%. Health and Ability Power bonuses last 15 seconds. 15 second cooldown.

Level 20
Humongoid (R)
No longer makes the Gargantuan last indefinitely or increases its Basic Attack damage to non-Heroic enemies
New Functionality:
Reduces the cooldown of Gargantuan by 50 seconds, and the Mana cost by 50%
Bolt of the Storm (Active)
Removed
New Talent: Vile Infection (Trait)
Quest: After reaching 150 stacks of Voodoo Ritual, increase Voodoo Ritual's damage by 200% and cause it to also apply to Heroes.

Developer Comments: Nazeebo is one of the oldest Heroes in the game, and his Talent tree was in dire need of an upgrade. The goal of the revamp was to increase the reward of mastering the Hero’s Abilities, maintain his identity as a zone control and damage over time character, embrace the fun mini-game that was Death Ritual, and provide interesting synergies between Abilities and Talents. We wanted to be sure to reinforce the designed weaknesses of the Hero that are lack of burst and lack of mobility, while still making him viable in the current metagame of Heroes of the Storm. Overall, a lot of his old Talents had to be revamped or replaced, but we find that he still feels a lot like the old Nazeebo, just more interesting!

Level (Tier) Nazeebo Talents
1 (1) (!) Widowmakers (Q) (!) Pandemic (E) Thing of the Deep (Passive) —
4 (2) Hexed Crawlers (Q) Big Voodoo (Trait) Blood Ritual (Trait) —
7 (3) Spirit of Arachyr (Q) Dead Rush (W) Toads of Hugeness (E) —
10 (4) Gargantuan (R) Ravenous Spirit (R) — —
13 (5) Guardian Toads (E) Superstition (Passive) Ice Block (Active) —
16 (6) Spider Colony (Q) Ring of Poison (W) Soul Harvest (Active) —
20 (7) Humongoid (R) Annihilating Spirit (R) Fury of the Storm (Passive) (!) Vile Infection (Trait))



(!) indicates a Questing Talent.
Italic text indicates a NEW Talent.
Bold text indicates a MOVED Talent.


Kharazim

+ Show Spoiler +
Talents

Level 13
  • Sixth Sense (Passive)
    Block amount increased from 50 to 75% after being stunned or rooted.


Malfurion

+ Show Spoiler +
Abilities
  • Regrowth (Q)
    Cooldown reduced from 7 to 5 seconds
    Mana cost reduced from 60 to 35
    Duration increased from 10 to 15 seconds
    Periodic heal reduced from 75 to 60
  • Entangling Roots (E)
    Increased range by roughly 12%
    Delay before initial root reduced from .5 seconds to .25 seconds
  • Innervate (Trait)
    Added Functionality:
    Now causes the target’s Basic Abilities to cooldown 50% faster for the duration of Innervate

Talents
  • Level 1
    Harmony (Q)
    Removed
  • Level 4
    Rampant Growth (Q)
    Healing bonus reduced from 50 to 40%
  • Level 7
    Enduring Growth (Q)
    Removed

Developer Comments: While we realize that Malfurion’s talent tree could use some work, and we want to do a deeper dive in the future, we wanted to give him a better niche among our other Support heroes in the meantime. His throughput healing should be higher, and a bigger part of his gameplay should now be rolling his heal-over-time effects among multiple allies to keep them alive. He now also has the unique ability to give allies cooldown reduction in addition to Mana, which should give him a new reason to be considered being added to a team. We’ve also buffed the initial root search for his Entangling Roots, which will enable him to more reliably root enemy Heroes instead of relying on his teammates to secure crowd control.


Chen

+ Show Spoiler +
Abilities

Storm, Earth, Fire (R)
New Functionality:
If all 3 Spirits die, Chen is killed
Spirit Health increased from 50 to 75% of Chen’s maximum Health
Each Spirit grants Chen a special ability:
Storm (Q): Increases the Movement Speed of your Spirits by 50% for 5 seconds
Earth (W): Fire and Earth Spirits leap at the target, slowing enemies in a large area by 70% for 1.5 seconds
Fire (E): Increase the Basic Attack speed of your Spirits by 100% for 5 seconds

Talents

Level 1
  • Regeneration Master (Passive)
    Removed
  • Keg Toss (W)
    Moved to Level 4
    New Functionality:
    Quest: Hitting a Hero with Keg Smash increases its damage by 3, up to a maximum of 60.
    Reward: After gaining 60 bonus damage, Keg Toss’s range is increased by 125% and gains a second charge.
  • Grounding Brew (Trait)
    Ability damage reduction amount decreased from 40 to 30%
  • Consuming Flame (E)
    Removed
  • New Talent: Accumulating Flame (E)
    Quest: Setting a Hero on Fire increases the damage over time of Breath of Fire by 2%, up to a max of 60%.
    Reward: After gaining 60% bonus damage, Breath of Fire grants 1 second of Resistant per Hero set on fire, reducing damage taken by 25%
  • New Talent: Freshest Ingredients (Trait)
    Quest: Gathering a Regen Globe increases Health Regeneration by 1 per second, up to a maximum of 30.
    Reward: After gaining 30 bonus Health Regeneration, 50% of Shields gained from Fortifying Brew are retained indefinitely after drinking.
  • New Talent: Elusive Brawler (Active)
    Activate to avoid all enemy Basic Attacks for 2 seconds. Basic Attacks reduce the cooldown of Elusive Brawler by 3 seconds. 20 second cooldown.

Level 4
  • Swift Reflexes (Passive)
    Removed
  • Deadly Strike (Q)
    New Functionality:
    Flying Kick now deals 100% more damage if Chen has Fortifying Brew shields.
  • Amplified Healing (Passive)
    Removed
  • Deep Breath (E)
    Removed

Level 7
  • Full Keg (W)
    Removed
  • Combat Stance (Trait)
    Removed
  • Ring of Fire (E)
    Moved to Level 4
    Periodic damage increased from 30 to 50
  • New Talent: Refreshing Elixir (Passive)
    All regeneration and healing effects are increased by 20%. This bonus is increased to 60% while channeling Fortifying Brew.

Level 13
  • Brew Strike (Q)
    Removed
  • Enough to Share (Trait)
    Moved to Level 16
  • Relentless (Passive)
    Removed
  • New Talent: Withering Flames (E)
    Setting an enemy Hero on fire reduces their Ability Power by 25% for 3 seconds.

Level 16
  • Bottomless Mug (Trait)
    Removed
  • Bolder Flavor (Trait)
    Moved to Level 7
    New Functionality:
    Grants 50% of your full Shield instantly when you use Fortifying Brew, and causes Shields to persist for 1 second after drinking.
  • Pressure Point (Q)
    Moved to Level 13
    New Functionality:
    Flying Kick slows enemy Movement Speed by 40% for 1 second. This effect is doubled if the target is affected by Keg Smash.
  • Combination Attack (Q)
    Removed
  • New Talent: Flying Leap (Q)
    Increases the range of Flying Kick by 20%
  • New Talent: Another Round (W)
    After hitting an enemy Hero with Keg Smash, the cooldown of the next Basic Ability you cast will be reduced by 3 seconds.

Level 20
  • Untapped Potential (R)
    New Functionality:
    Increases Movement Speed of Wandering Keg by 25%
    Chen gains 50% damage reduction while in Wandering Keg
  • Elemental Conduit (R)
    New Functionality:
    Your Sprits now have 100% of Chen’s Maximum Health.
    Storm (Q): Also grants Unstoppable to your Spirits for the duration of the Movement Speed boost
    Earth (W): Also reduces the cooldown of Leap by 3 seconds
    Fire (E): No longer an Active ability. Spirits now attack 100% faster while the Fire Spirit is alive
  • Hardened Shield (Active)
    Removed
  • Bolt of the Storm (Active)
    Removed
  • New Talent: Purifying Brew (Trait)
    Passively reduce the duration of the next Stun or Silence effect by 75% and reset the cooldown of Fortifying Brew. This can only happen once every 10 seconds.
  • New Talent: Stormstout Secret Recipe (Passive)
    Heal for 1.5% of your Maximum Health every time your Basic Abilities hit an enemy Hero.

Developer Comments: We know how much passion our players have for Chen and spent months upgrading his Talent Tree to our newest philosophies. To give you an idea of what we were looking to improve, here were a couple of our goals with this update: Chen should be able to be a solo-tank for your team and not be afraid to constantly soak enemy skill-shots. Chen should be a constant threat to the enemy’s backline damage dealers. Chen should deal low amounts of burst damage while continually applying sustained damage at pointed targets. Chen should be extremely resilient in the absence of enemy stuns. As always, we are listening to your feedback and appreciate everyone taking the time to send it to us. Enjoy the new Talent Tree, and as Chen has said many times before- “It is important to master the Brew and not let it master you!”

Level (Tier) Chen Talents
1 (1) (!) Accumulating Flame (Q) Grounding Brew (Trait) (!) Freshest Ingredients (Trait) Elusive Brawler (Active)
4 (2) Deadly Strike (Q) (!) Keg Toss (W) Ring of Fire (E) —
7 (3) Brewmaster's Balance (Trait) Bolder Flavor (Trait) Refreshing Elixir (Passive) —
10 (4) Wandering Keg (R) Storm, Earth, Fire (R) — —
13 (5) Pressure Point (Q) A Touch of Honey (W) Withering Flames (E) —
16 (6) Flying Leap (Q) Another Round (W) Enough to Share (Trait) —
20 (7) Untapped Potential (R) Elemental Conduit (R) Purifying Brew (Trait) Stormstout Secret Recipe (Passive)



(!) indicates a Questing Talent.
Italic text indicates a NEW Talent.
Bold text indicates a MOVED Talent.


E.T.C.

+ Show Spoiler +
Abilities
  • Powerslide (Q)
    Range increased by 25%
  • Rockstar (Trait)
    Radius increased by 10%

Talents

Level 1
  • Rolling Like a Stone (Q)
    Removed
  • Block (Passive)
    Removed
  • Prog Rock (E)
    New Functionality:
    Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, up to a maximum of 100.
    Reward: After reaching 100 increased healing, Guitar Solo also heals nearby allied Heroes for 53 Health every second while active.
  • Pwn Shop Guitar (E)
    Moved to Level 16
    Renamed to Aggressive Shredding
    New Functionality:
    Basic Attacks reduce the cooldown of Guitar Solo by 1 second.
  • New Talent: Block Party (Trait)
    Rockstar also grants Allies a stack of Block, reducing the damage from the next Basic Attack by 50% for 8 seconds. Stacks up to 2 times.

Level 4
  • Double-Necked Guitar (Q)
    Removed
  • Mic Check (W)
    Moved to Level 13
    Number of targets hit required to reduce Face Melt’s cooldown decreased from 3 to 2
  • Pinball Wizard (W)
    Moved to Level 7
    Bonus damage increased from 50 to 150%​
  • ​New Talent: Crowd Surfer (Q)
    Powerslide can now travel over walls and unpathable areas.

Level 7
  • Just Keep Rockin’ (E)
    Removed
  • Guitar Hero (E)
    Moved to Level 1
    New Functionality:
    While Guitar Solo is active, you heal for 30% of the damage dealt by Basic Attacks. Also increases the Attack Speed bonus from Rockstar from 20% to 25%.
  • Loud Speakers (W)
    Moved to Level 4
  • Follow Through (Passive)
    Renamed to Hammer-on
    New Functionality:
    After using an Ability, your next 2 Basic Attacks deal 30% more damage.

Level 13
  • Groupies (E)
    Removed
  • Spell Shield (Passive)
    Removed
  • Show Stopper (Q)
    Moved to Level 16
  • Face Smelt (W)
    Slow amount reduced from 80 to 60%

Level 16
  • ​Speed Metal (Trait)
    Moved to Level 4
    Movement Speed bonus reduced from 20 to 10%
  • Echo Pedal (Passive)
    Moved to Level 7
    Damage decreased from 59 to 32.
    Added Functionality:
    Now deals double damage vs. Minions and Mercenaries.
  • Encore (W)
    Moved to Level 13

Developer Comments: We like E.T.C.’s core gameplay, but wanted to improve his talent diversity. Many E.T.C. players end up picking the same talents in most games, especially at Levels 1 and 4, due to the importance of buffing Powerslide. We’ve streamlined that power, and have given him more options to play up the bard aspect of his kit, which should make him more of a team player.

Level (Tier) E.T.C. Talents
1 (1) Guitar Hero (E) (!) Prog Rock (E) Block Party (Trait) — —
4 (2) Crowd Surfer (Q) Loud Speakers (W) Speed Metal (Trait) — —
7 (3) Pinball Wizard (W) Echo Pedal (Passive) Hammer-on (Passive) — —
10 (4) Mosh Pit (R) Stage Dive (R) — — —
13 (5) Mic Check (W) Encore (W) Face Smelt (W) — —
16 (6) Show Stopper (Q) Aggressive Shredding (E) Imposing Presence (Active) — —
20 (7) Tour Bus (R) Crowd Pleaser (R) Death Metal (Passive) Storm Shield (Active) Bolt of the Storm (Active)



(!) indicates a Questing Talent.
Italic text indicates a NEW Talent.
Bold text indicates a MOVED Talent.


Alarak

+ Show Spoiler +
Abilities
  • Discord Strike (Q)
    Mana cost reduced from 60 to 55
  • Lightning Surge (E)
    Mana cost reduced from 40 to 30
    Damage increased from 90 to 100
    Width increased by 50%
  • Counter-Strike (R)
    Damage increased from 250 to 275
    Added Functionality:
    Now grants Alarak Unstoppable for its duration

Talents

Level 1
  • Power Conduit (E)
    Mana cost reduction decreased from 15 to 10
  • Wide Lightning (E)
    ​Removed

Level 7
  • Thunderstruck (E)
    Slow duration increased from 1.5 to 2 seconds

Level 13
  • Hindered Motion (W)
    Slow duration increased from 1.5 to 2 seconds

Developer Comments: While we expected Alarak’s win rate to be a bit on the lower side due to how difficult his kit can be to fully execute, we felt that he could use some buffs to make him feel better to play. Across the board Lightning Surge is slightly under-performing, so we’re upping the power of the base ability and its related talents. We hope that this will properly reward Alarak players who take Lightning Surge related talents, particularly those who master the gameplay of clotheslining enemies with the Lightning. When we first designed Counter-Strike, we felt that crowd control was an appropriate counter to the ability since it was so powerful on paper and on a reasonably low cooldown. Since his release, we have seen that Counter-Strike is simply not as reliable as we had predicted since Alarak has 3 potential ways to fail to get value (enemies can fail to damage him, they can dodge the returning skill shot, or they can crowd control him out of his channel). We’ve decided to grant him Unstoppable for its duration to make it more reliable, and we are increasing its damage to further separate it from Deadly Charge.


Chromie

+ Show Spoiler +
Stats
  • Base maximum Health increased from 1260 to 1323
  • Health regen increased from 2.63 to 2.76

Abilities
  • Sand Blast (Q)
    Range increased by 6%
  • Dragon's Breath (W)
    Range increased by 6%
  • Temporal Loop (R)
    Range decreased by 8%

Talents

Level 13
  • ​Reaching Through Time (Passive)
    ​​​Range bonus decreased from 25 to 15%

Developer Comments: Reaching Through Time had a dominating pick rate, for good reason. We’re taking a little bit of that range from the Talent and adding it baseline. While we’re at it, we’re reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn’t overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We’re also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we’d like to see.


Gul'dan

+ Show Spoiler +
Abilities
  • Life Tap (Trait)
    ​Base self-inflicted damage decreased from 234 to 222
  • Fel Flame (Q)
    Increased base size by 5%
  • Drain Life (W)
    Base healing increased from 43 to 47
  • Corruption (E)
    Cooldown reduced from 16 to 14 seconds
    Mana cost reduced from 90 to 80

Talents

Level 1
  • Echoed Corruption (E)
    Quest completion requirement increased from 35 to 40 Heroes hit by Corruption

Level 4
  • Health Funnel (W)
    Cooldown reduction gained when an enemy dies under the effects of Drain Life changed from 7 seconds to a full cooldown reset

Developer Comments: Gul’dan’s slightly underperforming compared to other assassins, so we’re giving him some throughput buffs as well as buffing his Fel Flame ability. We know that the Echoed Corruption change may not be positively received as it is a slight nerf, but we believe it is better for the health of his talent tier and for him overall. The intent of this talent was for it to be a relatively large power spike but for it to come very late into the game. Currently it’s still being unlocked earlier than we would like, and it has a slightly higher win rate compared to other talents on the tier. We wanted to buff Corruption by lowering its cooldown, so we felt that it was appropriate to slightly increase its quest completion time to help balance it out.


The Butcher

+ Show Spoiler +
Abilities
  • Furnace Blast (R)
    Cooldown reduced from 80 to 60 seconds



Valla

+ Show Spoiler +
Abilities
  • Vault (E)
    Damage bonus per stack of Hatred increased from 5 to 6%
  • Hungering Arrow (Q)
    Increased base damage from 140 to 151
    Bounce damage increased from 80 to 86
  • Rain of Vengeance (R)
    Cooldown decreased from 60 to 50 seconds per charge

Talents

Level 1
  • Monster Hunter (Q)
    Mana redund amount increased from 30 to 40
    Minion and Mercenary bonus damage increased from 100 to 150%

Level 4
  • Puncturing Arrow (Q)
    Quest reward bonus damage increased from 50 to 75

Level 7
  • Death Dealer (E)
    Bonus damage per Hatred stack increased from 10 to 12%

Developer Comments: We’re seeing a lot of success with Multi-Shot Valla’s builds, but the Basic Attack and Hungering Arrow focused Valla’s aren’t keeping pace. We really want to reward players for keeping their Hatred at high stacks and landing those Puncturing Arrows on their intended targets.


Li Li

+ Show Spoiler +
Talents

Level 16
  • Shake It Off (Passive)
    No longer has a cooldown
    Resistant amount increased from 25 to 50%
    Resistant duration increased from 3 to 4 seconds



Anub'arak

+ Show Spoiler +
Stats
  • Base maximum Health increased from 1926 to 2120
  • Health regen increased from 4.0 to 4.4




Bug Fixes

+ Show Spoiler +
General

Fixed an issue that prevented players from placing Healing Totems near destructible objects and unpathable terrain.

Heroes, Abilities, and Talents

Abathur: Fixed an issue causing Abathur’s Ultimate Evolution clones to deal damage to nearby enemies on expiration without learning the Volatile Mutation talent.
Anub’arak: It is no longer possible to cast Cocoon on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
Auriel and Lunara: Fixed an issue causing Lunara’s camera to behave strangely after being resurrected by Auriel’s Resurrect.
Diablo: It is no longer possible to cast Overpower on Heroic Vehicles, such as the Garden Terror or Dragon Knight.
Nova: It is no longer possible for Nova to target Invulnerable Heroes with Triple Tap.

User Interface

Greymane: Fixed an issue causing Greymane’s “Eager Wolf” talent to fail to display in the shop when viewing talents for Greymane’s Worgen form.
Illidan: Fixed an issue causing the tooltip for Illidan’s Friend or Foe talent to display incorrect data.

Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 19 2016 18:51 GMT
#2
Looks good. More varied playstyles for the warriors.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2016-09-19 20:05:42
September 19 2016 20:05 GMT
#3
Feels like they're focussing a bit more on inter hero synergy and battlefield control which allows you to pull off some unqiue plays. Malfs CD reduction, Zarya's shield, Medivh, Alarak's telekinesis are all quite dramatic in this regard and pretty exciting. Zarya sounds like another good buddy for Tracer.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
karazax
Profile Joined May 2010
United States3737 Posts
September 19 2016 20:09 GMT
#4
Price Changes

Diablo’s prices have been reduced to $3.49 USD and 2,000 Gold.
Muradin’s prices have been increased to $6.49 USD and 4,000 Gold.


Interesting that Muradin is actually increasing in money and gold cost.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 19 2016 20:54 GMT
#5
On September 20 2016 05:05 Immersion_ wrote:
Feels like they're focussing a bit more on inter hero synergy and battlefield control which allows you to pull off some unqiue plays. Malfs CD reduction, Zarya's shield, Medivh, Alarak's telekinesis are all quite dramatic in this regard and pretty exciting. Zarya sounds like another good buddy for Tracer.


bruh that ETC slide through walls talent... think of the sick ambushes
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 19 2016 22:01 GMT
#6
Tried out Zarya and she seems very interesting though I think her energy drops too quickly to be really useful outside of teamfights (although you could charge it on towers). The ally shield is a little weaker but still decent, shielding about 1000 at lvl 20. Her pull ult is going to be a good setup for wombo combo's (like in Overwatch). Not sure about the other ult, seems more defensive than much of anything else. I suppose you could steal a boss with it?

Her damage when charged up is decent but pitiful when not, though as a tank this isn't her primary concern.
I do worry about her being able to peel for much of anything. Sure she can shield a target but if say a Morales is getting focused, just the one shield won't save her and she has no crowd control other than her ult and her Q if you spec into at 16 (gives a 35% slow). Bit like a Tyrael I suppose. Guess we'll have to see how she plays out.

New Nazeebo has crazy Zombie Wall damage.
If you spec into it, a single Zombie wall will cut a Fort to 50% health all by itself.
Talent diversity is a bit low though, 13 is all defensive talents (and not crazy good ones other than Ice Block) and the Toad talents seem a bit meh compared to what you can do with the Spiders and Zombie Wall.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-09-19 23:56:23
September 19 2016 23:33 GMT
#7
Change to imposing presence

Imposing Presence
  • Heroes and summons that Attack you have their attack speed slowed by 20% for 2.5 seconds
  • Active: (20 second cooldown)
    • Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby heroes and Summons for 2.5 seconds.



Edit: Never mind this was changed last patch, just didn't notice.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-09-20 01:06:25
September 20 2016 00:54 GMT
#8
Chen seems so OP difficult to kill now.

Bolder Flavor (Trait)
Moved to Level 7
New Functionality:
Grants 50% of your full Shield instantly when you use Fortifying Brew, and causes Shields to persist for 1 second after drinking.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 20 2016 01:21 GMT
#9
It's really interesting, I'm not sure if Chen and Nazeebo will be stronger from their existing positions of already strong lane bully with potentially hugely valuable heroic, kill chasing and body blocking + loseebo or weaker... first instinct is that Chen has less utility but is harder to kill? But I have very little experience of playing him so I don't know. Naz seems better.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
NKB
Profile Joined February 2012
United Kingdom608 Posts
September 20 2016 07:01 GMT
#10
The only change which confuses me is thso muradin price increase, would have thought they would only decrease the price for the older heroes.
Everything else looks pretty good, can't wait to try them out.
Some times you just gotta wish...
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2016 07:17 GMT
#11
Can't wait to play Nazeebo again, I think that he is going to be really good now and fun to play which is important. Also, he is the next tanky specialist after Xul, and with that permanent Spell Shield he will be a nightmare for ability heavy compositions.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-09-20 08:31:19
September 20 2016 08:30 GMT
#12
They're reworking my 2 favorite warriors, that's really nice (although both didn't need it that bad).
ETC needed to get the slide talents baseline as noone ever selects anything else at 1 and 4. It's really part of who he is. Same with brew master's balance for Chen BTW.
He's already so strong, and game winner with the Keg ultimate, I just don't know how they can rework him without breaking him.

Can't wait to play Zarya, but I'm too cheap to use 15000 GOLD on her so I guess I'll buy her in 3 weeks. ^^ Thanks Thezzy for the preview.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 20 2016 11:29 GMT
#13
On September 20 2016 07:01 Thezzy wrote:
Tried out Zarya and she seems very interesting though I think her energy drops too quickly to be really useful outside of teamfights (although you could charge it on towers). The ally shield is a little weaker but still decent, shielding about 1000 at lvl 20. Her pull ult is going to be a good setup for wombo combo's (like in Overwatch). Not sure about the other ult, seems more defensive than much of anything else. I suppose you could steal a boss with it?

Her damage when charged up is decent but pitiful when not, though as a tank this isn't her primary concern.
I do worry about her being able to peel for much of anything. Sure she can shield a target but if say a Morales is getting focused, just the one shield won't save her and she has no crowd control other than her ult and her Q if you spec into at 16 (gives a 35% slow). Bit like a Tyrael I suppose. Guess we'll have to see how she plays out.

New Nazeebo has crazy Zombie Wall damage.
If you spec into it, a single Zombie wall will cut a Fort to 50% health all by itself.
Talent diversity is a bit low though, 13 is all defensive talents (and not crazy good ones other than Ice Block) and the Toad talents seem a bit meh compared to what you can do with the Spiders and Zombie Wall.


I think Zarya kinda blows. She's purely a support tank for double tank comps, and she does almost no damage. She also can't kite at all :/. I hate her base kit.

However, I think Expulsion Zone is actually better than Graviton Surge because it can be used to cut off chokes and peel + it does damage + it lasts for a full second longer. That might be her only saving grace.
StrategyAllyssa Grey <3<3
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2016-09-20 12:03:01
September 20 2016 12:01 GMT
#14
Yesterday i watch psalm's stream for a while. He tanked core, 1 keep, nazeebo, jaina and malf with chen (same level) and he managed to kill jaina...

New chen is absurdly strong.

Oh.. I really hate Zarya's design. She has 2 different version of same skill. I mean... Shield yourself - Shield Ally.. And we already has Tass for shielding specialist. Where is creativity?
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 20 2016 14:54 GMT
#15
On September 20 2016 21:01 Aceace wrote:
Yesterday i watch psalm's stream for a while. He tanked core, 1 keep, nazeebo, jaina and malf with chen (same level) and he managed to kill jaina...

New chen is absurdly strong.

Oh.. I really hate Zarya's design. She has 2 different version of same skill. I mean... Shield yourself - Shield Ally.. And we already has Tass for shielding specialist. Where is creativity?


It's her kit from Overwatch, where can she can shield herself and separately shield an ally.
If Tassadar shields himself, he has to wait out the cooldown before he can shield an ally.

I also did notice Zarya's low damage and as mentioned, she doesn't have any real peel other than the Expulsion Zone.
She has no mana though and with her shields I can imagine her having an advantage on say BoE where the fights drag out.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
September 20 2016 14:59 GMT
#16
Also access to cleanse for allies at 16 on a warrior is pretty big.

undocumented Chen changes
Changes on the PTR that were not mentioned in the patch notes:

The Abilites on Storm, Earth, and Fire all have different cooldowns:

Storm Cooldown: 12 seconds ( movement speed )

Earth Cooldown: 5 seconds ( leaping Earth and Fire )

Fire Cooldown: 12 seconds ( Attack Speed )

If a spirit dies, the player will no longer be able to cast the ability named after said spirit.

Chen’s shield when completing the Freshest Ingredients quest will stack with Bolder Flavor.

When Chen get to lv 17 or higher when completing the Freshest Ingredients talent, the remaining shield will be greater than the 600 hp you would get off of the traditional regeneration master.

Picking up the Deadly Strike @4 talent will cause Flying kick not to cost any brew.

The Freshest Ingredients talent is bugged to where you will automatically gain the quest reward when picking the talent without finishing the quest.

Accumulating Flame and Withering Flames require you set the target "on fire" ( meaning you have to do your W+E combo on the target ) in order to get the benefits of that talent.

Another Round also increased the impact radius of Keg Smash.
karazax
Profile Joined May 2010
United States3737 Posts
September 20 2016 15:10 GMT
#17
Also access to cleanse for allies at 16 on a warrior is pretty big.



undocumented Chen changes
Changes on the PTR that were not mentioned in the patch notes:

The Abilites on Storm, Earth, and Fire all have different cooldowns:

Storm Cooldown: 12 seconds ( movement speed )

Earth Cooldown: 5 seconds ( leaping Earth and Fire )

Fire Cooldown: 12 seconds ( Attack Speed )

If a spirit dies, the player will no longer be able to cast the ability named after said spirit.

Chen’s shield when completing the Freshest Ingredients quest will stack with Bolder Flavor.

When Chen get to lv 17 or higher when completing the Freshest Ingredients talent, the remaining shield will be greater than the 600 hp you would get off of the traditional regeneration master.

Picking up the Deadly Strike @4 talent will cause Flying kick not to cost any brew.

The Freshest Ingredients talent is bugged to where you will automatically gain the quest reward when picking the talent without finishing the quest.

Accumulating Flame and Withering Flames require you set the target "on fire" ( meaning you have to do your W+E combo on the target ) in order to get the benefits of that talent.

Another Round also increased the impact radius of Keg Smash.
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
September 20 2016 15:45 GMT
#18
On September 20 2016 10:21 Larkin wrote:
It's really interesting, I'm not sure if Chen and Nazeebo will be stronger from their existing positions of already strong lane bully with potentially hugely valuable heroic, kill chasing and body blocking + loseebo or weaker... first instinct is that Chen has less utility but is harder to kill? But I have very little experience of playing him so I don't know. Naz seems better.


Loseebo lol. I think "Loseebo" might be way more exciting to play now. The different builds are going to have a higher skill ceiling. I was personally very excited when I read the patch notes.

I am going to buy Chen and try him out, it seems to be a very good change. Chen double tank ftw!
Failure is not an option
Beelzebub1
Profile Joined May 2015
1004 Posts
September 21 2016 19:05 GMT
#19
Yeeeh Malfurion definitely needed a buff and a rework. He was suffering from the "Arthas effect" which is where your still half way decent with a good Malfurion but you would way rather have a newer and more powerful hero do the same job. Brightwing/Rhegar massively outclass Malfurion on combat utility and LT/Auriel outclass him on healing at the moment so giving a strong buff to Innervate and his Q is the right move.

Nazeebos rework looks awesome as well, looks like you'll face an interesting choice going for Death Ritual or Thing of the Deep at lvl 1 and he should overall be a bit more high skill cap.
karazax
Profile Joined May 2010
United States3737 Posts
September 21 2016 20:19 GMT
#20
On September 22 2016 04:05 Beelzebub1 wrote:
Nazeebos rework looks awesome as well, looks like you'll face an interesting choice going for Death Ritual or Thing of the Deep at lvl 1 and he should overall be a bit more high skill cap.


a variation of Death Ritual is baseline now.

Voodoo Ritual (Trait)
  • Damage over time effect is now only applied to non-Heroes
  • Duration increased from 4 to 6 seconds
  • Killing an enemy affected by Voodoo Ritual no longer restores Health and Mana
  • New Functionality:
    • You now permanently gain 4 Maximum Health and 1 Maximum Mana if an enemy Minion dies while affected by Voodoo Ritual


At level 1 he has Widowmakers, Pandemic and Things from the Deep. So far the Frog talents seem really underwhelmingly weak, but zombie wall and spiders have some potential. Ring of Poison at 16 is especially deadly when most people don't kill the zombie wall.
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