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Zarya patch General Discussion - Page 3

Forum Index > Heroes of the Storm
Post a Reply
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karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-09-27 18:04:56
September 27 2016 17:16 GMT
#41
Patch notes posted

Changes from PTR

Performance
  • Additional improvements have been made to Heroes of the Storm’s overall framerate, affecting all game modes and Battlegrounds.


Braxis Holdout

+ Show Spoiler +
All Zerg Units have received the following changes:
Early-game damage scaling significantly reduced
Mid-game damage scaling slightly reduced
Late-game damage scaling moderately increased
Banelings
Base damage increased by 20%
Hydralisks
Base damage increased by 25%
Guardians
Base damage increased by roughly 17%
Ultralisks
Base damage increased by 20%

Developer Comments: We’ve noticed a few more one-sided games than we’d like on Braxis Holdout. The battleground plays faster by design, but we think that a few changes to reduce the early game effectiveness of the zerg will put the balance closer to what we’d like after the battleground goes live.


Alarak

+ Show Spoiler +
Abilities
  • Discord Strike (Q)
    Mana cost reduced from 60 to 55
  • Lightning Surge (E)
    Mana cost reduced from 40 to 30
    Damage increased from 90 to 100
    Width increased by 50%
  • Counter-Strike (R)
    Damage increased from 250 to 275
    Added Functionality:
    Now grants Alarak Unstoppable for its duration

Talents

Level 1
  • Power Conduit (E)
    Mana cost reduction decreased from 15 to 10
  • Wide Lightning (E)
    ​Removed

Level 7
  • Thunderstruck (E)
    Slow duration increased from 1.5 to 2 seconds

Level 13
  • Hindered Motion (W)
    Slow duration increased from 1.5 to 2 seconds

Developer Comments: While we expected Alarak’s win rate to be a bit on the lower side due to how difficult his kit can be to fully execute, we felt that he could use some buffs to make him feel better to play. Across the board Lightning Surge is slightly under-performing, so we’re upping the power of the base ability and its related talents. We hope that this will properly reward Alarak players who take Lightning Surge related talents, particularly those who master the gameplay of clotheslining enemies with the Lightning. When we first designed Counter-Strike, we felt that crowd control was an appropriate counter to the ability since it was so powerful on paper and on a reasonably low cooldown. Since his release, we have seen that Counter-Strike is simply not as reliable as we had predicted since Alarak has 3 potential ways to fail to get value (enemies can fail to damage him, they can dodge the returning skill shot, or they can crowd control him out of his channel). We’ve decided to grant him Unstoppable for its duration to make it more reliable, and we are increasing its damage to further separate it from Deadly Charge.


Chromie

+ Show Spoiler +
Stats
  • Base maximum Health increased from 1260 to 1323
  • Health regen increased from 2.63 to 2.76

Abilities
  • Sand Blast (Q)
    Range increased by 6%
  • Dragon's Breath (W)
    Range increased by 6%
  • Temporal Loop (R)
    Range decreased by 8%

Talents

Level 13
  • ​Reaching Through Time (Passive)
    ​​​Range bonus decreased from 25 to 15%

Developer Comments: Reaching Through Time had a dominating pick rate, for good reason. We’re taking a little bit of that range from the Talent and adding it baseline. While we’re at it, we’re reducing the range on Temporal Loop slightly to require Chromie to put herself more at risk. Temporal Loop isn’t overpowered per se, but the majority of the counterplay required specific Heroes (Medivh, Auriel, Uther) or Cleanse. We’re also buffing her Health so that the sum total of all these changes will result in an improvement to her winrate, since she is slightly less powerful than what we’d like to see.


Gul'dan

+ Show Spoiler +
Abilities
  • Life Tap (Trait)
    ​Base self-inflicted damage decreased from 234 to 222
  • Fel Flame (Q)
    Increased base size by 5%
  • Drain Life (W)
    Base healing increased from 43 to 47
  • Corruption (E)
    Cooldown reduced from 16 to 14 seconds
    Mana cost reduced from 90 to 80

Talents

Level 1
  • Echoed Corruption (E)
    Quest completion requirement increased from 35 to 40 Heroes hit by Corruption

Level 4
  • Health Funnel (W)
    Cooldown reduction gained when an enemy dies under the effects of Drain Life changed from 7 seconds to a full cooldown reset

Developer Comments: Gul’dan’s slightly underperforming compared to other assassins, so we’re giving him some throughput buffs as well as buffing his Fel Flame ability. We know that the Echoed Corruption change may not be positively received as it is a slight nerf, but we believe it is better for the health of his talent tier and for him overall. The intent of this talent was for it to be a relatively large power spike but for it to come very late into the game. Currently it’s still being unlocked earlier than we would like, and it has a slightly higher win rate compared to other talents on the tier. We wanted to buff Corruption by lowering its cooldown, so we felt that it was appropriate to slightly increase its quest completion time to help balance it out.


The Butcher

+ Show Spoiler +
Abilities
  • Furnace Blast (R)
    Cooldown reduced from 80 to 60 seconds



Tychus

+ Show Spoiler +
Abilities
Commandeer Odin (R)
  • Added Functionality:
    Now grants Tychus Resistant for the duration of Commandeer Odin, reducing damage taken by 25%



Valla

+ Show Spoiler +
Abilities
  • Vault (E)
    Damage bonus per stack of Hatred increased from 5 to 6%
  • Hungering Arrow (Q)
    Increased base damage from 140 to 151
    Bounce damage increased from 80 to 86
  • Rain of Vengeance (R)
    Cooldown decreased from 60 to 50 seconds per charge

Talents

Level 1
  • Monster Hunter (Q)
    Mana redund amount increased from 30 to 40
    Minion and Mercenary bonus damage increased from 100 to 150%

Level 4
  • Puncturing Arrow (Q)
    Quest reward bonus damage increased from 50 to 75

Level 7
  • Death Dealer (E)
    Bonus damage per Hatred stack increased from 10 to 12%

Developer Comments: We’re seeing a lot of success with Multi-Shot Valla’s builds, but the Basic Attack and Hungering Arrow focused Valla’s aren’t keeping pace. We really want to reward players for keeping their Hatred at high stacks and landing those Puncturing Arrows on their intended targets.


Li Li

+ Show Spoiler +
Talents

Level 16
  • Shake It Off (Passive)
    No longer has a cooldown
    Resistant amount increased from 25 to 50%
    Resistant duration increased from 3 to 4 seconds



Anub'arak

+ Show Spoiler +
Stats
  • Base maximum Health increased from 1926 to 2120
  • Health regen increased from 4.0 to 4.4



Bug Fix

    Artanis: Fixed an issue that caused Artanis' Shield Overload trait to fail to override existing shields when triggered.
ChaosOS
Profile Joined February 2016
United States68 Posts
September 27 2016 19:20 GMT
#42
Lots of big changes from PTR; Alarak buffs are reasonably significant (Also he should be down to 10k gold today?), Gul'dan buffs are significant, Valla looks even scarier, and the Li Li change makes her VERY hard to kill (Only triggers on stuns/roots, but still incredible). Oh, and with Malf back in the meta there's going to be a lot more roots going around
Cyanocyst
Profile Joined October 2010
2222 Posts
September 27 2016 19:27 GMT
#43
Glad they have buffed Anub health a bit. He was a rather niche pick in pro play. Really situational 5 th pick. When they previously nerfed his health.

We really only saw a decent amount of him in NA. And really was mostly because he was a comfort pick by Srey. I thought his previous health reduction was too hasty.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Ej_
Profile Blog Joined January 2013
47656 Posts
September 27 2016 19:39 GMT
#44
On September 28 2016 04:27 Cyanocyst wrote:
Glad they have buffed Anub health a bit. He was a rather niche pick in pro play. Really situational 5 th pick. When they previously nerfed his health.

We really only saw a decent amount of him in NA. And really was mostly because he was a comfort pick by Srey. I thought his previous health reduction was too hasty.

Anub was being picked by Srey when he was still in the broken area with more health and new dampen. After losing the invulnerability on his E he became absolute dumpster tier tho so I'm happy to see him gain back the health.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
karazax
Profile Joined May 2010
United States3737 Posts
September 27 2016 19:47 GMT
#45
Yeah though they removed Anub's invulnerability when burrowing last patch, so probably still a net nerf from where he was a month ago. It's a lot more additional changes than I expected. Interested to see the Braxis Holdout changes in action.

Alarak changes are a start. Not a lot of changes to the build Rich runs other than the mana reduction and seeing how useful the new unstoppable Counter-strike plays out, but maybe the other e talents will be more worth while now. The width increase on Lightning Surge may help his wave clear too.

Butcher and Tychus less used ults both got buffs. For Gul'dan I want to see how big Fel Flame radius is with the level 1 quest now to see if that has any value now.

Chromie buffs while making loop a bit more risky is good.
Cyanocyst
Profile Joined October 2010
2222 Posts
September 27 2016 21:17 GMT
#46
On September 28 2016 04:39 Ej_ wrote:
Show nested quote +
On September 28 2016 04:27 Cyanocyst wrote:
Glad they have buffed Anub health a bit. He was a rather niche pick in pro play. Really situational 5 th pick. When they previously nerfed his health.

We really only saw a decent amount of him in NA. And really was mostly because he was a comfort pick by Srey. I thought his previous health reduction was too hasty.

Anub was being picked by Srey when he was still in the broken area with more health and new dampen. After losing the invulnerability on his E he became absolute dumpster tier tho so I'm happy to see him gain back the health.


I don't think he was anywhere near broken. KR used him seldomly even when he had the health and "stasis" burrow.

Its not like he was ever on par with Muradin or ETC in participation even in NA.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-09-27 21:26:40
September 27 2016 21:25 GMT
#47
Anub was pretty great before KT got nerfed out of top tier meta and saw play in any game he wasn't banned.

Psalm from Merloc Geniuses said he thinks Malfurion is now best support in the game.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
September 27 2016 22:13 GMT
#48
Got to hand it to the Blizzard team it really feels like the game is heading in a good direction these days.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
karazax
Profile Joined May 2010
United States3737 Posts
September 27 2016 23:16 GMT
#49
Q build Valla is incredible dps now with no mana problems
Foxxan
Profile Joined October 2004
Sweden3427 Posts
September 27 2016 23:29 GMT
#50
On September 28 2016 07:13 Immersion_ wrote:
Got to hand it to the Blizzard team it really feels like the game is heading in a good direction these days.

I second this, they really do a good job with HOTS.
Its like a different apartment/Men that learned how to create games are just for this one.
Aceace
Profile Joined June 2011
Turkey1305 Posts
September 28 2016 00:05 GMT
#51
Absolutely.. (Except Zarya...)

They are keep making changes. They are putting a lot of effort.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
karazax
Profile Joined May 2010
United States3737 Posts
September 28 2016 03:29 GMT
#52
Srey put out his latest solo queue tier list
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-09-28 08:18:46
September 28 2016 08:16 GMT
#53
interesting list, funny to see muradin tier 2 as well, probably a good thing for now if its "true". Has been so dominant and a good warrior player picking muradin instead of another warrior is usually a big differnce(was)

edit: damn, kerrigan down to tier 3 or 4, i just bought that new skin with her with the mount and also has played around A TON the last 1,5 months and was my #1 hero actually.
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-09-28 09:03:00
September 28 2016 08:28 GMT
#54
Ok I'm not worried anymore about Chen. He was already great when he was tier 4 in Sreys list, he looks OP as fuck now that he's tier 1... And what's even better is the best assassin is Valla right now, and those two counter each other, so it's going to make for some fun matchups.

I kept my gold for Zarya... so I'll wait for a buff. If they make her energy stay high way longer she can be viable imo.

edit: McIntyre put Chen on S tier so it really looks good, maybe a bit too much (may be banned a lot or picked by noobs).
Mnemic
Profile Joined April 2010
Botswana80 Posts
September 28 2016 09:16 GMT
#55
Played only 1 game on the new map and it seems a cool map. Zarya is meh.....not worth 15k gold currently.
Slydie
Profile Joined August 2013
1913 Posts
September 28 2016 09:39 GMT
#56
Gazlowe is near the top of hotslogs winrates, but still dumpster tier?

Does not make much sense.
Buff the siegetank
Leolio
Profile Joined April 2012
France633 Posts
September 28 2016 10:23 GMT
#57
I think he's strong on Braxis (+ the usual stationary objectives maps), and versus popular divers (Kerri, Butcher, Illidan). That may be enough to explain his success, but it's strange casters don't take it into account.
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
September 28 2016 11:19 GMT
#58
Gaz is really good on braxis/shrines when he gets to put down 5 towers before the fighting even starts. He can do it on braxis and even soak lanes without taking any damage and push at the same time. The only hero that comes close so far in my experience is chen.
Failure is not an option
Ej_
Profile Blog Joined January 2013
47656 Posts
September 28 2016 11:41 GMT
#59
holy crap Warhead Junction is in a dire need of some balance changes or TLV will be a permament 1st ban there

like wtf 5 nukes at the same time on the opposite sides of the biggest map, were they high on bath salts?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 28 2016 11:52 GMT
#60
wow I hope Lili and Chen go through. Panda duo could make a comeback and 2v5 teams that are heavy on cc but lack damage in the lategame again.
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