On September 28 2016 18:39 Slydie wrote: Gazlowe is near the top of hotslogs winrates, but still dumpster tier?
Does not make much sense.
Gazlowe has a low pick rate, so he is mostly winning with players who are very experienced with him, which probably explains his spot on the tier list relative to his win rate. Of course any tier list is subjective.
And i really don't respect these tierlists to be honest. Putting Zarya over Artanis or ANY hero? Or putting reworked Chen behind Valla? Still keeping butcher at tier 3?
When they make this tierlists they don't care about winrates. They only care about how they feel. And its plain wrong! For example, rehgar is getting into dumpster tier. Seriously. He cannot sustain heal like he used to do, he cannot engage, he cannot escape.
Same thing applies to illidan too. If you going to pick illidan your WHOLE team have to pick around you. And putting an extreme situational hero to tier 2 plain wrong to me.
Oh and our beloved Artanis... They say Artanis is so bad. Yes Artanis is nowhere near tier 1. But putting him behind Nova, Murky, Dehaka is too much. Meta is changing. In EU HL players tend to pick double tanks. Artanis love playing against double tanks. He may not does his job flashy as tychus but he loves melee engagements.
On September 29 2016 07:40 Foxxan wrote: Havent watched the videos, but one no name saying something means nothing. I can think of one very good reason why zarya has a place in hots.
Makes heroes such as illidan, butcher more available. Instead of 2xsupports for them, they get the traditional support+zarya.
They already have that kinda thing in Tyrael, though.
I've not played with her yet, but I don't think more 'generic' heroes is a bad thing.
She is just not unique at all... I believe we already have enough generic heroes. Also old generic heroes feels unique in game. For example you can say "Valla is just a girl with bow/xbow" But when you play her she is just feels different.
Zarya is "Pick bunch of other heroes skills and put into a hero" type character. Thats the problem. For me uniqueness is probably the best thing about HotS. I mean... Just name a hero that feels like "Hammer, aba, chogall, Johanna, ETC, etc..." in other mobas. Yes there is a Raynor but its fine. Almost all new releases are sooo unique. Alarak, Auriel, Medivh, Greymane... Hell if you count their great job about hero reworks, its getting better and better.
Well, there's surely a limit to how many 'out there' heroes there are. There's nothing massively unique about Gul'dan or Alarak. Zarya has her own gimmick in that her dmg increases the more damage she takes, which is cool. The way she seems to function is in that 'support tank' kinda way, like Tyrael, and I don't think that's bad.
I would have no issue if, down the line in the game, there are multiple heroes with similar roles/styles that can be interchangeable based on preference. I love the uniqueness and creativity Blizz show - and from what I gather, there will be a lot of interesting stuff announced at Blizzcon - but I don't want them to try and make heroes massively weird just for the sake of it. I'd rather more solid options in the hero pool than niche picks.
My first impressions are that Zarya's shields are too easy to work around. They are good for shielding allies, but her personal shield is pretty easy to avoid damaging until it expires. And with no energy her damage is about like an abathur slapping you, so there is low incentive to focus her and give her a chance to build energy with her own shield. Maybe she needs a lower cool down on her shields. It's 12 seconds compared to 5 seconds for Tassadar, but Tass doesn't require the shield to be damaged to get value and he can get Khala's Embrace to make them permanent duration until destroyed.
yeah zarya is pretty generic. I mean there are tons of support tanks in Heroes that have an ranged AoE basic attack.
What I find funny is that Zarya's has the same issues as in Overwatch at the start lol. They can even apply the same buffs to her. Plays same way too. Stay around, peel, boost your damage and then push the enemy away. Just that you can boost your damage before engaging players. Which currently is a must almost.
I like that they added another hero for poke and compositions. Those have been on the weak side and a support tank, that gains a damage boost the longer the fight goes sounds like a good addition. Especially with those 2 zoning ults.
If generic means adding new possibilities I am all up for that kind of generic. Especially if its that unique XD
We're releasing a Hotfix patch in all regions tomorrow to address a few live bugs and to apply the following balance changes to Zarya:
Stats: Increased Basic Attack damage from 20 to 24 Increased Base Health from 2225 to 2336 Increased Base Health Regen from 4.64 to 4.87
Abilities:
Particle Grenade (Q) Increased base damage from 62 to 74 Personal Barrier (W) Cooldown reduced from 12 to 10 seconds Energy (Trait) Energy decay rate reduced from 3 to 1.5 per second Graviton Surge (R) Cooldown reduced from 120 to 100 seconds
Developer Comments: We like the way Zarya is playing on live, but her impact is currently lower than we’d like. Her damage is too low and we feel that the rate at which her Energy decays is too quick, so we have adjusted them and will keep an eye on her.
Bug Fixes: Chen: Fixed an issue causing Chen’s Pressure Point talent to also double the duration of Keg Smash’s slow. Chen: Fixed an issue causing Chen’s Storm, Earth, Fire spirits to have permanently increased attack speed while the Fire spirit is alive. E.T.C: Fixed an issue preventing E.T.C. from gaining stacks of Prog Rock when gathering Regen Globes. Sonya: Fixed an issue that prevented Ancient Spear from stunning and dealing damage if used while rooted.
On September 28 2016 20:41 Ej_ wrote: holy crap Warhead Junction is in a dire need of some balance changes or TLV will be a permament 1st ban there
like wtf 5 nukes at the same time on the opposite sides of the biggest map, were they high on bath salts?
dw I lost as TLV on it so they're not OP
My first game there I went vikings and despite us getting our asses kicked for 10 minutes, 1 mule on Malf and nuke split push with vikings was enough to win the late game handily