• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CEST 12:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9766 users

General Discussion Gul'dan patch

Forum Index > Heroes of the Storm
Post a Reply
1 2 3 4 5 11 12 13 Next All
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-07-07 19:27:13
July 05 2016 17:04 GMT
#1
PTR Patch notes:

Public Test Realm

Free-to-Play Hero Roster
  • The free-to-play Hero Roster during PTR playtesting has been expanded to include all but the five most recent additions to the Nexus.


General
+ Show Spoiler +

Auto-Select Bonus XP
  • Playing as Auto-Select in Quick Match will now award 100% bonus XP when the matchmaking system detects lengthy queue times for one or more Heroes.
  • A new icon will display over the Auto-Select portrait during Hero Select when bonus XP is available.

New portrait rewards have been added!
  • Terran Front-Line Portrait – Awarded for reaching level 10 with Nova, Lt. Morales, and Sgt. Hammer.
  • Legacy of the Void Portrait – Awarded for owning a copy of StarCraft II: Legacy of the Void.


New Hero: Gul'dan

Gul’dan, Darkness Incarnate, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.
+ Show Spoiler +

Trait
  • Life Tap (D)
    • Gul’dan does not regenerate Mana.
    • Activate to sacrifice a portion of your Health, restoring 25% of your maximum Mana.


Basic Abilities
  • Fel Flame (Q)
    • Release a wave of flame that damages each enemy it passes through.

  • Drain Life (W)
    • Drain the life from an enemy over 3 seconds, dealing damage to the target and healing Gul’dan each second while channeling.

  • Corruption (E)
    • Call forth three bursts of shadow energy in a line, which deal damage to each enemy they strike over 6 seconds. Stacks up to 3 times.


Heroic Abilities
  • Horrify (R)
    • After a short delay, deal damage and Fear all enemy Heroes in the area for 2 seconds.

  • Rain of Destruction (R)
    • Summon a rain of meteors in a large area for 7 seconds. Each meteor deals a damage in a small area.



Performance and Graphics
+ Show Spoiler +

General
  • Various performance improvements have been made which should positively affect overall framerates.
  • Heroes of the Storm now supports DirectX 11
  • This should help to reduce memory usage, increase performance while the game is not the primary focus window, and allows for further optimization improvements in the future.


Battlegrounds
  • Cursed Hollow
    • Various environmental objects have been optimized to use less processor time. These changes will benefit processor constrained systems.

  • Towers of Doom
    • Fixed an issue in which environmental sounds could be over-created, causing drops in processor performance.


Processor Performance Notification
  • A new performance icon (pictured below) has been added that will display in the upper-left corner of the screen when Heroes of the Storm detects that the computer’s processor is not performing optimally.

Click here to learn more.


Art
+ Show Spoiler +

General
  • Visual effects for Movement Speed buffs have received additional polish, and will better indicate whether a Movement Speed buff is greater or less than 25%.
  • Visual effects for Movement Speed Slows have received additional polish, and will better indicate whether a Slow is greater or less than 40%.

Heroes, Abilities, and Talents
  • Murky has received a delicious new Hearthstone (B) animation!
  • New button art has been added for the Bribe Talent.
  • Many Basic Attacks and skillshot Abilities will now display impact effects on Shields when striking Shielded targets.
  • The indicator that displays at Falstad’s landing location while using Flight has received additional visual polish.
  • The following Hero Abilities and Talents have received additional visual polish
    • Chromie – Temporal Loop (R)
    • Stitches – Vile Gas (Trait)



Shop
+ Show Spoiler +

Bundles
  • New Bundles
    • Balespider Gul’dan Bundle – Available until July 26, 2016.

  • New Hero
    • Gul’dan has been added to the in-game Shop.

  • Skins
    • Master Gul’dan
    • Balespider Gul’dan



User Interface
+ Show Spoiler +

General
  • A Breaking News icon has been added to the top navigation bar in the game menus, and will activate whenever important announcements about Heroes of the Storm are posted, including details about scheduled maintenance, game updates, and more.
  • Hover the cursor over the Breaking News icon to display details about these announcements.
  • A notification will also be displayed on the Home Screen whenever a Breaking News post is active.

In-Game UI
  • General
    • Left-clicks can now be issued through all in-game UI elements while the cursor is in targeting mode.

  • Minimap
    • Healing Wells will now display on the minimap in the form of plus “+” icons, until they are destroyed.

  • Loading Screens
    • Gameplay tips will now display on loading screens when entering a match.

  • Rejoin
    • Rejoin is now optional for Training, Single Player Versus AI, and Custom Games. Simply hit the “Nope!” button when prompted to Rejoin.

  • Social
    • Thai language chat messages received from other players will now display appropriately in Heroes of the Storm.



Design and Gameplay
+ Show Spoiler +

  • AFK Detection
    • The in-game AFK detection system has received adjustments that will help prevent cases in which Medivh in Raven Form, as well as Nova and Zeratul in Stealth, could receive AFK notifications despite actively participating in the game.

  • A.I. Improvements
    • Elite A.I. players will now attempt to seek out and take down lone enemy Heroes who venture too far from safety.

  • Core
    • Victory determination is now much more precise in situations where both Cores are destroyed within fractions of a second. As a result, Victory will no longer be decided at random in cases where it appears that both Cores are destroyed at the same moment.

  • Regeneration Globes
    • Health Regeneration
      • Previously: Restore 6.24% of maximum Health over 4 seconds
      • Now: Restore 12% of maximum Health over 5 seconds

    • Mana Regeneration
      • Previously: Restore 32 Mana over 4 seconds.
      • Now: Restore 8% of maximum Mana over 5 seconds


    Developer Comments: Thank you for all your discussion and feedback on our recent Health sustain post! We are still heavily evaluating a lot of it but wanted to get the first round of changes in. Internally, we enjoyed the increased importance on Regeneration Globes and have cleaned up the system a bit. With a larger importance, denying enemies their Globes in lane has a much larger impact.

    Healing Wells
    • Cooldown increased from 100 to 120 seconds
    • Health Regeneration
      • Previously: Restore 41% of maximum Health over 20 seconds.
      • Now: Restore 40% of maximum Health over 20 seconds.

    • Mana Regeneration
      • Previously: Restore 20% of maximum Mana over 20 seconds.
      • Now: Restore 30% of maximum Mana over 20 seconds.



Developer Comments: Much like the changes to Regeneration Globes, we wanted to add a larger impact to the moment you click a Healing Well. Again, we cleaned up the system a fair bit (hence the ~41% to 40% Health change) and added a larger impact for heavy Mana users. The increased cooldown should make the decision of when to tap the Healing Well slightly more interesting.

Minions
  • Ranged, Melee, and Wizard Minions
    • Now deal double damage to Structures.


Developer Comments: Our goal with this change is to make escorting Minions to Towns to be more impactful, such that they can really start to do some damage if left unattended. Before this change, Minions were primarily XP carriers that absorbed some Ammo shots from Towers. Now the armies of the Nexus are a bit scarier when they march down a lane.

Catapult Minions
  • Attack range increased by 20%.
  • Sight range increased by 17%.
  • Will now fixate on Structures. Catapults will not acquire a new target after fixating until the target is destroyed or the Catapult is killed.

Developer Comments: Catapults would often reach the Core, but have a Minion wave spawn on them, distract them, and allow them to be killed off before doing any significant damage. With increased range and fixation on a Structure once they’ve started attacking, even one Catapult will more consistently punch through a Core’s Shield and do actual damage.

Battlegrounds
+ Show Spoiler +

Garden of Terror
  • Increased Overgrowth's damage bonus against Structures from 100% to 200%.

Developer Comments: In an effort to reduce the game length on Garden of Terror, we’re increasing the bonus damage that Garden Terrors deal to Structures. We’re not quite happy with the way that Garden of Terror is playing at the moment, and will likely be making larger changes if the current tuning adjustments don’t make it more enjoyable.


Talents
+ Show Spoiler +

Bribe
  • New Functionality:
    • Nearby Minion kills grant 1 stack of Bribe. Spend 20 charges to instantly defeat a non-Boss Mercenary. 100 Charges maximum.
    • Raynor’s Raiders' Recruitment Talent also increased to 100 maximum charges.
    • Viking Bribery Talent increased to 200 charges maximum, but each use costs 40 charges.
    • ​If a Mercenary Camp is completely captured using Bribe, the camp respawns 50% faster.


Executioner
  • The Executioner Talent effect will now only trigger after attacking disabled Heroes. The bonus damage gained through this talent will still apply to anything attacked after the effect is triggered.

Relentless
  • Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.

Developer Comments: With an increasing number of CC effects entering the Nexus we found ourselves constantly asking ourselves “Should Relentless work against this?” which quickly turned into a rabbit hole of ‘what-ifs’ and ‘how comes’. We agreed that the talent was going to continue to become stronger as we moved forward and decided to limit the number of effects that it can reduce.



Heroes

Developer Comments:
As part of our ongoing process to improve our talent system, we are doing a pass on all heroes in the game to increase the health of their talent trees. We know that there are a fair number of talents that feel like they are either mandatory or insignificant, and this is our first pass on putting in fixes. These fixes take many forms, and can range from simply buffing or nerfing numbers to changing functionality. We’re excited to keep our heroes feeling fresh, and you can look forward to additional changes to more of our heroes in upcoming patches.



Gall
+ Show Spoiler +

  • Abilities
    • Twisting Nether (R)
      • Reduced cooldown from 100 to 80 seconds


  • Talents
    • Level 1
      • Shove (Active)
        • Reduced cooldown from 40 to 30 seconds.


    • Level 13
      • Speed of Twilight (W)
        • Increased Movement Speed bonus from 20% to 30%




Developer Comments: Please see the developer comment at the top of the Heroes section.


Greymane
+ Show Spoiler +

  • Stats
    • Human form Basic Attack damage reduced from 145 to 140.

  • Abilities
    • Curse of the Worgen (Trait)
    • Increased Worgen form’s damage bonus from 40% to 50%

  • Gilnean Cocktail (Q)
    • Secondary explosion damage increased from 177 to 236
    • Cooldown increased from 8 to 10 seconds

  • Go for the Throat (R)
    • Increased cooldown from 60 to 80 seconds
    • Increased damage from 125 to 140

  • Marked for the Kill (R)
    • New Functionality
      • When Greymane deals damage to the Marked target, the duration of the Vulnerable effect is refreshed. This can happen indefinitely
      • No longer allows you to reactivate to leap to the opponent
      • Reduced cooldown from 60 to 50 seconds
      • Range reduced by 40%


  • Talents
    • Level 4
      • Insatiable (W)
      • Mana return increased from 5 to 10 per Basic Attack

    • Level 7
      • Incendiary Elixir (Q)
        • Increased cooldown reduction from quest completion from 2 to 4 seconds
        • Removed the impact damage increase from the Talent
        • Increased the explosion damage gained per Hero hit from 6 to 10
        • Reduced the cap of Incendiary Elixir from 160 to 150


    • Level 16
      • Concentrated Blast (Q)
        • Removed

      • New Talent: Eager Wolf (W)
        • Increases the Attack Speed bonus of Inner Beast by an additional 40% after it has been active for 4 seconds.

      • Level 20
        • Unleashed (R)
          • In addition to its current effect, killing an enemy with Go for the Throat increases the damage of Go for the Throat by 25% for 10 seconds, up to 100%.

        • Gilnean Roulette (R)
          • New Functionality:
            • All allied Hero damage done to the target will refresh the Vulnerable effect duration.






Developer Comments: Greymane is doing really well right now at all levels of play. That said, we do feel that Gilnean Cocktail should be more satisfying when used correctly. We’re increasing the cooldown in order to justify also increasing the damage of the explosion so that it is very noticeable when you chunk enemies with the Ability. We’ve also tuned up Incendiary Elixir, while simplifying its design. We’ve increased the damage bonus of Worgen form so that closing into melee range is more often worth the risk as well.


Jaina
+ Show Spoiler +

  • Abilities
    • Blizzard (W)
      • Increased the number of waves from 2 to 3
      • Reduced damage from 167 to 142
      • Increased Mana cost from 75 to 90

    • Cone of Cold (E)
      • Increased damage from 200 to 230
      • Reduced Mana cost from 50 to 40


  • Talents
    • Level 4
      • Snowstorm (W)
        • Moved to level 16

      • Arcane Intellect (Passive)
        • Reduced the Mana returned from Abilities from 25 to 20

      • Envenom (Active)
        • Removed


    • Level 7
      • Ice Lance (Q)
        • Now also restores 10 Mana when a Chilled target is hit by Frostbolt in addition to its current functionality'
        • Frost Armor (Passive)
          • Moved to level 4
          • Reduced Block amount from 75% to 50%
          • Increased Block cooldown from 8 to 10 seconds

        • Ice Floes (E)
          • Increased cooldown reduction from .5 to 1 second, up to a maximum of 5 seconds per cast


      • Level 13
        • Ice Barrier (Trait)
          • Shield duration increased from 3 to 4 seconds


      • Level 16
        • Snow Crash (W)
          • Removed





Developer Comments: A lot of these changes are designed to further emphasize what we see as Jaina’s unique role: battlefield control. We want to play up her ability to deny areas of the battlefield with Blizzard, and really punish enemies who get stuck inside it. The biggest change in that regard is that she now spawns 3 waves of Blizzard baseline. To go along with these core kit changes, we’ve also changed or moved around a few of her Talents. One of the biggest changes was Snowstorm, which increased the radius of Blizzard, as we found that it lowered the difficulty of landing consecutive Blizzard waves on enemies too much for a Talent in such an early tier.


Kael'thas
+ Show Spoiler +

Abilities

Gravity Lapse (E)
Cooldown increased from 12 to 14 seconds
Mana cost increased from 80 to 90

Talents

Level 1
Convection (Q)
Damage bonus on Quest completion increased from 75 to 100
Level 4
Energy Roil (E)
Cooldown reduction increased from 7 to 9 seconds
Level 7
Sunfire Enchantment (Trait)
Damage reduced from 183 to 165
Gravity Crush (E)
Bonus damage reduced from 30% to 25%
Level 20
Rebirth (R)
The Rebirth casting range will now center on the Phoenix itself instead of on Kael'thas
This can now be re-positioned globally

Developer Comments: Please see the developer comment at the top of the Heroes section.


Kerrigan
+ Show Spoiler +

Stats

Base Health increased from 1680 to 1848
Health Regen increased from 3.5 to 3.8 per second
Base Attack damage increased from 109 to 120

Abilities

Ravage (Q)
Mana cost reduced from 50 to 40

Talents

Level 1
Siphoning Impact (Q)
Now only applies if the target is killed by Ravage
Sharpened Blades (W)
Damage increased from 20% to 30%
Level 4
Clean Kill (Q)
Mana refund reduced from 100% to 75%
Damage bonus increased from 20% to 25%
Fury of the Swarm (Passive)
Splash damage increased from 50% to 60%
Psionic Pulse (E)
Damage increased from 17 to 24

Level 7
Impaling Swarm (W)
Removed
Adaptation (Q)
Mana refund increased from 50% to 100%
Assimilation Mastery (Trait)
Now increases the duration of Assimilation Shields by 100% in addition to its current functionality
Level 13
Queen’s Rush (Active)
Movement Speed increased from 25% to 30%
Cooldown reduced from 75 to 50 seconds
Lingering Essence (Trait)
Removed
Level 16
Blade Torrent (W)
Moved to Level 7

Developer Comments: Kerrigan definitely has her place as a niche pick on a few Battlegrounds. While her win-rate is fairly healthy, she has become a bit of a one-trick-pony. We feel this is okay for some Heroes and makes for interesting draft implications, but we knew we wanted to make some tweaks to help even her out. We increased her base stats in order to offset the added restrictions we applied to her Ravage, and overall did a large number of tweaks to help level out her whole Talent Tree.


Lunara
+ Show Spoiler +

Abilities

Leaping Strike (R)
Damage increased from 246 to 271

Talents

Level 1
Photosynthesis (W)
Mana restoration increased from 8 to 10 Mana per target
Level 4
Skybound Wisp (E)
Revealed area size increased by 10%
Timelost Wisp (E)
Cooldown recharge increased from 100% to 125%
Level 7
Splintered Spear (Q)
Number of attack targets increased from 3 to 4
Nature’s Culling (Passive)
Damage to non-Heroes decreased from 200% to 150%
Level 13
Pestering Blossom (Q)
Range increase increased from 40% to 50%
Level 16
Choking Pollen (Q)
Bonus damage increased from 100% to 125%
Level 20
Abolish Magic (Active)
Cooldown reduced from 45 from 35 seconds

Developer Comments: Please see the developer comment at the top of the Heroes section.


Tracer
+ Show Spoiler +

Abilities
Pulse Bomb (R)
  • The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been reduced in order to increase visibility during gameplay



Abathur
+ Show Spoiler +

Abilities

Symbiote (Q)
Symbiote will now be paused if the allied target enters a Stasis effect or if Tracer uses her Recall ability
Symbiote can still be cancelled in these situations, but no Symbiote Abilities can be used

Talents

Level 1
Regenerative Microbes (E)
Heal changed to “over 4 seconds” instead of the full duration of Carapace
Heal amount changed from 31 to 68 Health per Second
Level 4
Ballistospores (W)
Toxic Nest duration increased from 20% to 25%
Sustained Carapace (E)
Now increases the Carapace Shield amount by 40% instead of increasing the duration by 50%
Level 7
Networked Carapace (E)
Now also applies an untalented Carapace Shield to all nearby allied Heroes
Vile Nest (W)
Decreased the slow duration from 3 to 2.5 seconds
Level 13
Assault Strain (Trait)
Increased explosion damage from 68 to 102
Spatial Efficiency (Q)
Now also lowers the cooldown of Stab from 3 to 2.5 seconds in addition to its current functionality
Level 16
Adrenaline Boost (E)
Movement Speed boost duration increased from 3 to 3.5 seconds
Volatile Mutation (R)
Increased pulse damage from 114 to 137
Level 20
Evolution Complete (R)
Monstrosity Deep Tunnel cooldown reduced to 25 seconds from 30
Evolutionary Link (R)
Ultimate Evolution Shield increased from 20% of maximum Health to 25%

Developer Comments: Please see the developer comment at the top of the Heroes section.


Azmodan
+ Show Spoiler +

Abilities

Demonic Invasion (R)
No longer deals half damage to Heroes

Talents

Level 1
Sieging Wrath (Q)
New Functionality:
Quest: Gain 4 damage per enemy hero hit, up to a maximum of 100 damage
Reward: Gain an additional 100 damage and increases maximum range by 33%
Taste for Blood (Q)
Time window where Minion deaths grant additional damage reduced from 1.5 second to 1 second
Master of Destruction (E)
New Functionality:
No longer grants bonus damage to Structures
Now grants 10% range after each level of damage ramp up
Level 4
Gluttony (E)
Healing increased from 15% to 20%
Sin’s Grasp (Active)
Damage increased from 224 to 248
Total duration increased from 6 to 8 seconds
Level 7
Infernal Globe (Q)
No longer applies a damage over time effect to enemies hit
Infused Power (Q)
Damage bonus increased from 25% to 40%
Moved to level 13
Gluttonous Ward (Active)
Restoration per tick increased from 2.457% to 3%
Level 13
March of Sin (E)
Moved to level 7
Level 16
Blood for Blood (Active)
Talent renamed to Sin for Sin
Sin for Sin works identically to Blood for Blood, but can be cast while channeling All Shall Burn

Developer Comments: Many of these changes focus on allowing Azmodan to use different Talent builds successfully. We have improved the All Shall Burn build quite a bit. The redesign of Sieging Wrath provides an alternate build for those situations where you want to focus on Globe of Annihilation but find yourself without an ideal team composition or battleground.


Gazlowe
+ Show Spoiler +

Abilities

Salvage (Trait)
Will no longer dismount Gazlowe if used while mounted
Robo-Goblin (R)
Damage increased from 150% to 200%

Talents

Level 7
Rock-It! Turret XL (Q)
Damage increased from 50% to 60%
Level 13
Xtra Large Bombs (E)
Radius increased from 25% to 30%
Level 20
Mecha-Lord (R)
Damage increased from 150% to 200%

Developer Comments: Please see the developer comment at the top of the Heroes section.


Sylvanas
+ Show Spoiler +

Talents

Level 13
Windrunner (E)
  • A 0.5 second cooldown time has been added to prevent accidental casting of the second Haunting Wave



The Lost Vikings
+ Show Spoiler +

Each of The Lost Vikings will now display individual messages in chat when using Hearthstone.


Xul
+ Show Spoiler +

Talents
  • Level 20
      Mortal Wound (Active)
      • This Talent's effect will now only reduce Healing received by the target while the Mortal Wound effect is active. Healing effects that continue after the Mortal Wounds effect ends will no longer be reduced
      • Will no longer reduce Healing received by Healing Wells or reduce the duration of Heal over Time effects





Zagara

Zagara has undergone significant changes.
+ Show Spoiler +

Stats

Attack Damage Decreased from 95 to 86

Abilities

Creep Tumor (Trait)
New functionality
Now grants Zagara 20% bonus attack range while on Creep
Health increased from 111 to 150
No longer costs Mana
Increased cast range from 0 to 2.5
No longer grants additional Health regeneration while on Creep
Charge cooldown increased from 15 to 20 seconds
Base Creep spread distance increased by 33%
Baneling Barrage (Q)
Now fires a single Baneling at a time (4 charges) at a cost of 10 Mana per Baneling. Banelings have a 3 second charge cooldown
Damage per Baneling increased from 75 to 91
Banelings can no longer have Health, and can no longer be targeted
Hunter Killer (W)
Damage decreased from 89 to 68

Devouring Maw (R)
No longer deals damage on impact
Damage per second increased from 43 to 80
Nydus Network (R)
New functionality:
Passively increases your Creep spread by 25%
Passively causes all Basic Attacks to lower cooldowns by 1 second while on Creep
Nydus Canals can now only be placed on Creep
Entering Nydus Canals is now cancelled by taking damage
The channel time to enter Nydus Canal decreased from 2 to 1.5 seconds
Health regeneration while in the Network increased from 8 to 10%
Mana regeneration while in the Network increased from 8 to 10%
Max amount of Nydus Canal’s on the map increased from 4 to 10

Talents

Level 1
Centrifugal Hooks (Q)
Removed
Corpse Feeders (E)
Damage reduction from non-Heroes increased from 30% to 40%
Now reduces the cooldown of Infested Drop by 3 seconds in addition to its current functionality
Reconstitution (Trait)
Removed
Demolitionist (Passive)
Removed

Level 4
Envenomed Spines (Active)
No longer adds Basic Attack range
Activate to have your next Basic Attack deal 230 damage over 5 seconds. 30 second cooldown
Medusa Blades (Passive)
Damage increased from 25 to 33%
Tumor Clutch (Trait)
Removed
Envenom (Active)
Removed
Infest (Passive)
Moved to Level 1
New functionality added:
Nearby ranged minions passively deal 200% more damage.
Quest: For every 1000 siege damage dealt, increase the damage bonus by 1%
New Talent – Serrated Spines (Passive)
Quest: Every Basic Attack against enemy Heroes increases Basic Attack damage by 0.3
Level 7
Swarm Momentum (Passive)
Removed
Volatile Acid (Q)
Moved to Level 1
New functionality added:
Also increases the range of Banelings by 50%
Ventral Sacs (Q)
Removed
Endless Creep (Trait)
Removed
Rapid Incubation (Active)
Removed
New Talent – Viscous Acid (Q)
Banelings also slow targets by 25% for 1.5 seconds

Level 13
Mutalisk (W)
Moved to level 16
No longer has a timed life. Mutalisks will now last until killed
Grooved Spines (W)
Removed
Bile Drop (E)
Moved to Level 7
Bonus damage decreased from 100% to 50%
Quest: Every Hero hit by Infested Drop increases this bonus by 10%
Reward: Upon reaching 150% bonus damage, increase the impact radius of Infested Drop by 20%
Giant Killer (Passive)
Removed
New Talent – Hydralisk Transfusion (W)
Zagara is Healed for 75% of the primary damage dealt by Hunter Killers
New Talent – Protective Coating (Passive)
While on Creep, Zagara takes 20% reduced damage from all sources
Level 16
Baneling Massacre (Q)
Moved to Level 7
New functionality
Zagara gains 2 more charges of Banelings
Brood Expansion (W)
New functionality
Now reduces the cooldown of Hunter Killer by 6 seconds
Metabolic Boost (Trait)
Removed
Stoneskin (Active)
Removed
New Talent – Corrosive Saliva (W)
Attacks from Hunter Killers deal an additional 2% of the targets max Health
Level 20
Broodling Nest (R)
Removed
New Talent– Endless Creep (Trait)
Increases Creep Tumor cast range by 2000%
Creep Tumor duration increased from 240 to 600 seconds
While on Creep Zagara gains an additional 20% move speed

Developer Comments: We are excited to bring you a fresh take on our Brood Queen. She had, by far, the unhealthiest Talent Tree in Heroes and we spent months going through multiple iterations of her Design. We knew exactly what we wanted to keep in her play-style: Lane Bully, Summoner, and Scout, and we aimed all of our decisions at those three characteristics. We also decided to upgrade her talent tree to better embrace our new design philosophies. Overall, we hope you enjoy her new tools while continuing to feel like you’re playing the old Zagara that we know and love.


Brightwing
+ Show Spoiler +

Abilities

Soothing Mist (Trait)
Heal amount increased from 96 to 120
Blink Heal (R)
Range reduced by approximately 15%

Talents

Level 1
Hyper Shift (Trait)
Will no longer reduce the cooldown of Phase Shift when Brightwing heals herself
Level 7
Dream Shot (Q)
Moved to Level 1
Phase Shield (Z)
Reduced Shield duration from 20 to 10 seconds
Reduced Shield amount from 548 to 400
Mistified (Passive)
Cooldown Reduction reduced from 1 to .75 seconds
Level 20
Continuous Winds (R)
Also increases the bonus healing of Soothing Mist (granted by Emerald Wind) from 8 to 15%
Rewind (Active)
Removed

Developer Comments: Phase Shift builds have been a lot of fun and we enjoy the gameplay behind them but we really want to open up other potential playstyles for Brightwing. Her burst healing output is locked behind Blink Heal and although we realize that having a two-charge Blink is an incredible asset, we want to continue incentivize using disengage tools like Emerald Wind.


Kharazim
+ Show Spoiler +

Talents

Level 1
Insight (Trait)
New Functionality:
Quest: Every 3rd Basic Attack restores 14 Mana. After this effect triggers 100 times, every 3rd attack will also reduce the cooldown of all Basic Abilities by 1 second

Developer Comments: Insight was seeing very little play, mainly because it wasn’t distinct enough. In order to both buff it and make it different, we’re making it a Quest Talent/Trait. We felt the cooldown reduction fits well with the increased Mana, as Insight is about using all your Abilities (both offensive and defensive) more frequently.


Uther
+ Show Spoiler +

Abilities

Divine Shield (R)
Mana cost reduced from 100 to 80
Divine Storm (R)
Mana cost reduced from 100 to 80

Talents

Level 1
Block (Passive)
Removed
Reach (Q)
Removed
Level 4
Hammer of the Lightbringer (Passive)
Moved to Level 1
Amplified Healing (Passive)
Removed
New Talent: Beacon of Light (Passive)
Uther Heals himself for 30% of all Healing done to allied Heroes
Level 7
Wave of Light (W)
Moved to Level 1
Mana returned reduced from 10 to 8 per target hit
Maximum Mana returned reduced from 50 to 40
Holy Fire (Passive)
New functionality:
Deal 18 damage per second to nearby enemies. Auto-attacking an enemy Hero increases this damage by 20% for 3 seconds. This effect stacks up to 3 times
Clairvoyance (Active)
Removed
Level 13
Holy Shock (Q)
Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
New functionality:
After hitting an enemy, the next Holy Light Heals for an additional 50%
Blessed Champion (Q)
New functionality:
After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.
Level 16
Gathering Radiance (W)
After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light
​Imposing Presence (Passive)
​Removed
New Talent: Righteous Defense (Q)
Heroes healed by Holy Light take 50% less damage for 2 seconds

Developer Comments: The famous “Piano Uther” build (Uther with all Activated talents) has dominated his talent choices for a long time. While we understand that many players love this kind of a Support, we also want to give him more viable options for people who don’t like so many activated abilities. We didn’t touch the old build, but we have given him more options to choose from on various talent tiers.


Arthas
+ Show Spoiler +

Talents

Level 4
Frozen Wastes (E)
Mana cost reduction increased from 3 to 4 Mana Per Second
Level 7
Rune Tap (Passive)
Heal amount increased from 3% to 4% of Maximum Health
Icebound Fortitude (Active)
Cooldown reduced from 50 to 40 seconds

Developer Comments: Please see the developer comment at the top of the Heroes section.


Chen
+ Show Spoiler +

Abilities

Fortifying Brew (Trait)
Can no longer be cancelled by reactivating the hotkey (default D)



Cho
+ Show Spoiler +

Abilities

Upheaval (R)
Increased damage from 50 to 100

Talents

Level 1
Surging Dash (Q)
Increased speed and range bonuses from 25% to 50%

Developer Comments: Please see the developer comment at the top of the Heroes section.


Dehaka
+ Show Spoiler +

Abilities

Adaptation (R)
Time before Heal activates reduced from 5 to 4 seconds

Talents

Level 1
Enduring Swarm (W)
Increased Spell Resistance from 25 to 50%
Primal Aggression (W)
Also increases the duration of Dark Swarm by 0.5 seconds
Level 7
Essence Devourer (Trait)
Added Quest:
Quest: Every Regen Globe collected increases maximum Essence by 1
Reward: Upon collecting 10 Regen Globes, increase the amount of Essence gained from Regen Globes from 10 to 15
Level 16
Rapid Regeneration (E)
Increased Heal amount from 76 to 90
Level 20
Change is Survival (R)
Also lowers the cooldown of Adaptation by 30 seconds in addition to its current functionality
Apex Predator (Z)
Decreased cooldown reduction from 30 to 25 seconds

Developer Comments: It took a lot of pressure to get the balance team to make some adjustments to Dehaka. With absolutely no changes since launch, we finally have a few tweaks to help bring up some struggling talents.


Leoric
+ Show Spoiler +

Talents

Level 1
Mana Thirst (Q)
Removed the cap to Mana earned from targets hit by Skeletal Swing
Level 7
Lingering Apparition (E)
Increases Wraith Walk duration from 60% to 80%
Level 13
Drain Momentum (W)
Now increases Leoric’s Movement Speed by 10% while Drain Hope is active
Level 20
Buried Alive (R)
Increased damage from 34 to 45

Developer Comments: Please see the developer comment at the top of the Heroes section.


Muradin
+ Show Spoiler +

Abilities

Second Wind (Trait)
Base Heal effect increased from 1.5% to 2% maximum Health per second.
Critical Health effect increased from 3% to 4% maximum Health per second.
Dwarf Toss (E)
No longer grants Unstoppable while leaping.
Now grants Muradin Resistant (25% reduced damage taken) for 2 seconds.
Cooldown reduced from 12 to 10 seconds.
Mana cost reduced from 70 to 55.

Talents

Level 4
Third Wind (Trait)
Base Heal effect increased from 2% to 3% maximum Health per second
Critical Heal effect increased from 4% to 6% maximum Health per second

Developer Comments: The Dwarf Toss changes are very likely going to spur a lot of conversation, Uther knows it did in our bullpen! The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most, and even though there is some great skill-cap behind knowing when and how to use it, it gives him an incredible amount of power and definitely hurts the pick-rates of our other Warriors. By replacing this with a 2 second Resistant buff, it should help the vast majority of players feel more tanky when they use Dwarf Toss, which has always been the intention.


Sonya
+ Show Spoiler +

Talents

Level 1
Endless Fury (Passive)
Removed.
Shot of Fury (Trait)
Now also passively increases maximum Fury from 100 to 150 in addition to its current functionality
Level 4
Hurricane (E)
Now also reduces the cooldown of Whirlwind by 1 seconds in addition to its current functionality
Level 7
Composite Spear (Q)
Now also increases the Fury gained from Ancient Spear from 40 to 60 in addition to its current functionality
Poisoned Spear (Q)
Damage increased from 75% to 100% of Ancient Spear’s damage
Level 13
Mystical Spear (Q)
Reduced the cooldown reduction from 4 to 3 seconds
Life Funnel (E)
Whirlwind Healing bonus increased from 5% to 10%
The tooltip has been clarified to state that this bonus is also tripled against Heroes
Level 16
Nerves of Steel (Active)
Cooldown increased from 60 to 70 seconds
Furious Blow (W)
Seismic Slam damage bonus increased from 40% to 50%
Fury cost increased from 35 to 40
Level 20
Arreat Crater (R)
Now also reduces the cooldown of Leap by 20 seconds in addition to its current functionality
Anger Management (R)
The increase to Stun, Slow, Root, and Polymorph duration reduction has been removed
Increased Fury gain bonus from 50% to 100%

Developer Comments: Please see the developer comment at the top of the Heroes section.


Stitches
+ Show Spoiler +

Abilities

Vile Gas (Trait)
New Functionality:
When damaged, Stitches emits a gas cloud that poisons nearby enemies over 3 seconds (no longer leaves Vile Gas on the ground)
Cooldown reduced from 4 to 3 seconds
Hook (Q)
Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)

Talents

Level 4
New Talent: Restorative Fumes (Trait)
Each time an enemy Hero takes damage from Vile Gas, Stitches heals for 27 Health
Vile Cleaver (W)
Removed
Mercenary Lord (Passive)
Removed
Level 7
Toxic Gas (Trait)
Radius increase reduced from 50% to 25%
No longer increases the duration of Vile Gas
Now increases the damage of Vile Gas by 50%
Level 13
Helping Hand (Q)
Removed

Developer Comments: We decided to do a quick clean-up for Stitches. This consisted of getting rid of the lingering gas-cloud which hurt our visual playfield more than the enemy team. Oh, and we made Helping Hand baseline; nothing to see here, move along.


Tyrael
+ Show Spoiler +

Abilities
  • Archangel’s Wrath (Trait)
    • Increased damage from 456 to 550

  • ​El’Druin’s Might (Q)
    • Cooldown reduced from 12 to 11 seconds

  • Righteousness (W)
    • Cooldown reduced from 12 to 10 seconds
    • Self-Shield amount increased from 319 to 320

  • Smite (E)
    • Cooldown reduced from 7 to 6 seconds



Talents
  • Level 1
    • Protection in Death (Trait)
      • Increased the Shield duration from 5 to 10 seconds
      • Horadric Reforging (Q)
      • Moved to level 4

    • Purge Evil (E)
      • Damage increased from 25% to 30%


  • Level 4
    • Even in Death (Trait)
      • Now also increases the damage of Archangel’s Wrath by 25% in addition to its current functionality
      • Moved to level 1

    • Retribution (E)
      • New functionality
        • Increases the Movement Speed bonus of Smite from 25% to 35%, and increase the duration from 2 to 3 seconds
        • Name changed to: Swift Retribution



  • Level 7
    • Angelic Momentum (Passive)
      • Removed

    • Angel’s Grace (Q)
      • Increased Movement Speed bonus from 25% to 30%.

    • Reciprocate (W)
      • Increased damage from 151 to 200

    • Zealotry (W)
      • Also reduces Righteousness’ cooldown by 2 seconds in addition to its current functionality
      • Bonus duration reduced from 100% to 50%

      • Level 13
        • Angelic Might (E)
          • This bonus now only applies when hitting Heroes with Smite
          • Increased damage bonus from 25% to 75%

        • Angelic Absorption (W)
          • Increased heal amount from 46 to 52


      • Level 16
        • Blade of Justice (Q)
          • Instead of increasing Basic Attack damage, now increases Attack Speed by 50% for 5 seconds

        • Salvation (W)
          • Increased Shield value from 25% to 35% for each ally Hero shielded


      • Level 20
        • Angel of Justice (R)
          • Increased cooldown reduction from 30 to 40 seconds



      Developer Comments: Tyrael’s Talents have been stagnant for some time, and we saw an opportunity to spruce them up. We’ve added some power to his lesser-used Talents, and given him some new ways to bring more utility to his team. While we understand that many players will miss Angelic Momentum, we felt that it was best to remove it from Tyrael in order to have more design space to add other Talents that manipulate the cooldowns and durations of his abilities.


Bug Fixes
+ Show Spoiler +

General
[list]
[*] Corrected a number of typos and tooltip errors across several aspects of the game.

Art
[list]
[*] Artanis: Purifier Artanis’ blades have been slightly scaled down to better fit within his armor.
[*] Cho’gall: Fixed an issue causing the Corruptor Cho’gall skin and variations to appear at a lower resolution than intended while using High graphic settings.
[*] Chromie: Cancelling Chromie’s dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
[*] Nova: The Novazon skin will now properly throw a Javelin when casting Snipe.
[*] Rexxar: Will now animate properly while riding Mounts that hover.

Battlegrounds
  • Battlefield of Eternity: AI Heroes can now halt their attacks on Immortals at the center of the Battleground in order to gank an enemy Sgt. Hammer that is attacking inner-Towers and Keeps.
  • Infernal Shrines: Punishers will no longer prefer to attack non-Heroic enemies that are affected by Abathur’s Symbiote over enemy Heroes.
  • Dragon Shire: The Dragon Knight’s Savage Charge can no longer be cast on neutral Siege and Bruiser Mercenaries.
  • Tomb of the Spider Queen: The Top-lane Keep on the left side of the Battleground can no longer attack enemies who are standing next to the Gate.
  • Tomb of the Spider Queen: The number of Spider Gems held by each team will now always display, even if zero Gems are currently being carried.
  • Try Mode: The Mana bonus applied by Arthas’ Eternal Hunger Talent will no longer persist after clicking Reset Talents.
  • Try Mode: The effects of Li’Ming’s Aether Walker Talent will now be properly reset after clicking Reset Talents.
  • Try Mode: Brightwing’s Phase Shift cooldown is now properly reset after clicking Toggle Cooldowns.

Heroes and Talents
  • Anub'arak: Bed of Barbs will now properly apply damage over time effects to enemy Immortals on Battlefield of Eternity.
  • Artanis: Fixed a rare issue in which an enemy who is killed in the same moment as they are struck by Phase Prism could cause Artanis to fly to the target’s death location.
  • Cho’gall: Runic Blast’s traveling and end-point area of effect indicators will now display appropriately for Gall, and will no longer display for Cho.
  • Dehaka: Drag will now properly interrupt Tychus if he is struck while attempting to cast Grenade.
  • Executioner: This Talent will no longer deal bonus damage to Structures affected by Sylvanas’ Black Arrow.
  • Falstad: Will no longer be struck by ground-level objects, such as Abathur’s Toxic Nests, while using Flight.
  • Illidan: Issuing an attack command on an enemy while using Sweeping Strike in the opposite direction will now always cause Illidan to travel the full Sweeping Strike distance, both before and after learning the Unbound Talent.
  • Jaina: Casting Blizzard while hidden within a Shrub will no longer prevent players who are outside that shrub from seeing its visual effects.
  • Kael’thas: Fixed an issue which prevented Phoenix from being self-cast using ALT + R.
  • Kael’thas: AI Kael'thas will now properly receive a reduced cooldown timer after cancelling Pyroblast.
  • Kharazim: Fixed a rare issue in which movement commands could persist after casting Radiant Dash.
  • Leoric: Fixed a visual issue in which the Reanimation Talent’s Quest could appear incomplete despite satisfying all requirements for completion.
  • Lunara: Leaping Strike can now properly damage enemy Structures after learning the Boundless Stride Talent.
  • Lunara: Landing against the terrain after casting Leaping Strike will no longer occasionally cause Lunara to run back to her original location.
  • Lunara: Forts and Keeps will now properly fire on a Wisp that it is just inside attack range.
  • Medivh: Fixed an issue which caused allies to see Portal’s range indicator after learning the Portal Mastery Talent.
  • Nova: The buff icon for the Snipe Master Talent will now properly display in the buff bar.
  • Nova: Holo Decoys can now use Basic Attacks against enemy Monsters and Mercenaries. After taking the Lethal Decoy Talent, Holo Decoys will also be able to use Basic Attacks against enemy Minions.
  • Nova: Will no longer receive an Invulnerability overlay on-screen if a Holo Decoy is affected by Tyrael’s Sanctification, but Nova herself is outside its area of effect.
  • Nova: Triple Tap’s visual effects will no longer persist during an enemy Hero’s post-death effect, such as Tyrael’s Archangel’s Wrath.
  • Rehgar: Ancestral Healing will now properly restore Health to Artanis and Johanna if the target takes lethal damage in the same moment that Shield Overload or Indestructible is triggered.
  • Sgt. Hammer: The targeting reticule for Blunt Force Gun will no longer highlight targets that are outside its area of effect.
  • Sgt. Hammer: Enemy AI players will no longer immediately dive Sgt. Hammer if she enters Siege Mode while hidden in a Shrub or Vent.
  • Stitches: Hook will now properly pull its target over unpathable areas of terrain, even if the enemy it strikes had been launched by another Ability.
  • Tracer: Fixed an issue that could cause Pulse Bomb to launch in an unintended direction when casting Blink while Pulse Bomb is firing.
  • Tracer: The Reload bar will now be properly displayed during Recall after learning the Locked and Loaded Talent.
  • Tracer: Will no longer continually face her Basic Attack target while Polymorphed.
  • Tracer: The Composition B Talent can no longer be triggered by sticking non-Heroic targets.
  • Tracer: The “Lock On” icon next to Tracer’s status bar will now appear to the left of icons for Battleground Mechanics that can be held, such as Spider Gems and Doubloons.
  • Tychus: After learning the Sizzlin’ Attacks Talent, Basic Attacks will now properly deal 3% of the target’s maximum Health as damage while Minigun is active.
  • Tyrael: Casting Judgement on an enemy just as the target is killed will no longer teleport Tyrael to the enemy safe zone.
  • Tyrael: The duration bar for El’Druin’s Might can no longer display during Archangel’s Wrath.
  • Tyrande: Picking the Celestial Wrath Talent will no longer prevent Starfall’s cooldown timer from displaying appropriately on the in-game Score Screen’s Talent pane.
  • Uther: Can no longer use Healing Wells while in Eternal Devotion form.
  • Valla: Using Rain of Vengeance to score a killing blow on Tyrael or Uther will no longer cause an extraordinarily long respawn timer to appear while in Eternal Devotion or Archangel’s Wrath form.
  • Zagara: Enemy Heroes who are not caught by Devouring Maw can no longer walk through the Maw while it is emerging from the terrain.
  • Zagara: Fixed an issue that could allow Creep Tumors to be placed in unintended areas with Quick Cast or On Release settings enabled.
  • Zeratul: Casting Blink and Rewind in rapid succession will no longer place Blink on a 2 second cooldown while Wormhole is active.
  • Zeratul: Void Prison will now properly interrupt Flying Kick if the target moves too far out of range while Chen is in Stasis.

Sound
  • Fixed an issue which prevented Heroes from playing their “Pissed” voiceover lines after being repeatedly clicked.
  • Anub’arak: Voiceover will now play properly while idling on Anub’arak’s Hero page in the Shop.
  • Azmodan/Kharazim: Fixed an issue that prevented Azmodan and Kharazim from playing certain voiceover lines after killing an enemy Hero.
  • Gazlowe: The music associated with Big Top Gazlowe’s dance animation will play appropriately while in Robo-Goblin form.
  • Tracer: The Blink recharge sound effect will now only play for the Tracer player.

User Interface
  • Selecting unowned Heroes, Skins, or Mounts during Hero Select will no longer disable the ready button for other players in the party, nor remove those players from the queue.
  • Rebinding a Hotkey to the Left Mouse Button will no longer cause a Primary Hotkey Unbound message to display.
  • The time displayed by the clock on the Home Screen will now properly match the operating system’s clock when using the RTZ 4 timezone.


Ej_
Profile Blog Joined January 2013
47656 Posts
July 05 2016 17:44 GMT
#2
care to spoiler some of the OP?

absolutely collossal changes, huge shift of focus from PvP to PvE

also robo gobo buff that will ruin your solo q experience even further
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2016-07-05 18:51:19
July 05 2016 17:52 GMT
#3
Minions

Ranged, Melee, and Wizard Minions
Now deal double damage to Structures.



Infesting Archers as Zagara is going to be insane now.
Previously, if you got to Infest two Archer minions they'd bring down a tower very quickly, it'll be insanely fast now.
EDIT: Infest got a rework. Its 200% now, which with above means it's the same damage as before.


Catapult Minions
Attack range increased by 20%.
Sight range increased by 17%.
Will now fixate on Structures. Catapults will not acquire a new target after fixating until the target is destroyed or the Catapult is killed.


Does this also mean they won't target Heroes anymore?
More attack range also mean they're more likely to benefit from anything that buffs their damage (like Infest).

Relentless

Relentless and similar Hero-specific Talents will now only reduce the duration of Slows, Stuns and Roots. Silence effects will no longer be reduced by this talent.


Sylvanas is going to be happy about this one.

Jaina

Abilities

Blizzard (W)
Increased the number of waves from 2 to 3
Reduced damage from 167 to 142
Increased Mana cost from 75 to 90


Uhm...this is a nerf I think? No one will stand in all 3 waves? And it costs more mana? And the first two deal less damage?
The only thing this hurts more is Structures and Mercs. Sure if you get a full on root it may hurt more but who is seriously going to get hit for that long? I guess it zones for longer now?

Kerrigan changes are interesting. For the most part being able to Q spam minions remains intact (though it costs 10 mana each now) and Lingering Essence got rolled into the shield talent on 7 (though it will last 12 seconds rather than 20).
The larger W size on 7 is interesting. You'd never take it on 16 but on 7 it might have a use.
Queen's Rush is still crap. Blizzard, it's 30% movement speed on a melee assassin. Mounts are still faster and it barely negates most slows. Kerrigan doesn't really need movement speed for engaging since she has Ravage and 30% is nowhere near enough for an escape unless it's combined with an actual escape ability. Getting it for free on a kill is pointless as getting a kill either means you've won the teamfight and you don't really need the speedboost or it's a random single kill and there's nothing to speedboost towards.

...she has become a bit of a one-trick-pony. We feel this is okay for some Heroes...

Blizzard. You make me sad. It is never OK for a Hero to be a one-trick pony. It removes all variety and options from a Hero and it also means the enemy team knows exactly what to expect from the start of the game. I love it when certain talent choices are delayed by waiting to see what the enemy picks. Is Valla going AA, Multishot or Arrow build? Will I need Block? Stuff like that.

Abathur changes are nice. He can support more now and even provide a bit of healing.

Omg, Zagara rework? Wut? Creep now gives attack range but no health regen? But...my sustain!
Banelings are now singular with charges, but invulnerable. Hm. Makes it easier to decloak stuff.
Hydra damage nerf, guess that figures. Maw no longer does starting damage but more duration damage.

Nydus Network (R)

New functionality:
Passively increases your Creep spread by 25%
Passively causes all Basic Attacks to lower cooldowns by 1 second while on Creep
Nydus Canals can now only be placed on Creep
Entering Nydus Canals is now cancelled by taking damage
The channel time to enter Nydus Canal decreased from 2 to 1.5 seconds
Health regeneration while in the Network increased from 8 to 10%
Mana regeneration while in the Network increased from 8 to 10%
Max amount of Nydus Canal’s on the map increased from 4 to 10


Wooooooooow....but...no more backdooring. Aw...and taking damage cancels going into it? What.
That makes the entire thing 100% passive and only good for pushing. Hmmmzzz....
Max 10 worms though. Muhahahaa. I can already imagine blocking off a lane with a nydus wall.

Infest (Passive)

Moved to Level 1
New functionality added:
Nearby ranged minions passively deal 200% more damage.
Quest: For every 1000 siege damage dealt, increase the damage bonus by 1%


Infest is now like Mercenary Lord, BUT from what I've just tried in Try Mode, the damage buff also seems to work against Heroes. 1000 siege damage isn't that much actually, since a single Baneling hitting the gate, a wall and a tower already stacks up the siege damage quite quickly.


Envenomed Spines (Active)
No longer adds Basic Attack range
Activate to have your next Basic Attack deal 230 damage over 5 seconds. 30 second cooldown

New Talent – Serrated Spines (Passive)
Quest: Every Basic Attack against enemy Heroes increases Basic Attack damage by 0.3



Envenom Spines is now a better Envenom I guess. About 500 damage on level 20.

Serrated Spines is interesting but...is Zagara really an AA hero?
Still...0.3 for every attack against an enemy Hero. Hmmmm.

Level 13

Mutalisk (W)
Moved to level 16
No longer has a timed life. Mutalisks will now last until killed


Hahahahahaha. Mutaballs in Heroes. Just spam them on mercs, minions or walls and stack them up.
Combine that with the cooldown reduction from the Nydus Network and you've got silly times.
You can even get a Morales to heal them and just stack them up till you got like 5+ murdering everything.

EDIT: Ok, did some testing in Try Mode. Usually the Mutalisk will die from damage before you can get any real number of them up, but it does add two very nice things. One, you can just send a Mutalisk to fly along a lane with a wave (by using it on an enemy minion wave) and just leave it there and go elsewhere. The Mutalisk will push that lane for you all by itself as long as it lives. The other very nice thing is that running from the Mutalisk only really works if you can run to a tower. Otherwise it will chase you forever. You pretty much have to kill it and suffer some damage.


New Talent – Hydralisk Transfusion (W)

Zagara is Healed for 75% of the primary damage dealt by Hunter Killers

New Talent – Protective Coating (Passive)

While on Creep, Zagara takes 20% reduced damage from all sources


Both very interesting. Well...20% isn't that much. Still, some survivability.


Brood Expansion (W)

New functionality
Now reduces the cooldown of Hunter Killer by 6 seconds


Hmm... on the same tier as Mutalisk. Interesting, but I wonder if the reduced cooldown is fast enough for it to matter in a fight.


New Talent – Corrosive Saliva (W)

Attacks from Hunter Killers deal an additional 2% of the targets max Health

Also on 16. Hmmm.


New Talent– Endless Creep (Trait)

Increases Creep Tumor cast range by 2000%
Creep Tumor duration increased from 240 to 600 seconds
While on Creep Zagara gains an additional 20% move speed


God yes. Something else to pick at level 20. CREEP EVERYWHERE. JAEDONG LEVEL CREEP SPREAD.
EDIT: BLINK IS REMOVED. Creep is now pretty much the only talent to pick at 20.
EDIT 2: Creep talent at 20 is an upgrade of the Nydus Network, not a separate talent.


New Talent: Beacon of Light (Passive)

Uther Heals himself for 30% of all Healing done to allied Heroes


Well hello. This is interesting.


Holy Shock (Q)

Cooldown reduction when using Holy Light against enemies increased from 4 to 6 seconds.
New functionality:
After hitting an enemy, the next Holy Light Heals for an additional 50%


So...whack an enemy, then next heal does 50% more with 6 seconds less cooldown.
Still costs a ton of mana to use but still, interesting. Shrink Ray and Spell Shield remain strong contenders for first pick on 13 though.


Level 16
Blessed Champion (Q)

New functionality:
After casting Holy Light, all Basic Attacks for 5 seconds will Heal Uther and all nearby allies for 20% of the amount Healed by Holy Light.


Wait...what? So I heal an ally, whack the enemy tank three times and the entire team gets a free 60% Holy Light heal?
Jeez. Focus Morales just got replaced by Focus Uther. Does come in the same tier as Benediction though.


Dwarf Toss (E)

No longer grants Unstoppable while leaping.
Now grants Muradin Resistant (25% reduced damage taken) for 2 seconds.
Cooldown reduced from 12 to 10 seconds.
Mana cost reduced from 70 to 55.


Should be fine for the most part with the one exception of Bone Prison. You can't jump out of that anymore.


The logic behind this change is as follows – We want to buff Muradin for all ranges of play EXCEPT our pro-scene. Of course this is where the Unstoppable leap is abused the most...


Guys....the explanation after that silly bit stating that you wanted other Warriors to be picked more now that Muradin no longer has Unstoppable would've been fine on it's own.


Hook (Q)

Hook can now target allied Heroes by default. This functionality can be toggled on and off through a new “Helping Hand” button. (Default hotkey: 1)


I'm gonna screw this up for so long. The pro's are going to screw this up for so long.
The potential plays though, that I do like.


Abilities

Archangel’s Wrath (Trait)
Increased damage from 456 to 550

Level 4

Even in Death (Trait)
Now also increases the damage of Archangel’s Wrath by 25% in addition to its current functionality
Moved to level 1


Nuclear launch detected. No, it sadly still isn't Nova.
I still say it's weird for a Hero to want to die intentionally that isn't Murky.


Overall, I'm going to be very interested in trying out the new Zagara.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
DarkPlasmaBall
Profile Blog Joined March 2010
United States45437 Posts
July 05 2016 18:35 GMT
#4
Holy shit. So much PvE now...
Can't they just give Jaina her escape back?
I don't think they needed to fiddle with Muradin's escape.
Uther's beacon of light looks pretty sick, as does Zagara's endless creep!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
NKB
Profile Joined February 2012
United Kingdom608 Posts
July 05 2016 18:42 GMT
#5
Those changes man, this is gonna take some time to get used to. This is going to shake everything up.
Some times you just gotta wish...
Talaris
Profile Joined March 2011
Switzerland760 Posts
July 05 2016 18:48 GMT
#6
Pure comedy gold:

Tracer

Abilities
Pulse Bomb (R)
The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been increased in order to decrease visibility during gameplay


-= Jaedong // HerO // HasuObs // Best // Rush =-
DarkPlasmaBall
Profile Blog Joined March 2010
United States45437 Posts
July 05 2016 18:51 GMT
#7
On July 06 2016 03:48 Talaris wrote:
Pure comedy gold:

Show nested quote +
Tracer

Abilities
Pulse Bomb (R)
The size of the “Stuck!” text that displays on-screen when Stuck by Pulse Bomb has been increased in order to decrease visibility during gameplay




"Stuck!" has been replaced with + Show Spoiler +
"Oh Shit!"
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-07-05 19:09:01
July 05 2016 18:55 GMT
#8
I read the first line on Jaina and got super happy for a second, then read the rest and died a little on the inside. RIP Jaina yet again.

Also why did they nerf Brightwing lol?
Writer
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 05 2016 19:19 GMT
#9
Damn it. They just couldn't change Kerrigan without breaking Ravage.
Close range Ravages on the Arthas bot completely whiff, dealing no damage.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
July 05 2016 19:24 GMT
#10
Thetan
Profile Blog Joined July 2010
240 Posts
July 05 2016 19:46 GMT
#11
This is a huge patch, but I feel like the biggest change is the healing globe buff, the healing well nerf, and the buff to minions (and the huge buff to catapults)

Will see how this changes the meta, but straight off this is a huge buff to any champion with strong wave-clear, and especially those that are strong solo laners. It's much easier now for a team to gain an early advantage off of a strong laning phase (easier to bully people/snowball a lane, better payoff of pushing to tower), while making creep management even more important at all points in the game.

Have to get a feel for how much of a buff 2x minion damage is - but if it's significant, this could really shake up the strategic options available in the game.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2016-07-05 19:53:23
July 05 2016 19:47 GMT
#12
Holy Changes Batman, Zagara is a whole new beast. Way more buttons.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2016-07-05 19:57:54
July 05 2016 19:57 GMT
#13
Just tried the new Azmo E talents.
If you stack them all, you get about 40-50% more range, 40% more damage and you can move around with it.
Makes it very hard to dodge and deals about 500/600 damage a second at level 20.
Imagine that might get a bit tricky for some heroes to deal with given the range.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Ej_
Profile Blog Joined January 2013
47656 Posts
July 05 2016 21:16 GMT
#14
after 1 game on PTR, new Zagara feels like Gazlowe.

cant say im surprised after theyve been trying to make her a bad PvP hero for a while
"Technically the dictionary has zero authority on the meaning or words" - Rodya
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 05 2016 21:17 GMT
#15
freaking hell most of my favorite characters changed and nerfed in the process. Now I hate Gul'dan even more. Atleast he sucks against stuns or in short sucks in heroes.
karazax
Profile Joined May 2010
United States3737 Posts
July 05 2016 21:51 GMT
#16
Interesting, infest on Zagara is just a toggle on and off, no cooldown and the bonus damage applies to heroes now.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 06 2016 00:38 GMT
#17
RIP Zag as an assassin. Hello Kerrigan dominating. RIP lower league players vs Jaina.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Ramiz1989
Profile Joined July 2012
12124 Posts
July 06 2016 00:38 GMT
#18
On July 06 2016 06:17 FeyFey wrote:
freaking hell most of my favorite characters changed and nerfed in the process. Now I hate Gul'dan even more. Atleast he sucks against stuns or in short sucks in heroes.

Gul'Dan will probably be really good, just from the look at numbers and abilities, let alone talents that are sick. He is ranged assassin, but he will probably be the tankiest ranged assassin there is, with a lot of ways to give his HP back or to increase it through talent. He will also be great laner.
Disappointed in his Rain of Destruction heroic, it is quite useless, but on the other hand Horrify is freaking awesome.

There are a lot of other changes and the patch is way too big for us to chew on it quickly. At first it seems like that they have been buffing heroes randomly, but they've buffed/reworked/swapped a lot of talents with very low pick rate, so a lot of them became viable and some heroes now have quite a few builds.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Hier
Profile Blog Joined November 2009
2391 Posts
July 06 2016 00:49 GMT
#19
Yay, Gazlowe nerf reverted... and then buffed some more.
"But on a more serious note..." -everyone on this forum at some point.
NonY
Profile Blog Joined June 2007
8751 Posts
July 06 2016 00:53 GMT
#20
I like the intent of the minion changes but I already feel like lacking wave clear is a significant liability and this'll make it even more extreme.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Selection
Afreeca ASL 3430
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 188
ProTech31
Codebar 18
Lowko8
StarCraft: Brood War
Hyuk 1465
BeSt 435
Larva 274
Zeus 225
Killer 201
ggaemo 148
ToSsGirL 87
Aegong 52
Hm[arnc] 30
Shinee 30
[ Show more ]
NaDa 23
yabsab 15
ajuk12(nOOB) 15
Mind 14
Bale 10
Terrorterran 9
Noble 8
GoRush 7
Dota 2
XcaliburYe648
League of Legends
JimRising 439
Counter-Strike
shoxiejesuss1084
olofmeister43
Heroes of the Storm
Khaldor173
Other Games
summit1g10070
crisheroes180
singsing90
Sick89
Organizations
Counter-Strike
PGL7422
Other Games
BasetradeTV265
StarCraft: Brood War
UltimateBattle 77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 43
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt515
Upcoming Events
Wardi Open
58m
Replay Cast
13h 58m
Sparkling Tuna Cup
23h 58m
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.