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General Discussion Gul'dan patch - Page 4

Forum Index > Heroes of the Storm
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FeyFey
Profile Joined September 2010
Germany10114 Posts
July 09 2016 15:00 GMT
#61
I was wondering why the Zag lost health, but since Mutas stay perm it makes sense to tank for them.
karazax
Profile Joined May 2010
United States3737 Posts
July 09 2016 18:22 GMT
#62
yeah he had the healing talent at 13 for the mutas too to keep him alive.
karazax
Profile Joined May 2010
United States3737 Posts
July 12 2016 10:11 GMT
#63
More free heroes vs ai and in training mode with today's patch
Leolio
Profile Joined April 2012
France633 Posts
July 12 2016 12:22 GMT
#64
I'm not a huge fan of promoting AI mode, but it's a nice idea.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 12 2016 16:17 GMT
#65
I'd be OK if they made all heroes free on AI all the time. Would make it a smidge easier for new players to determine if they want to buy a hero.
Don't Panic
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
July 12 2016 16:35 GMT
#66
I get the sense Gul'Dan will enter the nexus with not a bang but a whimper. What do you guys think?
karazax
Profile Joined May 2010
United States3737 Posts
July 12 2016 16:43 GMT
#67
He seemed quite strong from my impressions on PTR.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 12 2016 16:57 GMT
#68
On July 13 2016 01:35 ThomasjServo wrote:
I get the sense Gul'Dan will enter the nexus with not a bang but a whimper. What do you guys think?


I'll have to get a sense of what it's like to play against him, but he doesn't seem that interesting of a hero. If he does a lot of damage he'll be good. If not, he won't be. Not much to it other than that, though.
Don't Panic
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-07-12 17:27:31
July 12 2016 17:27 GMT
#69
Gul'dan has incredible sustain, Fear is one of the best initiators in the game, and he has great wave clear, with solid team fight damage, and it seems like there are several viable builds. Of course PTR is hard to judge accurately, but most of the streamers and pros I watched on the PTR seemed to put him between tier 1 and tier 2 on first impressions. Patch is live in NA now.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-07-12 18:13:35
July 12 2016 17:52 GMT
#70


Patch notes

Minion damage is 50% extra, not 200% extra as PTR patch notes said. Haven't checkedl the other changes.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 12 2016 19:27 GMT
#71
I'm so glad that they are listing changes by talent level and not corresponding ability anymore. Makes it so much easier to read through lots of changes.
Writer
DarkPlasmaBall
Profile Blog Joined March 2010
United States45439 Posts
July 12 2016 21:17 GMT
#72
On July 13 2016 02:52 karazax wrote:
https://youtu.be/-8g_qxJvT7g?t=2

Patch notes

Minion damage is 50% extra, not 200% extra as PTR patch notes said. Haven't checkedl the other changes.


Minions on CH during a curse are awesome :D
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States45439 Posts
July 12 2016 21:18 GMT
#73
On July 13 2016 02:27 karazax wrote:
Gul'dan has incredible sustain, Fear is one of the best initiators in the game, and he has great wave clear, with solid team fight damage, and it seems like there are several viable builds. Of course PTR is hard to judge accurately, but most of the streamers and pros I watched on the PTR seemed to put him between tier 1 and tier 2 on first impressions. Patch is live in NA now.


Grubby just said on his stream that he's a tier 3, fwiw.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 12 2016 21:19 GMT
#74
I am pretty sure old patchnotes said "100" extra.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
July 12 2016 21:30 GMT
#75
Gul'dan feels like such a "boring" hero. Blizzard also had the opportunity to make something cooler with how fear works in this game.

*Fears an opponent, closest allied hero when cast takes 50% less damage from that opponent for 2sec.
Could be from his basic kit with a low cooldown.

*Or how about a skillshot with fear. If you hit the enemy on the right side, he runs to the left. Hit him above and he runs south and so on.

Dunno. Anyway, his life drain is cool actually.
But feels like they should have tried and do "more" with him than he is now.

karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-07-12 22:45:53
July 12 2016 22:45 GMT
#76
His fear does work like that, they run away from the center of where you cast
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 13 2016 00:01 GMT
#77
I'm gonna guess gul'dan will be tier1. I think the combination of sustain and wave clear he has is just superb for pubs, never having to hearth is a big quality. Plus after 20 you can safely solo with the instant TP talent. And the fear ultimate is just insane set's up picks so well.

The build imo will usually be:
http://www.heroesnexus.com/talent-calculator/83-guldan?filter-ptr=1#7aBbIbJbHb6aGbTBA

For the rest i think the minion, well and globe changes will have less impact than people think. Pure Splitpushing won't improve all that much imo, i do think global heroes get a good boost.

For some other heroes i think zagara and azmodan actually got worse after the shakeups. Kerrigan and jaina got better a fair bit better I'd say. Lots of other heroes didn't change all too much. Bw, kharazim and uther all slightly better shaking up supports nicely.

Most wtf changes go to greymane, don't really fix his builds plus he got a unneeded buff.

Best changes overall to zag, tyrael, jaina and kael.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 13 2016 00:39 GMT
#78
On July 13 2016 06:30 Foxxan wrote:
Gul'dan feels like such a "boring" hero. Blizzard also had the opportunity to make something cooler with how fear works in this game.

*Fears an opponent, closest allied hero when cast takes 50% less damage from that opponent for 2sec.
Could be from his basic kit with a low cooldown.

*Or how about a skillshot with fear. If you hit the enemy on the right side, he runs to the left. Hit him above and he runs south and so on.

Dunno. Anyway, his life drain is cool actually.
But feels like they should have tried and do "more" with him than he is now.



Well it seems that he's really strong. And he's the first hero who can sacrifice life for mana and vice versa. But I personally am glad to see a more 'standard' hero coming out. I feel like it's been a while since we've had just a normal hero added - the previous have all had a very unique gimmick. Adding in cool unique heroes like Medivh, Tracer and Chromie is one thing, but they will only ever be niche picks - which is fine - but to freshen up the hero pool as a whole adding a bunch of standard, solid heroes should be their priority. I hope Auriel is capable of matching Rehgar, Uther and Kharazim for supports.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
karazax
Profile Joined May 2010
United States3737 Posts
July 13 2016 00:49 GMT
#79
I don't think Curse of Exhaustion is very good since it doesn't slow until after corruption wears off.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 13 2016 13:13 GMT
#80
Zagara is so blarg now. Worst rework ever, worse then the Raynor ones. Got to experiment with the banelings more though, maybe I am wrong. But less choices on all talent levels, while the talents are more impactful on her playstyle, but removed the ability to react to the opponent.
Which helps in Ranked (well makes her more niche there), but for QM ... its a curse.
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