Tracer is now available for people who preordered the Overwatch Origins edition, however, not everyone did that. So for those who have to wait for another week, I created a First Impressions video telling you about some of the basics when playing Tracer.
I'm watching Grubby play as Tracer, and while it's supposedly fun to micro/ dodge everything, she doesn't seem terribly strong (and certainly not broken/ OP).
ive had time for only one game last night, where we went for hammer oriented team (a lot of cc in double tank+morales)... poor thing would just get melted after graduating range on 16, it was like playing 5v4 as long as everyone respected the range. it was on immortal map, so not sure if it counts tho
Not very powerful, but her effectiveness will clearly scale with skill level, i.e. she's a high skill-cap character, which is great. She's easy to manage since all of her damage is based on auto attacks and I'm almost 100% sure she's the squishiest character in the game (she has NO health whatsoever). This means that if you can properly keep tabs on her, you can manage her quite well; her rewind doesn't heal her (just removes effects) while having a long cooldown and her blinks have a long-ish recharge time. She can be burst down quite quickly and any blind or dodge effects ruin her day (like Xul's Bone Armor when talented).
She clearly doesn't have the game-changing effects of Li-Ming, but I've seen good players do some pretty impressive things with her. Ultimate Evo on her is also a blast, since it makes two Tracers on the same team.
On April 21 2016 00:29 Stratos_speAr wrote: Not very powerful, but her effectiveness will clearly scale with skill level, i.e. she's a high skill-cap character, which is great. She's easy to manage since all of her damage is based on auto attacks and I'm almost 100% sure she's the squishiest character in the game (she has NO health whatsoever). This means that if you can properly keep tabs on her, you can manage her quite well; her rewind doesn't heal her (just removes effects) while having a long cooldown and her blinks have a long-ish recharge time. She can be burst down quite quickly and any blind or dodge effects ruin her day (like Xul's Bone Armor when talented).
She clearly doesn't have the game-changing effects of Li-Ming, but I've seen good players do some pretty impressive things with her. Ultimate Evo on her is also a blast, since it makes two Tracers on the same team.
I've heard her health pool is similar to Valla and Nova.
She is stupidly OP as she is now. Second in damage only, perhaps, to KT and with stunning mobility. How does this shit even get past internal testing? If she is to keep her damage her health pool need to be similar to Murky's.
On April 21 2016 00:39 ETisME wrote: I think she is too forgiving, some talents give even more blink charges. Imo the blink range can use a little nerf.
She is pretty fun though, her ulti is impossible to hit in my experience
blink-blink-blink-punch-ult-flash back to start.
Seems to work ~90% of the time for me.
As far as how forgiving she is---- I think that she hard counters a large pool of characters in the game right now, in the sense that she can 1v1 when without taking any meaningful damage. Characters like this tend to be the ones opponents fear the most and/or consider OP even if the characters' winrates are flat. [see previous iteration of KT, current Li-ming, current illidan, previous nova]. I would expect changes which make her not such an insane 1v1 dueler. But then if that happens, she needs better teamfight since right now the best she can do is flit in and out with occasional burst. [or constant damage on the tank]
On April 21 2016 04:12 Hier wrote: She is stupidly OP as she is now. Second in damage only, perhaps, to KT and with stunning mobility. How does this shit even get past internal testing? If she is to keep her damage her health pool need to be similar to Murky's.
selling overwatch origins edition is pretty important tho xD
A large pool is immune to her though. I really like her design because of that, especially since you and your opponents decisionmaking and skill factors into how good Tracer is. Heroes needs more situational heroes like this. Also describing her feels to me like talking about Nova lol.
Makes her one of the funniest new releases ever too. Especially if they try to engage you when you have all your skills up. But you are in trouble the moment you have something on cooldown. Had alot of fun against Tracer on Sylv the moment I got Windrunner, its the best bait ever. Right now I am enjoying heroes that mess up Tracers flashback, so they end up in really bad positions. But Slipstream gets more and more common if they see certain heroes.
And if you are bad at hitting her ult take the easy mode ult with extended range heh.
The more I watch Tracer the more I am convinced that she simply does not belong in the game. The game was built on the execution of offensive abilities; skill shots and delayed activation skills (in fact, you can probably count the number of direct targeting offensive skills in the game on one hand). Tracer hard counters all of them. Ming was a grey area but tolerable, Tracer crosses that line by miles. She simply cannot be balanced - she will always either be OP because she hard counters 95% of the game, or she will suck if they make her damage non-existent. The numbers of her health and damage don't matter, it's her mechanics. The only was she can really fit into the game properly is if they add a 0.2-0.3 second delay between clicking her blink and her blinking. Otherwise she'll just be an 85% pick/ban rate hero.
On April 21 2016 07:59 Hier wrote: The more I watch Tracer the more I am convinced that she simply does not belong in the game. The game was built on the execution of offensive abilities; skill shots and delayed activation skills (in fact, you can probably count the number of direct targeting offensive skills in the game on one hand). Tracer hard counters all of them. Ming was a grey area but tolerable, Tracer crosses that line by miles. She simply cannot be balanced - she will always either be OP because she hard counters 95% of the game, or she will suck if they make her damage non-existent. The numbers of her health and damage don't matter, it's her mechanics. The only was she can really fit into the game properly is if they add a 0.2-0.3 second delay between clicking her blink and her blinking. Otherwise she'll just be an 85% pick/ban rate hero.
Her mechanics are fine.
Get a stun. Problem solved.
Or better yet, get Sylv to MC her. Problem solved again. I just had a game where I mercilessly locked down Tracer by MC'ing her every time she came into range. MC -> Uther stun -> Dead hero every time. The only way she can survive the burst with her pitiful health pool is a Kharazim or Uther ult.
You make it sound like she has unlimited Blinks/Rewinds. She doesn't. She has Blink on a 6 second cooldown and Rewind on a 20 second cooldown and she is at least tied for the lowest health pool in the game. Like many heroes, she's very powerful in certain scenarios, but is hard countered by certain picks.
I honestly don't see much of a difference between her and Illidan. Her damage isn't even that fantastic. It's some pretty good damage, but not great by any means. Li Ming is just objectively better; better survivability, better burst, better range. She completely changes the dynamic of the game and Tracer definitely doesn't do that.
I like most of her kit and think it would be fine otherwise if it wasn`t for the fact she could move and shoot without any need for stutter stepping. Removes the whole high skill ceiling concept in my opinion. They can give her higher damage to compensate, but I really do not like that move and shoot mechanic.
There`s no real lore reason for it either, there`s other characters in this game that have guns, you`d think be able to strafe and move (heck Hammer is a tank with a turret cannon!).
Notice how all stuns are skillshots or at melee range. Roots are sometimes more instantaneous, sometimes skillshots that are easier to hit than stuns.
Rewind counters all roots, and instant blink avoids all stuns.
Li ming is a pest that changed the meta into making illidan viable even before his buff; made sonyas pick leap.
Tracer is worse. Once you go over 3K mmr, people will have the mechanics to never get hit... ever.. Even though she doesn't burst like li ming; she still out DPS any current hero in the game :/
On April 22 2016 11:00 Goolpsy wrote: Notice how all stuns are skillshots or at melee range. Roots are sometimes more instantaneous, sometimes skillshots that are easier to hit than stuns.
Rewind counters all roots, and instant blink avoids all stuns.
Li ming is a pest that changed the meta into making illidan viable even before his buff; made sonyas pick leap.
Tracer is worse. Once you go over 3K mmr, people will have the mechanics to never get hit... ever.. Even though she doesn't burst like li ming; she still out DPS any current hero in the game :/
You're living in fantasyland. Tracer's range isn't very impressive; She is very much susceptible to things like Uther's Stun and Brightwing's Polymorph. Furthermore, Sylvanas's MC grossly outranges just about everything. Finally, players aren't perfect; the idea that a player could get to the point where they'd never be hit by anything is completely absurd.
You can dodge almost all stuns with normal hero movement (if noone is blocking you). With blink you can dodge diablos charge attack into stun; easy to do with li ming etc.
Sylvannas MC has a channel time before it works; play against her a few times and you will escape 9/10 times.
Brightwing IS a counter. A very good one, and we will likely see just as many brightwings picked/banned as Tracer gains popularity / becomes free for all to play.
Soft counters are anything that can damage her without risking too much such as any ranged assassin like Raynor or Valla or heroes with strong CC capabilities. I've also found Abathur hatting anyone is a good deterrent to Tracer.
High burst damage such as Li-Ming or Jaina are hard counters unless they whiff their abilities. If Tracer gets hit even once she has to fallback or risk dying to next hit on the spot.
Yes she can escape a lot of situations but I feel she has to in order to not die constantly. And while she escapes, she is doing 0 damage. Her damage itself also isn't high (but it is very consistent) which means she has to stay near a target to apply useful amounts of damage and that's her weakness in that she has zero sustain.
Even just a Malfurion moonfiring all day or an Abathur hat spitting at Tracer is enough to prevent her from staying for more than a few seconds.
Tried playing Zeratul vs Tracer, thinking it would be a decent counter due to Vorpal Blade (after Recall)... well, if I don't kill her in a single rotation I'm dead, it's like dealing with an Illidan on crack. D:
Yeah, do not play a melee hero versus her if you don't have anything to fall back to. One is not supposed to chase Tracer. Just force her to Blink to fall back and then fall back yourself. Illidan on crack is worse because he heals himself and his Dive effectively has infinite charges.
Still, if I played an Illidan against her, I wouldn't chase too far. Just force her back with Dive, Sweeping Strike back into the fight and if she comes around again, just repeat.
Her AA destroys tanks if you let her keep shooting at you. As a Muradin, I couldn't lane against her, my health just kept melting. In team fights if everyone focuses the tank with her on a team it's hard to get away, but hopefully she tunnels so hard, she'll blink right into your back line and die.