• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:50
CEST 10:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!14Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5659 users

June 30 Patch General Discussion - Page 7

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 5 6 7 8 9 19 Next All
xDaunt
Profile Joined March 2010
United States17988 Posts
July 07 2015 19:34 GMT
#121
I'm at about the point where I'm going to stop taking melee heroes (unless its a tank) on Battlefield of Eternity. It's just too much of a mess to fight around. Also, I'm tired of seeing people play it so badly. So many morons lane or otherwise dick around instead of killing the Immortals when the enemy team is down or disadvantaged.
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 19:41 GMT
#122
I feel like its a very good Abathur map. He can get good value off his XP soak.
Wat
Gon
Profile Joined November 2010
United States19 Posts
July 07 2015 19:48 GMT
#123
I'm a little torn on what to do when immortals are up. I have tried a 1 per lane 3 defending split to soak for XP and had it work out very well with a good XP advantage and had it fail miserably with the 3 getting wiped. Is there a case for soaking while immortals are up or should the focus be purely on the winning the teamfight for immortals?
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 19:51 GMT
#124
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.
Wat
DarkPlasmaBall
Profile Blog Joined March 2010
United States46272 Posts
Last Edited: 2015-07-07 20:34:24
July 07 2015 20:33 GMT
#125
On July 08 2015 04:51 Tenks wrote:
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.


Why bother sending any to the middle then, if you're considering laning/ soaking for an early level lead? Is the enemy immortal weaker if you take out some of its health during the middle battle (yet still lose)? I was under the impression that the immortal's power was binary (either you have one at its standard spawning power, or you completely lose it), like a dragon knight, rather than like the haunted mines' golems that are proportional/ split in some way (based on number of skulls).

3 people can't possibly kill an immortal faster than 5, so wouldn't you just be wasting firepower that could push lanes harder and faster?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 07 2015 20:34 GMT
#126
On July 08 2015 05:33 DarkPlasmaBall wrote:
Show nested quote +
On July 08 2015 04:51 Tenks wrote:
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.


Why bother sending any to the middle then, if you're considering laning/ soaking for an early level lead? Is the enemy immortal weaker if you take out some of its health during the middle battle (yet still lose)? I was under the impression that the immortal's power was binary (either you have one at its standard spawning power, or you completely lose it), like a dragon knight, rather than like the haunted mines' golems that are proportional/ split in some way (based on number of skulls).

3 people can't possibly kill an immortal faster than 5, so wouldn't you just be wasting firepower that could push lanes harder and faster?


Hum... I was under the impression that damage done the enemy immortal transferred over if the other team killed yours first.
Don't Panic
DarkPlasmaBall
Profile Blog Joined March 2010
United States46272 Posts
Last Edited: 2015-07-07 20:36:16
July 07 2015 20:35 GMT
#127
On July 08 2015 05:34 MotherFox wrote:
Show nested quote +
On July 08 2015 05:33 DarkPlasmaBall wrote:
On July 08 2015 04:51 Tenks wrote:
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.


Why bother sending any to the middle then, if you're considering laning/ soaking for an early level lead? Is the enemy immortal weaker if you take out some of its health during the middle battle (yet still lose)? I was under the impression that the immortal's power was binary (either you have one at its standard spawning power, or you completely lose it), like a dragon knight, rather than like the haunted mines' golems that are proportional/ split in some way (based on number of skulls).

3 people can't possibly kill an immortal faster than 5, so wouldn't you just be wasting firepower that could push lanes harder and faster?


Hum... I was under the impression that damage done the enemy immortal transferred over if the other team killed yours first.


If that's the case, then I 100% agree with Tenks's approach of 1-3-1 for the first immortal. I guess it's just hard for me to gauge such a thing.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Tenks
Profile Joined April 2010
United States3104 Posts
July 07 2015 20:36 GMT
#128
On July 08 2015 05:33 DarkPlasmaBall wrote:
Show nested quote +
On July 08 2015 04:51 Tenks wrote:
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.


Why bother sending any to the middle then, if you're considering laning/ soaking for an early level lead? Is the enemy immortal weaker if you take out some of its health during the middle battle (yet still lose)? I was under the impression that the immortal's power was binary (either you have one at its standard spawning power, or you completely lose it), like a dragon knight, rather than like the haunted mines' golems that are proportional/ split in some way (based on number of skulls).

3 people can't possibly kill an immortal faster than 5, so wouldn't you just be wasting firepower that could push lanes harder and faster?


AFAIK the Immortal is not binary. I believe the shields it gains is a direct reflection of the amount of HP remaining. Since it is most dangerous when it is ranged (shielded) if you manage to chip off some of it's HP it is less push you are required to deal with once it spawns.
Wat
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
July 07 2015 20:38 GMT
#129
The real danger of sending three is if the enemy team does a 4-1 split, with 1 person attacking their immortal and 4 coming over to gank your 3 while they are sitting under an enemy immortal...
Don't Panic
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-07-07 20:41:18
July 07 2015 20:40 GMT
#130
On July 08 2015 05:38 MotherFox wrote:
The real danger of sending three is if the enemy team does a 4-1 split, with 1 person attacking their immortal and 4 coming over to gank your 3 while they are sitting under an enemy immortal...


Yeah the strategy seems somewhat dependent upon their spawning locations as well. Like if the enemy spawns on your side of the map (possibly even the North and South positions) 1-3-1 may work. If it spawns on your enemy's side you may need to just 5man ball at the objective.

I don't *think* there is a pattern to their initial spawn locations but possibly I haven't taken great note on them either
Wat
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2015-07-07 21:02:22
July 07 2015 20:57 GMT
#131
Love it, the back and forth of the team fights in the middle over the immortal is a concept that should be applauded.

Fighting by your immortal is indeed the key. When they're up you need to DEFEND first, then when you have 5 up or killed 1-2 of the enemy, then push their immortal. And do not be scared to pull back to the safety of your immortal quickly.

edit: The key is to stay alive, and make sure your immortal doesn't take a lot of damage. Poke.

edit 2: And when you get the immortal it's always nice to send 1 to the other lane for exp, as it dies fast the first few times. Just don't overstay your welcome and all get camps as soon as possible after.

Ex Zerg learning Terran. A bold move.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46272 Posts
July 07 2015 21:10 GMT
#132
On July 08 2015 05:36 Tenks wrote:
Show nested quote +
On July 08 2015 05:33 DarkPlasmaBall wrote:
On July 08 2015 04:51 Tenks wrote:
I'm also a bit torn on what to do for the first Immortal. It pops when you are like level 4. For the most part everyone abandons lanes and fights the Immortals. But I feel like there may be some value in possibly trying to send 3 to safely chip down some of the enemy Immortal while you have 2 people in lane soaking. You'll lose the first Immortal but it seems to only kill like 2 towers and a gate anyways. I'd say having a 1.5 level lead from waves would be worth it.


Why bother sending any to the middle then, if you're considering laning/ soaking for an early level lead? Is the enemy immortal weaker if you take out some of its health during the middle battle (yet still lose)? I was under the impression that the immortal's power was binary (either you have one at its standard spawning power, or you completely lose it), like a dragon knight, rather than like the haunted mines' golems that are proportional/ split in some way (based on number of skulls).

3 people can't possibly kill an immortal faster than 5, so wouldn't you just be wasting firepower that could push lanes harder and faster?


AFAIK the Immortal is not binary. I believe the shields it gains is a direct reflection of the amount of HP remaining. Since it is most dangerous when it is ranged (shielded) if you manage to chip off some of it's HP it is less push you are required to deal with once it spawns.


Ah, okay then

On July 08 2015 05:57 fruity. wrote:
Love it, the back and forth of the team fights in the middle over the immortal is a concept that should be applauded.


I definitely think it's a breath of fresh air, as it's essentially an arena that everyone agrees to brawl in from time to time, rather than heavily relying on guerrilla tactics.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-07-07 21:50:58
July 07 2015 21:35 GMT
#133
I think the map offers more than just a place to team fight constantly--- teamfights under an enemy immortal are very tricky-but-manageable. I main brightwing whenever I am not a jungler like illidan/falstad, and positioning under an enemy immortal is really fun, even though it is challenging to constantly be healing the team while also not getting stunned.
Don't Panic
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
July 07 2015 22:53 GMT
#134
I prefer to do 1 soak 4 def own immortal. The immortal and his stuns pretty much makes up for the missing teammember and if you have a strong laner (sylvanas) she can easily take forts quicker than the two to three initial immortals.
RouaF
Profile Joined October 2010
France4121 Posts
July 08 2015 08:34 GMT
#135
Yep, if you want to soak you clearly have to def your immortal, the defenders advantage is really strong. This map is reaaaally good for abathur because he can soak 2 lanes AND push while your team defends the immortal, the objective phase is usually pretty long on this map so it gives a lot of room for abathur to do abathur things. It's also a damn good map for zagara as she can get you tons of vision mid with a creep build, allowing you to safely poke/know when to engage, I think I have like 80% win with zagara at rank 1, just spam creep everywhere in the middle. You are also very good at taking down the immortal from afar with banelings.

Overall I really like this map, usually I dislike new maps when they are released (hated sky temple and still hate spider queen) but this one is really fun. Non stop action in the middle, pretty cool concept with the immortals fighting and new mercs (yay). I'm just surprised the immortals aren't dealing any damage to each other, I thought they would slowly take each other out to avoid stalemates.
Tenks
Profile Joined April 2010
United States3104 Posts
July 08 2015 14:25 GMT
#136
I still hate Sky Temple
Wat
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
July 08 2015 15:02 GMT
#137
Why would Blizzard put Blackheart's Bay back into rotation when obviously everyone hates it and doesn't want to play it? We wanted Dragon Shire and Garden of Terror etc back in rotation, not Bay ;;
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Tenks
Profile Joined April 2010
United States3104 Posts
July 08 2015 15:21 GMT
#138
I think all maps are back? I know at least I played Garden yesterday. Dragonshire hasn't come up for me, though.
Wat
yotis
Profile Joined September 2011
Czech Republic652 Posts
July 08 2015 15:24 GMT
#139
But, but I like bay ...
are they lost forever?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46272 Posts
July 08 2015 16:03 GMT
#140
On July 09 2015 00:02 Larkin wrote:
Why would Blizzard put Blackheart's Bay back into rotation when obviously everyone hates it and doesn't want to play it? We wanted Dragon Shire and Garden of Terror etc back in rotation, not Bay ;;


BB is my favorite map and DS and GoT are my two least favorites.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 5 6 7 8 9 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 132
BRAT_OK 69
StarCraft: Brood War
Mong 363
Sharp 47
ToSsGirL 35
Noble 18
yabsab 15
sorry 10
NotJumperer 10
Dota 2
The International33476
Gorgc12720
Fuzer 270
KheZu11
Counter-Strike
olofmeister1145
shoxiejesuss1126
byalli678
ceh9439
Super Smash Bros
Mew2King165
Other Games
summit1g5463
crisheroes166
[ Show 13 non-featured ]
StarCraft 2
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1376
League of Legends
• Jankos1222
• Stunt651
• HappyZerGling88
Upcoming Events
Escore
1h 10m
PiG Sty Festival
3h 10m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
7h 10m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 1h
PiG Sty Festival
1d 3h
herO vs Krystianer
Solar vs Cure
IPSL
1d 7h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.