• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CEST 01:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
HIRE A CERTIFIED CRYPTO RECOVERY EXPERT /CHAINTRAC The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Classic wins Code S Season 2 (2025) Weekly Cups (June 9-15): herO doubles on GSL week
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34423 users

June 30 Patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
1 2 3 4 5 17 18 19 Next All
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2015-06-30 17:45:33
June 29 2015 20:42 GMT
#1
[image loading]

The struggle between the High Heavens and the Burning Hells has erupted out of the realm of Sanctuary, and the Eternal Conflict has begun in the Nexus! Angels and Demons now battle for dominance in their quests to destroy one another, and we’ve brought Heroes of the Storm offline for a period of extended maintenance in order to clean up after the mayhem they’ve wrought. We’ll let you know just as soon as the Nexus is back online, but in the meantime, you can check out today’s the complete patch notes below.


Jump to Section
  • General
  • New Battleground
  • New Hero
  • Art
  • Shop
  • Sound
  • User Interface
  • Design & Gameplay
  • Battlegrounds
  • Talents
  • Heroes
  • Bug Fixes

General

Kill the Treasure Goblins!

It seems that mischievous Treasure Goblins have snuck into the Nexus alongside the arrival of the Burning Hells. These devious creatures are intent on pilfering as much gold as they can carry, and while their numbers are yet unknown, the fortunes they've scavenged must be returned! Adventurers that manage to slay any Treasure Goblins they encounter during the Eternal Conflict will be handsomely rewarded. A Treasure Goblin will do anything in its power to evade those it deems hostile, so dispose of these timid beings swiftly, lest they open a portal and slip away!
  • Players will receive a Special Event Quest titled: “Kill a Treasure Goblin!” each day during the Eternal Conflict event.
    • Before the start of a match, any players with an active Special Event Quest will cause a Treasure Goblin to spawn at a random location near their team’s Core.
    • Kill the Treasure Goblin before the pregame timer reaches 0, or it will open a portal and escape the Battleground.
    • Any players with an active Special Event Quest that manage to kill a Treasure Goblin before it escapes will receive 100 Gold for their efforts at the end of the match.
    • Treasure Goblins may spawn on any Battleground, in any matchmaking game mode (Versus A.I., Quick Match, Hero League, Team League).
    • This Special Event Quest is available to all players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • While players are invited to kill as many Treasure Goblins as they can, this Special Event Quest can only be completed once per day. Incomplete Quests do not stack.


New Portrait Rewards
  • Facebook Portrait
    • The Heroes of the Storm Facebook Page has reached 1 Million Likes! To help celebrate this social media milestone, all players who log in to the game before our next major patch arrives will receive a new, Facebook-themed portrait. Thank you for your support!

  • Golden Tiger Portrait
    • Any players that redeem the Golden Tiger Mount key found in the Heroes of the Storm Starter Pack will receive an exclusive new Golden Tiger portrait.
      • This portrait will also be retroactively granted to players who redeemed their Golden Tiger Mount key prior to today’s patch.

Return to Top


New Battleground

[image loading]


The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.
  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
    • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
    • Once its Shield has been expended, the Immortal will only attack at melee range.

New Mercenaries

  • Fallen Shaman
    • These malformed demons never stray too far from a pack of Fallen Hounds, and will quickly resurrect any Hounds that are killed in combat. Those who value their souls would be wise to first destroy the Shaman before targeting its Hound companions.

  • Khazra
    • The half human, half goat creatures that inhabit Battlefield of Eternity are tough, ranged attackers that won’t hesitate to rain spears on their foes. Defeat the Khazra at their camps to harness their destructive appetite before the enemy team.

New Battleground, More Often
  • Starting today, the pool of Battlegrounds available in all modes, except Custom Games, will be temporarily limited to the following:
    • Battlefield of Eternity
    • Sky Temple
    • Tomb of the Spider Queen
    • Cursed Hollow

  • This has been done to increase the frequency with which players encounter the new Battleground, Battlefield of Eternity.
  • During this time, players can still select and play on any Battleground they wish using Custom Games.
  • All Battlegrounds, including Battlefield of Eternity, will once again be made available for play in all matchmaking game modes on Tuesday, July 7.

Return to Top


New Hero

The Butcher has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this terrifying new Assassin’s Abilities.

Trait
  • Fresh Meat
    • Nearby Minions and Heroes drop meat when they die. Pick up meat to gain a 1% bonus to Basic Attack damage, up to a maximum 25%. All meat is lost upon death.

Basic Abilities
  • Hamstring (Q)
    • Deal damage and slow enemies by 50%, fading over 2 seconds. Your next Basic Attack will strike immediately.

  • Butcher’s Brand (W)
    • Deal damage to an enemy, and cause your Basic Attacks against the branded target to heal you for 75% of the damage done for 5 seconds. Healing doubled versus Heroes.

  • Ruthless Onslaught (E)
    • Charge at an enemy, becoming Unstoppable and gaining Movement Speed. If you reach the target, they take damage and become stunned for 1 second.

Heroic Abilities
  • Lamb to the Slaughter (R)
    • Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals damage, and chains the enemy to the post for 4 seconds.

  • Furnace Blast (R)
    • After a 3 second delay, fire explodes around you, dealing massive damage to enemies in the area. Furnace Blast can be cast while using Ruthless Onslaught.

Return to Top


Art

General
  • Many Hero and Mount preview panels in the Shop have received updated camera angles, as well as additional lighting polish.
  • AOE Cursors have received additional polish.

Battlegrounds
  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • Lighting during the map event on Garden of Terror has been changed to improve overall visual quality and clarity.
  • The range indicator for the Dragon Knight’s Savage Charge has received visual polish.

Heroes, Abilities, Mounts, and Skins
  • Heroes
    • Brightwing’s in-game Hero portrait has received animation polish.

  • Hero Abilities
    • Various Hero Abilities have received additional optimization.
    • Brightwing has received updated art and visual effects to coincide with her Talent rework.
    • The range indicator art for several Hero Abilities and Talents have received visual polish:
      • Azmodan – March of Sin (Talent)
      • Falstad – Lightning Rod (W)
      • Rehgar – Earthbind Totem (E)
      • Tychus – Drakken Laser Drill (R)
      • Uther – Blessed Champion (Talent)
      • Valla – Strafe (R)

Return to Top


Shop

Bundles
  • New Bundles
    • The Fresh Meat Bundle has been added to the in-game Shop for a limited time.

  • The following Bundles have been removed from the in-game Shop:
    • Winter Veil Complete Bundle
    • Winter Veil Jaina Bundle

Heroes
  • The Butcher has been added to the in-game Shop!

Mounts
  • New Mounts
    • Butcher’s Beast – This Mount is available exclusively by purchasing the Fresh Meat Bundle.

  • The following Mounts have been removed from the in-game Shop:
    • Cyber Wolf
    • Dire Wolf
    • Reign-deer

Price Changes
  • Murky’s prices have been reduced to 7,000 Gold and $8.49 USD.

Skins
  • A Master Skin has been added for The Butcher.
  • The Iron Butcher Skin has been added to the in-game Shop.
  • The following Skins have been removed from the in-game Shop:
    • Great-father Rehgar
    • Winter Veil Jaina

Return to Top


Sound

General
  • Even the music that plays while viewing the out of game menus has taken a foreboding turn with the Eternal Conflict’s fierce arrival to Heroes of the Storm.
    • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of Sanctuary clash with those of the Nexus.

Battlegrounds
  • New music has been added for the Battlefield of Eternity Battleground.
  • In-game music for the Sky Temple, Tomb of the Spider Queen, and Garden of Terror Battlegrounds has been updated.

Return to Top


User Interface

General
  • Notifications that appear near the top-right corner of the out-of-game menus, such as party invitations and promotional rewards, have received updated art.

Hero Progression
  • Several Hero Level rewards have been slightly altered:
    • Hero Level 9 -- A new 750 Gold reward has been added.
      • This Gold reward will also be retroactively granted to players for each Hero that reached level 9 prior to today’s patch.

    • Hero Level 15 -- Reward reduced from 1,250 to 1,000 Gold
    • Hero Level 20 -- Reward reduced from 2,500 to 2,000 Gold
      • Players will not lose any Gold that had already been earned by reaching Hero Levels 15 or 20 prior to today’s patch.

In-Game UI
  • Tab Score Screen
    • The Healing column on the in-game Stats Screen (TAB) has been reworked, and renamed to the Role column.
      • The Role column will track healing done by Support Heroes, as well the total amount of damage taken by Warriors during a game.

    • The Siege Damage column will no longer track damage dealt to uncaptured Mercenaries or other neutral units.

Quest Log
  • A Special Event Quests section has been added to the Quest Log.
    • When a Special Event is taking place, any available Special Event Quests will appear in this section of the Quest Log.
    • Special Event Quests will display any requirements needed to complete them in the Quest Log.
    • Much like a normal Daily Quest, players will be notified when they complete a Special Event Quest on the end-of-game Score Screen.

  • In order to better support Special Event Quests, the Quest Log has been enabled for all Heroes of the Storm players, whether or not they’ve unlocked Daily Quests by reaching Player Level 6.
    • Daily Quests will remain disabled for players that have not reached level 6, but they can still click the Quest Log to view an active Special Event Quest, or their player progress.

Rejoin System
  • Players will no longer receive notifications via chat messages or announcer voiceover when an enemy disconnects from, or rejoins a game in any matchmaking mode.
    • However, players in Custom Games will still be notified when enemies disconnect or rejoin.
    • Players will still be notified when an ally leaves or rejoins a game, though notification frequency has been reduced in situations where a teammate repeatedly disconnects and rejoins a game.

Shop
  • Featured Tab
    • The Featured tab will no longer hide items that a player already owns.
    • The “Hide Owned” checkbox has been added to the Featured Tab, and can be used to hide items on the Featured tab that the player already owns.

  • Item Preview Panes
    • Preview panes in the Shop once again indicate Gold prices where relevant.
    • The “Rare Skin” label has been removed, and Hero Skins are now categorized as follows: Skin, Epic Skin, Legendary Skin.

  • Item About Pages
    • Items that a player does not already own will now indicate when they are part of a Bundle Pack that is currently available in the Shop.
      • Click the View button on an individual item’s page to check out the Bundle Pack associated with that item.

    • Items and Bundles that have been placed on sale will now list the original price, sale price, and discount percentage on the purchase button itself, rather than above the purchase button.

Return to Top


Design & Gameplay

General
  • The difficulty ratings for many Heroes have been updated to better reflect their ease of play.
  • The rings found under Heroes in-game have been scaled to more closely match their hitboxes.
  • Skillshots and Abilities that use an arc pattern will now display their range when hovering the cursor over the associated button on the Ability hotbar.
  • Several Abilities were unintentionally providing brief moments of Unstoppable behavior during use. The following Abilities no longer provide Unstoppable:
    • Chen -- Flying Kick (Q)
    • Falstad -- Barrel Roll (E)
    • Illidan -- Dive (Q)
    • Illidan -- Sweeping Strikes (with the Unbound talent) (W)
    • Kerrigan -- Ravage (Q)

  • A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.
    • For example: Dazing Valla will not stop her from channeling Strafe.
    • The following abilities will now Daze, rather than Stun, enemy Heroes:
      • Brightwing -- Emerald Wind (R)
      • Chen -- Wandering Keg (R)
      • E.T.C. -- Face Melt (W)
      • Falstad -- Mighty Gust (R)
      • Kerrigan -- Primal Grasp (E)
      • Raynor -- Penetrating Round (Q)
      • Sgt. Hammer -- Concussive Blast (W)
      • Tychus -- Frag Grenade (W)

Return to Top


Battlegrounds

Haunted Mines
  • Players may now use queued movement commands (Shift + Right-click) to enter/exit the Mines, and continue moving on the level they are traveling to.

Return to Top


Talents

New Talent: Vampiric Strike
  • This is a new version of Vampiric Assault
    • Basic Attacks heal for 25% of the damage dealt to the primary target
    • Vampiric Assault has not been changed

Blood for Blood
  • No longer slows the target
  • Damage decreased from 15% to 10% of the target’s maximum Health
  • Heal amount increased from 100% to 200% of damage dealt

Conjurer’s Pursuit
  • Initial +0.5 Mana Regeneration removed
  • Each Health Globe now grants +0.1 Mana Regeneration

Envenom
  • Duration increased from 5 to 10 seconds, but damage has not been changed

Promote
  • Minions no longer gain 300% increased Health and 100% increased damage
    • Instead, the targeted Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Protective Shield
  • Now Shields for 15% of the target’s maximum Health

Regeneration Master
  • Initial +4.0 Health Regeneration removed
  • Each Health Globe now grants +1.5 Health Regeneration

Spell Shield
  • Duration increased from 2 to 3 seconds

Return to Top


Heroes
    Assassin             Specialist             Support             Warrior



Assassin

Illidan[image loading]
  • Metamorphosis (R)
    • Radius decreased by 25%
    • Damage decreased from 200 (+10 per level) to 20 (+4 per level)

Jaina[image loading]
  • Sprint (Talent) removed
  • Water Elemental (R)
    • Can now be re-targeted after Jaina is killed

Kerrigan[image loading]
  • Ultralisk (R)
    • Can now be re-targeted after Kerrigan is killed

Nova[image loading]
  • Holo Decoy (E)
    • Nova’s allies will now see Minion-sized Health bars for her Holo Decoys

Raynor[image loading]
  • Raynor’s Raiders (R)
    • Can now be re-targeted after Raynor is killed

Tychus[image loading]
  • Basic Attack range increased to match that of other ranged Heroes
  • Frag Grenade (W)
    • Melting Point (Talent)
      • Damage changed from 120 (+50 per level) to 200 (+30 per level)

  • Drakken Laser Drill (R)
    • Can now be re-targeted after Tychus is killed

Zeratul[image loading]
  • Vampiric Strike (Talent) added at Level 4
  • Vampiric Assault (Talent) removed

Back to Roles List


Specialist

Abathur[image loading]
  • Symbiote (Q)
    • Carapace (E)
      • Networked Carapace (Talent)
        • Carapace now always Shields nearby Minions and Mercenaries, regardless of Symbiote’s target

Azmodan[image loading]
  • General of Hell (Trait)
    • Bound Minion (Talent)
      • The targeted Minion no longer gains 300% increased Health and 100% increased damage
      • Instead, the Minion now takes 75% reduced damage from non-Heroic targets, and deals 100% bonus damage to non-Heroic targets

Murky[image loading]
  • Living the Dream (Talent)
    • Initial Ability Power bonus decreased from 10% to 5%

  • Slime (Q)
    • Damage increased from 55 (+6 per level) to 56 (+6.2 per level)

  • Pufferfish (W)
    • Damage increased from 130 (+35 per level) to 134 (+36 per level)

Nazeebo[image loading]
  • Corpse Spiders (Q)
    • Leaping Spiders (Talent)
      • Improvements have been made which will help Corpse Spiders better leap to their targets, as well as stick to their targets more effectively

Sylvanas[image loading]
  • Black Arrows (Trait)
    • Unstable Poison (Talent)
      • Players can no longer be damaged by multiple instances of Unstable Affliction that are inflicted at the same time

  • Possession (R)
    • Possession’s functionality has been reworked
    • Possession now has 7 charges, with a 12 second recharge time
    • Converting a normal Minion consumes 1 charge, and Catapults consume 5 charges
    • Minions affected by Possession no longer gain bonus Health
    • Dark Lady’s Call (Talent) has been reworked
      • Now increases the maximum number of charges by 3, and decreases the recharge time by 4 seconds
      • Converting enemy Mercenaries costs 5 charges

  • Wailing Arrow (R)
    • Damage decreased from 200 (+20 per level) to 140 (+18 per level)

The Lost Vikings[image loading]
  • The Lost Vikings have received significant Talent changes.
  • Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.
  • Erik’s Movement Speed reduced by approximately 5%
  • Fast Restart (Trait) removed
  • New Trait: Viking Hoard
    • Gather Regeneration Globes to permanently increase The Lost Vikings' Health Regeneration by 0.5 per second

  • Go Go Go! (Z)
    • Movement Speed reduced from 40% to 30%

  • Longboat Raid (R)
    • Duration increased from 12 to 15 seconds
    • Damage per second reduced from 30 (+14 per level) to 25 (+11 per level)
    • Mortar (Q)
      • Will no longer instantly explode when self-cast, or when cast very close to the Longboat

  • Talents
    • Level 1
      • Viking Hoard has been removed and repurposed as The Lost Vikings’ new Trait.
      • Spy Games
        • Time needed to enter Stealth reduced from 5 to 3 seconds

      • New Talent (Level 1): Explosive Attacks
        • Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets

      • New Talent (Level 1): Viking Bribery (E)
        • The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100
        • Use 40 charges to order the nearest Viking to bribe a Mercenary
        • All Vikings can earn charges, but each Minion death only grants 1 charge

    • Level 4
      • Hardheaded Redhead removed
      • Pain Don’t Hurt
        • Healing received is now doubled for damage dealt against Heroes

      • It’ a Sabotage!
        • Erik’s Basic Attacks also deal 100 (+10 per level) damage over 10 seconds against Structures; this effect does not stack

      • Spin to Win! (Q) moved from Level 4 to Level 7
        • Cooldown reduced from 12 to 10 seconds
        • Damage reduced from 50 (+10 per level) to 42 (+9 per level)

    • Level 7
      • Erik the Swift moved from Level 7 to Level 4
        • Now also increases Erik’s base Movement Speed by 10%.

      • Jump! (W) moved from Level 7 to Level 13

    • Level 13
      • Speedrun! removed
      • Impatience Is a Virtue moved from Level 13 to Level 16
      • New Talent (Level 13): Nordic Attack Squad (W)
        • Activate to cause each Basic Attack to deal 1% of an enemy Hero’s Health as damage for 5 seconds. 30 second cooldown

    • Level 16
      • Executioner added at level 16
      • 64 KB Marathon
        • No longer causes The Lost Vikings to become Unstoppable during Go Go Go!, and instead removes Slows and Roots
        • Movement Speed bonus decay rate reduced from 10% to 5% per second for 4 seconds.

      • Norse Force! (Q) moved from Level 16 to Level 7
        • The Hotkey for this Ability has been changed from E to Q
        • Duration reduced from 7 to 4 seconds
        • Cooldown reduced from 60 to 30 seconds
        • Shield amount reduced from 100 (+20 per level) to 40 (+10 per level)

    • Level 20
      • The Sequel
        • Now reduces The Lost Vikings' death timers by 50%

Zagara[image loading]
  • Infest (Talent)
    • The 400% damage bonus now only applies to the targeted Minion’s attacks against non-Heroic targets

  • Hunter Killer (W)
    • If a Hydralisk’s primary target moves out of sight or range, it will chase until reaching the target’s last known location.
      • If the target cannot be found, the Hydralisk will now travel to the nearest lane and push for its remaining duration

    • If a Hydralisk’s primary target dies, the Hydralisk will now travel to the nearest lane and push for its remaining duration
    • Mutalisks spawned by Zagara’s Mutalisk Talent will also function this way

Back to Roles List


Support

Brightwing[image loading]
  • Brightwing has received significant updates.
  • Scouting Drone (Talent) removed
  • Envenom (Talent) removed
  • Promote (Talent) removed
  • Protective Shield (Talent) removed
  • Calldown: Mule (Talent) removed
  • Sprint (Talent) removed
  • Soothing Mist (Trait)
    • Regenerative Rains (Talent) has been removed
    • Gust of Healing (Talent) has been removed
    • New Talent (Level 1): Unfurling Spray
      • Increases Soothing Mist's range by 33%

    • New Talent (Level 7): Mistified
      • Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second

    • New Talent (Level 20): Revitalizing Mist
      • Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds; stacks up to 3 times

  • Phase Shift (Z)
    • Phase Shield (Talent) moved from Level 13 to Level 7
      • Duration increased from 3 to 20 seconds

    • New Talent (Level 1): Hyper Shift
      • Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.

    • New Talent (Level 4): Peekaboo!
      • Teleporting to an ally using Phase Shift grants vision and reveals Stealth in a large area for 6 seconds.

  • Arcane Flare (Q)
    • Range reduced from 9 to 8
    • Inner area damage changed from 70 (+16.5 per level) to 80 (+11 per level)
    • Outer area damage changed from 35 (+10.75 per level) to 40 (+8 per level)
    • Arcane Precision (Talent)
      • Inner area damage bonus increased from 33% to 50%

    • Sticky Flare (Talent)
      • Slow amount increased from 30% to 40%

    • New Talent (Level 4): Arcane Barrage
      • Increases Arcane Flare’s range by 50%

    • New Talent (Level 7): Dream Shot
      • Reduces Arcane Flare’s cooldown by 1 second for each enemy Hero hit by the outer radius, and 3 seconds for each hit by the inner radius

  • Polymorph (W)
    • Duration reduced from 2 seconds to 1.5 seconds.
    • Damage removed from the base Ability
    • Now also slows the target’s Movement Speed by 20%
    • Sticky Powder (Talent) has been removed
    • New Talent (Level 4): Unstable Anomaly
      • When Polymorph ends, deal 60 (+10 per level) damage to the target and all nearby enemies

    • New Talent (Level 16): Greater Polymorph
      • Increases Polymorph’s duration by 1 second

  • Pixie Dust (E)
    • Anti-Magic Powder (Talent) has been removed
    • Shield Dust (Talent) has been redesigned
      • Moved from Level 1 to Level 13
      • Pixie Dust now reduces incoming Ability damage by 50%

    • New Talent (Level 4): Manic Pixie
      • When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds

    • New Talent (Level 13): Pixie Boost
      • Pixie Dust now grants a 50% bonus to Movement Speed, decaying to 20% over 1.5 seconds

    • New Talent (Level 16): Bouncy Dust
      • Pixie Dust bounces to another nearby ally upon impact

  • Blink Heal (R)
    • Ysera's Blessing (Talent) removed
    • New Talent (Level 20): Double Wyrmhole
      • Blink Heal can be cast a second time on a different target within 2 seconds without consuming a charge

Li Li[image loading]
  • Kung Fu Hustle (Talent)
    • Cooldown reduction lowered from 200% to 150%

  • Blinding Wind (E)
    • Affected targets now miss all Basic Attacks throughout Blinding Wind’s duration.
    • Duration reduced from 4 to 2 seconds
    • Lingering Blind (Talent)
      • Now increases Blinding Wind's duration by 50%

Malfurion[image loading]
  • Malfurion has received significant updates
  • Conjurers Pursuit (Talent) removed
  • Protective Shield (Talent) removed
  • Healing Ward (Talent) removed
  • Battle Momentum (Talent) removed
  • Cleanse (Talent) added at Level 7
  • Elune’s Grace (Talent) moved from Level 7 to Level 4
    • Now increases the range of each Basic Ability by a flat 30%

  • Innervate (D)
    • Time during which Mana Regenerates reduced from 10 to 5 seconds
    • Now Regenerates 15% of the target’s maximum Mana, rather than a flat amount
    • Shan’do’s Clarity (Talent) moved from Level 4 to Level 1
      • No longer increases the target’s Mana Regeneration rate

    • Versatile (Talent) functionality reworked
      • No longer increases the target’s Attack Speed
      • Increases Innervate’s Mana return from 15% to 25%

  • Regrowth (Q)
    • Mana cost decreased from 75 to 60
    • Healing increased by 5%
    • Harmony (Talent) has been redesigned
      • If Moonfire hits a target, Regrowth's Mana cost is reduced by 10. This effect stacks, but cannot reduce Regrowth's Mana cost below 0

    • Life Seed (Talent)
      • Cooldown for passive Healing increased from 15 to 20 seconds

    • New Talent (Level 4): Rampant Growth
      • Increases Regrowth’s initial Heal amount by 20%

  • Moonfire (W)
    • Moonburn (Talent)
      • Bonus damage against non-Heroic targets increased from 30% to 100%
      • No longer affects Structures

    • Full Moonfire (Talent)
      • Area of effect bonus increased from 50% to 60%

    • Hindering Moonfire (Talent)
      • Slow amount increased from 20% to 25%

    • Lunar Shower (Talent)
      • Bonus damage per stack increased from 10% to 15%

  • Entangling Roots (E)
    • Cooldown reduced from 12 to 10 seconds
    • Mana cost reduced from 75 to 65

Rehgar[image loading]
  • Rehgar has received significant updates
  • Battle Momentum (Talent) removed
  • Focused Attack (Talent) removed
  • Searing Attacks (Talent) removed
  • Berserk (Talent) removed
  • Cleanse (Talent) added at level 7
  • Farsight (Talent) moved from Level 4 to Level 7
  • New Talent (Level 7): Forward Momentum
    • Basic Attacks reduce Basic Ability cooldowns by 1 second.

  • Ghost Wolf (Trait)
    • Feral Heart (Talent)
      • Health and Mana Regeneration bonuses reduced from 100% to 75%

    • Shadow Wolf (Talent) moved from Level 7 to Level 4
      • Stealth duration increased from 2 to 4 seconds

  • Chain Heal (Q)
    • New Talent (Level 16): Tidal Waves
      • Reduces Chain Heal’s cooldown by 3 seconds if 3 Heroes are healed
      • Can now bounce to full Health allies, but will always prefer Allies that are missing Health

  • Lightning Shield (W)
    • Empowering Charge (Talent)
      • Basic Attack damage bonus increased from 25% to 30%

    • Reactive Spark (Talent) moved from Level 4 to Level 13
      • Now also reduces Lightning Shield’s cooldown by 3 seconds

    • Earth Shield (Talent)
      • Shield amount reduced from 100 (+21 per level) to 75 (+18 per level)

    • Stormcaller (Talent) moved from Level 13 to Level 4
      • No longer reduces Lightning Shield’s cooldown
      • Now increases Lightning Shield’s duration by 2 seconds
      • Mana cost reduction lowered from 50% to 40%

  • Earthbind Totem (E)
    • Slow now applies and fades faster, which should help it feel more responsive to players in the Totem’s area of effect
    • Lightning Totem (Talent) removed
    • Colossal Totem (Talent)
      • No longer increases Earthbind Totem’s Health
      • Now also increases cast range by 50%

    • Earthgrasp Totem (Talent)
      • No longer increases cast range

  • Ancestral Healing (R)
    • Cooldown increased from 60 to 70 seconds

Tyrande[image loading]
  • A number of Tyrande’s Talents have been rearranged within their existing tiers in order to better accommodate players with locked Talents

Back to Roles List


Warrior

Anub'arak[image loading]
  • Scarab Host (Trait)
    • Beetle Movement Speed reduced by approximately 16%
    • Beetle damage reduced from 8 (+2 per level) to 7 (+1.8 per level)

  • Locust Swarm (R)
    • Damage reduced from 20 (+8 per level) to 16 (+6.4 per level)

Johanna[image loading]
  • Shield Glare (E)
    • Affected targets now miss all Basic Attacks throughout Shield Glare’s duration.
    • Blind duration reduced from 4 to 1.5 seconds

Stitches[image loading]
  • Slam (W)
    • Mana cost reduced from 55 to 45

  • Devour (E)
    • Mana cost reduced from 75 to 65
    • Cooldown reduced from 30 to 24 seconds

Tyrael[image loading]
  • Vampiric Assault (Talent) removed
  • Vampiric Strike (Talent) added at Level 4
  • Judgment (R)
    • Can no longer be cast on non-Heroic targets

Back to Roles List
Return to Top


Bug Fixes

General
  • Fixed a bug in which certain ranged attacks were not dealing damage to Heroes that entered Stealth after the projectile was already in flight. In these cases, damage will now be properly dealt, and the Hero will be revealed, thus resetting the time needed to re-enter Stealth.
  • Heroes will now cancel movement commands much more quickly if they are unable to reach the final destination.
  • Mounted and non-mounted Heroes will no longer experience sudden slowdowns or hang-ups in movement when pathing around Structures or terrain obstacles.
  • The Countess Kerrigan and Mecha Tassadar Skins will now default to their unique Mounts in regular games after they are purchased.

    • Please note: Players may still choose another Mount for these Skins during Hero Select.

  • Graphic settings for the Mac Mini using an ATI 6630M graphics card will now default to Medium, with a 1280x720 resolution.
  • Several typos and tooltip errors have been corrected.


Art
  • Visual effects for Abathur’s Spike Burst Ability have been appropriately scaled up when cast while using Symbiote on a mechanical spider Minion.
  • Structures disabled by Arthas’ Summon Sindragosa will now properly retain frozen visual effects for the full duration.
  • Fixed a visual issue that could occur when Mecha Tassadar self-casts Plasma Shield while in Mecha Mount form.
  • Corrected a texture issue on the Spectre Illidan Skin.


Battlegrounds
  • Tornadoes cast by the Boss on Sky Temple can no longer push trapped Heroes out of Zagara’s Devouring Maw.
  • Fixed an issue that could prevent Mercenary Camps from respawning appropriately after turning in enough Gems to summon Webweavers on Tomb of the Spider Queen.


Heroes and Talents
  • Abathur's Toxic Nests once again display activation and expiration timers.
  • Brightwing Soothing Mist will no longer heal her for double the intended amount.
  • Fixed several issues affecting Diablo’s Overpower Ability that could cause Heroes to fly out of the Battleground's playable area.
  • Corrected an issue that could cause Heroes to fly back to their death location upon respawning.
  • Brightwing's Polymorph now properly interrupts Gazlowe's Deth Lazor.
  • Using Brightwing’s Phase Shift just as a Core is destroyed will no longer cause the game camera to become stuck at Brightwing's intended destination.
  • Diablo’s Fire Stomp can now properly damage and reveal Zagara’s Creep Tumors.
  • Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.
  • Fixed an issue that could prevent Murky’s Egg from being placed on diagonal paths.
  • Erik will no longer enter Stealth immediately upon respawning after learning the Spy Games talent.
  • Lost Vikings that die while casting Longboat Raid will no longer respawn at their death locations.
  • Fixed an issue that could allow Rehgar to repeatedly cast Feral Lunge.
  • Sgt. Hammer’s Blunt Force Gun will no longer be placed on reduced cooldown when coming under the effects of Anub’arak Web Blast during Blunt Force Gun’s casting time.
  • Fixed an issue that could cause Sylvanas’ Wailing Arrow to unintentionally be placed on reduced cooldown under certain circumstances.
  • Fixed an issue that could cause the Mana costs for Uther’s Basic Abilities to permanently increase under certain circumstances.
  • Uther’s Holy Radiance will now properly damage Abathur’s Toxic Nests and Zagara’s Creep Tumors.


Sound
  • Abathur once again plays a digging sound when using his Deep Tunnel.
  • Allies will no longer hear Mad Martian Gazlowe’s voiceover globally.
  • Johanna's death audio will no longer play globally.


User Interface
  • Fixed an issue that could cause players to search for a match in a game mode other than the one they selected.
  • Fixed an issue that could occasionally cause Mount models to appear in a game lobby.
  • Players that attempt to purchase a Hero while searching for a match in Hero League will now be warned prior to finalizing the transaction that the purchased Hero will not be usable during the upcoming match.
  • Players that are already in a game can no longer be invited to join a party until that game concludes.
  • Fixed an issue that could cause Ability hotkeys to temporarily stop functioning under certain circumstances with Quick Cast set to “On Release”.
  • Clicking near a Hero’s in-game portrait will no longer center the game camera on the Hero.
  • The end of game Score Screen will now display an accurate game time if a match lasts longer than an hour.

Return to Top
Writer
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 30 2015 16:19 GMT
#2
As I posted in the old general, we're going to try a new thing and restart the general thread with new patches. Lemme know if it makes you want to puke.

Big patch, the treasure goblin idea is cute and I'm looking forward to trying out the new BW.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 16:42 GMT
#3
ZP is streaming Butcher play. Looks strong but counter-able. Not sure how strong he'll be in organized play. It seems CC and Cleanse ruin his day.
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 30 2015 16:42 GMT
#4
I thought the buthcer was going to be great but after thinking about it it seems he is just a worse Thrall/Illidan.

He has nice health, but no escape, and most of his survavility is based upon one of his skills, then he need to autoatack the marked target. Heroes with an escape will be very strong agasint him, and just as Illidan he will be very vulnerable to CC... Idk I'll have to see how other play him before I buy him.

Leoric can't come soon enough though, he looks amazing.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 16:45 GMT
#5
On July 01 2015 01:42 [Phantom] wrote:
I thought the buthcer was going to be great but after thinking about it it seems he is just a worse Thrall/Illidan.

He has nice health, but no escape, and most of his survavility is based upon one of his skills, then he need to autoatack the marked target. Heroes with an escape will be very strong agasint him, and just as Illidan he will be very vulnerable to CC... Idk I'll have to see how other play him before I buy him.

Leoric can't come soon enough though, he looks amazing.


Butcher is literally a better Thrall. He has an actual closing mechanism and with his post ultimate he can secure any kill if he can pick them off, his heal is more reliable and he does better sustained damage. The only thing he lacks is a pick-off ability like Thrall's lightning.
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 30 2015 17:01 GMT
#6
Thrall can close the gap with wind fury and his wolf too. And I don't think his heal is more reliable as you can simply move or stun him and then it does nothing.

I hadn't noticed that each stack increases his damage by 1%, thats a lot, however they are capped to 25, so 25% damage "increase" Which isn't hard to get really so most of the time he'll have that ammount I belive.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 17:09 GMT
#7
He also has a talent to increase the max stacks to 35. Then at 16 has a talent to add 1% attack speed per stack. So with 150% leech he'll be leeching for Frostwolf's heal every swing. Thrall also has to choreograph his initiate. You Windfury and you pray you land your skillshot and at the same time pray you don't get CC. Butcher is Unstoppable during his close so he WILL get to you. Thrall you just kite.
Wat
ETisME
Profile Blog Joined April 2011
12363 Posts
June 30 2015 17:10 GMT
#8
These nerfs on the lost vikings are damn hard.
They don't even consider rebalance some of the nerfs into just changing up figures
Sigh
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
HallofPain4444
Profile Joined April 2015
Japan71 Posts
June 30 2015 17:12 GMT
#9
WTF still no map preference feature in QMs?
I can't play this game any more some of the maps are so stupid I don't even have a word for it.
I'm like 15-0 in Spider Queen, 2-0 in Battle Field of Eternity, 12-5 in Blackheart, 8-6 in Garden of Terror, 5-5 in Haunted mine, 0-18 in Dragon shire, 0-12 in Lost Temple, 2-11 in Cursed Hollow.
I mainly play sgt Hammer and I feel like I can't do jack in the 3 maps I'm horrible with. And the map just come randomly after I picked my hero. If I get a bad map it's like fucking auto lose.
I know this is still beta, not everything is balanced, and that's ok with me. But at least give me the option to avoid the really horrible maps please?
My daily life : sleep, eat, masterbate, repeat
Odoakar
Profile Joined May 2010
Croatia1835 Posts
June 30 2015 17:19 GMT
#10
No mention of Sonyas immunity to stun while ww'ing?
Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 17:31 GMT
#11
On July 01 2015 02:19 Odoakar wrote:
No mention of Sonyas immunity to stun while ww'ing?


She isn't immune to stun while WW. It is a movable channel so it isn't effected by Daze effects anymore but stun will still cancel it.
Wat
Death916
Profile Joined June 2013
United States23 Posts
June 30 2015 17:47 GMT
#12
Glad spider Nazeebo is stronger. And to the dude above. I thought we were no longer in beta?

Overall pretty good patch in my opinion.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 30 2015 17:50 GMT
#13
On July 01 2015 02:12 HallofPain4444 wrote:
WTF still no map preference feature in QMs?
I can't play this game any more some of the maps are so stupid I don't even have a word for it.
I'm like 15-0 in Spider Queen, 2-0 in Battle Field of Eternity, 12-5 in Blackheart, 8-6 in Garden of Terror, 5-5 in Haunted mine, 0-18 in Dragon shire, 0-12 in Lost Temple, 2-11 in Cursed Hollow.
I mainly play sgt Hammer and I feel like I can't do jack in the 3 maps I'm horrible with. And the map just come randomly after I picked my hero. If I get a bad map it's like fucking auto lose.
I know this is still beta, not everything is balanced, and that's ok with me. But at least give me the option to avoid the really horrible maps please?


+ Show Spoiler +
Hum...First of all the beta ended in june, the game is now live.

Now, right now, the only maps you can play in the game are Battlefields of eternity, Cursed Hollow, Sky temple and Tomb of the Spider Queen.

Dragon Shire, Haunted Mines, Blackhearts Bay and Garden of Terror are temporaly unavailable but they will come back.

Now, you say you mainly pick SGT hammer, I would not blame the maps. Sgt hammer is a situational pick, and she is very map dependant, she isnt one of the heroes that are good on every map. Funnily enough I think Dragon Shrine is one of her best maps.

When you get to lvl 30 and you play hero league you can see the map in the draft before making your hero pick, if you see a map that Hammer is bad at, don't pick her. Quickmatch is intended to be the "for fun mode" you just pick a hero and play a game and call it a deal. Blizzard has said that it is posible that as the map grows they will implement veto or maybe move some maps out of the rotation, but that hasn't happened yet.

______________
Now back on topic, my god I want my 4 second blind on Johanna back, the 1.5 second duration ruins SO MUCH of my gameplay, I used to do so many things with it that are not possible now, it makes me really sad :/ Nerf her trait, or her lvl 20 talent, not her blind Blizz pls

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 30 2015 18:21 GMT
#14
Looks like LiLi is destroying the butcher LOL. Her blinds are just wrecking him.
Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 18:26 GMT
#15
Assuming you're watching ZP's stream I have no idea why they aren't instant cleansing the Blind off Butcher
Wat
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
June 30 2015 18:28 GMT
#16
On July 01 2015 02:31 Tenks wrote:
Show nested quote +
On July 01 2015 02:19 Odoakar wrote:
No mention of Sonyas immunity to stun while ww'ing?


She isn't immune to stun while WW. It is a movable channel so it isn't effected by Daze effects anymore but stun will still cancel it.


This is actually huge and I didn't think of this on my first read. Sonya meta yet?
karazax
Profile Joined May 2010
United States3737 Posts
June 30 2015 18:34 GMT
#17
Yes, the change is:

•A number of Hero Abilities were not intended to completely Stun enemy targets. In these cases, Stuns have been converted to Dazes, which act similarly, but will no longer interrupt Abilities that can be channeled while the Hero is moving.◦For example: Dazing Valla will not stop her from channeling Strafe.

◦The following abilities will now Daze, rather than Stun, enemy Heroes:
◾Brightwing -- Emerald Wind (R)

◾Chen -- Wandering Keg (R)

◾E.T.C. -- Face Melt (W)

◾Falstad -- Mighty Gust (R)

◾Kerrigan -- Primal Grasp (E)

◾Raynor -- Penetrating Round (Q)

◾Sgt. Hammer -- Concussive Blast (W)

◾Tychus -- Frag Grenade (W)

Tenks
Profile Joined April 2010
United States3104 Posts
June 30 2015 18:36 GMT
#18
She can put out absurd damage when built correctly but I still think other heroes can do what she does better. I think she has a niche place but already they made the cooldown on her WW pretty short anymore that getting knocked out of it wasn't career ending. Her problems seem to be greater than just WW cancels.
Wat
Sponkz
Profile Joined May 2011
Denmark4564 Posts
June 30 2015 18:55 GMT
#19
On July 01 2015 03:28 beef42 wrote:
Show nested quote +
On July 01 2015 02:31 Tenks wrote:
On July 01 2015 02:19 Odoakar wrote:
No mention of Sonyas immunity to stun while ww'ing?


She isn't immune to stun while WW. It is a movable channel so it isn't effected by Daze effects anymore but stun will still cancel it.


This is actually huge and I didn't think of this on my first read. Sonya meta yet?



She has been needing this for so long, but whether is makes her fotm i dunno. I do believe we might see more emphasis on camps/sieging now compared to before.
hi
DarkPlasmaBall
Profile Blog Joined March 2010
United States44139 Posts
June 30 2015 20:08 GMT
#20
Gonna read through all this before I play on the new patch tonight!

This new battleground is two lanes... are the same super-strong heroes from HM also really good on BoE (e.g., Sylvanas)?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
20:00
Offline Playoffs
CosmosSc2 234
CranKy Ducklings221
EnkiAlexander 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 234
RuFF_SC2 166
StarCraft: Brood War
Britney 14442
NaDa 50
MaD[AoV]35
Oystein2
Dota 2
capcasts112
League of Legends
Grubby4941
Counter-Strike
summit1g9834
fl0m2743
Stewie2K535
sgares413
Heroes of the Storm
Khaldor291
Other Games
FrodaN3924
C9.Mang01177
ViBE155
ProTech63
Trikslyr53
Organizations
Other Games
gamesdonequick1374
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta46
• musti20045 43
• Hupsaiya 34
• Sammyuel 30
• poizon28 14
• LaughNgamezSOOP
• Migwel
• sooper7s
• Kozan
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• blackmanpl 30
• RayReign 26
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler84
League of Legends
• Doublelift8085
Other Games
• imaqtpie1231
Upcoming Events
Sparkling Tuna Cup
10h 11m
Road to EWC
14h 11m
Lemon vs HeRoMaRinE
Astrea vs GuMiho
goblin vs TBD
Ryung vs TBD
BSL: ProLeague
18h 11m
UltrA vs Sziky
Dewalt vs MadiNho
Replay Cast
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.