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June 30 Patch General Discussion - Page 3

Forum Index > Heroes of the Storm
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Eviscerador
Profile Joined October 2011
Spain286 Posts
Last Edited: 2015-07-01 09:09:23
July 01 2015 09:08 GMT
#41
I'm interested on the support changes. Even if I started this game playing mainly assasins, I'm finding the support work more enjoyable. Both my main supports got a lot of changes (Malf and BW) so it will be interesting to rediscover them again.

Also, no sprint for jaina? That is gonna hurt her for sure.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2015-07-01 11:08:14
July 01 2015 10:12 GMT
#42
Been playing a couple of games with LV.

The old teamfight/ability-heavy style is obviously nerfed. Shield is weaker, talents come later, double the death-timers. Right now I am taken the other ultimate to compensate and it feels pretty decent.

With regards to splitpush-builds, I think the Balrog-based builds might be pretty decent on larger maps. But the issue with this build is that your contribution during teamfights is minimal. And whenever you go for a non teamfighting-based builds it always requires a good amount of coordination from your teammates, which makes those types of style problematic.

I guess the "W-talent that adds 1% extra damage of enemy health" per attack helps a bit, but not sure its enough, and if you take this you can't also go with jump.

Overall, I think LV definitely has become harder to play well, and I think the talent-choices are more interesting now. But my first impression is that they need to be used on larger maps along with "smart teammates" to be viable.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 01 2015 10:38 GMT
#43
The one bright side for Lost Vikings is that the three smallest maps: Haunted Mines, Dragon Shire and Blackheart's Bay are now out of the rotation so there isn't as much NEED for them to be viable in team fights as before.

They can now function as a utility hero with a lot of lane pressure like Sgt. Hammer and Gazlowe that are weaker in team fights.

Can't imagine how Lost Vikings could hope to survive a game of Haunted Mines in this state.
aka: KTVindicare the Geeky Bartender
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2015-07-01 14:16:13
July 01 2015 11:03 GMT
#44
hey can now function as a utility hero with a lot of lane pressure like Sgt. Hammer and Gazlowe that are weaker in team fights.


They don't have lane-pressure in that sense. They are weak in the laning phase but can obviously soak very well when other players go for objectives. With the Balrog-build you can kill minions fast and you can also take the Erik-talent to deal extra damage vs Towers.

I also think 64kb marathon (at 16) is probably a must with this build.

Unrelated: Now that they nerfed the abilities of the Vikings, I wish they made it possible to use them individually as well. (This doesn't make it harder for new players as you can still use "4 + QWE")

EDIT: After playing even more with them, I've identified where I have an issue with the splitpush style. Unlike Abathur that can splitpush and assist the team, the Viking-splitpush style doesn't really offer the team anything.

Olaf is very lackluster without the old W and Q, and on top of that he also moves slower. If you use him as a tank he quickly dies as he can't retreat in the proces (and dying is extra bad now with longer death timers). Thus you might as well stay with him in lane to soak.

If you take the Balrog-splash talent, then you obviously wanna stay with him in lane too (plus his short range makes it difficult for him to deal damage during teamfights anyway).

This leaves only Erik to assist the team and he really doesn't do a whole lot (relative to how much you need to babysit him).
That wouldn't be problematic if it was just temporarily at one phase in the game but it's like that all game long - There isn't any talent you can take to maintain a splitpush threat while actually feeling as if you are contributing to teamfights. Ofc a hero that can splitpush well + soak shouldn't be strong during teamfights, but it should still be obvious that your helping the team (so it's like 4.5 vs 5 rather than 4.1 vs 5).

My ideal solution (from a design perspective) is to replace the level 16-giant killer active talent with a high-CD skillshot. E.g. an ability similarly to Azmodans Q with a 30-60 second cooldown and relatively long range. This makes it possible to contribute briefly to the teamfight -> Then you can go back to splitpushing --> Once CD is back you help team again.

The strenght of the ability could scale with how many Vikings are nearby, which would make it useful both for splitpush-builds and teamfight-focussed builds.
This solution still maintains a clear weakness for the splitpush strategy as it is first post-16 you can have a noticeable impact on the team --> Leaving room for the enemy team to get an "objective lead" prior to that. And obviously your not dealing consistent damage over the engagement, which makes it balanceable.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2015-07-01 11:09:31
July 01 2015 11:08 GMT
#45
Been playing with Barbed Shot + Ranger's Ambush + Splinter Shot and Cold Embrace and it's working great so far.
You can end up with a lot of Withering Fire charges, which then hits two targets, for triple damage against Mercs/Minions.
Any Merc camp just vaporizes instantly when you get to unload double Withering Fire with triple damage on Vulnerable targets from Cold Embrace.

It also works quite well against Heroes since you're hitting two targets constantly.
With any chase on the enemy team the arrow refill also shines and defensively behind your gates you can just use Hauting Wave for 1 second and get an instant refill.

In a game on Sky Temple I managed to snipe all three Vikings and Valla with it during a teamfight. Wailing Arrow on all three Vikings and then the Vikings were taking both arrows and died fast, granting me more arrows. I mostly just held Q down for half of it and used Haunting Wave to go after Valla and burned her down with it.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Garsecg
Profile Joined September 2014
United States129 Posts
Last Edited: 2015-07-01 11:33:52
July 01 2015 11:33 GMT
#46
I've tried a few builds on BW and although I still find her a ton of fun, she's definitely a lot weaker than she was. I think the shield build is pretty competitive as far as dps and healing go, but aside from that, she seems sub-par compared to the other supports. That, of course, could just be the sting of the patch.

I've been surprised how essential unstable anomaly seems to be. It adds like 10k damage to my stats whenever I pick it, which seems to be a far greater boon than the other lvl 4 talents.

20 seconds on the shield is super-nice. You can actually shield people between going to fountains, it's kind of cool, if a little risky.

I've been trying the healing mists talent at 20 but it's tough to notice a difference at that point to be honest. Going to have to continue to reserve judgement on that one until more games are played.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 01 2015 13:42 GMT
#47
Tried a few games of BW but I feel she is gutted to Lili-like levels now.
Less damage hurts her splitpush options and the damage loss on polymorph is very noticeable too. Besides that the loss of shield at 4 and gust of healing at 7 are hard to replace. Yes the shield talent at 7 is nice and using it to zip into the fight preferrably on some high priority target is quite nice, but you're just getting a slightly better protective shield that is a bit awkward to use. Gust of healing however is sorely missed, with the new talents you can make some build that has higher average healing perhaps but the reliable burst of gust to recover from an aoe is just hard to replace.

Especially with Malf being great now and Rehgar still being very solid I don't see reason to pick others now in hero league. Uther is still okayish too but doesn't really have a good replacement for shield at 4.
Perhaps like Rehgar most now, his burst healing is very hard to come by in the metagame. Sure his shield is a little weaker, ult cooldown a little longer and feral heart not as good anymore. He does have the option for cleanse which can be huge and the heal build with all heal talents including the new one at lvl 16 provides a lot of heal for combat. Alternatively I like storm shield build quite a bit on him too. The mana save + increased duration talent at 4 is sweet and I even like empowered charge on butcher or zeratul.
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
Last Edited: 2015-07-01 14:04:20
July 01 2015 14:03 GMT
#48
Pixie Dust feels pretty strong:

- 10 second cd
- 20% movement speed
- 1 block charge
- HoT at lvl4
- 4 second spell shield on lvl13
- bounces at lvl 16

In addition BW has the strongest shield in game with Phase Shield and on a lower cooldown than the old shield. Not sure if I missed something but BW felt extremely strong, especially when supporting melees.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 01 2015 14:12 GMT
#49
I think Blizzard made a mistake in the BW nerfs. Every support except for Tyrande and Lili was used regularly in competitive play. They should've buffed those two instead of nerfing other ones. Hopefully BW doesn't become completely unused at high level play.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
ETisME
Profile Blog Joined April 2011
12385 Posts
July 01 2015 14:48 GMT
#50
the new patch is so slow for asia server, it is still not up yet
I had been trying out the new map, it is pretty cool but I find it a bit messy with the huge open space at middle and fog of war looks especially unclear on it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
July 01 2015 14:53 GMT
#51
I feel like playing ETC again lol to save ppl from the butcher.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 01 2015 15:07 GMT
#52
BW was nerfed ? I think she got better. Guess if people feel so different about her its only a change ? XD I guess it is important that you now need to use Pixie Dust unlike before.
And I ignore the fact that BW is super powerful on the new map lol. Though Zagara Nydus is also epic on this map. Maybe even worth getting it over Maw in some compositions. Funny to nydus near the enemy immortal and Hydra him and then jump back defending your own.
I think the Immortals should swap places everytime 50% is reached, feels pretty meh if you are the first one to get 50% and then the opposing team wins a team fight zones you out and takes 100% down. Seems like no reason to be the first one to attack. Just defend your boss and stay in the lanes and have a 3 person roaming squad.

But I like progames were the objective is often ignored.
Ramiz1989
Profile Joined July 2012
12124 Posts
July 01 2015 15:24 GMT
#53
On July 01 2015 23:53 FreeZEternal wrote:
I feel like playing ETC again lol to save ppl from the butcher.

I wouldn't mind, I will just kill you first.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-07-01 16:43:24
July 01 2015 16:12 GMT
#54
I just can wait for a random pro to upload a tier list so people on hero league start making stupid decisions like picking malf against a burst comp and stuff.

Every time a tier list is released some people lose 100 IQ and stop thinking by themselves.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
DarkPlasmaBall
Profile Blog Joined March 2010
United States44250 Posts
July 01 2015 16:30 GMT
#55
On July 01 2015 23:48 ETisME wrote:
the new patch is so slow for asia server, it is still not up yet
I had been trying out the new map, it is pretty cool but I find it a bit messy with the huge open space at middle and fog of war looks especially unclear on it


Yeah I agree with the fog of war comment. There are smokescreen areas but also it's hard to see enemies at an immortal until you're practically on top of them, which is often walking into a perfect gank opportunity unless your whole team goes together.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 01 2015 18:55 GMT
#56
On July 02 2015 00:07 FeyFey wrote:
BW was nerfed ? I think she got better. Guess if people feel so different about her its only a change ? XD I guess it is important that you now need to use Pixie Dust unlike before.
And I ignore the fact that BW is super powerful on the new map lol. Though Zagara Nydus is also epic on this map. Maybe even worth getting it over Maw in some compositions. Funny to nydus near the enemy immortal and Hydra him and then jump back defending your own.
I think the Immortals should swap places everytime 50% is reached, feels pretty meh if you are the first one to get 50% and then the opposing team wins a team fight zones you out and takes 100% down. Seems like no reason to be the first one to attack. Just defend your boss and stay in the lanes and have a 3 person roaming squad.

But I like progames were the objective is often ignored.


These pixie dust talents are alright but I miss the damage on Q and W and gust of healing too much. Pixie dust healing is much less in comparison and pixie dust spell shield is nice but so was sprint.

New map not paying too much attention to immortals seems good. It's definately not an objective early you want to avoid soaking lanes for.
Ritha
Profile Joined October 2009
United States29 Posts
July 01 2015 19:19 GMT
#57
The best patch I've seen in my 5 or 6 months of play. By far. Blizzard finally seems to be showing that they might actually understand their game.

First, they nerfed Anub and Jaina, but only a small amount. Good. They are incredibly strong at their roles to the point that they were pushing other heros out. They will both still be used, and are still strong. They dealt with them properly.

Second, they gutted Vikings. Vikings are terrible design. A moba where you don't need to last hit, and where everyone on your team globally shares the rewards of being in a lane... And it is a good idea to put in a hero that can soak 2+ lanes with ease, is very strong in team fights, and barely rewards the enemy at all for killing them? No, they needed to be gutted. While the stats from hotslogs aren't perfect, comparing the 45% win rate of Abathur (#2 soaker) to the 58% of Vikings shows everything. I bet that they will still have a better than 50% win rate after this patch just because their base design is so absurdly strong for the systems in this game. We'll see how it works out, but my money is on >50% win rate, still super strong. Their design is just so, so good.

Third, the 3 healer reworks. Glorious. Blizzard is getting better at the meaningful talent choices. The entire point of this talent system is that you are supposed to have meaningful choices every few levels on how you want to build your hero. There isn't supposed to be one obvious best path, you are supposed to use your talents to adapt to how the game is playing out and to specialize for your team composition. BW, Malf and Rhegar now have multiple talent tiers where they can actually make a meaningful choice. Butcher's talents are also well done for the most part. One of the core mechanics of the game is actually getting filled out, and that makes me happy. I'm hoping that the BW remake also works out as a slight nerf, because she was crazy strong.

Yeeup. Slight nerfs to the overbearing in their role, large nerfs to the game-breaking, fiddle with stuff to make more viable build paths. The game needs more of these patches.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 01 2015 20:05 GMT
#58
Guys, the butcher is not OP

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
July 01 2015 20:58 GMT
#59
Oh wow, that damage, though it doesn't show the level difference.
My only concern with that is how hard it is to avoid the damage and how much it heals him.
I'm guessing The Butcher is a bit like Illidan and you'll need to stun/zone him out to deal with him properly or that just happens.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-07-01 21:18:46
July 01 2015 21:15 GMT
#60
The Butcher is as any melee assassin still dangerous to anyone even if they are low health. Especially to those without a high damage spell. Oh lol it was a Valla thought the video was a Sylv ... well that Valla just derped and thought oh low hp !

Try that against a Jaina on level 16.

Thrall and Sonya are like, we could heal like that too, then we got an nerf arrow to the knee.

I like the Butcher, but he dies really easily but he does need a different set of supports then Illidan or Kerrigan so he might expand on what we see in progames.
But since you can lure Butchers really easily with their charge I am not sure we will see him there.

Oh and I think Aba might be better then Vikings again. So I hope they remove a few of the speed debuffs on the Vikings. To increase their survivability.
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