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June 30 Patch General Discussion - Page 2

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
enLighteN
Profile Joined March 2011
Australia27 Posts
June 30 2015 20:11 GMT
#21
I really wish they would add in game voice, if they can put it in sc2 for people playing a 2v2 i don't see why they cant include it for a 5 v 5 team focused game, were communication is vital. It would make things so much easier when playing, especially in hero league matches.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44561 Posts
June 30 2015 20:21 GMT
#22
On July 01 2015 05:11 enLighteN wrote:
I really wish they would add in game voice, if they can put it in sc2 for people playing a 2v2 i don't see why they cant include it for a 5 v 5 team focused game, were communication is vital. It would make things so much easier when playing, especially in hero league matches.


That's a good idea, although I feel like 5 people talking over each other would be obnoxious x.x Can't you just use Skype/ Ventrilo if you really wanted to?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44561 Posts
Last Edited: 2015-06-30 20:57:53
June 30 2015 20:25 GMT
#23
No QM Blackheart's Bay for now I really like that map.

"Fast Restart (Trait) removed" for Vikings. Whoa.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
fruity.
Profile Joined April 2012
England1711 Posts
June 30 2015 21:03 GMT
#24
Anyone else getting a weird lag on heroes EU today? It's like a stutter lag, briefly freezes for a micro second, every 5-10 seconds or so. It's not my card (a GTX 960) It's not running hot, almost cool to the touch even after 4 hrs gaming.
Ex Zerg learning Terran. A bold move.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44561 Posts
June 30 2015 21:36 GMT
#25
On July 01 2015 02:12 HallofPain4444 wrote:
WTF still no map preference feature in QMs?
I can't play this game any more some of the maps are so stupid I don't even have a word for it.
I'm like 15-0 in Spider Queen, 2-0 in Battle Field of Eternity, 12-5 in Blackheart, 8-6 in Garden of Terror, 5-5 in Haunted mine, 0-18 in Dragon shire, 0-12 in Lost Temple, 2-11 in Cursed Hollow.
I mainly play sgt Hammer and I feel like I can't do jack in the 3 maps I'm horrible with. And the map just come randomly after I picked my hero. If I get a bad map it's like fucking auto lose.
I know this is still beta, not everything is balanced, and that's ok with me. But at least give me the option to avoid the really horrible maps please?


1. It's not beta anymore.

2. I love Hammer too, but maybe you should try other heroes for the maps that you're horrible with? Especially in HL when you know the maps ahead of time... otherwise, you could play multiple characters in QM?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-06-30 22:09:17
June 30 2015 22:06 GMT
#26
Hammer is pretty good on all maps though thanks to her versatile talents. But Hammer is so rare that people don't remember how to play with Hammer anymore.
Cursed hollow, you will lose if you don't tell your team that you have no mount and might be late.

Also voice will probably be more often muted then chat.

Wait what no Blackhearts bay for some time in QM. It is the best map to play around with talents T.T.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
June 30 2015 22:15 GMT
#27
On July 01 2015 06:03 fruity. wrote:
Anyone else getting a weird lag on heroes EU today? It's like a stutter lag, briefly freezes for a micro second, every 5-10 seconds or so. It's not my card (a GTX 960) It's not running hot, almost cool to the touch even after 4 hrs gaming.


Also getting it, it is quite random and then just stutters for a few seconds.
Annoying as hell when it messes up your abilities, teammates mentioned it as well.
I'll blame it on the upcoming patch being delivered and Blizzard derping the servers because of it.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 30 2015 22:24 GMT
#28
Brightwing is the one hero I hate with a passion, fucking ridiculous dumb passive heal and stupidly high suitability thanks to pixie shit and blink heal. Thank goodness they removed sprint but now his dumb passive heal is going to be even stronger. Seriously this fairy needs to burn in hellfire for all eternity.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
fruity.
Profile Joined April 2012
England1711 Posts
June 30 2015 23:27 GMT
#29
On July 01 2015 07:15 Thezzy wrote:
Show nested quote +
On July 01 2015 06:03 fruity. wrote:
Anyone else getting a weird lag on heroes EU today? It's like a stutter lag, briefly freezes for a micro second, every 5-10 seconds or so. It's not my card (a GTX 960) It's not running hot, almost cool to the touch even after 4 hrs gaming.


Also getting it, it is quite random and then just stutters for a few seconds.
Annoying as hell when it messes up your abilities, teammates mentioned it as well.
I'll blame it on the upcoming patch being delivered and Blizzard derping the servers because of it.


Seems quite a common problem, going back a while in to beta

https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=heroes of the storm stutter lag&start=0
Ex Zerg learning Terran. A bold move.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 01 2015 01:10 GMT
#30
Well in typical Blizz fashion, the Lost Vikings got balanced with a sledge hammer instead of a scalpel. Wonder just how bad it is, guess I'll have to wait until after work tonight to really test it out.

Straight nerfs at pretty much every talent tier plus the removal of their trait. That looks like a complete gutting to me.
aka: KTVindicare the Geeky Bartender
DarkPlasmaBall
Profile Blog Joined March 2010
United States44561 Posts
July 01 2015 01:45 GMT
#31
I really like the new map... played on it a few times and we would have all-out brawls for minutes at a time, whenever the immortals spawned! It was really fun and different.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 01 2015 02:02 GMT
#32
Gazlow turrets get ignored by the immortal. Finally he is useful. Defend your boss have Gazlow sneak in a turret.

I dunno I like the new Vikings. They give you an advantage once the first objectives hit, but you won't be running into the enemy team in a 3 viking group anymore to disrupt them and survive it.
But not sure we will see them in pro games anymore which is rather sad.
enLighteN
Profile Joined March 2011
Australia27 Posts
July 01 2015 03:01 GMT
#33
On July 01 2015 05:21 DarkPlasmaBall wrote:
Show nested quote +
On July 01 2015 05:11 enLighteN wrote:
I really wish they would add in game voice, if they can put it in sc2 for people playing a 2v2 i don't see why they cant include it for a 5 v 5 team focused game, were communication is vital. It would make things so much easier when playing, especially in hero league matches.


That's a good idea, although I feel like 5 people talking over each other would be obnoxious x.x Can't you just use Skype/ Ventrilo if you really wanted to?


Thats fine for people playing in a team/group who can login to a team ts/vent server ore skype etc but its not any use when your solo queuing or playing with a friend and the 3 others aren't cant join in.

You could always mute someone on your team should they choose to be a d1ck/rage etc so it doesn't ruin the game. Pinging seems useless sometimes, no body responds half the time, being able to actually say "there taking boss guys" would get alot more of a reaction then gust pinging madly at its location or having to stop, type, get ganked and die
Garsecg
Profile Joined September 2014
United States129 Posts
July 01 2015 03:35 GMT
#34
Malfurion is really, really fun -- I'm having more fun with him than I"ve ever had.

The key is being able to take the range and moonfire talents while still being a competitive healer through tranquility, the extra regrowth duration talent (forget the name), and the level 1 talent that reduces the cost of regrowth for each moonfire you cast.

You can never leave lane if you land a ton of moonfires and are smart about when you cast regrowth. Late game, I go for full moonfire (the extra radius) and lunar showers. Malfurion can really poke quite well with this build and he still tosses out some good healing.

I'm curious what others thoughts are, but currently, malf is who I'm having the most fun playing.
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
July 01 2015 04:29 GMT
#35
Little easter egg - you can right click the Treasure Goblin in your quest log and he'll reel back as if being attacked.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 01 2015 05:17 GMT
#36
Does anyone know the range if any on Lamb to the Slaughter where you can break out of the chain? I tried a full length Haunting Wave and got jerked back, so has anyone tried like a phase shift out of it and what happened?
Writer
DarkPlasmaBall
Profile Blog Joined March 2010
United States44561 Posts
July 01 2015 05:30 GMT
#37
On July 01 2015 14:17 Valiver wrote:
Does anyone know the range if any on Lamb to the Slaughter where you can break out of the chain? I tried a full length Haunting Wave and got jerked back, so has anyone tried like a phase shift out of it and what happened?


I'd hope that there's no escape until timer is up, considering it's an ult x.x

But yeah I'd be interested to see if BW's/ Abathur's/ Falstad's Z or ETC's/ Jo's jump ults could escape it early.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Destructicon
Profile Blog Joined September 2011
4713 Posts
July 01 2015 05:50 GMT
#38
Forcing Vikings to chose between Offense an Defense at level 7 seems quite horrible in light of the fact that they nerfed both Spin to Win and Norse Force quite heavily. I think Blizzard brought a machete to a operation that required a scalpel, apart from the soak and maybe a bit of damage Vikings were in a good spot, now they are most likely shit tier as, outside the XP soak their teamfight contribution will be orders of magnitude lower. If you pick Spin to Win the Vikings have no chance in hell to survive in a team fight without poping your boat instantly, if you pick Norse Force your survivability goes up a tiny bit but your damage is shit.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
JMDj
Profile Joined September 2010
United States454 Posts
Last Edited: 2015-07-01 06:36:17
July 01 2015 06:33 GMT
#39
The new map is very interesting... it feels so much different than any of the other maps. It seems to reward heroes who excel at teamfighting and just throws laning completely out the window. The Immortals don't have much pushing power once they're in lane which is probably good to prevent massive snowballing.

On July 01 2015 14:50 Destructicon wrote:
Forcing Vikings to chose between Offense an Defense at level 7 seems quite horrible in light of the fact that they nerfed both Spin to Win and Norse Force quite heavily. I think Blizzard brought a machete to a operation that required a scalpel, apart from the soak and maybe a bit of damage Vikings were in a good spot, now they are most likely shit tier as, outside the XP soak their teamfight contribution will be orders of magnitude lower. If you pick Spin to Win the Vikings have no chance in hell to survive in a team fight without poping your boat instantly, if you pick Norse Force your survivability goes up a tiny bit but your damage is shit.



Agreed that they probably over-nerfed vikings. Their survivability is pretty horrible right now. Maybe people just need to get better with them, I guess we'll see. Basically if you're picking Vikings you might as well just pick Abathur because he's going to do roughly the same stuff just better.

On July 01 2015 14:17 Valiver wrote:
Does anyone know the range if any on Lamb to the Slaughter where you can break out of the chain? I tried a full length Haunting Wave and got jerked back, so has anyone tried like a phase shift out of it and what happened?


If you get caught in it there's no way to get out of it except for cleanse (I think). I wouldn't recommend trying to run out of it either because it stuns you every time you get pulled in.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 01 2015 09:08 GMT
#40
Vikings got hit too hard. They needed a fair nerf but this was harsh. Those individual viking talents you need to take now are just so lackluster.. Don't think they'll be seeing pro play this patch, I feel you pretty much have to take norse force and jump to get some surviveability but you have lousy damage in teamfights with it. Perhaps they are good with a Play Again build and individual viking talents where you just never bring them together and win in a splitpush sort of way.

Making the vikings even worse is the big nerf on brightwing. Many somehow seem to think brightwing is good still but I think the nerf trashed her. Double healing on self gone, damage on Q gutted, polymorph nerfed (the slow is nice but losing 0.5s and the damage hurts more) and some great talents gone.
Sure some new talents are nice, the shield at lvl 7 is fine and probably is her style now, have some sort of dive comp and Z on a hero like tyrael/butcher while he charges in and instantly start the fight with massive shield on your vulnerable character. That's nice but gust of healing was godly. Same for the talents on lvl 4, they aren't bad now but shield was great on her as it gave some much needed burst heal. The only talent levels she may have improvement I think are level 13 and 16, losing sprint is a fair loss especially if you play emerald wind but the spell shield on pixie dust is even better I think. At 16 the lengthier polymorph is also really sweet, probably slight improvement over critterize and perhaps the pixie dust talent is even great in a pixie dust build. Overall though her talents still have got slightly worse I think, especially gust of healing was just huge and combine that with the large nerf on her base abilities (especially her splitpushing power is much worse) I think she got trashed.

Support is all malf and rehgar for hero league now I think. Malf got boosted and is #1 in my eyes although you have to be wary that he lacks burst heal so may not be good to run the typical 3 assassins you see in hero league so often. Rehgar is still good and got only a minimal nerf, uther got nerfed quite a bit too with the shield nerf. The other talents at lvl 4 are just too lackluster and the shield stinks on squishies now where you used it most.

For the rest no massive changes, sylv still good just less OP. Anub'arak and johanna do lose a fair bit that I'd prefer muradin and tyrael typically now but they are still ok, although anub does fall quite a bit. Web blast is the way to go now for him I feel which does play a bit different. Then some heroes that relied on neutral talents more lost a bit of power, kerrigan especially but also tassadar who doesn't have a good lvl 4 talent anymore unless you really want more vision.

Overall I like the patch quite a bit though, the DPS/carries got brought closer together with sylv/jaina being brought down a little. Melee assassins are in a bit of a rough patch but zeratul shines and the butcher is looking good too, the others feel unplayable though now. LV sadly gone and azmo quite a bit weaker. Abathur has a new best buddy in the butcher though.
I think it will a patch of burst builds though. Blood for blood not so much maybe but burst heal has gone down a lot. Protective shield is effectively gone and malf is great but doesn't heal burst. The secondary healers like tyrande and tassadar losing shield/promote effectively both makes them much less interesting as second healer too to fill that void. I make a bold prediction the metagame will move even more towards double tank or sturdier heroes as a result, if you can't heal/shield as well you can protect your squishies with CC heavy tanks like muradin too.
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