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Dustin Browder interview at Heroes of the Dorm

Forum Index > Heroes of the Storm
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Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 03 2015 19:09 GMT
#1
I did an interview with Dustin Browder last week at the Heroes of the Dorm finals, though I think apart from the first and last question there's nothing actually about the tournament in there. Mostly I just asked stuff about general Heroes design and philosophy, he gives a few answers on what we can expect coming up and gives an interesting anecdote at the end that shines a lot of light on the overall Heroes game-plan.

Enjoy! OR ELSE.

@RealHeyoka | ESL / DreamHack StarCraft Lead
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
May 03 2015 19:11 GMT
#2
Or else what?!?!?!?!?
AdministratorLaws change depending on who's making them, but justice is justice
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
May 03 2015 19:17 GMT
#3
I haven't watched yet but PLEASE Dustin bring back the beard.
Team Liquidalea iacta est
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
May 03 2015 19:19 GMT
#4
So no Diablo map on release? Boooo

Also:
On May 04 2015 04:17 Liquid`TLO wrote:
I haven't watched yet but PLEASE Dustin bring back the beard.
Writer
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
May 03 2015 19:29 GMT
#5
Good interview
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 03 2015 19:37 GMT
#6
short... most are PR answers... that story about teamwork i heard from an interview since blizzcon?
Im daed. Follow me @TL_NB
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 03 2015 20:10 GMT
#7
A hero every 3 to 4 weeks would be nice...

Regarding balance I wish they would leave games alone more often.
CJ Fighting! (--.--)
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 03 2015 20:15 GMT
#8
Riiiiiiiiiiiight?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 03 2015 20:36 GMT
#9
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.
Im daed. Follow me @TL_NB
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
May 03 2015 20:37 GMT
#10
He is so animated. XD
Graphics@shiroiusagi_ | shiroiusagi.net
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
May 03 2015 20:42 GMT
#11
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 03 2015 20:54 GMT
#12
On May 04 2015 05:42 [Phantom] wrote:
Show nested quote +
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
May 03 2015 21:00 GMT
#13
He looked much better with beard and bit more fat.
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
JMDj
Profile Joined September 2010
United States454 Posts
May 03 2015 21:15 GMT
#14
Great interview! Personally I much prefer this type of sit-down interview to the lengthy blog posts/Blizzcon panels.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
May 03 2015 21:27 GMT
#15
On May 04 2015 05:54 GizmoPT wrote:
Show nested quote +
On May 04 2015 05:42 [Phantom] wrote:
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD


Depends on the faith you have that they know what makes the game better. After SC2 and D3 pre-RoS Im not so sure anymore! Although I'm having a blast playing heroes so far
CJ Fighting! (--.--)
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 03 2015 21:37 GMT
#16
really cool Interview thanks !

also beard !
And I love those, damn Matchmaking fcked us games, where everyone still is at full spirit and goes for fun talents and plays around and suddenly the enemy team doesn't know whats going on and loses.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
May 03 2015 22:58 GMT
#17
On May 04 2015 05:54 GizmoPT wrote:
Show nested quote +
On May 04 2015 05:42 [Phantom] wrote:
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD

its a bad answer because it delivers ZERO information on their current design philosophy. Its there as a place holder, meaningless and waste of time. In short: its a PR answer.

For example, if you were apply to a job and got the question: "where do you see yourself in 5 years?" a bad answer would be a generic one like such with no details that could demonstrate your planning ability, ambition, interest etc...
Im daed. Follow me @TL_NB
Noam
Profile Joined September 2010
Israel2209 Posts
May 04 2015 00:53 GMT
#18
Heyoka is awesome, but Dustin Browder is simply amazing.
Liquipedia
lestye
Profile Blog Joined August 2010
United States4163 Posts
May 04 2015 02:47 GMT
#19
Interesting interview, I wish we could look at what the pipeline as in store though. I'm glad to see that the chatwheel is coming back. I miss it. T.T

On May 04 2015 04:17 Liquid`TLO wrote:
I haven't watched yet but PLEASE Dustin bring back the beard.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
May 04 2015 03:30 GMT
#20
On May 04 2015 07:58 NB wrote:
Show nested quote +
On May 04 2015 05:54 GizmoPT wrote:
On May 04 2015 05:42 [Phantom] wrote:
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD

its a bad answer because it delivers ZERO information on their current design philosophy. Its there as a place holder, meaningless and waste of time. In short: its a PR answer.

For example, if you were apply to a job and got the question: "where do you see yourself in 5 years?" a bad answer would be a generic one like such with no details that could demonstrate your planning ability, ambition, interest etc...


His answer is actually right imo. You don't need to commit to one side or another. You make changes the game need. Whether they could do it or not is another story but the answer is perfectly fine.
flipstar
Profile Joined January 2011
226 Posts
May 04 2015 05:07 GMT
#21
On May 04 2015 07:58 NB wrote:
Show nested quote +
On May 04 2015 05:54 GizmoPT wrote:
On May 04 2015 05:42 [Phantom] wrote:
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD

its a bad answer because it delivers ZERO information on their current design philosophy. Its there as a place holder, meaningless and waste of time. In short: its a PR answer.

For example, if you were apply to a job and got the question: "where do you see yourself in 5 years?" a bad answer would be a generic one like such with no details that could demonstrate your planning ability, ambition, interest etc...


You're being very silly.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 04 2015 05:09 GMT
#22
We'll never forget you, chat wheel.

Please come back to us.
@RealHeyoka | ESL / DreamHack StarCraft Lead
WhenRaxFly
Profile Joined April 2015
45 Posts
May 04 2015 12:22 GMT
#23
At least he got rid of his beard/moustache - that was really terrible.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
May 04 2015 14:05 GMT
#24
On May 04 2015 12:30 Wildmoon wrote:
Show nested quote +
On May 04 2015 07:58 NB wrote:
On May 04 2015 05:54 GizmoPT wrote:
On May 04 2015 05:42 [Phantom] wrote:
On May 04 2015 05:36 NB wrote:
since my last comment seems too negative... I will add that i particularly enjoyed the question about small patch(sc2) vs big game changing patch(dota2, lol)... the answer? not so much.


Why didn't you like the answer?


the answer was "if the changes are to make game better doesn't matter if they are big or small patches.. how can that be bad answer? xD

its a bad answer because it delivers ZERO information on their current design philosophy. Its there as a place holder, meaningless and waste of time. In short: its a PR answer.

For example, if you were apply to a job and got the question: "where do you see yourself in 5 years?" a bad answer would be a generic one like such with no details that could demonstrate your planning ability, ambition, interest etc...


His answer is actually right imo. You don't need to commit to one side or another. You make changes the game need. Whether they could do it or not is another story but the answer is perfectly fine.

The historical context is important, given that Dustin Browder was in charge of SC2 for many years and they never bothered with significant changes in that game even if many people asked for it.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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