And you will like anything that blizzard shits out.
Heroes Large General Thread - Page 55
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Animzor
Sweden2154 Posts
And you will like anything that blizzard shits out. | ||
NapkinBox
United States314 Posts
On December 26 2013 05:03 Serejai wrote: I'm going to go out on a limb and say that Blizzard wants this game to appeal to casuals and as such a slower pace makes sense. Granted, most of us realize how awful that is for gameplay but sadly most of their target audience probably wouldn't be able to handle things moving faster. If Hearthstone is any indication players take forever to make decisions. Slow gameplay =/= Casual; you can even say fast gameplay is for casuals because of ADD, but even then that would be wrong. But I agree that casual players of the genre are the ones Blizzard is aiming at. I don't see how Hearthstone has anything to do it with it, though. | ||
GizmoPT
Portugal3040 Posts
On December 26 2013 05:08 Animzor wrote: And you will like anything that blizzard shits out. i hate WoW | ||
GizmoPT
Portugal3040 Posts
http://www.heroesofthestorm.com/en-gb/news/12440698 + Show Spoiler + It’s been a few weeks since our first Live Q&A session and the Heroes of the Storm development team is eager to get back on stream to share more information about the game with you. Whether you’ve had the chance to check out last month’s episode or not, we’re sure you’ve still got a ton of questions about Heroes -- and we’ve got a ton of answers. Join us at Twitch.tv/BlizzHeroes for our second live Heroes of the Storm Q&A panel on Wednesday, January 22 to get your questions answered. The show will kick off at 11:00 a.m. PST and features the following members of the Heroes development team: Dustin Browder, Game Director Kaeo Milker, Senior Game Producer Kevin Johnson, Senior Manager, Community Development But wait, there’s more! Immediately following the conclusion of the Q&A session, Dustin Browder will be joined by none other than Sean ‘Day[9]’ Plott in order to commentate a Heroes of the Storm showmatch played live on-stream. We’d love to hear all of your most burning questions about Heroes, so be sure to tweet them to @BlizzHeroes now using #HeroesQA and we’ll get to as many as possible during the broadcast. We hope you’ll tune in, because this week’s show is going to be an absolute blast. See you on Twitch! | ||
Manit0u
Poland17391 Posts
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ETisME
12493 Posts
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Avean
Norway449 Posts
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zeo
Serbia6299 Posts
On January 22 2014 05:46 Avean wrote: Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition. The heroes in Dota have also been household names for the last 10+ years, gameplay should take absolute precedent over whatever 'names' will be in a game. Thats like saying 'I love how Jenifer Lopez sings, therefor I love every movie she will act in in the future no matter how bad the script is'. | ||
Manit0u
Poland17391 Posts
On January 22 2014 05:46 Avean wrote: Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition. Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc. | ||
Sn0_Man
Tebellong44238 Posts
On January 22 2014 06:33 Manit0u wrote: Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc. Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such. Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans". | ||
Manit0u
Poland17391 Posts
On January 22 2014 06:46 Sn0_Man wrote: Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such. Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans". I never said it didn't. But some of the heroes are "borrowed" (Lina Inverse) still and should either be left out or changed to fit the world. Also, the problem that DotA2 is facing is that they're making almost exact ports of the characters (even HoN went further away from that), which in original DotA were strongly tied to the Blizzard universe (murloks, nagas, WC characters etc.). This makes them fill a bit out of place. Like I mentioned, S2 made a great job of transforming quite a few of them into their own world of Newerth, which included completely different names, models, ability names (and those abilities got changed over time too) etc. Valve isn't doing that. | ||
Sn0_Man
Tebellong44238 Posts
Skeleton king got taken out (away from the "leoric" trademark blizz owns) and remade into "Wraith King" who has distinct lore and infringes on nothing. There are actually far less heroes who are essentially identical than there are heroes with fairly substantial changes, lore and flavour wise. Gameplay is identical. Lina isn't "Lina Inverse the slayer" anymore she is just Lina, and she happens to be Rylai's sister. Their lore is heavily redone. No borrowing from the WC universe whatsoever. | ||
FinestHour
United States18466 Posts
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Spaylz
Japan1743 Posts
On November 13 2013 10:46 nGBeast wrote: BW and WC3 did not have very big player bases either. RTS games in general have never been super popular compared to FPS/DOTA games/player bases. SC2 is no exception and I don't understand why people seem to think it has to be. I don't know why you'd think that. WC3, back in 2006 or so, had around 500-700k+ players online on BNet. I'd say that's pretty damn good for the time and for a RTS game, when being a geek wasn't so fashionable on top of that. WC3: RoC sold 3 million copies, WC3: TFT sold 5, so the numbers are consistent. I'm willing to bet that, with the rise in popularity of MOBA games (which, let's not forget, are pretty much children of WC3), WC3 would have a huge success and a pretty damn good player base if it had been released recently. I actually think that nowadays, it'd be more impressive if SC2 had very good numbers, since RTS games have pretty much died out. Now why they've died out is another topic entirely, but SC2 has at least managed to keep the genre alive, although I couldn't say for how long. | ||
GizmoPT
Portugal3040 Posts
http://www.twitch.tv/blizzheroes | ||
ssxsilver
United States4409 Posts
On January 22 2014 06:46 Sn0_Man wrote: Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such. Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans". That's like saying Super Smash Brothers is dumb because it ignores all lore. | ||
Haiq343
United States2548 Posts
On January 23 2014 03:28 ssxsilver wrote: That's like saying Super Smash Brothers is dumb because it ignores all lore. Which it is. That's part of the charm. There's nothing wrong with saying "This is dumb, but who cares it's FUN!" Saints Row 4 is a tremendous example of this, and similar thinking certainly applies to random nintendo Ip's punching each other off platforms. | ||
ssxsilver
United States4409 Posts
On January 23 2014 03:34 Haiq343 wrote: Which it is. That's part of the charm. There's nothing wrong with saying "This is dumb, but who cares it's FUN!" Saints Row 4 is a tremendous example of this, and similar thinking certainly applies to random nintendo Ip's punching each other off platforms. My point was that the argument of consistency of lore is so irrelevant to these crossover games because they're not meant as expansions of whatever plot they're derived from. No one who plays SSB goes "this just doesn't make sense." Same could be said for all the Capcom vs X games. At the end of the day, the game being actually good will determine the longevity of the game, but you can't write off Avean's original point (Blizzard's iconic heroes have huge appeal). It's advertisement in itself. | ||
c0ldfusion
United States8293 Posts
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Rayeth
United States883 Posts
I wonder if it really should be classified as something else. If LoL and Dota are ARTS (or MOBAs?), then this is really just a lane pushing game. It isn't the same ballpark and doesn't really play by the same rules. Its like comparing Baseball to Cricket because they both involve bats hitting a ball. They just aren't the same. | ||
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