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Heroes Large General Thread - Page 55

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
Animzor
Profile Joined March 2011
Sweden2154 Posts
December 25 2013 20:08 GMT
#1081
On December 26 2013 04:16 GizmoPT wrote:
Show nested quote +
On December 26 2013 04:00 Esoterikk wrote:
Jesus, everything in that gameplay video just looks, I don't even. The game looks like it's being played underwater it's so slow and fluid and they have gone to extreme efforts to make the game so cluttered and skills so vague that you can barely tell what is happening. Top that off with extremely pointless gameplay since the XP and gold is shared you have something that looks just meh.

I honestly don't think this game will be any good unless they revamp it another time.


i like it.


And you will like anything that blizzard shits out.
NapkinBox
Profile Blog Joined January 2012
United States314 Posts
Last Edited: 2013-12-25 20:53:09
December 25 2013 20:51 GMT
#1082
On December 26 2013 05:03 Serejai wrote:
I'm going to go out on a limb and say that Blizzard wants this game to appeal to casuals and as such a slower pace makes sense. Granted, most of us realize how awful that is for gameplay but sadly most of their target audience probably wouldn't be able to handle things moving faster. If Hearthstone is any indication players take forever to make decisions.


Slow gameplay =/= Casual; you can even say fast gameplay is for casuals because of ADD, but even then that would be wrong.

But I agree that casual players of the genre are the ones Blizzard is aiming at. I don't see how Hearthstone has anything to do it with it, though.
"Who has the best durability feat in all of comic book superheroes?" "Aquaman surviving pop culture."
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
December 25 2013 21:30 GMT
#1083
On December 26 2013 05:08 Animzor wrote:
Show nested quote +
On December 26 2013 04:16 GizmoPT wrote:
On December 26 2013 04:00 Esoterikk wrote:
Jesus, everything in that gameplay video just looks, I don't even. The game looks like it's being played underwater it's so slow and fluid and they have gone to extreme efforts to make the game so cluttered and skills so vague that you can barely tell what is happening. Top that off with extremely pointless gameplay since the XP and gold is shared you have something that looks just meh.

I honestly don't think this game will be any good unless they revamp it another time.


i like it.


And you will like anything that blizzard shits out.


i hate WoW
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
Last Edited: 2014-01-21 10:43:14
January 21 2014 10:42 GMT
#1084
Tomorrow live Q&A on Twitch!
http://www.heroesofthestorm.com/en-gb/news/12440698

+ Show Spoiler +
It’s been a few weeks since our first Live Q&A session and the Heroes of the Storm development team is eager to get back on stream to share more information about the game with you. Whether you’ve had the chance to check out last month’s episode or not, we’re sure you’ve still got a ton of questions about Heroes -- and we’ve got a ton of answers.

Join us at Twitch.tv/BlizzHeroes for our second live Heroes of the Storm Q&A panel on Wednesday, January 22 to get your questions answered. The show will kick off at 11:00 a.m. PST and features the following members of the Heroes development team:

Dustin Browder, Game Director
Kaeo Milker, Senior Game Producer
Kevin Johnson, Senior Manager, Community Development
But wait, there’s more! Immediately following the conclusion of the Q&A session, Dustin Browder will be joined by none other than Sean ‘Day[9]’ Plott in order to commentate a Heroes of the Storm showmatch played live on-stream.

We’d love to hear all of your most burning questions about Heroes, so be sure to tweet them to @BlizzHeroes now using #HeroesQA and we’ll get to as many as possible during the broadcast. We hope you’ll tune in, because this week’s show is going to be an absolute blast.

See you on Twitch!
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Manit0u
Profile Blog Joined August 2004
Poland17789 Posts
January 21 2014 10:44 GMT
#1085
Even if they manage to create a decent/semi-decent game, it'll still be too little, too late.
Time is precious. Waste it wisely.
ETisME
Profile Blog Joined April 2011
12764 Posts
January 21 2014 11:12 GMT
#1086
still hoping to get into the closed beta
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 21 2014 20:46 GMT
#1087
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.
zeo
Profile Joined October 2009
Serbia6343 Posts
Last Edited: 2014-01-21 21:33:20
January 21 2014 21:32 GMT
#1088
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.

The heroes in Dota have also been household names for the last 10+ years, gameplay should take absolute precedent over whatever 'names' will be in a game. Thats like saying 'I love how Jenifer Lopez sings, therefor I love every movie she will act in in the future no matter how bad the script is'.
Pre-emptive retaliatory de-escalation action
Manit0u
Profile Blog Joined August 2004
Poland17789 Posts
Last Edited: 2014-01-21 21:34:30
January 21 2014 21:33 GMT
#1089
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.
Time is precious. Waste it wisely.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 21 2014 21:46 GMT
#1090
On January 22 2014 06:33 Manit0u wrote:
Show nested quote +
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.

Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such.

Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans".
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Manit0u
Profile Blog Joined August 2004
Poland17789 Posts
January 21 2014 22:11 GMT
#1091
On January 22 2014 06:46 Sn0_Man wrote:
Show nested quote +
On January 22 2014 06:33 Manit0u wrote:
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.

Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such.

Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans".


I never said it didn't. But some of the heroes are "borrowed" (Lina Inverse) still and should either be left out or changed to fit the world. Also, the problem that DotA2 is facing is that they're making almost exact ports of the characters (even HoN went further away from that), which in original DotA were strongly tied to the Blizzard universe (murloks, nagas, WC characters etc.). This makes them fill a bit out of place. Like I mentioned, S2 made a great job of transforming quite a few of them into their own world of Newerth, which included completely different names, models, ability names (and those abilities got changed over time too) etc. Valve isn't doing that.
Time is precious. Waste it wisely.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 21 2014 22:16 GMT
#1092
Actually, Valve have very carefully rebuild the lore behind all the heroes. Stuff like Storm spirit, who was basically a panda in WC3 dota, got changed to a fat guy with completely different lore and voice lines. He got redone again to a less-fat guy too but thats irrelevant.

Skeleton king got taken out (away from the "leoric" trademark blizz owns) and remade into "Wraith King" who has distinct lore and infringes on nothing.

There are actually far less heroes who are essentially identical than there are heroes with fairly substantial changes, lore and flavour wise. Gameplay is identical.

Lina isn't "Lina Inverse the slayer" anymore she is just Lina, and she happens to be Rylai's sister. Their lore is heavily redone. No borrowing from the WC universe whatsoever.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FinestHour
Profile Joined August 2010
United States18466 Posts
January 21 2014 23:27 GMT
#1093
this looks like the perfect game for a casual gamer like me
thug life.                                                       MVP/ex-
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
January 22 2014 17:35 GMT
#1094
On November 13 2013 10:46 nGBeast wrote:
Show nested quote +
On November 13 2013 10:06 ZweiGaming wrote:
On November 11 2013 13:27 Assirra wrote:
On November 11 2013 13:09 ZweiGaming wrote:
Unless its free to play, I doubt it will survive any longer than other blizzard games...

Consider the average life of Blizzard games compared to others that is very weird statement.


Their first games, agreed. Though the recent ones... HoTs didn't really revive sc2 community, D3 lost 50% player base in the first month...


BW and WC3 did not have very big player bases either. RTS games in general have never been super popular compared to FPS/DOTA games/player bases. SC2 is no exception and I don't understand why people seem to think it has to be.


I don't know why you'd think that.

WC3, back in 2006 or so, had around 500-700k+ players online on BNet. I'd say that's pretty damn good for the time and for a RTS game, when being a geek wasn't so fashionable on top of that. WC3: RoC sold 3 million copies, WC3: TFT sold 5, so the numbers are consistent.

I'm willing to bet that, with the rise in popularity of MOBA games (which, let's not forget, are pretty much children of WC3), WC3 would have a huge success and a pretty damn good player base if it had been released recently.

I actually think that nowadays, it'd be more impressive if SC2 had very good numbers, since RTS games have pretty much died out. Now why they've died out is another topic entirely, but SC2 has at least managed to keep the genre alive, although I couldn't say for how long.
I like words.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
January 22 2014 18:16 GMT
#1095
Q&A starts in 45 minutes here:
http://www.twitch.tv/blizzheroes
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
ssxsilver
Profile Joined June 2007
United States4409 Posts
January 22 2014 18:28 GMT
#1096
On January 22 2014 06:46 Sn0_Man wrote:
Show nested quote +
On January 22 2014 06:33 Manit0u wrote:
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.

Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such.

Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans".

That's like saying Super Smash Brothers is dumb because it ignores all lore.
Haiq343
Profile Joined August 2011
United States2548 Posts
January 22 2014 18:34 GMT
#1097
On January 23 2014 03:28 ssxsilver wrote:
Show nested quote +
On January 22 2014 06:46 Sn0_Man wrote:
On January 22 2014 06:33 Manit0u wrote:
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.

Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such.

Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans".

That's like saying Super Smash Brothers is dumb because it ignores all lore.

Which it is. That's part of the charm. There's nothing wrong with saying "This is dumb, but who cares it's FUN!" Saints Row 4 is a tremendous example of this, and similar thinking certainly applies to random nintendo Ip's punching each other off platforms.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
ssxsilver
Profile Joined June 2007
United States4409 Posts
January 22 2014 18:41 GMT
#1098
On January 23 2014 03:34 Haiq343 wrote:
Show nested quote +
On January 23 2014 03:28 ssxsilver wrote:
On January 22 2014 06:46 Sn0_Man wrote:
On January 22 2014 06:33 Manit0u wrote:
On January 22 2014 05:46 Avean wrote:
Blizzard knows what they are doing, they will take over from LoL and Dota 2 i think. One reason is that the heroes of LoL and Dota 2 is very silly and uninteresting. They are not the type of heroes we kinda want to play. In Heroes of the Storm you have incredibly famous and legendary heroes that we all know of, they go back 10+ years in gaming. Legendary heroes from Diablo, Starcraft and Warcraft. Thats one huge trumph card that Blizzard have over the competition.


Yes, this is actually a nice factor. I was always wondering why didn't they do that with HoN, to make everything fit better into the world of Newerth. They did get some things done in this direction (Jereziah, Ophelia, Maliken, Behemoth, Tempest, Scout, Legionnaire, Bloodhunter and Predator come to mind immediately, probably some more things later on), but I wish they did more. A unique and consistent universe is actually one of the coolest things since you can nerd over all the stories, character backgrounds etc.

Amusingly, Dota 2 has some seriously fleshed out lore with incredible in-game voice interaction between heroes and such.

Meanwhile Heroes of the Storm is a comical mashup of different Blizzard universes that completely ignores any canonical lore or such in favour of being cool. Which I can certainly get behind, and I agree that players are invested in the characters due to having played with them before in other games with cool stories and whatnot, but that doesn't make it likely to feed off of the competition. In fact, if blizzard relies upon that too much they will actually condense their market to "only blizz fans".

That's like saying Super Smash Brothers is dumb because it ignores all lore.

Which it is. That's part of the charm. There's nothing wrong with saying "This is dumb, but who cares it's FUN!" Saints Row 4 is a tremendous example of this, and similar thinking certainly applies to random nintendo Ip's punching each other off platforms.

My point was that the argument of consistency of lore is so irrelevant to these crossover games because they're not meant as expansions of whatever plot they're derived from. No one who plays SSB goes "this just doesn't make sense." Same could be said for all the Capcom vs X games.

At the end of the day, the game being actually good will determine the longevity of the game, but you can't write off Avean's original point (Blizzard's iconic heroes have huge appeal). It's advertisement in itself.
c0ldfusion
Profile Joined October 2010
United States8293 Posts
January 22 2014 19:02 GMT
#1099
lol Dustin was a part of this? lol
Rayeth
Profile Blog Joined April 2010
United States883 Posts
January 22 2014 19:14 GMT
#1100
I really think Blizzard is doing themselves a disservice by comparing this game to Dota. After playing it at Blizzcon it didn't have that same feel that Dota games have. It was MUCH slower. No shop and shared Exp really change the dynamic of team fighting and it doesn't feel as hyper competitive like those games do.

I wonder if it really should be classified as something else. If LoL and Dota are ARTS (or MOBAs?), then this is really just a lane pushing game. It isn't the same ballpark and doesn't really play by the same rules. Its like comparing Baseball to Cricket because they both involve bats hitting a ball. They just aren't the same.
The Innocent shall suffer... big time.
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