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Just now.
Just had another game like that. Levels 50-40 this time. They all picked assassins. With 2 of them fighting over Illidan and when the last pick didn't get him, random'd a hero and would suicide into the enemy team all game, would just respawn and run right back into towers....
Maybe I should wait a few more hours, I don't have this problem after 9am PST haha.
I'm only up cause the 5 month old is awake and playing while the wife sleeps.
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Yeah I think it is a case of very few people being online - which is obviously going to screw the matchmaking.
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Caldeum1977 Posts
Yeah I try not to queue up during morning/mid-day anymore. You just never know what you're going to get.
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On April 29 2015 21:21 Psyonic_Reaver wrote: I don't understand match making. I get that it will throw a curve ball every once and awhile to test your MMR but to put me, a Rank 17 with a Rank 32, Rank 31 and two Rank 40's against a 5man premade of Rank 1's.
Wut????
We lost Tomb in 6 minutes. It was unreal.
Edit: Also did they remove Nova/Zeratul blur when they are mounted? Since like, 3-4 days ago I can't see them when mounted anymore, only when unmounted and moving.
You still are able to see Nova/Zeratul blur when they are mounted. They changed it so that the mount no longer blurs, but the character should still blur.
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Liquid is just jumping in and letting zeratul wreck them. Three times in a row. Seriously Liquid...
edit-It felt like they underestimated Zeratul. The jump comp obviously didn't work. Hopefully, they can come back and win game 3.
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Caldeum1977 Posts
Hint that the diablo-themed map might go live for the release June 2nd or just a random pic?
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Well it could be. If Im not mistaken the fight (MayPac) takes place in may....may 2 or something. Yet the pic above has 2 June as the date of that "hell of a fight".
I could see this as a little teaser that this map will be on release
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Edit: Nevermind Im dumb......
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On April 30 2015 20:38 KobraKay wrote: I had the most hilarious thing happen just now....was playing a coop match and on the AI team there was a hammer.
Said hammer died in the process of blasting its huge rocket all across the map. So far so good...the problem is, for the next X seconds until it revived, those rockets were flying from their team's starting spot across the map in the direction the first one was supposed to be fired when the hammer died. I saw at least 5 rockets in a row crossing....took one of them in the chin that killed me T_T (first one passed, the line kept showing in the map but I thought it was just the first one that was still going....fml when I see after the first more were coming lol). You sure it wasn't just the level 20 talent that keeps the missile going until a new one is fired?
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On April 30 2015 20:45 Gorsameth wrote:Show nested quote +On April 30 2015 20:38 KobraKay wrote: I had the most hilarious thing happen just now....was playing a coop match and on the AI team there was a hammer.
Said hammer died in the process of blasting its huge rocket all across the map. So far so good...the problem is, for the next X seconds until it revived, those rockets were flying from their team's starting spot across the map in the direction the first one was supposed to be fired when the hammer died. I saw at least 5 rockets in a row crossing....took one of them in the chin that killed me T_T (first one passed, the line kept showing in the map but I thought it was just the first one that was still going....fml when I see after the first more were coming lol). You sure it wasn't just the level 20 talent that keeps the missile going until a new one is fired?
Pardon my noobiness...went to the try mode in the shop to check the level 20 and it must have been just that...
Didn't know that was possible, looks really broken to me :s
Sorry. Edited the post above.
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On April 30 2015 23:08 KobraKay wrote:Show nested quote +On April 30 2015 20:45 Gorsameth wrote:On April 30 2015 20:38 KobraKay wrote: I had the most hilarious thing happen just now....was playing a coop match and on the AI team there was a hammer.
Said hammer died in the process of blasting its huge rocket all across the map. So far so good...the problem is, for the next X seconds until it revived, those rockets were flying from their team's starting spot across the map in the direction the first one was supposed to be fired when the hammer died. I saw at least 5 rockets in a row crossing....took one of them in the chin that killed me T_T (first one passed, the line kept showing in the map but I thought it was just the first one that was still going....fml when I see after the first more were coming lol). You sure it wasn't just the level 20 talent that keeps the missile going until a new one is fired? Pardon my noobiness...went to the try mode in the shop to check the level 20 and it must have been just that... Didn't know that was possible, looks really broken to me :s Sorry. Edited the post above. its not broken it's useless. i've never seen it do any significant damage to the core. i think it would take like 15 mins for it to kill it. Any decent hammer player doesn't take that ulti anyways.
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On April 30 2015 23:50 Nizaris wrote:Show nested quote +On April 30 2015 23:08 KobraKay wrote:On April 30 2015 20:45 Gorsameth wrote:On April 30 2015 20:38 KobraKay wrote: I had the most hilarious thing happen just now....was playing a coop match and on the AI team there was a hammer.
Said hammer died in the process of blasting its huge rocket all across the map. So far so good...the problem is, for the next X seconds until it revived, those rockets were flying from their team's starting spot across the map in the direction the first one was supposed to be fired when the hammer died. I saw at least 5 rockets in a row crossing....took one of them in the chin that killed me T_T (first one passed, the line kept showing in the map but I thought it was just the first one that was still going....fml when I see after the first more were coming lol). You sure it wasn't just the level 20 talent that keeps the missile going until a new one is fired? Pardon my noobiness...went to the try mode in the shop to check the level 20 and it must have been just that... Didn't know that was possible, looks really broken to me :s Sorry. Edited the post above. its not broken it's useless. i've never seen it do any significant damage to the core. i think it would take like 15 mins for it to kill it. Any decent hammer player doesn't take that ulti anyways.
I've heard that it literally fails to outpace the shield regen. Haven't done tests/calculations myself.
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Mexico2170 Posts
In the alpha it could definitely destroy the corte. It basically put a timmer on the enemy team to win the game Idk I'd they needed it or buffed the shield regen but that is no longer possible. It is still good to bring down keeps though, but yeah the other heroic is better.
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It can be good if your behind, as it will kill the 3 inner keeps eventually - something that can be really hard to do when you are behind.
You lose so much power in fights though the other ult is almost always better.
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On May 01 2015 00:23 [Phantom] wrote: In the alpha it could definitely destroy the corte. It basically put a timmer on the enemy team to win the game Idk I'd they needed it or buffed the shield regen but that is no longer possible. It is still good to bring down keeps though, but yeah the other heroic is better. Yeah I remember you had like 10 min to win the game once it started or the rocket would win it for them but it's been a long time since I've seen it.
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On May 01 2015 01:41 mordek wrote:Show nested quote +On May 01 2015 00:23 [Phantom] wrote: In the alpha it could definitely destroy the corte. It basically put a timmer on the enemy team to win the game Idk I'd they needed it or buffed the shield regen but that is no longer possible. It is still good to bring down keeps though, but yeah the other heroic is better. Yeah I remember you had like 10 min to win the game once it started or the rocket would win it for them but it's been a long time since I've seen it.
Even 10 minutes at lvl 20 is pretty long. I guess if they beat you to lvl 20 then it could really force you into a bad spot, but picking BFG at lvl 10 is already a handicap as it is.
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You trade Nexus Frenzy and Napalm for it, both of which will do ton more damage to the enemy team than Orbital BFG ever will. That it can kill Keeps is pointless if you aren't winning the game itself.
With Nexus Frenzy and Napalm you have a better shot at winning the team fights and getting a Keep afterwards. BFG is only decent at nabbing enemy heroes that are running away on low health but killing those isn't really Hammer's task.
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The talent was like the hype a few weeks ago in quick match. But now everyone is back to Napalm for obvious reasons. Rocket has its perks though. Dominates a lane, so the opponent will have to wave clear there permanently or they will lose. Your team also gets a line where you are basically impossible to engage. So if your team is pretty tanky and good at stalling, then this talent might be actually useful. I only take it on the Spider Map if we are ahead, since in the lategame the gems are pretty hard to acquire if the opposing team doesn't push the lanes. The rocket can be used in certain vectors on that map, that are really rough for the opposing team to engage. And you are not forced to fight without the constant bullet skirting through the battle on this map. But no reason to take Hammer over Zagara on this map haha.
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Mexico2170 Posts
What do you think about the Haunted Mines after the changes made last patch?
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On May 02 2015 00:37 [Phantom] wrote: What do you think about the Haunted Mines after the changes made last patch?
Its better then it was before.
It suffers from Sylvanas distorting the gameplay on the map, and being way too strong in it (60% winrate in hero league on the map, in the top 2 skill brackets).
Sylvanas forces teams to go defensive instead of trade, which leads to longer more drawn out games, or a quick win for the Sylvanas team.
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